Item ID | 19108 | For Sale | No | |
---|---|---|---|---|
Identifier | Wild_Poring_Rider | Credit Price | Not For Sale | |
Name | Wild Poring Rider | Type | Armor | |
NPC Buy | 0 | Weight | 100 | |
NPC Sell | 0 | Weapon Level | 0 | |
Range | 0 | Defense | 9 | |
Slots | 1 | Refineable | Yes | |
Attack | 0 | Min Equip Level | 30 | |
MATK | 0 | Max Equip Level | None | |
Equip Locations | Upper Headgear | |||
Equip Upper | None | |||
Equippable Jobs | None | |||
Equip Gender | Both (Male and Female) | |||
Trade restriction | None | |||
Item Use Script |
1 if ((eaclass()&EAJ_UPPERMASK) == EAJ_KNIGHT) 2 bonus2 bAddMonsterDropItemGroup,IG_RUNE_CRAFT_MATERIALS,100; 3 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_CRUSADER) 4 bonus2 bAddMonsterDropItemGroup,IG_JUICE,100; 5 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_PRIEST) 6 bonus2 bAddMonsterDropItem,523,100; 7 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_MONK) 8 bonus2 bAddMonsterDropItem,605,100; 9 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_WIZARD) 10 bonus2 bAddMonsterDropItemGroup,IG_GEMSTONE,100; 11 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_SAGE) 12 bonus2 bAddMonsterDropItemGroup,IG_ELEMENTAL_CONVERTER,100; 13 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_ASSASSIN) 14 bonus2 bAddMonsterDropItemGroup,IG_POISONS,100; 15 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_ROGUE || (eaclass()&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) 16 bonus2 bAddMonsterDropItem,23660,100; 17 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_HUNTER || (eaclass()&EAJ_UPPERMASK) == EAJ_BARDDANCER) 18 bonus2 bAddMonsterDropItemGroup,IG_QUIVER,100; 19 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_BLACKSMITH) 20 bonus2 bAddMonsterDropItemGroup,IG_BLACKSMITH,100; 21 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_ALCHEMIST) 22 bonus2 bAddMonsterDropItemGroup,IG_POTION_CRAFT_MATERIALS,100; 23 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_NINJA) 24 bonus2 bAddMonsterDropItemGroup,IG_KUNAI_BOX,100; 25 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_GUNSLINGER) 26 bonus2 bAddMonsterDropItemGroup,IG_BULLET_CASE,100; 27 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_SOUL_LINKER) 28 bonus2 bAddMonsterDropItemGroup,IG_SOUL_LINKER,100; 29 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_STAR_GLADIATOR) 30 bonus2 bAddMonsterDropItemGroup,IG_ELEMENTAL_STONES,100; 31 else 32 bonus2 bAddMonsterDropItem,522,100; |
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Equip Script | None | |||
Unequip Script | None |