Item ID | 20800 | For Sale | No | |
---|---|---|---|---|
Identifier | Enforcer_cape | Credit Price | Not For Sale | |
Name | Enforcer Cape | Type | Armor | |
NPC Buy | 20 | Weight | 30 | |
NPC Sell | 10 | Weapon Level | 0 | |
Range | 0 | Defense | 18 | |
Slots | 1 | Refineable | Yes | |
Attack | 0 | Min Equip Level | 100 | |
MATK | 0 | Max Equip Level | None | |
Equip Locations | Garment | |||
Equip Upper | None | |||
Equippable Jobs | None | |||
Equip Gender | Both (Male and Female) | |||
Trade restriction | None | |||
Item Use Script |
1 .@r = getrefine(); 2 bonus bMdef,10; 3 if (getskilllv("AS_GRIMTOOTH") == 5) { 4 bonus2 bSkillAtk,"AS_GRIMTOOTH",50; 5 } 6 if (getskilllv("GC_CROSSIMPACT") == 5) { 7 bonus2 bSkillAtk,"GC_CROSSIMPACT",5; 8 } 9 if (getskilllv("ASC_BREAKER") == 10) { 10 bonus2 bSkillAtk,"ASC_BREAKER",50; 11 } 12 if (.@r>=7) { 13 .@delay += 3; 14 bonus2 bSkillAtk,"AS_GRIMTOOTH",BaseLevel; 15 bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel/3; 16 bonus2 bSkillAtk,"GC_CROSSIMPACT",BaseLevel/30; 17 } 18 if (.@r>=9) { 19 .@delay += 3; 20 bonus bMaxSPrate,5; 21 } 22 bonus bDelayrate,-.@delay; 23 if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) { 24 if (.@r >= 7) { 25 bonus bMaxHPrate,20; 26 bonus bLongAtkDef,35; 27 } 28 else { 29 bonus bMaxHPrate,15; 30 bonus bLongAtkDef,20; 31 } 32 } |
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Equip Script | None | |||
Unequip Script | None |