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#19108: Wild Poring Rider

Item ID 19108 For Sale No
Identifier Wild_Poring_Rider Credit Price Not For Sale
Name Wild Poring Rider Type Armor
NPC Buy 0 Weight 100
NPC Sell 0 Weapon Level 0
Range 0 Defense 9
Slots 1 Refineable Yes
Attack 0 Min Equip Level 30
MATK 0 Max Equip Level None
Equip Locations Upper Headgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 if ((eaclass()&EAJ_UPPERMASK) == EAJ_KNIGHT)

2 bonus2 bAddMonsterDropItemGroup,IG_RUNE_CRAFT_MATERIALS,100;

3 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_CRUSADER)

4 bonus2 bAddMonsterDropItemGroup,IG_JUICE,100;

5 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_PRIEST)

6 bonus2 bAddMonsterDropItem,523,100;

7 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_MONK)

8 bonus2 bAddMonsterDropItem,605,100;

9 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_WIZARD)

10 bonus2 bAddMonsterDropItemGroup,IG_GEMSTONE,100;

11 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_SAGE)

12 bonus2 bAddMonsterDropItemGroup,IG_ELEMENTAL_CONVERTER,100;

13 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_ASSASSIN)

14 bonus2 bAddMonsterDropItemGroup,IG_POISONS,100;

15 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_ROGUE || (eaclass()&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE)

16 bonus2 bAddMonsterDropItem,23660,100;

17 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_HUNTER || (eaclass()&EAJ_UPPERMASK) == EAJ_BARDDANCER)

18 bonus2 bAddMonsterDropItemGroup,IG_QUIVER,100;

19 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_BLACKSMITH)

20 bonus2 bAddMonsterDropItemGroup,IG_BLACKSMITH,100;

21 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_ALCHEMIST)

22 bonus2 bAddMonsterDropItemGroup,IG_POTION_CRAFT_MATERIALS,100;

23 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_NINJA)

24 bonus2 bAddMonsterDropItemGroup,IG_KUNAI_BOX,100;

25 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_GUNSLINGER)

26 bonus2 bAddMonsterDropItemGroup,IG_BULLET_CASE,100;

27 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_SOUL_LINKER)

28 bonus2 bAddMonsterDropItemGroup,IG_SOUL_LINKER,100;

29 else if ((eaclass()&EAJ_UPPERMASK) == EAJ_STAR_GLADIATOR)

30 bonus2 bAddMonsterDropItemGroup,IG_ELEMENTAL_STONES,100;

31 else

32 bonus2 bAddMonsterDropItem,522,100;

Equip Script None
Unequip Script None