TomboftheFallen

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Descripción General

Tomb of the Fallen o mas bien como se le conoce Nightmare Biolab, con requisito ser nv. 100+, trae consigo unos hats muy poderosos para cada clase junto a un enchant y Cartas de los mobs que salen en este dungeon.

Entrada a Tomb of The Fallen

el npc Ohno Tohiro ubicado en /navi lighthalzen 321/218 nos dejara entrar a cambio de 100.000z con la tercera opcion "Return to the tomb of honor" o 10 Research Chart.pngresearch chartcon la cuarta opcion "Say that Zeny is not enough. y luego Hand over 10 research charts."

Entradatomb.png

Materials for Nightmare Biolabs Headgears

Energyf.pngEnergy Fragment

  • Victimized Soul's Mind tomará una parte de tu HP y SP por intercambio, pero no morirás por ello.
  • Lista de armas que se pueden intercambiar por 1~3 fragmentos de energía al hablar con la mente del Victimized Soul's Mind

Victimized.png

Weapon Type Weapon Obtained from
One Handed Swords Chrome Metal Sword Pom Spider
Ruber [1] Seyren Windsor
Two-Handed Sword Krasnaya [3] Drake
Two-Handed Chrome Metal Sword Queen Scaraba
Spear Cannon Spear [1] Randel Lawrence, Biolab Gear Exchange
Imperial Spear [1] Uni-horn Scaraba
Giant Lance Biolab Gear Exchange
Dagger Ancient Dagger Paladin Randall (MVP), Wandering Purple Dragon
Aztoe Nail Gertie (MVP), Biolab Gear Exchange
Black Wing [1] Gertie, Horn Scaraba
Krieg [3] Eddga
Scarletto Nail Gertie (MVP), Biolab Gear Exchange
Weihna [2] Phreeoni
Axe End Sektura [1] Flamel (MVP), Biolab Gear Exchange
Vecer Axe [2] Howard Alt-Eisen
Ygnus Stale [1] Flamel (MVP), Biolab Gear Exchange
Mace Bloody Cross Biolab Gear Exchange
Erde [2] Orc Lord
Red Ether Bag [1] Flamel Emure, Rake Horn Scaraba
Red Square Bag [2] Mistress
Bow Big Crossbow [2] Cecil Damon, Biolab Gear Exchange
Catapult [2] Gertie, Biolab Gear Exchange
Creeper Bow [2] Celia Alde, Biolab Gear Exchange
Falken Blitz [2] Cecil Damon
Mystic Bow Queen Scaraba, Alphoccio (MVP), Trentini (MVP)
Katar Agent Katar [1] Eremes Guile, Biolab Gear Exchange
Krishna [2] Eremes Guile
Chakram [2] Osiris, Champion Chen (MVP)
Guillotine Katar [1] Biolab Gear Exchange
Staff Croce Staff [1] Margaretha Sorin
Dea Staff [1] Maya
Kronos Dark Lord
Recovery Light Margaretha Sorin, Biolab Gear Exchange
La'cryma Stick [2] Kathryne Keyron
Mental Stick [1] Celia Alde, Pom Spider
Book Chilly Spell Book [2] Biolab Gear Exchange
Geffenia Water Book [1] Alphoccio
Instrument Green Whistle [1] Antler Scaraba, Alphoccio
Stem Whip [1] Dolomedes, Trentini
Rosevine [0] Lost Dragon, Trentini
Knuckles Sura's Rampage [1] Chen Lio, Angra Mantis

Note: Many of the items also come from High Weapon Box, but are not listed in the table above.
Note: https://docs.google.com/spreadsheets/d/1LZvTqDau90tsrDKxSAHWlMLZ2oIHdeRifk-wk0zrViw/edit has an alternative way to look at this information.

Costume Headgear

Los monstruos en Bio5 tienen la oportunidad de dejar caer Costume Hats de sus respectivas clases. Otra forma es comprárselos a otros jugadores.

Almas de Classes

Los Mobs en Bio5 tienen la oportunidad de soltar el objeto de Almas de sus respectivas clases.

Silent Mind /navi lhz_dun_en 145/265 aceptará 3 del mismo tipo de almas por 1 DeathChest.pngDeath's Chest, que cuando se abre dará 1 tipo de alma aleatorio.

Creación de los cascos Nightmare Biolabs

Note: Los Nightmare Headgears están vinculados a la cuenta, así que elige qué personajes crearlos con cuidado.

Habla con Sorrowful Soul's Mind /navi lhz_dun_n 137/265 para hacer los cascos. El uso del método seguro eliminará la posibilidad de fallar al crear el casco (todos los materiales se perderán en caso de falla).

Silent.png
Nightmare Biolabs Headgears
Class Headgear Class Stats Requirement(s)
Seguro Riesgoso
Rune Knight Old Rune Circlet [1] All Stats + 1, MDEF + 5
Increases ATK + 4 per upgrade level
Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level
Each 2 refines increases 20% damage with Ignition Break.
Each 2 refines increases 15% damage with Hundred Spears.
Each 5 refines adds ASPD + 1.
Costume Rune Circlet
5 Soul of Swordman 1 Soul of Swordman
100 Energy Fragment 20 Energy Fragment
Royal Guard Old Casket of Protection [1] All Stats + 1, MDEF + 5
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Cannon Spear.
Each 2 refines increases 15% damage with Overbrand.
Each 5 refines adds ASPD + 1.
Costume Casket of Protection
5 Soul of Swordman 1 Soul of Swordman
100 Energy Fragment 20 Energy Fragment
Warlock Old Magic Stone Hat [1] All Stats + 1, MDEF + 5
SP Recovery + 20%
Each refine adds MATK + 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Soul Expansion.
Reduces Cool Down Time of Crimson Rock by 1 second.
Each refine reduces Cool Down Time of Crimson Rock by 0.1 second.
Costume Magic Stone Hat
5 Soul of Mage 1 Soul of Mage
100 Energy Fragment 20 Energy Fragment
Sorcerer Old Wind Whisper [1] All Stats + 1, MDEF+ 5
Each refine adds MATK + 1%, ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Poison Buster.
Each 2 refines increases 20% damage with Varetyr Spear.
Costume Wind Whisper
5 Soul of Mage 1 Soul of Mage
100 Energy Fragment 20 Energy Fragment
Ranger Old Camouflage Bunny Hood [1] All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Bomb Cluster.
Each 2 refines increases 10% damage with Warg Strike.
Each 3 refines adds Perfect Dodge + 1.
Costume Camouflage Bunny Hood
5 Soul of Archer 1 Soul of Archer
100 Energy Fragment 20 Energy Fragment
Maestro Old Maestro Song's Hat [1] All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 15% damage with Severe Rainstorm.
Costume Maestro Song's Hat
5 Soul of Archer 1 Soul of Archer
100 Energy Fragment 20 Energy Fragment
Wanderer Old Dying Swan [1] All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 15% damage with Severe Rainstorm.
Costume Dying Swan
5 Soul of Archer 1 Soul of Archer
100 Energy Fragment 20 Energy Fragment
Mechanic Old Driver Band (Red) [1] All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Power Swing.
Each 2 refines increases 20% damage with Axe Tornado.
Each 5 refines adds ASPD + 1.
Costume Driver Band (Red)
5 Soul of Merchant 1 Soul of Merchant
100 Energy Fragment 20 Energy Fragment
Old Driver Band (Yellow) [1] All Stats + 1
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Arm Cannon.
Each 4 refines reduces Cool Down Time of Suicidal Destruction by 10 seconds.
Each 5 refines adds ASPD + 1.
Costume Driver Band (Yellow)
5 Soul of Merchant 1 Soul of Merchant
100 Energy Fragment 20 Energy Fragment
Geneticist Old Midas Whisper [1] All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cart Cannon
Costume Midas Whisper
5 Soul of Merchant 1 Soul of Merchant
100 Energy Fragment 20 Energy Fragment
Guillotine Cross Old Bone Circlet [1] All Stats + 1.
Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%).
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cross Impact.
Each 2 refines increases 20% damage with Cross Ripper Slasher.
Costume Bone Circlet
5 Soul of Thief 1 Soul of Thief
100 Energy Fragment 20 Energy Fragment
Shadow Chaser Old Shadow Handicraft [1] All Stats + 1.
Each refine adds ATK + 4, MATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 25% damage with Triangle Shot.
If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second.
If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second.
If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second.
Costume Shadow Handicraft
5 Soul of Thief 1 Soul of Thief
100 Energy Fragment 20 Energy Fragment
Arch Bishop Old Mitra [1] All Stats + 1, MDEF + 5
Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Judex.
Each 2 refines increases 10% damage with Magnus Exorcismus
Costume Mitra
5 Soul of Acolyte 1 Soul of Acolyte
100 Energy Fragment 20 Energy Fragment
Sura Old Blazing Soul [1] All Stats + 1.
Each refine adds ATK + 4, CRI + 2.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Rampage Blast.
Each 2 refines increases 20% damage with Lightning Ride.
Costume Blazing Soul
5 Soul of Acolyte 1 Soul of Acolyte
100 Energy Fragment 20 Energy Fragment

Nightmare Biolabs Headgear Enchantments

Requisitos para Enchants

  • El casco debe estar equipado. Todos los procesos de encantamiento son seguros y no romperán el casco.
  • Las ranuras 3 y 4 deben encantarse primero antes de poder encantar la ranura 2.
  • Habla con Wandering Grudge /navi lhz_dun_n 134/265 para iniciar el proceso de encantamiento /navi lhz_d_n2 38/48 para el proceso de encantamiento garantizado de la segunda ranura.
  • Para hacer Reset debes pagar Sentimental Fragment.png10 Sentimental Fragment to Wandering Grudge /navi lhz_dun_n 134/265.
    • Todos los Enchants Se resetearan.

3rd and 4th Slot Enchant

Cada encantamiento cuesta 10 Cursed Fragment.pngCursed Fragment Lista de elementos y dará una estadística de valor aleatorio.

Enchants
Stat Value
STR 1 ~ 5
AGI 1 ~ 5
VIT 1 ~ 5
INT 1 ~ 5
DEX 1 ~ 5
LUK 1 ~ 5

2nd Slot Enchant

La segunda ranura se puede encantar de dos formas diferentes, aleatoria o garantizada:

Random

Si es aleatorio, puede ser un encantamiento de estadísticas aleatorias de la tabla de encantamiento de ranuras 3 y 4 (como Dex +3) o un encantamiento especial de las tablas a continuación (como Acute). Si es un encantamiento especial, comenzará en el nivel 1 y se puede actualizar con Cursed Fragment.pngCursed Fragments de elementos. Sin embargo, si falla la actualización degradará el encantamiento un nivel (hasta un nivel mínimo de 1).

Random Way
Level Cursed Fragment.pngCursed Fragment Rate
1 10 -
2 20 70%
3 40 50%
4 50 35%
5 70 25%
6 100 18%
7 150 13%
8 250 9%
9 500 6%
10 1,000 4%

Special Enchants

Special Enchants

Mettle

Mettle.png Mettle
Level Enchants
1 (Type 2) Atk +4%,   HIT +10
2 (Type 2) Atk +8%,   HIT +20
3 (Type 2) Atk +12%, HIT +30
4 (Type 2) Atk +16%, HIT +40
5 (Type 2) Atk +20%, HIT +50
6 (Type 2) Atk +24%, HIT +60
7 (Type 2) Atk +28%, HIT +70
8 (Type 2) Atk +32%, HIT +80
9 (Type 2) Atk +36%, HIT +90
10 (Type 2) Atk +44%, HIT +100

Tenacity

Tenacity.pngTenacity
Level Enchants
1 Perfect Hit +1,   Increases physical melee damage by 4%
2 Perfect Hit +2,   Increases physical melee damage by 8%
3 Perfect Hit +3,   Increases physical melee damage by 12%
4 Perfect Hit +4,   Increases physical melee damage by 16%
5 Perfect Hit +5,   Increases physical melee damage by 20%
6 Perfect Hit +6,   Increases physical melee damage by 24%
7 Perfect Hit +7,   Increases physical melee damage by 28%
8 Perfect Hit +8,   Increases physical melee damage by 32%
9 Perfect Hit +9,   Increases physical melee damage by 36%
10 Perfect Hit +10, Increases physical melee damage by 44%

Master Archer

Master Archer.png Master Archer
Level Enchants
1 ASPD +1%,   Increases physical ranged damage by 4%
2 ASPD +2%,   Increases physical ranged damage by 8%
3 ASPD +3%,   Increases physical ranged damage by 12%
4 ASPD +4%,   Increases physical ranged damage by 16%
5 ASPD +5%,   Increases physical ranged damage by 20%
6 ASPD +6%,   Increases physical ranged damage by 24%
7 ASPD +7%,   Increases physical ranged damage by 28%
8 ASPD +8%,   Increases physical ranged damage by 32%
9 ASPD +9%,   Increases physical ranged damage by 36%
10 ASPD +10%, Increases physical ranged damage by 44%

Acute

Acute.pngAcute
Level Enchants
1 CRIT +3,   Increases critical damage on targets by 20%.
2 CRIT +6,   Increases critical damage on targets by 35%.
3 CRIT +9,   Increases critical damage on targets by 50%.
4 CRIT +12, Increases critical damage on targets by 65%.
5 CRIT +15, Increases critical damage on targets by 80%.
6 CRIT +18, Increases critical damage on targets by 95%.
7 CRIT +21, Increases critical damage on targets by 110%.
8 CRIT +24, Increases critical damage on targets by 125%.
9 CRIT +27, Increases critical damage on targets by 140%.
10 CRIT +30, Increases critical damage on targets by 170%.

Magic Essence

Magic Essence.pngMagic Essence
Level Enchants
1 MAtk +4%,   Reduces the fixed casting time of skills by 0.1 seconds.
2 MAtk +8%,   Reduces the fixed casting time of skills by 0.2 seconds.
3 MAtk +12%, Reduces the fixed casting time of skills by 0.3 seconds.
4 MAtk +16%, Reduces the fixed casting time of skills by 0.4 seconds.
5 MAtk +20%, Reduces the fixed casting time of skills by 0.5 seconds.
6 MAtk +24%, Reduces the fixed casting time of skills by 0.6 seconds.
7 MAtk +28%, Reduces the fixed casting time of skills by 0.7 seconds.
8 MAtk +32%, Reduces the fixed casting time of skills by 0.8 seconds.
9 MAtk +36%, Reduces the fixed casting time of skills by 0.9 seconds.
10 MAtk +44%, Reduces the fixed casting time of skills by 1.0 second.

Affection

Affection.pngAffection
Level Enchants
1 Max SP +3%,   Increases the recovery rate of recovery skills by 5%
2 Max SP +6%,   Increases the recovery rate of recovery skills by 10%
3 Max SP +9%,   Increases the recovery rate of recovery skills by 15%
4 Max SP +12%, Increases the recovery rate of recovery skills by 20%
5 Max SP +15%, Increases the recovery rate of recovery skills by 25%
6 Max SP +18%, Increases the recovery rate of recovery skills by 30%
7 Max SP +21%, Increases the recovery rate of recovery skills by 35%
8 Max SP +24%, Increases the recovery rate of recovery skills by 40%
9 Max SP +27%, Increases the recovery rate of recovery skills by 45%
10 Max SP +30%, Increases the recovery rate of recovery skills by 55%

Adamantine

Adamantine.pngAdamantine
Level Enchants
1 Max HP +5%,   DEF +140, MDEF +20
2 Max HP +10%, DEF +180, MDEF +40
3 Max HP +15%, DEF +220, MDEF +60
4 Max HP +20%, DEF +260, MDEF +80
5 Max HP +25%, DEF +300, MDEF +100
6 Max HP +30%, DEF +340, MDEF +120
7 Max HP +35%, DEF +380, MDEF +140
8 Max HP +40%, DEF +420, MDEF +160
9 Max HP +45%, DEF +460, MDEF +180
10 Max HP +55%, DEF +500, MDEF +200