Item ID | 19107 | For Sale | No | |
---|---|---|---|---|
Identifier | Mad_Hatter | Credit Price | Not For Sale | |
Name | Mad Hatter | Type | Armor | |
NPC Buy | 0 | Weight | 80 | |
NPC Sell | 0 | Weapon Level | 0 | |
Range | 0 | Defense | 12 | |
Slots | 1 | Refineable | Yes | |
Attack | 0 | Min Equip Level | 60 | |
MATK | 0 | Max Equip Level | None | |
Equip Locations | Upper/Lower Headgear | |||
Equip Upper | None | |||
Equippable Jobs | None | |||
Equip Gender | Both (Male and Female) | |||
Trade restriction | None | |||
Item Use Script |
1 .@r = getrefine(); 2 .@per = ((.@r>=7)?10000:(.@r>=5?5000:2000)); 3 bonus bUnbreakableHelm; 4 bonus2 bSubSkill,"NPC_CRITICALSLASH",((.@r>=7)?100:(.@r>=5?50:20)); 5 bonus2 bSubEle,Ele_Dark,5*.@r; 6 if (BaseJob == Job_Novice) 7 bonus2 bResEff,Eff_Freeze,.@per; 8 else if (BaseJob == Job_Swordman) 9 bonus2 bResEff,Eff_Curse,.@per; 10 else if (BaseJob == Job_Mage) 11 bonus2 bResEff,Eff_Bleeding,.@per; 12 else if (BaseJob == Job_Archer) 13 bonus2 bResEff,Eff_Sleep,.@per; 14 else if (BaseJob == Job_Acolyte) 15 bonus2 bResEff,Eff_Stone,.@per; 16 else if (BaseJob == Job_Thief) 17 bonus2 bResEff,Eff_Blind,.@per; 18 else if (BaseJob == Job_Merchant) 19 bonus2 bResEff,Eff_Poison,.@per; 20 else if (BaseJob == Job_Taekwon) 21 bonus2 bResEff,Eff_Stun,.@per; 22 else if (BaseJob == Job_Ninja) 23 bonus2 bResEff,Eff_Silence,.@per; 24 else if (BaseJob == Job_Gunslinger) 25 bonus2 bResEff,Eff_Confusion,.@per; |
|||
Equip Script | None | |||
Unequip Script | None |