Item ID | 16051 | For Sale | No | |
---|---|---|---|---|
Identifier | Valkyrie_Hammer | Credit Price | Not For Sale | |
Name | Valkyrie Hammer | Type | Weapon - Mace | |
NPC Buy | 0 | Weight | 10 | |
NPC Sell | 0 | Weapon Level | 4 | |
Range | 1 | Defense | 0 | |
Slots | 4 | Refineable | Yes | |
Attack | 50 | Min Equip Level | 70 | |
MATK | 0 | Max Equip Level | None | |
Equip Locations | Main Hand | |||
Equip Upper | None | |||
Equippable Jobs | Novice / Super novice / Swordman / Merchant / Knight / Priest / Blacksmith / Crusader / Monk / Alchemist | |||
Equip Gender | Both (Male and Female) | |||
Trade restriction | None | |||
Item Use Script |
1 .@r = getrefine(); 2 bonus bMatk,50; 3 if (BaseJob == Job_Novice) { 4 bonus bBaseAtk,150; 5 bonus bMatk,200; 6 bonus bUseSPrate,-5; 7 bonus bHit,10; 8 bonus bMaxHP,500+(200*.@r); 9 bonus bMaxSP,400; 10 bonus bVit,.@r; 11 bonus bFlee2,.@r; 12 bonus bAspdRate,.@r; 13 bonus bVariableCastrate,-.@r/2; 14 } 15 if (BaseClass == Job_Swordman) { 16 bonus bVit,.@r; 17 bonus bMaxHP,500; 18 bonus bMaxSP,100; 19 } 20 if (BaseJob == Job_Priest) { 21 bonus bBaseAtk,50; 22 bonus bMatk,100; 23 bonus bAspdRate,.@r; 24 } 25 if (BaseJob == Job_Monk) { 26 bonus bMaxSP,200; 27 bonus bUseSPrate,-5; 28 bonus bFlee2,.@r; 29 } 30 if (BaseClass == Job_Merchant) { 31 bonus bBaseAtk,100; 32 bonus bHit,10; 33 bonus bVariableCastrate,-.@r/2; 34 } |
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Equip Script | None | |||
Unequip Script | None |