Item ID | 480081 | For Sale | No | |
---|---|---|---|---|
Identifier | Glotoneria | Credit Price | Not For Sale | |
Name | Glotoneria | Type | Armor | |
NPC Buy | 20 | Weight | 10 | |
NPC Sell | 10 | Weapon Level | 0 | |
Range | 0 | Defense | 12 | |
Slots | 1 | Refineable | Yes | |
Attack | 0 | Min Equip Level | 100 | |
MATK | 0 | Max Equip Level | None | |
Equip Locations | Garment | |||
Equip Upper | None | |||
Equippable Jobs | None | |||
Equip Gender | Both (Male and Female) | |||
Trade restriction | None | |||
Item Use Script |
1 .@r = getrefine(); 2 bonus bMaxHPrate,3; 3 bonus2 bSubRace,RC_Player_Human,5; 4 bonus2 bSubRace,RC_Player_Doram,5; 5 bonus2 bAddSize,Size_All,getskilllv("SC_AUTOSHADOWSPELL"); 6 bonus bPerfectHitAddRate,2*getskilllv("SC_AUTOSHADOWSPELL"); 7 bonus2 bSkillAtk,"SC_TRIANGLESHOT",50*getskilllv("SC_MAELSTROM"); 8 bonus2 bSkillAtk,"SC_FEINTBOMB",15*getskilllv("SC_MAELSTROM"); 9 if (getskilllv("SC_TRIANGLESHOT") == 10) { 10 bonus2 bSubEle,Ele_Wind,50; 11 bonus2 bSubEle,Ele_Earth,50; 12 } 13 if (getskilllv("SC_FEINTBOMB") == 10) { 14 bonus bSPDrainValue,2; 15 bonus bHPGainValue,100; 16 bonus bSPGainValue,10; 17 } 18 if (.@r>=7) { 19 bonus bMaxHPrate,5; 20 bonus bAgi,10; 21 bonus bDex,10; 22 } 23 if (.@r>=9) { 24 bonus bMaxHPrate,7; 25 bonus bAgi,10; 26 bonus bDex,10; 27 } |
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Equip Script | None | |||
Unequip Script | None |