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#19107: Mad Hatter

Item ID 19107 For Sale No
Identifier Mad_Hatter Credit Price Not For Sale
Name Mad Hatter Type Armor
NPC Buy 0 Weight 80
NPC Sell 0 Weapon Level 0
Range 0 Defense 12
Slots 1 Refineable Yes
Attack 0 Min Equip Level 60
MATK 0 Max Equip Level None
Equip Locations Upper/Lower Headgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 .@r = getrefine();

2 .@per = ((.@r>=7)?10000:(.@r>=5?5000:2000));

3 bonus bUnbreakableHelm;

4 bonus2 bSubSkill,"NPC_CRITICALSLASH",((.@r>=7)?100:(.@r>=5?50:20));

5 bonus2 bSubEle,Ele_Dark,5*.@r;

6 if (BaseJob == Job_Novice)

7 bonus2 bResEff,Eff_Freeze,.@per;

8 else if (BaseJob == Job_Swordman)

9 bonus2 bResEff,Eff_Curse,.@per;

10 else if (BaseJob == Job_Mage)

11 bonus2 bResEff,Eff_Bleeding,.@per;

12 else if (BaseJob == Job_Archer)

13 bonus2 bResEff,Eff_Sleep,.@per;

14 else if (BaseJob == Job_Acolyte)

15 bonus2 bResEff,Eff_Stone,.@per;

16 else if (BaseJob == Job_Thief)

17 bonus2 bResEff,Eff_Blind,.@per;

18 else if (BaseJob == Job_Merchant)

19 bonus2 bResEff,Eff_Poison,.@per;

20 else if (BaseJob == Job_Taekwon)

21 bonus2 bResEff,Eff_Stun,.@per;

22 else if (BaseJob == Job_Ninja)

23 bonus2 bResEff,Eff_Silence,.@per;

24 else if (BaseJob == Job_Gunslinger)

25 bonus2 bResEff,Eff_Confusion,.@per;

Equip Script None
Unequip Script None