Item ID | 11515 |
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For Sale | No |
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Identifier | Coconut | Credit Price | Not For Sale | |
Name | Coconut | Type | Healing | |
NPC Buy | 1,500 | Weight | 12 | |
NPC Sell | 750 | Weapon Level | 0 | |
Range | 0 | Defense | 0 | |
Slots | 0 | Refineable | No | |
Attack | 0 | Min Equip Level | None | |
MATK | 0 | Max Equip Level | None | |
Equip Locations | None | |||
Equip Upper | None | |||
Equippable Jobs | None | |||
Equip Gender | Both (Male and Female) | |||
Trade restriction | None | |||
Item Use Script |
1 itemheal rand(300,400),0; 2 getmapxy(.map$,.x,.y,BL_PC); 3 setarray .oldpowmap2$[0],"prt_vilg01","prt_vilg02","pro_fild00","dungeon000","dungeon001","gef_vilg00","gef_vilg01","moc_dugn01","moc_dugn02","mrc_fild01","mrc_fild02","mrc_fild03","mrc_fild04","pro_fild04","pro_fild05","prt_dugn01", 4 "prt_dugn02","prt_dugn03","prt_intr01","prt_intr02","moc_vilg00","moc_vilg01","moc_vilg02","ars_fild36","ars_fild25","ars_fild50","pro_fild01","prt_dugn00"; 5 for(.@i=0;.@i<getarraysize(.oldpowmap2$);.@i++){ 6 if(.oldpowmap2$[.@i] == .map$) 7 .@count ++; 8 } 9 if (compare(.map$,"edda")){ 10 unittalk 0,""+((!#language)?"No puedes usar este item en el pasado":"You can't use this item from the past")+"!",bc_self; 11 end; 12 } 13 if(.@count < 1) 14 if (getequipid(EQI_HEAD_MID) == 15385) 15 warp "dali",113,82; 16 else 17 unittalk 0,""+((!#language)?"No puedes usar este item en el pasado":"You can't use this item from the past")+"!",bc_self; 18 /* todo check map x y */ |
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Equip Script | None | |||
Unequip Script | None |