Translations:EDDA Biolabs/1/en

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EddaBiolabBanner.png


Intro

  1. To begin the instance, find Sierra located at /navi yuno 216/345 .
Sierrainstance.png


  • You can only enter either Battle or Farming Mode once a day.
Bioinstmode.png


  • You can enter the Battle Mode on Normal, Hardcore, or Insane difficulty.
Bioinsdifficulty.png


Combat

EDDA Biolabs/1/en
Requirements
Base Level: 175+
Rewards
Item(s):   25786.png Bio Research Document
  25787.png Bio Experimental Fragment
  23992.png Experimental Weapon Box
  • The instance has 1 initial zone and 7 combat zones, which you must survive and win before facing the MVP of the instance.
  • 1st Area: You'll start in a safe room. Speak with NPC Sierra to be teleported to the next area. Make sure to buff yourself before proceeding as you'll always appear near mobs.
Bioinszone0.png


  • 2nd Area: Kill all the enemies to be teleported to the next area. This area is more challenging than the previous one as it has ranged and magic-attacking mobs.
Bioinszone1.png


  • 3rd Area: This area is similar to the previous one but has more mobs. The Acolyte mob casts Decrease Agi, so consider bringing an AB or a buffer.
Bioinszone2.png


  • 4th Area: Similar to the previous area.
Bioinszone3.png


  • 5th Area: Similar to the previous area.
Bioinszone4.png


  • 6th Area: Here, you'll arrive in a locked room. Kill the monsters to make the barrier disappear. Once you exit the room with the NPC, there will be four sections in the immediate area where monsters will spawn when you approach shadows on the ground (2 sections to the right of the main corridor and 2 to the left). You'll be locked until all the monsters are killed. If you're playing in a party, be cautious about entering these zones alone as the mobs can be too challenging, especially in Hardcore or Insane difficulties. The mobs will spawn automatically when you approach the area, and a barrier will prevent you from escaping or receiving help from outside the barrier until all the mobs are dead. If the party dies here, the instance cannot be continued unless you bring 36005.pngElixir de Norlax since all 4 areas must be completed before proceeding.
Bioinszone5.png
Bioinszone5-2.png


  • 7th Area: New enemies will be present here, but they shouldn't be too difficult to handle, especially in Hardcore or Insane modes. However, remain cautious.
Bioinszone6.png


  • 8th Area: This part can be the most challenging before reaching the MVP as you spawn very close to the enemies, and they are quite strong in Hardcore or Insane modes. They are less threatening in Normal mode. It's highly recommended to have someone who can cast Pneuma. Party members will be teleported to the final stage when they finish killing the mobs.
Bioinszone7.png


  • MVP Battle: First, ensure that all party members are present because once the battle begins, they won't receive help from anyone not in the map when the battle started and won't receive rewards when the instance ends. The MVP is very powerful, and it's essential to note that party members will be teleported to combat squares or cages periodically. The MVP starts as a Fire element but can change to Water or Wind. Each cage will have a monster inside, and it's crucial to kill them as they can disorient the party or cause deaths. The most inconvenient aspect of the battle is the teleports to the cages as they disorient the party and require reorganization.
Bioinsmvpfight.png
Bioinsmvpfight2.png


  • Completing the Instance: After defeating the MVP of the instance, a treasure will appear in the center of the map, and Sierra will notify you that the battle has ended, and she obtained the necessary information. Click on the treasure to exit the instance and claim your rewards.
Bioinstprize.png


Normal

EDDA Biolabs/1/en
Requirements
Base Level: 175+
Rewards
Item(s): 9x  25786.png Bio Research Document
15x  25787.png Bio Experimental Fragment
  23992.png Experimental Weapon Box(60%)


Monster Level HP Def Mdef Size Element Race Spawn
20537.gif
Unknown Swordsman
178 1,519,762 340 109 Medium Fire 2 Demihuman

1@gol1

20538.gif
Unknown Acolyte
176 1,500,486 278 113 Medium Holy 2 Demihuman

1@gol1

20539.gif
Unknown Merchant
175 1,507,840 397 103 Medium Fire 3 Demihuman

1@gol1

20541.gif
Rekenber High Guard
174 1,485,755 339 98 Medium Neutral 2 Demihuman

1@gol1

20542.gif
Rekenber Guard
173 1,475,486 346 96 Medium Neutral 2 Demihuman

1@gol1

20543.gif
Regenschirm Scientist
172 1,469,107 302 104 Medium Neutral 3 Demihuman

1@gol1

20536.gif
Boss Protocol-MVP Icon.png Unknown Swordsman
180 75,000,000 585 235 Medium Fire 2 Demihuman

1@gol1



Hardcore (Custom)

EDDA Biolabs/1/en
Requirements
Base Level: 175+
Rewards
Item(s): 18x  25786.png Bio Research Document
30x  25787.png Bio Experimental Fragment
  23992.png Experimental Weapon Box(80%)
2 EDDA: Bio Labs Points
  • Killing the MVP will grant additional EDDA:Bio Labs points!


Monster Level HP Def Mdef Size Element Race Spawn
26841.gif
Hardcore Unknown Swordsman
180 3,039,524 440 149 Medium Fire 2 Demihuman

1@gol1

26842.gif
Hardcore Unknown Acolyte
180 3,000,972 378 153 Medium Holy 2 Demihuman

1@gol1

26843.gif
Hardcore Unknown Merchant
180 3,015,680 497 153 Medium Fire 3 Demihuman

1@gol1

26837.gif
Hardcore Rekenber High Guard
180 2,971,510 439 138 Medium Neutral 2 Demihuman

1@gol1

26838.gif
Hardcore Rekenber Guard
180 2,950,972 446 136 Medium Neutral 2 Demihuman

1@gol1

26839.gif
Hardcore Regenschirm Scientist
180 2,938,214 402 144 Medium Neutral 3 Demihuman

1@gol1

26840.gif
Boss Protocol-MVP Icon.png Hardcore Unknown Swordsman
190 151,000,000 685 285 Medium Fire 2 Demihuman

1@gol1



Insane (Custom)

EDDA Biolabs/1/en
Requirements
Base Level: 175+
Rewards
Item(s): 27x  25786.png Bio Research Document
45x  25787.png Bio Experimental Fragment
  23992.png Experimental Weapon Box (100%)
3 EDDA: Bio Labs Points
  • Killing the MVP will grant additional EDDA:Bio Labs points!


Monster Level HP Def Mdef Size Element Race Spawn
26848.gif
Insane Unknown Swordsman
200 4,559,286 490 199 Medium Fire 2 Demihuman

1@gol1

26849.gif
Insane Unknown Acolyte
200 4,501,458 438 213 Medium Holy 2 Demihuman

1@gol1

26850.gif
Insane Unknown Merchant
200 4,523,520 537 203 Medium Fire 3 Demihuman

1@gol1

26844.gif
Insane Rekenber High Guard
200 4,457,265 489 168 Medium Neutral 2 Demihuman

1@gol1

26845.gif
Insane Rekenber Guard
200 4,426,458 476 166 Medium Neutral 2 Demihuman

1@gol1

26846.gif
Insane Regenschirm Scientist
200 4,407,321 452 204 Medium Neutral 3 Demihuman

1@gol1

26847.gif
Boss Protocol-MVP Icon.png Insane Unknown Swordsman
200 226,500,000 685 295 Medium Fire 2 Demihuman

1@gol1


Farming (Custom)

  • Farming Mode allows you to enter the instance almost as if it were a regular dungeon, allowing you to farm enchantment materials.


Monster Level HP Def Mdef Size Element Race Spawn
20537.gif
Unknown Swordsman
178 1,519,762 340 109 Medium Fire 2 Demihuman

1@gol1

20538.gif
Unknown Acolyte
176 1,500,486 278 113 Medium Holy 2 Demihuman

1@gol1

20539.gif
Unknown Merchant
175 1,507,840 397 103 Medium Fire 3 Demihuman

1@gol1

20541.gif
Rekenber High Guard
174 1,485,755 339 98 Medium Neutral 2 Demihuman

1@gol1

20542.gif
Rekenber Guard
173 1,475,486 346 96 Medium Neutral 2 Demihuman

1@gol1

20543.gif
Regenschirm Scientist
172 1,469,107 302 104 Medium Neutral 3 Demihuman

1@gol1

26841.gif
Hardcore Unknown Swordsman
180 3,039,524 440 149 Medium Fire 2 Demihuman

1@gol1

26842.gif
Hardcore Unknown Acolyte
180 3,000,972 378 153 Medium Holy 2 Demihuman

1@gol1

26843.gif
Hardcore Unknown Merchant
180 3,015,680 497 153 Medium Fire 3 Demihuman

1@gol1

26837.gif
Hardcore Rekenber High Guard
180 2,971,510 439 138 Medium Neutral 2 Demihuman

1@gol1

26838.gif
Hardcore Rekenber Guard
180 2,950,972 446 136 Medium Neutral 2 Demihuman

1@gol1

26839.gif
Hardcore Regenschirm Scientist
180 2,938,214 402 144 Medium Neutral 3 Demihuman

1@gol1

26848.gif
Insane Unknown Swordsman
200 4,559,286 490 199 Medium Fire 2 Demihuman

1@gol1

26849.gif
Insane Unknown Acolyte
200 4,501,458 438 213 Medium Holy 2 Demihuman

1@gol1

26850.gif
Insane Unknown Merchant
200 4,523,520 537 203 Medium Fire 3 Demihuman

1@gol1

26844.gif
Insane Rekenber High Guard
200 4,457,265 489 168 Medium Neutral 2 Demihuman

1@gol1

26845.gif
Insane Rekenber Guard
200 4,426,458 476 166 Medium Neutral 2 Demihuman

1@gol1

26846.gif
Insane Regenschirm Scientist
200 4,407,321 452 204 Medium Neutral 3 Demihuman

1@gol1


Cards

Card Type Description
Card Rekenber Guard Card Weapon Card ATK + 5%.
—————————————————————————————
[+ dagger, one-handed sword or two-handed sword ]
Increases melee physical damage by 10% and additional 2% per 3 refine rate of weapon.
If the user's base level is 200 or higher, increases melee physical damage by additional 3% per 3 refine rate of weapon.
Card Rekenber High Guard Card Weapon Card ATK + 5%.
—————————————————————————————
[+ one-handed spear or two-handed spear ]
Increases long ranged physical damage by 10% and additional 2% per 3 refine rate of weapon.
If the user's base level is 200 or higher, increases long ranged physical damage by additional 3% per 3 refine rate of weapon.
Card Regenschirm Scientist Card Weapon Card MATK + 5%.
—————————————————————————————
[+ two-handed staff ]
Increases all property magical damage by 10% and additional 2% per 3 refine rate of weapon.
If the user's base level is 200 or higher, increases all property magical damage by additional 3% per 3 refine rate of weapon.
Card Unknown Swordsman Card (MVP) Armor Card MaxHP + 15%.
—————————————————————————————
[+ 4352.png Boss Egnigem Card and equipped by swordsman classes ]
Increases melee & long ranged physical damage by 10%.
Additional MaxHP + 2% & increases melee & long ranged physical damage by additional 2% per 4 sum of refine rate of armor & shoes.


Equipment

Name Obtained From
  19439.png Viscious Mind Aura
  23806.png Ancient Hero's Weapon Box
20536.gif
Boss Protocol-MVP Icon.png Unknown Swordsman
20536.gif
Boss Protocol-MVP Icon.png Hardcore Unknown Swordsman
20536.gif
Boss Protocol-MVP Icon.png Insane Unknown Swordsman
  23992.png Experimental Weapon Box
10005.gif
Box


Experimental Weapons
Name Description
  1333.png Golden Wrench
Indestructible
ATK +5%
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Power Swing and Axe Boomerang damage +20%
—————————————————————————————
+11 Effect: Power Swing and Axe Boomerang damage +15% (Additional)
  1865.png Combo Fist
Raging Quadruple Blow damage +30%
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Raging Thrust and Chain Crush Combo damage +50%
—————————————————————————————
+11 Effect: Chain Crush Combo +30% (Additional)
  1866.png Asura Bandage
Long-ranged Physical damage +10%
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Knuckle Arrow damage +40%
—————————————————————————————
+11 Effect: Post-skill delay -7%
  2055.png Staff of Miracle
MATK +270
indestructible
Ghost Magic damage +5%
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Soul Strike, Napalm Vulcan, and Soul Expansion damage +20%
—————————————————————————————
+11 Effect: Soul Strike and Napalm Vulcan damage +30% (Additional)
  2056.png Gravitation Staff
MATK +280
indestructible
Neutral Magic damage +5%
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Gravitational Field and Drain Life damage +30%
—————————————————————————————
+11 Effect: Gravitational Field cooldown -2 sec.
  2057.png Adorare Staff
MATK +240
indestructible
Holy Magic damage +5%
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Adoramus damage +30%
—————————————————————————————
+11 Effect: Physical/Magic damage -25% from enemies of all sizes
  16092.png Engine Pilebunker
Indestructible
Vulcan Arm damage +10%
Increased ASPD (Post-attack delay -1%) for every upgrade level
—————————————————————————————
+9 Effect: Arm Cannon and Knuckle Boost damage +15%
—————————————————————————————
+11 Effect: Vulcan Arm damage +15% (Additional)
  16093.png Coolant Injection
Indestructible
Long-ranged Physical damage +10%
ATK +1% for every upgrade level
—————————————————————————————
+9 Effect: Cart Cannon damage +25%
—————————————————————————————
+11 Effect: Long-ranged Physical damage +15% (Additional
  16094.png Gene Rod
Indestructible
Crazy Vines damage +20%
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Crazy Vines damage +30% (Additional)
—————————————————————————————
+11 Effect: Crazy Vines cooldown -2 sec.
  16095.png Lucius Flail
MATK +160
Indestructible
ASPD +1
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Duple Light damage +40%
—————————————————————————————
+11 Effect: Normal Physical Melee attacks create a chance of casting Level 2 Judex. (Applies your skill level if it's higher.)
  16095.png Bright Mace
Indestructible
Variable Cast Time -10%
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Throw Spirit Sphere and Occult Impaction damage +50%
—————————————————————————————
+11 Effect: ATK +10%
  18184.png Rapid Fire
Long-ranged Physical damage +10%
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Triangle Shot damage +20%
—————————————————————————————
+11 Effect: Triangle Shot damage +15% (Additional)
  18185.png Sharp Star
CRI +5
Critical damage +1% for every upgrade level
—————————————————————————————
+9 Effect: Long-ranged Physical damage +7%
—————————————————————————————
+11 Effect: Focused Arrow Strike damage +10%
  18186.png Aiming Bow
Post-skill delay -5%
Post-skill delay -1% for every upgrade level (Additional)
—————————————————————————————
+9 Effect: Aimed Bolt damage +30%
—————————————————————————————
+11 Effect: Aimed Bolt cooldown -1 sec. and damage +15% (Additional)
  18187.png Falken Shooter
Long-ranged Physical damage +10%
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Arrow Storm damage +25%
—————————————————————————————
+11 Effect: Arrow Storm cooldown -0.7 sec.
  18188.png Wind Gale
Long-ranged Physical damage +10%
Long-ranged Physical damage +1% for every upgrade level
—————————————————————————————
+9 Effect: Severe Rainstorm damage +30%
—————————————————————————————
+11 Effect: Severe Rainstorm cooldown -2 sec.
  21051.png Volar
Bowling Bash damage +30%
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Ignition Break and Bowling Bash cooldown -1 sec.
—————————————————————————————
+11 Effect: Indestructible, Bowling Bash damage +20% (Additional)
  21052.png Vernan
ATK +5%
Long-ranged Physical damage +1% for every upgrade level
—————————————————————————————
+9 Effect: Clashing Spiral and Sonic Wave damage +30%
—————————————————————————————
+11 Effect: Sonic Wave cooldown -1.5 sec.
  26158.png Crimson Rose Stick
MATK 180
Indestructible
Fire/Shadow Magic damage +5%
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Inferno damage +30%
—————————————————————————————
+11 Effect: Crimson Rock cooldown -1 sec.
  26159.png Psychic Spear Rod
MATK 180
Indestructible
Neutral/Wind Magic damage +5%
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Psychic Wave damage +30%
—————————————————————————————
+11 Effect: Varetyr Spear cooldown -2 sec.
  26160.png Dust Grave
MATK 180
Indestructible
Water/Earth Magic damage +5%
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Diamond Dust and Earth Grave damage +30%
—————————————————————————————
+11 Effect: Diamond Dust and Earth Grave damage +20% (Additional)
  26161.png Penitentia
MATK +175
Indestructible
Holy Magic damage +5%
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Magnus Exorcismus and Judex damage +30%
—————————————————————————————
+11 Effect: Magnus Exorcismus damage +20% (Additional)
  26212.png Heart Whip
MATK +190
Neutral Magic damage +10%
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Metallic Sound damage +30%
—————————————————————————————
+11 Effect: Metallic Sound cooldown -2 sec.
  26213.png Scarlet Ribbon
Variable Cast Time -10%
Long-ranged Physical damage +1% for every upgrade level
—————————————————————————————
+9 Effect: Severe Rainstorm cooldown -1 sec.
—————————————————————————————
+11 Effect: Severe Rainstorm SP cost -20%
  28042.png Reaper Cross
ATK +5%
Long-ranged Physical damage +1% for every upgrade level
—————————————————————————————
+9 Effect: Rolling Cutter damage +30%
—————————————————————————————
+11 Effect: Cross Ripper Slasher damage +20%
  28044.png Agudo Filo
Critical damage +5%
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Physical damage +15% on enemies of all sizes
—————————————————————————————
+11 Effect: Indestructible, ATK +7%
  28138.png Maxi Spanner
Indestructible
Physical/Magic damage -10% from Small and Medium enemies
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Axe Tornado and Lava Flow cooldown -1 sec.
—————————————————————————————
+11 Effect: Axe Tornado damage +15%
  28633.png Boltigin
MATK +175
Fire/Cold/Lightning Bolt damage +20%
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Fire/Cold/Lightning Bolt damage +30% (Additional)
—————————————————————————————
+11 Effect: Heaven's Drive and Earth Spike damage +50%
  28765.png Judgement Slasher
[+ 28766.png Repentance Slasher ]
Meteor Assault and Soul Destroyer damage +40%
ATK +8 for every 2 combined upgrade levels
—————————————————————————————
If combined upgrade levels are 16 or higher, Cross Impact and Counter Slash damage +20%.
—————————————————————————————
If combined upgrade levels are 18 or higher, ATK +12%.
—————————————————————————————
If combined upgrade levels are 20 or higher, Meteor Assault and Soul Destroyer damage +20%. (Additional)
  28766.png Repentance Slasher
[+ 28765.png Judgement Slasher ]
Meteor Assault and Soul Destroyer damage +40%
ATK +8 for every 2 combined upgrade levels
—————————————————————————————
If combined upgrade levels are 16 or higher, Cross Impact and Counter Slash damage +20%.
—————————————————————————————
If combined upgrade levels are 18 or higher, ATK +12%.
—————————————————————————————
If combined upgrade levels are 20 or higher, Meteor Assault and Soul Destroyer damage +20%. (Additional)
  28767.png Jack the Knife
Back Stab damage +40%
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Fatal Menace damage +30%
—————————————————————————————
+11 Effect: Fatal Menace SP cost -10%
  28768.png Platinum Dagger
MATK +170
MATK +5%
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Fire/Water/Wind/Earth Magic damage +15%
—————————————————————————————
+11 Effect: Physical attacks create a chance of increasing MATK +100 and Magic damage on enemies of all sizes +30% for 10 sec.
  32023.png Argen Blanco
Brandish Spear damage +30%
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Hundred Spears cooldown -1.5 sec.
—————————————————————————————
+11 Effect: Brandish Spear damage +20% (Additional)
  32024.png Harve
Rapid Smiting damage +40%
Long-ranged Physical damage +1% for every upgrade level
—————————————————————————————
+9 Effect: Shield Press damage +30%
—————————————————————————————
+11 Effect: Rapid Smiting and Shield Press damage +20% (Additional)
  32025.png Fortridge
ATK +5%
Post-skill delay -1% for every upgrade level
—————————————————————————————
+9 Effect: Cannon Spear damage +20%
—————————————————————————————
+11 Effect: Overbrand damage +20%
  32107.png Black Circle
MATK +190, Neutral Magic damage +10%
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Metallic Sound damage +30%
—————————————————————————————
+11 Effect: Metallic Sound cooldown -2 sec.
  32108.png Antique Cello
Variable Cast Time -10%
Long-ranged Physical damage +1% for every upgrade level
—————————————————————————————
+9 Effect: Severe Rainstorm cooldown -1 sec.
—————————————————————————————
+11 Effect: Severe Rainstorm SP cost -20%
  32350.png Farthezan
MATK +180
Gloria Domini damage +40%
Variable Cast Time -1% for every upgrade level
—————————————————————————————
+9 Effect: Genesis Ray damage +30%
—————————————————————————————
+11 Effect: Gloria Domini and Genesis Ray damage +20% (Additional)
  32351.png Estal
Spore Explosion cooldown -1 sec.
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Spore Explosion damage +30%
—————————————————————————————
+11 Effect: Spore Explosion damage +20% (Additional)