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(Página creada con «Archivo:Entradatomb.png == Materials for Nightmare Biolabs Headgears== ==={{Item List3|id=6820|item=Energy Fragments}}=== * '''Victimized Soul's Mind''' will take a portion of your HP and SP in exchange, but you won't die from it. * List of weapons that can be exchanged for 1~3 {{Item List3|id=6820|item=Energy Fragments}} by speaking with the mind of the '''Victimized Soul's Mind'''. link= {| class="wikitable" style="font-size:smaller;"…»)
 
Sin resumen de edición
 
(No se muestran 4 ediciones intermedias de 2 usuarios)
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== General Description ==
== General Description ==
Tomb of the Fallen, also known as Nightmare Biolab, with a level requirement of 100+, brings with it very powerful hats for each class, along with an enchantment system and cards from the monsters that appear in this dungeon.
Tomb of the Fallen, or rather, as it is known, Nightmare Biolab, with a requirement of level 100+, brings along some very powerful hats for each class along with an enchant and cards from the mobs that appear in this dungeon.
 
== Tomb of The Fallen Entrance ==
== Tomb of The Fallen Entrance ==
The NPC '''Ohno Tohiro''', located at '''/navi lighthalzen 321/218''', will allow us to enter for a '''100,000z''' fee with the third option "'''Return to the tomb of honor'''" or {{Item List3|id=7347|item=Research Chart |num=10}} with the fourth option "'''Say that Zeny is not enough.''' and then '''Hand over 10 research charts'''."
The NPC '''Ohno Tohiro''' located at '''/navi lighthalzen 321/218''' will allow us to enter in exchange for '''100,000z''' with the third option "'''Return to the tomb of honor'''" or {{Item List3|id=7347|item=Research Chart |num=10}} with the fourth option "'''Say that Zeny is not enough.''' and then '''Hand over 10 research charts'''."
 
[[File:Entradatomb.png]]
[[Archivo:Entradatomb.png]]
== Materials to Create Nightmare Biolabs Hats ==
== Materials for Nightmare Biolabs Headgears==
==={{Item List3|id=6820|item=Energy Fragments}}===
==={{Item List3|id=6820|item=Energy Fragments}}===
* '''Victimized Soul's Mind''' will take a portion of your HP and SP in exchange, but you won't die from it.
* '''Victimized Soul's Mind''' will take a portion of your HP and SP in exchange, but you won't die because of it.
* List of weapons that can be exchanged for 1~3 {{Item List3|id=6820|item=Energy Fragments}} by speaking with the mind of the '''Victimized Soul's Mind'''.
* List of weapons that can be exchanged for 1~3 {{Item List3|id=6820|item=Energy Fragments}} by speaking with the mind of '''Victimized Soul's Mind'''
[[Archivo:Victimized.png|link=]]
[[File:Victimized.png|link=]]
{| class="wikitable" style="font-size:smaller;"
{| class="wikitable" style="font-size:smaller;"
! Weapon Type
! Weapon Type
Línea 153: Línea 151:
| Chen Liu, Angra Mantis
| Chen Liu, Angra Mantis
|}
|}
'''Note''': Many of the items also come from the High Weapon Box but are not listed in the table above.
'''Note''': Many of the items also come from the High Weapon Box, but they are not listed in the table above.
 
=== Costume Headgear ===
=== Costume Headgear ===
Monsters in Bio5 have a chance to drop Costume Hats of their respective classes. Another way is to buy them from other players.
Monsters in Bio5 have the opportunity to drop Costume Hats of their respective classes. Another way is to buy them from other players.
=== Class Souls ===
=== Souls of Classes ===
The '''Monsters''' in Bio5 have a chance to drop Class Soul items for their respective classes.
The '''Mobs''' in Bio5 have the chance to drop the Souls of their respective classes.
 
Silent Mind at '''/navi lhz_dun_en 145/265''' will accept 3 of the same type of souls for 1x {{Item List3|id=22679 |item=Death's Chest}}, which, when opened, will yield 1 random type of soul.
Silent Mind at '''/navi lhz_dun_en 145/265''' will accept 3 of the same type of souls in exchange for 1x {{Item List3|id=22679 |item=Death's Chest}}, which, when opened, will yield 1 random type of soul.
 
== Creation of Nightmare Biolabs Headgears ==
== Creation of Nightmare Biolabs Headgears ==
'''Note''': Nightmare Headgears are account-bound, so choose which characters to create them with carefully.
'''Note''': Nightmare Headgears are account-bound, so choose which characters to create them on carefully.
Talk to '''Sorrowful Soul's Mind''' at '''/navi lhz_dun_n 137/265''' to craft the headgears. Using the safe method will eliminate the possibility of failing to create the headgear (all materials will be lost in case of failure).
Speak with '''Sorrowful Soul's Mind''' at '''/navi lhz_dun_n 137/265''' to craft the headgears. Using the safe method will eliminate the possibility of failure when creating the headgear (all materials will be lost in case of failure).
:[[Archivo:Silent.png|link=]]
:[[Archivo:Silent.png|link=]]
{| class="wikitable mw-collapsible" style="font-size:smaller;"
{| class="wikitable mw-collapsible" style="font-size:smaller;"
! colspan="8" | Nightmare Biolabs Headgears
! colspan =8 | Nightmare Biolabs Headgears
|-
|-
! rowspan="2" style="width: 5%;" | Class
! rowspan =2 | Class
! rowspan="2" style="width: 20%;" | Headgear Class
! rowspan =2 | Headgear Class
! rowspan="2" style="width: 40%;" | Stats
! rowspan =2 | Stats
! colspan="2" | Requirement(s)
! colspan =2 | Requirement(s)
|-
|-
! Safe
! Safe
! Risk
! Risk
|-
|-
! rowspan="3" | Rune Knight
! rowspan =3 | [[Rune Knight]]
| rowspan="3" align="left" | {{Item List3|id=18971|item=Old Rune Circlet |slots=1}}
| rowspan =3 align=left | {{Item List |id=18971 |item=Old Rune Circlet |slots=1}}
| rowspan="3" | All Stats + 1, MDEF + 5<br>Increases ATK + 4 per upgrade level<br>Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level<br>Each 2 refines increases 20% damage with [[Ignition Break]].<br>Each 2 refines increases 15% damage with [[Hundred Spears]].<br>Each 5 refines adds ASPD + 1.
| rowspan =3 | All Stats + 1, MDEF + 5<br>Increases ATK + 4 per upgrade level<br>Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level<br>Each 2 refines increases 20% damage with [[Ignition Break]].<br>Each 2 refines increases 15% damage with [[Hundred Spears]].<br>Each 5 refines adds ASPD + 1.
| colspan="2" align="center" | {{Item List3|id=19961|item=Costume Rune Circlet}}
| colspan=2 align=center | {{Item List |id=19961 |item=Costume Rune Circlet}}
|-
|-
| {{Item List3|id=6814|item=Soul of Swordman |num=5}}
| {{Item List |id=6814 |item=Soul of Swordman |num=5}}
| {{Item List3|id=6814|item=Soul of Swordman |num=1}}
| {{Item List |id=6814 |item=Soul of Swordman |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="3" | Royal Guard
! rowspan =3 | [[Royal Guard]]
| rowspan="3" align="left" | {{Item List3|id=18982|item=Old Casket of Protection|slot=1}}
| rowspan =3 align=left | {{Item List |id=18983 |item=Old Casket of Protection |slots=1}}
| rowspan="3" | All Stats + 1, MDEF + 5<br>Each refine adds ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Cannon Spear]].<br>Each 2 refines increases 15% damage with [[Overbrand]].<br>Each 5 refines adds ASPD + 1.
| rowspan =3 | All Stats + 1, MDEF + 5<br>Each refine adds ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Cannon Spear]].<br>Each 2 refines increases 15% damage with [[Overbrand]].<br>Each 5 refines adds ASPD + 1.
| colspan="2" align="center" | {{Item List3|id=19972|item=Costume Casket of Protection}}
| colspan=2 align=center | {{Item List |id=19972 |item=Costume Casket of Protection}}
|-
|-
| {{Item List3|id=6814|item=Soul of Swordman |num=5}}
| {{Item List |id=6814 |item=Soul of Swordman |num=5}}
| {{Item List3|id=6814|item=Soul of Swordman |num=1}}
| {{Item List |id=6814 |item=Soul of Swordman |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="3" | Warlock
! rowspan =3 | [[Warlock]]
| rowspan="3" align="left" | {{Item List3|id=18978|item=Old Magic Stone Hat|slot=1}}
| rowspan =3 align=left | {{Item List |id=18978 |item=Old Magic Stone Hat |slots=1}}
| rowspan="3" | All Stats + 1, MDEF + 5<br>SP Recovery + 20%<br>Each refine adds MATK + 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Soul Expansion]].<br>Reduces Cool Down Time of [[Crimson Rock]] by 1 second.<br>Each refine reduces Cool Down Time of [[Crimson Rock]] by 0.1 second.
| rowspan =3 | All Stats + 1, MDEF + 5<br>SP Recovery + 20%<br>Each refine adds MATK + 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Soul Expansion]].<br>Reduces Cool Down Time of [[Crimson Rock]] by 1 second.<br>Each refine reduces Cool Down Time of [[Crimson Rock]] by 0.1 second.
| colspan="2" align="center" | {{Item List3|id=19968|item=Costume Magic Stone Hat}}
| colspan=2 align=center | {{Item List |id=19968 |item=Costume Magic Stone Hat}}
|-
|-
| {{Item List3|id=6817|item=Soul of Mage|num=5}}
| {{Item List |id=6817 |item=Soul of Mage|num=5}}
| {{Item List3|id=6817|item=Soul of Mage|num=1}}
| {{Item List |id=6817 |item=Soul of Mage|num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="3" | Sorcerer
! rowspan =3 | [[Sorcerer]]
| rowspan="3" align="left" | {{Item List3|id=18980|item=Old Wind Whisper|slot=1}}
| rowspan =3 align=left | {{Item List |id=18980 |item=Old Wind Whisper |slots=1}}
| rowspan="3" | All Stats + 1, MDEF+ 5<br>Each refine adds MATK + 1%, ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Poison Buster]].<br>Each 2 refines increases 20% damage with [[Varetyr Spear]].
| rowspan =3 | All Stats + 1, MDEF+ 5<br>Each refine adds MATK + 1%, ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Poison Buster]].<br>Each 2 refines increases 20% damage with [[Varetyr Spear]].
| colspan="2" align="center" | {{Item List3|id=19970|item=Costume Wind Whisper}}
| colspan=2 align=center | {{Item List |id=19970 |item=Costume Wind Whisper}}
|-
|-
| {{Item List3|id=6817|item=Soul of Mage|num=5}}
| {{Item List |id=6817 |item=Soul of Mage |num=5}}
| {{Item List3|id=6817|item=Soul of Mage|num=1}}
| {{Item List |id=6817 |item=Soul of Mage |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="3" | Ranger
! rowspan =3 | [[Ranger]]
| rowspan="3" align="left" | {{Item List3|id=18984|item=Old Camouflage Bunny Hood|slot=1}}
| rowspan =3 align=left | {{Item List |id=18984 |item=Old Camouflage Bunny Hood |slots=1}}
| rowspan="3" | All Stats + 1.<br>Each refine increases Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Bomb Cluster]].<br>Each 2 refines increases 10% damage with [[Warg Strike]].<br>Each 3 refines adds Perfect Dodge + 1.
| rowspan =3 | All Stats + 1.<br>Each refine increases Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Bomb Cluster]].<br>Each 2 refines increases 10% damage with [[Warg Strike]].<br>Each 3 refines adds Perfect Dodge + 1.
| colspan="2" align="center" | {{Item List3|id=19974|item=Costume Camouflage Bunny Hood}}
| colspan=2 align=center | {{Item List |id=19974 |item=Costume Camouflage Bunny Hood}}
|-
|-
| {{Item List3|id=6818|item=Soul of Archer|num=5}}
| {{Item List |id=6818 |item=Soul of Archer |num=5}}
| {{Item List3|id=6818|item=Soul of Archer|num=1}}
| {{Item List |id=6818 |item=Soul of Archer |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="3" | Maestro
! rowspan =3 | [[Maestro]]
| rowspan="3" align="left" | {{Item List3|id=18976|item=Old Maestro Song's Hat|slot=1}}
| rowspan =3 align=left | {{Item List |id=18976 |item=Old Maestro Song's Hat |slots=1}}
| rowspan="3" | All Stats + 1.<br>Each refine increases Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Arrow Vulcan]].<br>Each 2 refines increases 15% damage with [[Severe Rainstorm]].
| rowspan =3 | All Stats + 1.<br>Each refine increases Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Arrow Vulcan]].<br>Each 2 refines increases 15% damage with [[Severe Rainstorm]].
| colspan="2" align="center" | {{Item List3|id=19966|item=Costume Maestro Song's Hat}}
| colspan=2 align=center | {{Item List |id=19966 |item=Costume Maestro Song's Hat}}
|-
|-
| {{Item List3|id=6818|item=Soul of Archer|num=5}}
| {{Item List |id=6818 |item=Soul of Archer |num=5}}
| {{Item List3|id=6818|item=Soul of Archer|num=1}}
| {{Item List |id=6818 |item=Soul of Archer |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="3" | Wanderer
! rowspan =3 | [[Wanderer]]
| rowspan="3" align="left" | {{Item List3|id=18981|item=Old Dying Swan|slot=1}}
| rowspan =3 align=left | {{Item List |id=18981 |item=Old Dying Swan |slots=1}}
| rowspan="3" | All Stats + 1.<br>Each refine increases Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Arrow Vulcan]].<br>Each 2 refines increases 15% damage with [[Severe Rainstorm]].
| rowspan =3 | All Stats + 1.<br>Each refine increases Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Arrow Vulcan]].<br>Each 2 refines increases 15% damage with [[Severe Rainstorm]].
| colspan="2" align="center" | {{Item List3|id=19971|item=Costume Dying Swan}}
| colspan=2 align=center | {{Item List |id=19971 |item=Costume Dying Swan}}
|-
|-
| {{Item List3|id=6818|item=Soul of Archer|num=5}}
| {{Item List |id=6818 |item=Soul of Archer |num=5}}
| {{Item List3|id=6818|item=Soul of Archer|num=1}}
| {{Item List |id=6818 |item=Soul of Archer |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="6" | Mechanic
! rowspan =6 | [[Mechanic]]
| rowspan="3" align="left" | {{Item List3|id=18973|item=Old Driver Band (Red)|slot=1}}
| rowspan =3 align=left | {{Item List |id=18973 |item=Old Driver Band (Red) |slots=1}}
| rowspan="3" | All Stats + 1.<br>Each refine adds ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Power Swing]].<br>Each 2 refines increases 20% damage with [[Axe Tornado]].<br>Each 5 refines adds ASPD + 1.
| rowspan =3 | All Stats + 1.<br>Each refine adds ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Power Swing]].<br>Each 2 refines increases 20% damage with [[Axe Tornado]].<br>Each 5 refines adds ASPD + 1.
| colspan="2" align="center" | {{Item List3|id=19963|item=Costume Driver Band (Red)}}
| colspan=2 align=center | {{Item List |id=19963 |item=Costume Driver Band (Red)}}
|-
|-
| {{Item List3|id=6815|item=Soul of Merchant|num=5}}
| {{Item List |id=6815 |item=Soul of Merchant |num=5}}
| {{Item List3|id=6815|item=Soul of Merchant|num=1}}
| {{Item List |id=6815 |item=Soul of Merchant |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
| rowspan="3" | {{Item List3|id=18974|item=Old Driver Band (Yellow)|slot=1}}
| rowspan =3 | {{Item List |id=18974 |item=Old Driver Band (Yellow) |slots=1}}
| rowspan="3" | All Stats + 1<br>Each refine adds ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Arm Cannon]].<br>Each 4 refines reduces Cool Down Time of [[Suicidal Destruction]] by 10 seconds.<br>Each 5 refines adds ASPD + 1.
| rowspan =3 | All Stats + 1<br>Each refine adds ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Arm Cannon]].<br>Each 4 refines reduces Cool Down Time of [[Suicidal Destruction]] by 10 seconds.<br>Each 5 refines adds ASPD + 1.
| colspan="2" align="center" | {{Item List3|id=19964|item=Costume Driver Band (Yellow)}}
| colspan=2 align=center | {{Item List |id=19964 |item=Costume Driver Band (Yellow)}}
|-
|-
| {{Item List3|id=6815|item=Soul of Merchant|num=5}}
| {{Item List |id=6815 |item=Soul of Merchant |num=5}}
| {{Item List3|id=6815|item=Soul of Merchant|num=1}}
| {{Item List |id=6815 |item=Soul of Merchant |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="3" | Geneticist
! rowspan =3 | [[Geneticist]]
| rowspan="3" align="left" | {{Item List3|id=18977|item=Old Midas Whisper|slot=1}}
| rowspan =3 align=left | {{Item List |id=18977 |item=Old Midas Whisper |slots=1}}
| rowspan="3" | All Stats + 1.<br>Each refine adds ATK + 4.<br>Each 2 refines adds Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Cart Cannon]]
| rowspan =3 | All Stats + 1.<br>Each refine adds ATK + 4.<br>Each 2 refines adds Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Cart Cannon]]
| colspan="2" align="center" | {{Item List3|id=19967|item=Costume Midas Whisper}}
| colspan=2 align=center | {{Item List |id=19967 |item=Costume Midas Whisper}}
|-
|-
| {{Item List3|id=6815|item=Soul of Merchant|num=5}}
| {{Item List |id=6815 |item=Soul of Merchant |num=5}}
| {{Item List3|id=6815|item=Soul of Merchant|num=1}}
| {{Item List |id=6815 |item=Soul of Merchant |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="3" | Guillotine Cross
! rowspan =3 | [[Guillotine Cross]]
| rowspan="3" align="left" | {{Item List3|id=18982|item=Old Bone Circlet|slot=1}}
| rowspan =3 align=left | {{Item List |id=18982 |item=Old Bone Circlet |slots=1}}
| rowspan="3" | All Stats + 1.<br>Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%).<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Cross Impact]].<br>Each 2 refines increases 20% damage with [[Cross Ripper Slasher]].
| rowspan =3 | All Stats + 1.<br>Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%).<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Cross Impact]].<br>Each 2 refines increases 20% damage with [[Cross Ripper Slasher]].
| colspan="2" align="center" | {{Item List3|id=19973|item=Costume Bone Circlet}}
| colspan=2 align=center | {{Item List |id=19973 |item=Costume Bone Circlet}}
|-
|-
| {{Item List3|id=6816|item=Soul of Thief|num=5}}
| {{Item List |id=6816 |item=Soul of Thief |num=5}}
| {{Item List3|id=6816|item=Soul of Thief|num=1}}
| {{Item List |id=6816 |item=Soul of Thief |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="3" | Shadow Chaser
! rowspan =3 | [[Shadow Chaser]]
| rowspan="3" align="left" | {{Item List3|id=18975|item=Old Shadow Handicraft|slot=1}}
| rowspan =3 align=left | {{Item List |id=18975 |item=Old Shadow Handicraft |slots=1}}
| rowspan="3" | All Stats + 1.<br>Each refine adds ATK + 4, MATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 25% damage with [[Triangle Shot]].<br>If refine level is +6, reduces Cool Down Time of [[Masquerade-Unlucky]], [[Masquerade-Enervation]] by 1 second.<br>If refine level is +8, reduces Cool Down Time of [[Masquerade-Laziness]], [[Masquerade-Weakness]] by 1 second.<br>If refine level is +10, reduces Cool Down Time of [[Masquerade-Ignorance]], [[Masquerade-Groomy]] by 1 second.
| rowspan =3 | All Stats + 1.<br>Each refine adds ATK + 4, MATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 25% damage with [[Triangle Shot]].<br>If refine level is +6, reduces Cool Down Time of [[Masquerade-Unlucky]], [[Masquerade-Enervation]] by 1 second.<br>If refine level is +8, reduces Cool Down Time of [[Masquerade-Laziness]], [[Masquerade-Weakness]] by 1 second.<br>If refine level is +10, reduces Cool Down Time of [[Masquerade-Ignorance]], [[Masquerade-Groomy]] by 1 second.
| colspan="2" align="center" | {{Item List3|id=19965|item=Costume Shadow Handicraft}}
| colspan=2 align=center | {{Item List |id=19965 |item=Costume Shadow Handicraft }}
|-
|-
| {{Item List3|id=6816|item=Soul of Thief|num=5}}
| {{Item List |id=6816 |item=Soul of Thief |num=5}}
| {{Item List3|id=6816|item=Soul of Thief|num=1}}
| {{Item List |id=6816 |item=Soul of Thief |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="3" | Arch Bishop
! rowspan =3 | [[Arch Bishop]]
| rowspan="3" align="left" | {{Item List3|id=18972|item=Old Mitra |slot=1}}
| rowspan =3 align=left| {{Item List |id=18972 |item=Old Mitra |slots=1}}
| rowspan="3" | All Stats + 1, MDEF + 5<br>Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Judex]].<br>Each 2 refines increases 10% damage with [[Magnus Exorcismus]]
| rowspan =3 | All Stats + 1, MDEF + 5<br>Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Judex]].<br>Each 2 refines increases 10% damage with [[Magnus Exorcismus]]
| colspan="2" align="center" | {{Item List3|id=19962|item=Costume Mitra}}
| colspan=2 align=center | {{Item List |id=19962 |item=Costume Mitra}}
|-
|-
| {{Item List3|id=6819|item=Soul of Acolyte|num=5}}
| {{Item List |id=6819 |item=Soul of Acolyte |num=5}}
| {{Item List3|id=6819|item=Soul of Acolyte|num=1}}
| {{Item List |id=6819 |item=Soul of Acolyte |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="3" align="center" | Sura
! rowspan =3 align=center | [[Sura]]
| rowspan="3" align="left" | {{Item List3|id=18979|item=Old Blazing Soul|slot=1}}
| rowspan =3 align=left | {{Item List |id=18979 |item=Old Blazing Soul |slots=1}}
| rowspan="3" | All Stats + 1.<br>Each refine adds ATK + 4, CRI + 2.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Rampage Blast]].<br>Each 2 refines increases 20% damage with [[Lightning Ride]].
| rowspan =3 | All Stats + 1.<br>Each refine adds ATK + 4, CRI + 2.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Rampage Blast]].<br>Each 2 refines increases 20% damage with [[Lightning Ride]].
| colspan="2" align="center" | {{Item List3|id=19969|item=Costume Blazing Soul}}
| colspan=2 align=center | {{Item List |id=19969 |item=Costume Blazing Soul }}
|-
|-
| {{Item List3|id=6819|item=Soul of Acolyte|num=5}}
| {{Item List |id=6819 |item=Soul of Acolyte |num=5}}
| {{Item List3|id=6819|item=Soul of Acolyte|num=1}}
| {{Item List |id=6819 |item=Soul of Acolyte |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|}
|}


== Nightmare Biolabs Headgear Enchantments ==
== Nightmare Biolabs Headgear Enchantments ==


=== Enchantment Requirements ===
===Enchant Requirements ===
* The headgear must be equipped. All enchantment processes are safe and will not break the headgear.
*The headgear must be equipped. All enchant processes are safe and will not break the headgear.
* Slots 3 and 4 must be enchanted first before slot 2 can be enchanted.
*The 3rd and 4th slots must be enchanted first before the 2nd slot can be enchanted.
* Talk to Wandering Grudge at '''/navi lhz_dun_n 134/265''' to initiate the enchantment process. For the guaranteed enchantment of the second slot, go to '''/navi lhz_d_n2 38/48'''.
*Speak to '''Wandering Grudge''' {{Navi|lhz_dun_n|134|265}} to start the enchanting process or '''Hot Machine''' {{Navi|lhz_d_n2|38|48}} for the guaranteed 2nd slot enchant process.
* To perform a Reset, you must pay {{Item List|id=22687 |item=Sentimental Fragment|num=10}} to '''Wandering Grudge''' at '''/navi lhz_dun_n 134/265.'''
{{clear}}
** '''All enchants''' will be reset.
====Seguro====
 
If it's '''uaranteed''' in exchange for zeny and {{Item List2|id=23016|item=Cursed Fragments|simple=y}}, you can choose the desired enchantment, and it can be safely leveled up to level 5. To go beyond level 5, you must continue improving it through the random method. <br>The guaranteed option is only available if you entered the map by paying 2,000,000 zeny to Lunar.<br>Talk to the "Hot Machine" on the east side to start the safe enchantment process.
=== Enchanting 3rd and 4th Slot ===
:[[File:Slot Machine for Guaranteed Enchant Choice.png|link=]]
Each enchantment costs {{Item List3|id=23016|item='''Cursed Fragment'''|num=10}} and will give a random stat value.
 
{| class="wikitable mw-collapsible" style="text-align:center"
! colspan=2| Enchants
|-
! Stat !! Value
|-
! STR
| 1 ~ 5
|-
! AGI
| 1 ~ 5
|-
!VIT
| 1 ~ 5
|-
! INT
| 1 ~ 5
|-
! DEX
| 1 ~ 5
|-
! LUK
| 1 ~ 5
|-
|}
 
=== 2nd Slot Enchant ===
The second slot can be enchanted in two different ways, randomly or guaranteed:
====Random====
If it's '''random''', it can be a random stat enchantment from the 3rd and 4th slot enchantment table (like Dex +3) or a special enchantment from the tables below (like Acute). If it's a special enchantment, it will start at level 1 and can be upgraded using {{Item List3|id=23016|item=Cursed Fragments}}. However, if the upgrade fails, it will downgrade the enchantment by one level (to a minimum of level 1).


{| class="wikitable mw-collapsible" style="text-align:center"
{| class="wikitable collapsible" style="text-align:center"
|-
|-
! colspan=3| Random Way
! colspan=3| Guaranteed Way
|-
|-
! Level !! {{Item List3|id=23016|item=Cursed Fragment}} Required !! Rate
! Levels !! https://db.irowiki.org/image/item/23016.png Required !! Zeny
|-
|-
| 1
| Desired<br> Enchant
| 10 || -
| 250 || 6,500,000
|-
|-
| 2
| 1 -> 2
| 20 || 70%
| 150 || 4,200,000
|-
|-
| 3
| 2 -> 3
| 40 || 50%
| 250 || 6,500,000
|-
|-
| 4
| 3 -> 4
| 50 || 35%
| 300 || 10,000,000
|-
|-
| 5
| 4 -> 5
| 70 || 25%
| 450 || 20,000,000
|-
|-
| 6
| || ||
| 100 || 18%
|-
|-
| 7
| Total:
| 150 || 13%
| 1,400 || 47,200,000
|-
| 8
| 250 || 9%
|-
| 9
| 500 || 6%
|-
| 10
| 1,000 || 4%
|-
|-
|}
|}
 
{{clear}}
<span id="Encantamientos_Especiales"></span>
=== Special Enchants ===
==Special Enchants==
 
<div lang="es" dir="ltr" class="mw-content-ltr">
=== Encantamientos Especiales ===
</div>


==== Mettle ====
==== Mettle ====
{| class="wikitable collapsible"
{| class="wikitable collapsible"
! colspan=2| [[Archivo:Mettle.png|link=]] Mettle
! colspan=2| https://static.divine-pride.net/images/items/item/29061.png Mettle
|-
|-
! Level !! Enchants
! Level !! Enchants
|-
|-
!  1
!  1
| Atk +4%, &nbsp;  HIT +10
| ATK#Group_A|(Type 2) Atk +4%, &nbsp;  HIT +10
|-
|-
!  2
!  2
| Atk +8%, &nbsp;  HIT +20
| ATK#Group_A|(Type 2) Atk +8%, &nbsp;  HIT +20
|-
|-
!  3
!  3
| Atk +12%, HIT +30
| ATK#Group_A|(Type 2) Atk +12%, HIT +30
|-
|-
!  4
!  4
| Atk +16%, HIT +40
| ATK#Group_A|(Type 2) Atk +16%, HIT +40
|-
|-
!  5
!  5
| Atk +20%, HIT +50
| ATK#Group_A|(Type 2) Atk +20%, HIT +50
|-
|-
!  6
!  6
| Atk +24%, HIT +60
| ATK#Group_A|(Type 2) Atk +24%, HIT +60
|-
|-
!  7
!  7
| Atk +28%, HIT +70
| ATK#Group_A|(Type 2) Atk +28%, HIT +70
|-
|-
!  8
!  8
| Atk +32%, HIT +80
| ATK#Group_A|(Type 2) Atk +32%, HIT +80
|-
|-
!  9
!  9
| Atk +36%, HIT +90
| ATK#Group_A|(Type 2) Atk +36%, HIT +90
|-
|-
!  10
!  10
| Atk +44%, HIT +100
| ATK#Group_A|(Type 2) Atk +44%, HIT +100
|-
|-
|}
|}
 
<!--
==== Tenacity ====
==== Tenacity ====
{| class="wikitable collapsible"
{| class="wikitable collapsible"
! colspan=2| [[Archivo:Tenacity.png]]Tenacity
! colspan=2| https://static.divine-pride.net/images/items/item/29706.png Tenacity
|-
|-
! Level !! Enchants
! Level !! Enchants
Línea 493: Línea 442:
|-
|-
|}
|}
 
-->
==== Master Archer ====
==== Master Archer ====
{| class="wikitable collapsible"
{| class="wikitable collapsible"
! colspan=2| [[Archivo:Master Archer.png|link=]] Master Archer
! colspan=2| https://static.divine-pride.net/images/items/item/29091.png Master Archer
|-
|-
! Level !! Enchants
! Level !! Enchants
Línea 534: Línea 483:
==== Acute ====
==== Acute ====
{| class="wikitable collapsible"
{| class="wikitable collapsible"
! colspan=2| [[Archivo:Acute.png|link=]] Acute
! colspan=2| https://static.divine-pride.net/images/items/item/29081.png Acute
|-
|-
! Level !! Enchants
! Level !! Enchants
Línea 572: Línea 521:
==== Magic Essence ====
==== Magic Essence ====
{| class="wikitable collapsible"
{| class="wikitable collapsible"
! colspan=2| [[Archivo:Magic Essence.png|link=]] Magic Essence
! colspan=2| https://static.divine-pride.net/images/items/item/29071.png Magic Essence
|-
|-
! Level !! Enchants
! Level !! Enchants
Línea 609: Línea 558:


==== Affection ====
==== Affection ====
{| class="wikitable"
{| class="wikitable mw-collapsible"
! colspan=2| [[Archivo:Affection.png|link=]] Affection
! colspan=2| https://static.divine-pride.net/images/items/item/29111.png Affection
|-
|-
! Level !! Enchants
! Level !! Enchants
Línea 648: Línea 597:
==== Adamantine ====
==== Adamantine ====
{| class="wikitable collapsible"
{| class="wikitable collapsible"
! colspan=2| [[Archivo:Adamantine.png|link=]] Adamantine
! colspan=2| https://static.divine-pride.net/images/items/item/29101.png Adamantine
|-
! Level !! Enchants
|-
|-
!  1
!  1

Revisión actual - 14:23 21 feb 2024

Otros idiomas:

General Description

Tomb of the Fallen, or rather, as it is known, Nightmare Biolab, with a requirement of level 100+, brings along some very powerful hats for each class along with an enchant and cards from the mobs that appear in this dungeon.

Tomb of The Fallen Entrance

The NPC Ohno Tohiro located at /navi lighthalzen 321/218 will allow us to enter in exchange for 100,000z with the third option "Return to the tomb of honor" or 10x 7347.pngResearch Chart with the fourth option "Say that Zeny is not enough. and then Hand over 10 research charts." Entradatomb.png

Materials to Create Nightmare Biolabs Hats

6820.pngEnergy Fragments

  • Victimized Soul's Mind will take a portion of your HP and SP in exchange, but you won't die because of it.
  • List of weapons that can be exchanged for 1~3 6820.pngEnergy Fragments by speaking with the mind of Victimized Soul's Mind

Victimized.png

Weapon Type Weapon Obtained from
One Handed Swords   13431.png Chrome Metal Sword
Pom Spider
  13421.png Ruber
Seyren Windsor
Two-Handed Sword   1189.png Krasnaya
Drake
  1196.png Two-Handed Chrome Metal Sword
Queen Scaraba
Spear   1435.png Cannon Spear
Randel Lawrence, Biolab Gear Exchange
  1433.png Imperial Spear
Uni-horn Scaraba
  1490.png Giant Lance
Biolab Gear Exchange
Dagger   13062.png Ancient Dagger
Paladin Randall (MVP), Wandering Purple Dragon
  13069.png Aztoe Nail
Gertie (MVP), Biolab Gear Exchange
  13061.png Black Wing
Gertie, Horn Scaraba
  13046.png Krieg
Eddga
  13070.png Scarletto Nail
Gertie (MVP), Biolab Gear Exchange
  13047.png Weihna
Phreeoni
Axe   1393.png End Sektura
Flamel (MVP), Biolab Gear Exchange
  1311.png Vecer Axe
Howard Alt-Eisen
  1392.png Ygnus Stale
Flamel (MVP), Biolab Gear Exchange
Mace   16017.png Bloody Cross
Biolab Gear Exchange
  16000.png Erde
Orc Lord
  16010.png Red Ether Bag
Flamel Emure, Rake Horn Scaraba
  16001.png Red Square Bag
Mistress
Bow   18110.png Big Crossbow
Cecil Damon, Biolab Gear Exchange
  18109.png Catapult
Gertie, Biolab Gear Exchange
  18111.png Creeper Bow
Celia Alde, Biolab Gear Exchange
  1745.png Falken Blitz
Cecil Damon
  18103.png Mystic Bow
Queen Scaraba, Alphoccio (MVP), Trentini (MVP)
Katar   1290.png Agent Katar
Eremes Guile, Biolab Gear Exchange
  1284.png Krishna
Eremes Guile
  1285.png Chakram
Osiris, Champion Chen (MVP)
  1291.png Guillotine Katar
Biolab Gear Exchange
Staff   1647.png Croce Staff
Margaretha Sorin
  2005.png Dea Staff
Maya
  2004.png Kronos
Dark Lord
  1659.png Recovery Light
Margaretha Sorin, Biolab Gear Exchange
  1646.png La'cryma Stick
Kathryne Keyron
  1654.png Mental Stick
Celia Alde, Pom Spider
Book   1584.png Chilly Spell Book
Biolab Gear Exchange
  2161.png Geffenia Water Book
Alphoccio
Instrument   1930.png Green Whistle
Antler Scaraba, Alphoccio
  1984.png Stem Whip
Dolomedes, Trentini
  1985.png Rosevine
Lost Dragon, Trentini
Knuckles   1830.png Sura's Rampage
Chen Liu, Angra Mantis

Note: Many of the items also come from the High Weapon Box, but they are not listed in the table above.

Costume Headgear

Monsters in Bio5 have the opportunity to drop Costume Hats of their respective classes. Another way is to buy them from other players.

Souls of Classes

The Mobs in Bio5 have the chance to drop the Souls of their respective classes. Silent Mind at /navi lhz_dun_en 145/265 will accept 3 of the same type of souls for 1x 22679.pngDeath's Chest, which, when opened, will yield 1 random type of soul.

Creation of Nightmare Biolabs Headgears

Note: Nightmare Headgears are account-bound, so choose which characters to create them on carefully. Speak with Sorrowful Soul's Mind at /navi lhz_dun_n 137/265 to craft the headgears. Using the safe method will eliminate the possibility of failure when creating the headgear (all materials will be lost in case of failure).

Silent.png
Nightmare Biolabs Headgears
Class Headgear Class Stats Requirement(s)
Safe Risk
Rune Knight   18971.png Old Rune Circlet
All Stats + 1, MDEF + 5
Increases ATK + 4 per upgrade level
Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level
Each 2 refines increases 20% damage with Ignition Break.
Each 2 refines increases 15% damage with Hundred Spears.
Each 5 refines adds ASPD + 1.
  19961.png Costume Rune Circlet
5x  6814.png Soul of Swordman
1x  6814.png Soul of Swordman
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Royal Guard   18983.png Old Casket of Protection
All Stats + 1, MDEF + 5
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Cannon Spear.
Each 2 refines increases 15% damage with Overbrand.
Each 5 refines adds ASPD + 1.
  19972.png Costume Casket of Protection
5x  6814.png Soul of Swordman
1x  6814.png Soul of Swordman
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Warlock   18978.png Old Magic Stone Hat
All Stats + 1, MDEF + 5
SP Recovery + 20%
Each refine adds MATK + 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Soul Expansion.
Reduces Cool Down Time of Crimson Rock by 1 second.
Each refine reduces Cool Down Time of Crimson Rock by 0.1 second.
  19968.png Costume Magic Stone Hat
5x  6817.png Soul of Mage
1x  6817.png Soul of Mage
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Sorcerer   18980.png Old Wind Whisper
All Stats + 1, MDEF+ 5
Each refine adds MATK + 1%, ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Poison Buster.
Each 2 refines increases 20% damage with Varetyr Spear.
  19970.png Costume Wind Whisper
5x  6817.png Soul of Mage
1x  6817.png Soul of Mage
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Ranger   18984.png Old Camouflage Bunny Hood
All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Bomb Cluster.
Each 2 refines increases 10% damage with Warg Strike.
Each 3 refines adds Perfect Dodge + 1.
  19974.png Costume Camouflage Bunny Hood
5x  6818.png Soul of Archer
1x  6818.png Soul of Archer
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Maestro   18976.png Old Maestro Song's Hat
All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 15% damage with Severe Rainstorm.
  19966.png Costume Maestro Song's Hat
5x  6818.png Soul of Archer
1x  6818.png Soul of Archer
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Wanderer   18981.png Old Dying Swan
All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 15% damage with Severe Rainstorm.
  19971.png Costume Dying Swan
5x  6818.png Soul of Archer
1x  6818.png Soul of Archer
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Mechanic   18973.png Old Driver Band (Red)
All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Power Swing.
Each 2 refines increases 20% damage with Axe Tornado.
Each 5 refines adds ASPD + 1.
  19963.png Costume Driver Band (Red)
5x  6815.png Soul of Merchant
1x  6815.png Soul of Merchant
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
  18974.png Old Driver Band (Yellow)
All Stats + 1
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Arm Cannon.
Each 4 refines reduces Cool Down Time of Suicidal Destruction by 10 seconds.
Each 5 refines adds ASPD + 1.
  19964.png Costume Driver Band (Yellow)
5x  6815.png Soul of Merchant
1x  6815.png Soul of Merchant
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Geneticist   18977.png Old Midas Whisper
All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cart Cannon
  19967.png Costume Midas Whisper
5x  6815.png Soul of Merchant
1x  6815.png Soul of Merchant
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Guillotine Cross   18982.png Old Bone Circlet
All Stats + 1.
Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%).
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cross Impact.
Each 2 refines increases 20% damage with Cross Ripper Slasher.
  19973.png Costume Bone Circlet
5x  6816.png Soul of Thief
1x  6816.png Soul of Thief
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Shadow Chaser   18975.png Old Shadow Handicraft
All Stats + 1.
Each refine adds ATK + 4, MATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 25% damage with Triangle Shot.
If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second.
If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second.
If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second.
  19965.png Costume Shadow Handicraft
5x  6816.png Soul of Thief
1x  6816.png Soul of Thief
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Arch Bishop   18972.png Old Mitra
All Stats + 1, MDEF + 5
Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Judex.
Each 2 refines increases 10% damage with Magnus Exorcismus
  19962.png Costume Mitra
5x  6819.png Soul of Acolyte
1x  6819.png Soul of Acolyte
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Sura   18979.png Old Blazing Soul
All Stats + 1.
Each refine adds ATK + 4, CRI + 2.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Rampage Blast.
Each 2 refines increases 20% damage with Lightning Ride.
  19969.png Costume Blazing Soul
5x  6819.png Soul of Acolyte
1x  6819.png Soul of Acolyte
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment

Nightmare Biolabs Headgear Enchantments

Enchant Requirements

  • The headgear must be equipped. All enchant processes are safe and will not break the headgear.
  • The 3rd and 4th slots must be enchanted first before the 2nd slot can be enchanted.
  • Speak to Wandering Grudge /navi lhz_dun_n 134/265 to start the enchanting process or Hot Machine /navi lhz_d_n2 38/48 for the guaranteed 2nd slot enchant process.


Seguro

If it's uaranteed in exchange for zeny and 23016.png Cursed Fragments, you can choose the desired enchantment, and it can be safely leveled up to level 5. To go beyond level 5, you must continue improving it through the random method.
The guaranteed option is only available if you entered the map by paying 2,000,000 zeny to Lunar.
Talk to the "Hot Machine" on the east side to start the safe enchantment process.

Slot Machine for Guaranteed Enchant Choice.png
Guaranteed Way
Levels 23016.png Required Zeny
Desired
Enchant
250 6,500,000
1 -> 2 150 4,200,000
2 -> 3 250 6,500,000
3 -> 4 300 10,000,000
4 -> 5 450 20,000,000
Total: 1,400 47,200,000


Special Enchants

Mettle

29061.png Mettle
Level Enchants
1 (Type 2) Atk +4%,   HIT +10
2 (Type 2) Atk +8%,   HIT +20
3 (Type 2) Atk +12%, HIT +30
4 (Type 2) Atk +16%, HIT +40
5 (Type 2) Atk +20%, HIT +50
6 (Type 2) Atk +24%, HIT +60
7 (Type 2) Atk +28%, HIT +70
8 (Type 2) Atk +32%, HIT +80
9 (Type 2) Atk +36%, HIT +90
10 (Type 2) Atk +44%, HIT +100

Master Archer

29091.png Master Archer
Level Enchants
1 ASPD +1%,   Increases physical ranged damage by 4%
2 ASPD +2%,   Increases physical ranged damage by 8%
3 ASPD +3%,   Increases physical ranged damage by 12%
4 ASPD +4%,   Increases physical ranged damage by 16%
5 ASPD +5%,   Increases physical ranged damage by 20%
6 ASPD +6%,   Increases physical ranged damage by 24%
7 ASPD +7%,   Increases physical ranged damage by 28%
8 ASPD +8%,   Increases physical ranged damage by 32%
9 ASPD +9%,   Increases physical ranged damage by 36%
10 ASPD +10%, Increases physical ranged damage by 44%

Acute

29081.png Acute
Level Enchants
1 CRIT +3,   Increases critical damage on targets by 20%.
2 CRIT +6,   Increases critical damage on targets by 35%.
3 CRIT +9,   Increases critical damage on targets by 50%.
4 CRIT +12, Increases critical damage on targets by 65%.
5 CRIT +15, Increases critical damage on targets by 80%.
6 CRIT +18, Increases critical damage on targets by 95%.
7 CRIT +21, Increases critical damage on targets by 110%.
8 CRIT +24, Increases critical damage on targets by 125%.
9 CRIT +27, Increases critical damage on targets by 140%.
10 CRIT +30, Increases critical damage on targets by 170%.

Magic Essence

29071.png Magic Essence
Level Enchants
1 MAtk +4%,   Reduces the fixed casting time of skills by 0.1 seconds.
2 MAtk +8%,   Reduces the fixed casting time of skills by 0.2 seconds.
3 MAtk +12%, Reduces the fixed casting time of skills by 0.3 seconds.
4 MAtk +16%, Reduces the fixed casting time of skills by 0.4 seconds.
5 MAtk +20%, Reduces the fixed casting time of skills by 0.5 seconds.
6 MAtk +24%, Reduces the fixed casting time of skills by 0.6 seconds.
7 MAtk +28%, Reduces the fixed casting time of skills by 0.7 seconds.
8 MAtk +32%, Reduces the fixed casting time of skills by 0.8 seconds.
9 MAtk +36%, Reduces the fixed casting time of skills by 0.9 seconds.
10 MAtk +44%, Reduces the fixed casting time of skills by 1.0 second.

Affection

29111.png Affection
Level Enchants
1 Max SP +3%,   Increases the recovery rate of recovery skills by 5%
2 Max SP +6%,   Increases the recovery rate of recovery skills by 10%
3 Max SP +9%,   Increases the recovery rate of recovery skills by 15%
4 Max SP +12%, Increases the recovery rate of recovery skills by 20%
5 Max SP +15%, Increases the recovery rate of recovery skills by 25%
6 Max SP +18%, Increases the recovery rate of recovery skills by 30%
7 Max SP +21%, Increases the recovery rate of recovery skills by 35%
8 Max SP +24%, Increases the recovery rate of recovery skills by 40%
9 Max SP +27%, Increases the recovery rate of recovery skills by 45%
10 Max SP +30%, Increases the recovery rate of recovery skills by 55%

Adamantine

29101.png Adamantine
Level Enchants
1 Max HP +5%,   DEF +140, MDEF +20
2 Max HP +10%, DEF +180, MDEF +40
3 Max HP +15%, DEF +220, MDEF +60
4 Max HP +20%, DEF +260, MDEF +80
5 Max HP +25%, DEF +300, MDEF +100
6 Max HP +30%, DEF +340, MDEF +120
7 Max HP +35%, DEF +380, MDEF +140
8 Max HP +40%, DEF +420, MDEF +160
9 Max HP +45%, DEF +460, MDEF +180
10 Max HP +55%, DEF +500, MDEF +200