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=Intro= | =Intro= | ||
# To begin the instance, find Sierra located at '''<clippy show="true">/navi yuno 216/345</clippy>'''. | # To begin the instance, find Sierra located at '''<clippy show="true">/navi yuno 216/345</clippy>'''. | ||
:::[[File:sierrainstance.png|600px|left|link=]] | |||
{{clear}} | |||
:* '''You can only enter either Battle or Farming Mode once a day.''' | |||
:::[[File:bioinstmode.png|600px|left|link=]] | |||
{{clear}} | |||
:* You can enter the Battle Mode on Normal, Hardcore, or Insane difficulty. | |||
:::[[File:bioinsdifficulty.png|600px|left|link=]] | |||
{{clear}} | |||
=Combat= | =Combat= | ||
{{Quest Info | |||
| levelreq = 175+ | |||
|itemreward={{Item List|id=25786|item=Bio Research Document|simple=yes}}{{Item List|id=25787|item=Bio Experimental Fragment|simple=y}}{{Item List|id=23992|item=Experimental Weapon Box|simple=y}} | |||
| window = yes | |||
}} | |||
{{Repeatable|cooldown=4:00 AM.|verb=These Instances are repeatable.|verb2=This Instance's cooldown resets at|verb3=}} | |||
:* The instance has 1 initial zone and 7 combat zones, which you must survive and win before facing the MVP of the instance. | |||
:* 1st Area: You'll start in a safe room. Speak with NPC Sierra to be teleported to the next area. Make sure to buff yourself before proceeding as you'll always appear near mobs. | |||
:::[[File:bioinszone0.png|600px|left|link=]] | |||
{{clear}} | |||
:* 2nd Area: Kill all the enemies to be teleported to the next area. This area is more challenging than the previous one as it has ranged and magic-attacking mobs. | |||
:::[[File:bioinszone1.png|600px|left|link=]] | |||
{{clear}} | |||
:* 3rd Area: This area is similar to the previous one but has more mobs. The Acolyte mob casts Decrease Agi, so consider bringing an AB or a buffer. | |||
:::[[File:bioinszone2.png|600px|left|link=]] | |||
{{clear}} | |||
:* 4th Area: Similar to the previous area. | |||
:::[[File:bioinszone3.png|600px|left|link=]] | |||
{{clear}} | |||
:* 5th Area: Similar to the previous area. | |||
:::[[File:bioinszone4.png|600px|left|link=]] | |||
{{clear}} | |||
:* 6th Area: Here, you'll arrive in a locked room. Kill the monsters to make the barrier disappear. Once you exit the room with the NPC, there will be four sections in the immediate area where monsters will spawn when you approach shadows on the ground (2 sections to the right of the main corridor and 2 to the left). You'll be locked until all the monsters are killed. If you're playing in a party, be cautious about entering these zones alone as the mobs can be too challenging, especially in Hardcore or Insane difficulties. The mobs will spawn automatically when you approach the area, and a barrier will prevent you from escaping or receiving help from outside the barrier until all the mobs are dead. If the party dies here, the instance cannot be continued unless you bring {{Item List3|id=36005|item=Elixir de Norlax|simple=yes}} since all 4 areas must be completed before proceeding. | |||
:::[[File:bioinszone5.png|600px|left|link=]] | |||
:::[[File:bioinszone5-2.png|600px|left|link=]] | |||
{{clear}} | |||
:* 7th Area: New enemies will be present here, but they shouldn't be too difficult to handle, especially in Hardcore or Insane modes. However, remain cautious. | |||
:::[[File:bioinszone6.png|600px|left|link=]] | |||
{{clear}} | |||
:* 8th Area: This part can be the most challenging before reaching the MVP as you spawn very close to the enemies, and they are quite strong in Hardcore or Insane modes. They are less threatening in Normal mode. It's highly recommended to have someone who can cast Pneuma. Party members will be teleported to the final stage when they finish killing the mobs. | |||
:::[[File:bioinszone7.png|600px|left|link=]] | |||
{{clear}} | |||
:* '''MVP Battle''': First, ensure that all party members are present because once the battle begins, they won't receive help from anyone not in the map when the battle started and won't receive rewards when the instance ends. The MVP is very powerful, and it's essential to note that party members will be teleported to combat squares or cages periodically. The MVP starts as a Fire element but can change to Water or Wind. Each cage will have a monster inside, and it's crucial to kill them as they can disorient the party or cause deaths. The most inconvenient aspect of the battle is the teleports to the cages as they disorient the party and require reorganization. | |||
:::[[File:bioinsmvpfight.png|600px|left|link=]] | |||
:::[[File:bioinsmvpfight2.png|600px|left|link=]] | |||
{{clear}} | |||
:* '''Completing the Instance''': After defeating the MVP of the instance, a treasure will appear in the center of the map, and Sierra will notify you that the battle has ended, and she obtained the necessary information. Click on the treasure to exit the instance and claim your rewards. | |||
:::[[File:bioinstprize.png|600px|left|link=]] | |||
{{clear}} | |||
==Normal== | ==Normal== | ||
{{Quest Info | {{Quest Info |
Revisión actual - 22:37 4 feb 2024
Intro
- To begin the instance, find Sierra located at /navi yuno 216/345 .
- You can only enter either Battle or Farming Mode once a day.
- You can enter the Battle Mode on Normal, Hardcore, or Insane difficulty.
Combat
EDDA Biolabs/1/en | |
---|---|
Requirements | |
Base Level: | 175+ |
Rewards | |
Item(s): | Bio Research Document Bio Experimental Fragment Experimental Weapon Box |
- The instance has 1 initial zone and 7 combat zones, which you must survive and win before facing the MVP of the instance.
- 1st Area: You'll start in a safe room. Speak with NPC Sierra to be teleported to the next area. Make sure to buff yourself before proceeding as you'll always appear near mobs.
- 2nd Area: Kill all the enemies to be teleported to the next area. This area is more challenging than the previous one as it has ranged and magic-attacking mobs.
- 3rd Area: This area is similar to the previous one but has more mobs. The Acolyte mob casts Decrease Agi, so consider bringing an AB or a buffer.
- 4th Area: Similar to the previous area.
- 5th Area: Similar to the previous area.
- 6th Area: Here, you'll arrive in a locked room. Kill the monsters to make the barrier disappear. Once you exit the room with the NPC, there will be four sections in the immediate area where monsters will spawn when you approach shadows on the ground (2 sections to the right of the main corridor and 2 to the left). You'll be locked until all the monsters are killed. If you're playing in a party, be cautious about entering these zones alone as the mobs can be too challenging, especially in Hardcore or Insane difficulties. The mobs will spawn automatically when you approach the area, and a barrier will prevent you from escaping or receiving help from outside the barrier until all the mobs are dead. If the party dies here, the instance cannot be continued unless you bring Elixir de Norlax since all 4 areas must be completed before proceeding.
- 7th Area: New enemies will be present here, but they shouldn't be too difficult to handle, especially in Hardcore or Insane modes. However, remain cautious.
- 8th Area: This part can be the most challenging before reaching the MVP as you spawn very close to the enemies, and they are quite strong in Hardcore or Insane modes. They are less threatening in Normal mode. It's highly recommended to have someone who can cast Pneuma. Party members will be teleported to the final stage when they finish killing the mobs.
- MVP Battle: First, ensure that all party members are present because once the battle begins, they won't receive help from anyone not in the map when the battle started and won't receive rewards when the instance ends. The MVP is very powerful, and it's essential to note that party members will be teleported to combat squares or cages periodically. The MVP starts as a Fire element but can change to Water or Wind. Each cage will have a monster inside, and it's crucial to kill them as they can disorient the party or cause deaths. The most inconvenient aspect of the battle is the teleports to the cages as they disorient the party and require reorganization.
- Completing the Instance: After defeating the MVP of the instance, a treasure will appear in the center of the map, and Sierra will notify you that the battle has ended, and she obtained the necessary information. Click on the treasure to exit the instance and claim your rewards.
Normal
EDDA Biolabs/1/en | |
---|---|
Requirements | |
Base Level: | 175+ |
Rewards | |
Item(s): | 9x Bio Research Document 15x Bio Experimental Fragment Experimental Weapon Box(60%) |
Monster | Level | HP | Def | Mdef | Size | Element | Race | Spawn |
---|---|---|---|---|---|---|---|---|
Unknown Swordsman |
178 | 1,519,762 | 340 | 109 | Medium | Fire 2 | Demihuman | |
Unknown Acolyte |
176 | 1,500,486 | 278 | 113 | Medium | Holy 2 | Demihuman | |
Unknown Merchant |
175 | 1,507,840 | 397 | 103 | Medium | Fire 3 | Demihuman | |
Rekenber High Guard |
174 | 1,485,755 | 339 | 98 | Medium | Neutral 2 | Demihuman | |
Rekenber Guard |
173 | 1,475,486 | 346 | 96 | Medium | Neutral 2 | Demihuman | |
Regenschirm Scientist |
172 | 1,469,107 | 302 | 104 | Medium | Neutral 3 | Demihuman | |
Unknown Swordsman |
180 | 75,000,000 | 585 | 235 | Medium | Fire 2 | Demihuman |
Hardcore (Custom)
EDDA Biolabs/1/en | |
---|---|
Requirements | |
Base Level: | 175+ |
Rewards | |
Item(s): | 18x Bio Research Document 30x Bio Experimental Fragment Experimental Weapon Box(80%) 2 EDDA: Bio Labs Points |
- Killing the MVP will grant additional EDDA:Bio Labs points!
Monster | Level | HP | Def | Mdef | Size | Element | Race | Spawn |
---|---|---|---|---|---|---|---|---|
Hardcore Unknown Swordsman |
180 | 3,039,524 | 440 | 149 | Medium | Fire 2 | Demihuman | |
Hardcore Unknown Acolyte |
180 | 3,000,972 | 378 | 153 | Medium | Holy 2 | Demihuman | |
Hardcore Unknown Merchant |
180 | 3,015,680 | 497 | 153 | Medium | Fire 3 | Demihuman | |
Hardcore Rekenber High Guard |
180 | 2,971,510 | 439 | 138 | Medium | Neutral 2 | Demihuman | |
Hardcore Rekenber Guard |
180 | 2,950,972 | 446 | 136 | Medium | Neutral 2 | Demihuman | |
Hardcore Regenschirm Scientist |
180 | 2,938,214 | 402 | 144 | Medium | Neutral 3 | Demihuman | |
Hardcore Unknown Swordsman |
190 | 151,000,000 | 685 | 285 | Medium | Fire 2 | Demihuman |
Insane (Custom)
EDDA Biolabs/1/en | |
---|---|
Requirements | |
Base Level: | 175+ |
Rewards | |
Item(s): | 27x Bio Research Document 45x Bio Experimental Fragment Experimental Weapon Box (100%) 3 EDDA: Bio Labs Points |
- Killing the MVP will grant additional EDDA:Bio Labs points!
Monster | Level | HP | Def | Mdef | Size | Element | Race | Spawn |
---|---|---|---|---|---|---|---|---|
Insane Unknown Swordsman |
200 | 4,559,286 | 490 | 199 | Medium | Fire 2 | Demihuman | |
Insane Unknown Acolyte |
200 | 4,501,458 | 438 | 213 | Medium | Holy 2 | Demihuman | |
Insane Unknown Merchant |
200 | 4,523,520 | 537 | 203 | Medium | Fire 3 | Demihuman | |
Insane Rekenber High Guard |
200 | 4,457,265 | 489 | 168 | Medium | Neutral 2 | Demihuman | |
Insane Rekenber Guard |
200 | 4,426,458 | 476 | 166 | Medium | Neutral 2 | Demihuman | |
Insane Regenschirm Scientist |
200 | 4,407,321 | 452 | 204 | Medium | Neutral 3 | Demihuman | |
Insane Unknown Swordsman |
200 | 226,500,000 | 685 | 295 | Medium | Fire 2 | Demihuman |
Farming (Custom)
- Farming Mode allows you to enter the instance almost as if it were a regular dungeon, allowing you to farm enchantment materials.
Monster | Level | HP | Def | Mdef | Size | Element | Race | Spawn |
---|---|---|---|---|---|---|---|---|
Unknown Swordsman |
178 | 1,519,762 | 340 | 109 | Medium | Fire 2 | Demihuman | |
Unknown Acolyte |
176 | 1,500,486 | 278 | 113 | Medium | Holy 2 | Demihuman | |
Unknown Merchant |
175 | 1,507,840 | 397 | 103 | Medium | Fire 3 | Demihuman | |
Rekenber High Guard |
174 | 1,485,755 | 339 | 98 | Medium | Neutral 2 | Demihuman | |
Rekenber Guard |
173 | 1,475,486 | 346 | 96 | Medium | Neutral 2 | Demihuman | |
Regenschirm Scientist |
172 | 1,469,107 | 302 | 104 | Medium | Neutral 3 | Demihuman | |
Hardcore Unknown Swordsman |
180 | 3,039,524 | 440 | 149 | Medium | Fire 2 | Demihuman | |
Hardcore Unknown Acolyte |
180 | 3,000,972 | 378 | 153 | Medium | Holy 2 | Demihuman | |
Hardcore Unknown Merchant |
180 | 3,015,680 | 497 | 153 | Medium | Fire 3 | Demihuman | |
Hardcore Rekenber High Guard |
180 | 2,971,510 | 439 | 138 | Medium | Neutral 2 | Demihuman | |
Hardcore Rekenber Guard |
180 | 2,950,972 | 446 | 136 | Medium | Neutral 2 | Demihuman | |
Hardcore Regenschirm Scientist |
180 | 2,938,214 | 402 | 144 | Medium | Neutral 3 | Demihuman | |
Insane Unknown Swordsman |
200 | 4,559,286 | 490 | 199 | Medium | Fire 2 | Demihuman | |
Insane Unknown Acolyte |
200 | 4,501,458 | 438 | 213 | Medium | Holy 2 | Demihuman | |
Insane Unknown Merchant |
200 | 4,523,520 | 537 | 203 | Medium | Fire 3 | Demihuman | |
Insane Rekenber High Guard |
200 | 4,457,265 | 489 | 168 | Medium | Neutral 2 | Demihuman | |
Insane Rekenber Guard |
200 | 4,426,458 | 476 | 166 | Medium | Neutral 2 | Demihuman | |
Insane Regenschirm Scientist |
200 | 4,407,321 | 452 | 204 | Medium | Neutral 3 | Demihuman |
Cards
Card | Type | Description |
---|---|---|
Rekenber Guard Card | Weapon Card | ATK + 5%. ————————————————————————————— [+ dagger, one-handed sword or two-handed sword ] Increases melee physical damage by 10% and additional 2% per 3 refine rate of weapon. If the user's base level is 200 or higher, increases melee physical damage by additional 3% per 3 refine rate of weapon. |
Rekenber High Guard Card | Weapon Card | ATK + 5%. ————————————————————————————— [+ one-handed spear or two-handed spear ] Increases long ranged physical damage by 10% and additional 2% per 3 refine rate of weapon. If the user's base level is 200 or higher, increases long ranged physical damage by additional 3% per 3 refine rate of weapon. |
Regenschirm Scientist Card | Weapon Card | MATK + 5%. ————————————————————————————— [+ two-handed staff ] Increases all property magical damage by 10% and additional 2% per 3 refine rate of weapon. If the user's base level is 200 or higher, increases all property magical damage by additional 3% per 3 refine rate of weapon. |
Unknown Swordsman Card (MVP) | Armor Card | MaxHP + 15%. ————————————————————————————— [+ Boss Egnigem Card and equipped by swordsman classes ] Increases melee & long ranged physical damage by 10%. Additional MaxHP + 2% & increases melee & long ranged physical damage by additional 2% per 4 sum of refine rate of armor & shoes. |
Equipment
Name | Obtained From |
---|---|
Viscious Mind Aura Ancient Hero's Weapon Box |
Unknown Swordsman |
Hardcore Unknown Swordsman | |
Insane Unknown Swordsman | |
Experimental Weapon Box |
Box |
Experimental Weapons | |||
---|---|---|---|
Name | Description | ||
Golden Wrench |
Indestructible ATK +5% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Power Swing and Axe Boomerang damage +20% ————————————————————————————— +11 Effect: Power Swing and Axe Boomerang damage +15% (Additional) | ||
Combo Fist |
Raging Quadruple Blow damage +30% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Raging Thrust and Chain Crush Combo damage +50% ————————————————————————————— +11 Effect: Chain Crush Combo +30% (Additional) | ||
Asura Bandage |
Long-ranged Physical damage +10% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Knuckle Arrow damage +40% ————————————————————————————— +11 Effect: Post-skill delay -7% | ||
Staff of Miracle |
MATK +270 indestructible Ghost Magic damage +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Soul Strike, Napalm Vulcan, and Soul Expansion damage +20% ————————————————————————————— +11 Effect: Soul Strike and Napalm Vulcan damage +30% (Additional) | ||
Gravitation Staff |
MATK +280 indestructible Neutral Magic damage +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Gravitational Field and Drain Life damage +30% ————————————————————————————— +11 Effect: Gravitational Field cooldown -2 sec. | ||
Adorare Staff |
MATK +240 indestructible Holy Magic damage +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Adoramus damage +30% ————————————————————————————— +11 Effect: Physical/Magic damage -25% from enemies of all sizes | ||
Engine Pilebunker |
Indestructible Vulcan Arm damage +10% Increased ASPD (Post-attack delay -1%) for every upgrade level ————————————————————————————— +9 Effect: Arm Cannon and Knuckle Boost damage +15% ————————————————————————————— +11 Effect: Vulcan Arm damage +15% (Additional) | ||
Coolant Injection |
Indestructible Long-ranged Physical damage +10% ATK +1% for every upgrade level ————————————————————————————— +9 Effect: Cart Cannon damage +25% ————————————————————————————— +11 Effect: Long-ranged Physical damage +15% (Additional | ||
Gene Rod |
Indestructible Crazy Vines damage +20% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Crazy Vines damage +30% (Additional) ————————————————————————————— +11 Effect: Crazy Vines cooldown -2 sec. | ||
Lucius Flail |
MATK +160 Indestructible ASPD +1 MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Duple Light damage +40% ————————————————————————————— +11 Effect: Normal Physical Melee attacks create a chance of casting Level 2 Judex. (Applies your skill level if it's higher.) | ||
Bright Mace |
Indestructible Variable Cast Time -10% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Throw Spirit Sphere and Occult Impaction damage +50% ————————————————————————————— +11 Effect: ATK +10% | ||
Rapid Fire |
Long-ranged Physical damage +10% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Triangle Shot damage +20% ————————————————————————————— +11 Effect: Triangle Shot damage +15% (Additional) | ||
Sharp Star |
CRI +5 Critical damage +1% for every upgrade level ————————————————————————————— +9 Effect: Long-ranged Physical damage +7% ————————————————————————————— +11 Effect: Focused Arrow Strike damage +10% | ||
Aiming Bow |
Post-skill delay -5% Post-skill delay -1% for every upgrade level (Additional) ————————————————————————————— +9 Effect: Aimed Bolt damage +30% ————————————————————————————— +11 Effect: Aimed Bolt cooldown -1 sec. and damage +15% (Additional) | ||
Falken Shooter |
Long-ranged Physical damage +10% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Arrow Storm damage +25% ————————————————————————————— +11 Effect: Arrow Storm cooldown -0.7 sec. | ||
Wind Gale |
Long-ranged Physical damage +10% Long-ranged Physical damage +1% for every upgrade level ————————————————————————————— +9 Effect: Severe Rainstorm damage +30% ————————————————————————————— +11 Effect: Severe Rainstorm cooldown -2 sec. | ||
Volar |
Bowling Bash damage +30% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Ignition Break and Bowling Bash cooldown -1 sec. ————————————————————————————— +11 Effect: Indestructible, Bowling Bash damage +20% (Additional) | ||
Vernan |
ATK +5% Long-ranged Physical damage +1% for every upgrade level ————————————————————————————— +9 Effect: Clashing Spiral and Sonic Wave damage +30% ————————————————————————————— +11 Effect: Sonic Wave cooldown -1.5 sec. | ||
Crimson Rose Stick |
MATK 180 Indestructible Fire/Shadow Magic damage +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Inferno damage +30% ————————————————————————————— +11 Effect: Crimson Rock cooldown -1 sec. | ||
Psychic Spear Rod |
MATK 180 Indestructible Neutral/Wind Magic damage +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Psychic Wave damage +30% ————————————————————————————— +11 Effect: Varetyr Spear cooldown -2 sec. | ||
Dust Grave |
MATK 180 Indestructible Water/Earth Magic damage +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Diamond Dust and Earth Grave damage +30% ————————————————————————————— +11 Effect: Diamond Dust and Earth Grave damage +20% (Additional) | ||
Penitentia |
MATK +175 Indestructible Holy Magic damage +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Magnus Exorcismus and Judex damage +30% ————————————————————————————— +11 Effect: Magnus Exorcismus damage +20% (Additional) | ||
Heart Whip |
MATK +190 Neutral Magic damage +10% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Metallic Sound damage +30% ————————————————————————————— +11 Effect: Metallic Sound cooldown -2 sec. | ||
Scarlet Ribbon |
Variable Cast Time -10% Long-ranged Physical damage +1% for every upgrade level ————————————————————————————— +9 Effect: Severe Rainstorm cooldown -1 sec. ————————————————————————————— +11 Effect: Severe Rainstorm SP cost -20% | ||
Reaper Cross |
ATK +5% Long-ranged Physical damage +1% for every upgrade level ————————————————————————————— +9 Effect: Rolling Cutter damage +30% ————————————————————————————— +11 Effect: Cross Ripper Slasher damage +20% | ||
Agudo Filo |
Critical damage +5% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Physical damage +15% on enemies of all sizes ————————————————————————————— +11 Effect: Indestructible, ATK +7% | ||
Maxi Spanner |
Indestructible Physical/Magic damage -10% from Small and Medium enemies ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Axe Tornado and Lava Flow cooldown -1 sec. ————————————————————————————— +11 Effect: Axe Tornado damage +15% | ||
Boltigin |
MATK +175 Fire/Cold/Lightning Bolt damage +20% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Fire/Cold/Lightning Bolt damage +30% (Additional) ————————————————————————————— +11 Effect: Heaven's Drive and Earth Spike damage +50% | ||
Judgement Slasher |
[+ Repentance Slasher ] Meteor Assault and Soul Destroyer damage +40% ATK +8 for every 2 combined upgrade levels ————————————————————————————— If combined upgrade levels are 16 or higher, Cross Impact and Counter Slash damage +20%. ————————————————————————————— If combined upgrade levels are 18 or higher, ATK +12%. ————————————————————————————— If combined upgrade levels are 20 or higher, Meteor Assault and Soul Destroyer damage +20%. (Additional) | ||
Repentance Slasher |
[+ Judgement Slasher ] Meteor Assault and Soul Destroyer damage +40% ATK +8 for every 2 combined upgrade levels ————————————————————————————— If combined upgrade levels are 16 or higher, Cross Impact and Counter Slash damage +20%. ————————————————————————————— If combined upgrade levels are 18 or higher, ATK +12%. ————————————————————————————— If combined upgrade levels are 20 or higher, Meteor Assault and Soul Destroyer damage +20%. (Additional) | ||
Jack the Knife |
Back Stab damage +40% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Fatal Menace damage +30% ————————————————————————————— +11 Effect: Fatal Menace SP cost -10% | ||
Platinum Dagger |
MATK +170 MATK +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Fire/Water/Wind/Earth Magic damage +15% ————————————————————————————— +11 Effect: Physical attacks create a chance of increasing MATK +100 and Magic damage on enemies of all sizes +30% for 10 sec. | ||
Argen Blanco |
Brandish Spear damage +30% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Hundred Spears cooldown -1.5 sec. ————————————————————————————— +11 Effect: Brandish Spear damage +20% (Additional) | ||
Harve |
Rapid Smiting damage +40% Long-ranged Physical damage +1% for every upgrade level ————————————————————————————— +9 Effect: Shield Press damage +30% ————————————————————————————— +11 Effect: Rapid Smiting and Shield Press damage +20% (Additional) | ||
Fortridge |
ATK +5% Post-skill delay -1% for every upgrade level ————————————————————————————— +9 Effect: Cannon Spear damage +20% ————————————————————————————— +11 Effect: Overbrand damage +20% | ||
Black Circle |
MATK +190, Neutral Magic damage +10% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Metallic Sound damage +30% ————————————————————————————— +11 Effect: Metallic Sound cooldown -2 sec. | ||
Antique Cello |
Variable Cast Time -10% Long-ranged Physical damage +1% for every upgrade level ————————————————————————————— +9 Effect: Severe Rainstorm cooldown -1 sec. ————————————————————————————— +11 Effect: Severe Rainstorm SP cost -20% | ||
Farthezan |
MATK +180 Gloria Domini damage +40% Variable Cast Time -1% for every upgrade level ————————————————————————————— +9 Effect: Genesis Ray damage +30% ————————————————————————————— +11 Effect: Gloria Domini and Genesis Ray damage +20% (Additional) | ||
Estal |
Spore Explosion cooldown -1 sec. ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Spore Explosion damage +30% ————————————————————————————— +11 Effect: Spore Explosion damage +20% (Additional) |