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#800016: Flush Bolt Revolver

Item ID 800016 For Sale No
Identifier F_Ein_1HGUN Credit Price Not For Sale
Name Flush Bolt Revolver Type Weapon - Revolver
NPC Buy 0 Weight 180
NPC Sell 0 Weapon Level 5
Range 7 Defense 0
Slots 2 Refineable Yes
Attack 220 Min Equip Level 250
MATK 0 Max Equip Level None
Equip Locations Two-Handed
Equip Upper None
Equippable Jobs Rebellion
Equip Gender Both (Male and Female)
Trade restriction None
Item Use Script

1 .@g = getenchantgrade();

2 .@r = getrefine();

3 bonus bLongAtkRate,15;

4 bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",20;

5 bonus2 bSkillAtk,"RL_FIREDANCE",20;

6 if (.@r>=7) {

7 bonus bAspdRate,15;

8 bonus bBaseAtk,90;

9 if (.@r>=9) {

10 bonus2 bAddSize,Size_All,20;

11 bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;

12 bonus2 bSkillAtk,"RL_FIREDANCE",20;

13 bonus2 bSkillUseSP,"NW_ONLY_ONE_BULLET",-20;

14 bonus2 bSkillUseSP,"RL_FIREDANCE",-20;

15 if (.@r>=11) {

16 bonus bDelayrate,-15;

17 bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;

18 bonus2 bSkillAtk,"RL_FIREDANCE",10;

19 bonus2 bSkillUseSP,"NW_ONLY_ONE_BULLET",-20;

20 bonus2 bSkillUseSP,"RL_FIREDANCE",-20;

21 }

22 }

23 }

24 if (.@g>=ENCHANTGRADE_D) {

25 bonus bPAtk,10;

26 if (.@g>=ENCHANTGRADE_C) {

27 bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;

28 bonus2 bSkillAtk,"RL_FIREDANCE",10;

29 if (.@g>=ENCHANTGRADE_B) {

30 bonus2 bAddEle,Ele_All,10;

31 if (.@g>=ENCHANTGRADE_A) {

32 bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10;

33 bonus2 bSkillAtk,"RL_FIREDANCE",10;

34 }

35 }

36 }

37 }

Equip Script None
Unequip Script None