Item ID | 15441 | For Sale | No | |
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Identifier | Fierce_Magique_Armor_E | Credit Price | Not For Sale | |
Name | Fierce Magique Armor | Type | Armor | |
NPC Buy | 0 | Weight | 0 | |
NPC Sell | 0 | Weapon Level | 0 | |
Range | 0 | Defense | 50 | |
Slots | 1 | Refineable | Yes | |
Attack | 0 | Min Equip Level | 70 | |
MATK | 0 | Max Equip Level | None | |
Equip Locations | Armor | |||
Equip Upper | None | |||
Equippable Jobs | None | |||
Equip Gender | Both (Male and Female) | |||
Trade restriction | None | |||
Item Use Script |
1 .@r = getrefine(); 2 bonus bMatk,5; 3 bonus bInt,3; 4 bonus bDex,3; 5 if (.@r>=5) { 6 bonus bFlee,5; 7 bonus bDef,5; 8 } 9 if (.@r>=7) { 10 bonus bDef,10; 11 bonus bMdef,2; 12 } 13 if (.@r>=9) { 14 bonus bDef,15; 15 bonus bMdef,3; 16 } 17 if (.@r>=10) { 18 bonus bMatk,10; 19 bonus bMdef,5; 20 bonus2 bSubEle,Ele_Earth,2; 21 bonus2 bSubEle,Ele_Fire,2; 22 bonus2 bSubEle,Ele_Water,2; 23 bonus2 bSubEle,Ele_Wind,2; 24 bonus2 bSubRace,RC_DemiHuman,1; 25 bonus2 bSubRace,RC_Player_Human,1; 26 bonus2 bSubRace,RC_Player_Doram,1; 27 if (BaseClass == Job_Swordman || BaseClass == Job_Merchant) 28 bonus bMaxHP,600; 29 else if (BaseClass == Job_Archer || BaseClass == Job_Thief || BaseClass == Job_Gunslinger || BaseJob == Job_Star_Gladiator) 30 bonus bMaxHP,800; 31 else if (BaseClass == Job_Novice || BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) 32 bonus bMaxHP,1000; 33 } |
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Equip Script | None | |||
Unequip Script | None |