Item ID | 470192 | For Sale | No | |
---|---|---|---|---|
Identifier | Fifth_Element | Credit Price | Not For Sale | |
Name | Fifth Element | Type | Armor | |
NPC Buy | 0 | Weight | 40 | |
NPC Sell | 0 | Weapon Level | 0 | |
Range | 0 | Defense | 12 | |
Slots | 1 | Refineable | Yes | |
Attack | 0 | Min Equip Level | 100 | |
MATK | 0 | Max Equip Level | None | |
Equip Locations | Footgear | |||
Equip Upper | None | |||
Equippable Jobs | None | |||
Equip Gender | Both (Male and Female) | |||
Trade restriction | None | |||
Item Use Script |
1 .@r = getrefine(); 2 .@a = getskilllv("SO_SUMMON_AGNI")+getskilllv("SO_SUMMON_AQUA")+getskilllv("SO_SUMMON_VENTUS")+getskilllv("SO_SUMMON_TERA"); 3 bonus bMdef,10+(4*.@a); 4 bonus bInt,5*.@a; 5 bonus bMaxHPrate,3; 6 bonus bMaxSPrate,3; 7 bonus bMatkRate,10*getskilllv("SO_EL_SYMPATHY"); 8 bonus2 bSubRace,RC_Player_Human,10; 9 if (getskilllv("SO_VARETYR_SPEAR") == 10) { 10 bonus2 bFixedCastrate,"SO_VARETYR_SPEAR",-100; 11 bonus2 bSkillCooldown,"SO_SUMMON_AQUA",-25000; 12 } 13 if (getskilllv("SO_PSYCHIC_WAVE") == 5) { 14 bonus2 bSubClass,Class_Normal,5; 15 bonus2 bSubClass,Class_Boss,5; 16 } 17 if (.@r>=5) { 18 bonus bMaxHPrate,7; 19 bonus bMaxSPrate,7; 20 bonus bDelayrate,-10; 21 } 22 if (.@r>=7) { 23 bonus bMaxHPrate,10; 24 bonus bMaxSPrate,10; 25 bonus bDelayrate,-10; 26 } |
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Equip Script | None | |||
Unequip Script | None |