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(Página creada con «<languages/> __TOC__ 600px|center|link= {{clear}} =Intro= # To begin the instance, find Sierra located at '''<clippy show="true">/navi yuno 216/345</clippy>'''. # '''You can only enter either Battle or Farming Mode once a day.''' # You can enter the Battle Mode on Normal, Hardcore, or Insane difficulty. =Combat= ==Normal== {{Quest Info | levelreq = 175+ |itemreward={{Item List|id=25786|item=Bio Research Document|simple=yes|num=9}}{{Item L…») |
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! style="background-color:#febbc4;" | Obtained From | ! style="background-color:#febbc4;" | Obtained From | ||
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|{{Item List|id=19439|item=Viscious Mind Aura|simple=y}} | | rowspan="3" |{{Item List|id=19439|item=Viscious Mind Aura|simple=y}}{{Item List|id=23806|item=Ancient Hero's Weapon Box|simple=y}} | ||
|{{Mobimg2|image=20536|mobid=20536|mobname=[[File:Boss Protocol-MVP Icon.png|link=]] Unknown Swordsman}} | |{{Mobimg2|image=20536|mobid=20536|mobname=[[File:Boss Protocol-MVP Icon.png|link=]] Unknown Swordsman}} | ||
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|{{Mobimg2|image=20536|mobid=26840|mobname=[[File:Boss Protocol-MVP Icon.png|link=]] Hardcore Unknown Swordsman}} | |{{Mobimg2|image=20536|mobid=26840|mobname=[[File:Boss Protocol-MVP Icon.png|link=]] Hardcore Unknown Swordsman}} | ||
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|{{Mobimg2|image=20536|mobid=26847|mobname=[[File:Boss Protocol-MVP Icon.png|link=]] Insane Unknown Swordsman}} | |{{Mobimg2|image=20536|mobid=26847|mobname=[[File:Boss Protocol-MVP Icon.png|link=]] Insane Unknown Swordsman}} | ||
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Revisión del 08:51 4 feb 2024
Intro
- To begin the instance, find Sierra located at /navi yuno 216/345 .
- You can only enter either Battle or Farming Mode once a day.
- You can enter the Battle Mode on Normal, Hardcore, or Insane difficulty.
Combat
Normal
EDDA Biolabs/en | |
---|---|
Requirements | |
Base Level: | 175+ |
Rewards | |
Item(s): | 9x Bio Research Document 15x Bio Experimental Fragment Experimental Weapon Box(60%) |
Monster | Level | HP | Def | Mdef | Size | Element | Race | Spawn |
---|---|---|---|---|---|---|---|---|
Unknown Swordsman |
178 | 1,519,762 | 340 | 109 | Medium | Fire 2 | Demihuman | |
Unknown Acolyte |
176 | 1,500,486 | 278 | 113 | Medium | Holy 2 | Demihuman | |
Unknown Merchant |
175 | 1,507,840 | 397 | 103 | Medium | Fire 3 | Demihuman | |
Rekenber High Guard |
174 | 1,485,755 | 339 | 98 | Medium | Neutral 2 | Demihuman | |
Rekenber Guard |
173 | 1,475,486 | 346 | 96 | Medium | Neutral 2 | Demihuman | |
Regenschirm Scientist |
172 | 1,469,107 | 302 | 104 | Medium | Neutral 3 | Demihuman | |
Unknown Swordsman |
180 | 75,000,000 | 585 | 235 | Medium | Fire 2 | Demihuman |
Hardcore (Custom)
EDDA Biolabs/en | |
---|---|
Requirements | |
Base Level: | 175+ |
Rewards | |
Item(s): | 18x Bio Research Document 30x Bio Experimental Fragment Experimental Weapon Box(80%) 2 EDDA: Bio Labs Points |
- Killing the MVP will grant additional EDDA:Bio Labs points!
Monster | Level | HP | Def | Mdef | Size | Element | Race | Spawn |
---|---|---|---|---|---|---|---|---|
Hardcore Unknown Swordsman |
180 | 3,039,524 | 440 | 149 | Medium | Fire 2 | Demihuman | |
Hardcore Unknown Acolyte |
180 | 3,000,972 | 378 | 153 | Medium | Holy 2 | Demihuman | |
Hardcore Unknown Merchant |
180 | 3,015,680 | 497 | 153 | Medium | Fire 3 | Demihuman | |
Hardcore Rekenber High Guard |
180 | 2,971,510 | 439 | 138 | Medium | Neutral 2 | Demihuman | |
Hardcore Rekenber Guard |
180 | 2,950,972 | 446 | 136 | Medium | Neutral 2 | Demihuman | |
Hardcore Regenschirm Scientist |
180 | 2,938,214 | 402 | 144 | Medium | Neutral 3 | Demihuman | |
Hardcore Unknown Swordsman |
190 | 151,000,000 | 685 | 285 | Medium | Fire 2 | Demihuman |
Insane (Custom)
EDDA Biolabs/en | |
---|---|
Requirements | |
Base Level: | 175+ |
Rewards | |
Item(s): | 27x Bio Research Document 45x Bio Experimental Fragment Experimental Weapon Box (100%) 3 EDDA: Bio Labs Points |
- Killing the MVP will grant additional EDDA:Bio Labs points!
Monster | Level | HP | Def | Mdef | Size | Element | Race | Spawn |
---|---|---|---|---|---|---|---|---|
Insane Unknown Swordsman |
200 | 4,559,286 | 490 | 199 | Medium | Fire 2 | Demihuman | |
Insane Unknown Acolyte |
200 | 4,501,458 | 438 | 213 | Medium | Holy 2 | Demihuman | |
Insane Unknown Merchant |
200 | 4,523,520 | 537 | 203 | Medium | Fire 3 | Demihuman | |
Insane Rekenber High Guard |
200 | 4,457,265 | 489 | 168 | Medium | Neutral 2 | Demihuman | |
Insane Rekenber Guard |
200 | 4,426,458 | 476 | 166 | Medium | Neutral 2 | Demihuman | |
Insane Regenschirm Scientist |
200 | 4,407,321 | 452 | 204 | Medium | Neutral 3 | Demihuman | |
Insane Unknown Swordsman |
200 | 226,500,000 | 685 | 295 | Medium | Fire 2 | Demihuman |
Farming (Custom)
- Farming Mode allows you to enter the instance almost as if it were a regular dungeon, allowing you to farm enchantment materials.
Monster | Level | HP | Def | Mdef | Size | Element | Race | Spawn |
---|---|---|---|---|---|---|---|---|
Unknown Swordsman |
178 | 1,519,762 | 340 | 109 | Medium | Fire 2 | Demihuman | |
Unknown Acolyte |
176 | 1,500,486 | 278 | 113 | Medium | Holy 2 | Demihuman | |
Unknown Merchant |
175 | 1,507,840 | 397 | 103 | Medium | Fire 3 | Demihuman | |
Rekenber High Guard |
174 | 1,485,755 | 339 | 98 | Medium | Neutral 2 | Demihuman | |
Rekenber Guard |
173 | 1,475,486 | 346 | 96 | Medium | Neutral 2 | Demihuman | |
Regenschirm Scientist |
172 | 1,469,107 | 302 | 104 | Medium | Neutral 3 | Demihuman | |
Hardcore Unknown Swordsman |
180 | 3,039,524 | 440 | 149 | Medium | Fire 2 | Demihuman | |
Hardcore Unknown Acolyte |
180 | 3,000,972 | 378 | 153 | Medium | Holy 2 | Demihuman | |
Hardcore Unknown Merchant |
180 | 3,015,680 | 497 | 153 | Medium | Fire 3 | Demihuman | |
Hardcore Rekenber High Guard |
180 | 2,971,510 | 439 | 138 | Medium | Neutral 2 | Demihuman | |
Hardcore Rekenber Guard |
180 | 2,950,972 | 446 | 136 | Medium | Neutral 2 | Demihuman | |
Hardcore Regenschirm Scientist |
180 | 2,938,214 | 402 | 144 | Medium | Neutral 3 | Demihuman | |
Insane Unknown Swordsman |
200 | 4,559,286 | 490 | 199 | Medium | Fire 2 | Demihuman | |
Insane Unknown Acolyte |
200 | 4,501,458 | 438 | 213 | Medium | Holy 2 | Demihuman | |
Insane Unknown Merchant |
200 | 4,523,520 | 537 | 203 | Medium | Fire 3 | Demihuman | |
Insane Rekenber High Guard |
200 | 4,457,265 | 489 | 168 | Medium | Neutral 2 | Demihuman | |
Insane Rekenber Guard |
200 | 4,426,458 | 476 | 166 | Medium | Neutral 2 | Demihuman | |
Insane Regenschirm Scientist |
200 | 4,407,321 | 452 | 204 | Medium | Neutral 3 | Demihuman |
Cards
Card | Type | Description |
---|---|---|
Rekenber Guard Card | Weapon Card | ATK + 5%. ————————————————————————————— [+ dagger, one-handed sword or two-handed sword ] Increases melee physical damage by 10% and additional 2% per 3 refine rate of weapon. If the user's base level is 200 or higher, increases melee physical damage by additional 3% per 3 refine rate of weapon. |
Rekenber High Guard Card | Weapon Card | ATK + 5%. ————————————————————————————— [+ one-handed spear or two-handed spear ] Increases long ranged physical damage by 10% and additional 2% per 3 refine rate of weapon. If the user's base level is 200 or higher, increases long ranged physical damage by additional 3% per 3 refine rate of weapon. |
Regenschirm Scientist Card | Weapon Card | MATK + 5%. ————————————————————————————— [+ two-handed staff ] Increases all property magical damage by 10% and additional 2% per 3 refine rate of weapon. If the user's base level is 200 or higher, increases all property magical damage by additional 3% per 3 refine rate of weapon. |
Unknown Swordsman Card (MVP) | Armor Card | MaxHP + 15%. ————————————————————————————— [+ Boss Egnigem Card and equipped by swordsman classes ] Increases melee & long ranged physical damage by 10%. Additional MaxHP + 2% & increases melee & long ranged physical damage by additional 2% per 4 sum of refine rate of armor & shoes. |
Equipment
Name | Obtained From |
---|---|
Viscious Mind Aura Ancient Hero's Weapon Box |
Unknown Swordsman |
Hardcore Unknown Swordsman | |
Insane Unknown Swordsman | |
Experimental Weapon Box |
Box |
Experimental Weapons | |||
---|---|---|---|
Name | Description | ||
Golden Wrench |
Indestructible ATK +5% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Power Swing and Axe Boomerang damage +20% ————————————————————————————— +11 Effect: Power Swing and Axe Boomerang damage +15% (Additional) | ||
Combo Fist |
Raging Quadruple Blow damage +30% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Raging Thrust and Chain Crush Combo damage +50% ————————————————————————————— +11 Effect: Chain Crush Combo +30% (Additional) | ||
Asura Bandage |
Long-ranged Physical damage +10% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Knuckle Arrow damage +40% ————————————————————————————— +11 Effect: Post-skill delay -7% | ||
Staff of Miracle |
MATK +270 indestructible Ghost Magic damage +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Soul Strike, Napalm Vulcan, and Soul Expansion damage +20% ————————————————————————————— +11 Effect: Soul Strike and Napalm Vulcan damage +30% (Additional) | ||
Gravitation Staff |
MATK +280 indestructible Neutral Magic damage +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Gravitational Field and Drain Life damage +30% ————————————————————————————— +11 Effect: Gravitational Field cooldown -2 sec. | ||
Adorare Staff |
MATK +240 indestructible Holy Magic damage +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Adoramus damage +30% ————————————————————————————— +11 Effect: Physical/Magic damage -25% from enemies of all sizes | ||
Engine Pilebunker |
Indestructible Vulcan Arm damage +10% Increased ASPD (Post-attack delay -1%) for every upgrade level ————————————————————————————— +9 Effect: Arm Cannon and Knuckle Boost damage +15% ————————————————————————————— +11 Effect: Vulcan Arm damage +15% (Additional) | ||
Coolant Injection |
Indestructible Long-ranged Physical damage +10% ATK +1% for every upgrade level ————————————————————————————— +9 Effect: Cart Cannon damage +25% ————————————————————————————— +11 Effect: Long-ranged Physical damage +15% (Additional | ||
Gene Rod |
Indestructible Crazy Vines damage +20% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Crazy Vines damage +30% (Additional) ————————————————————————————— +11 Effect: Crazy Vines cooldown -2 sec. | ||
Lucius Flail |
MATK +160 Indestructible ASPD +1 MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Duple Light damage +40% ————————————————————————————— +11 Effect: Normal Physical Melee attacks create a chance of casting Level 2 Judex. (Applies your skill level if it's higher.) | ||
Bright Mace |
Indestructible Variable Cast Time -10% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Throw Spirit Sphere and Occult Impaction damage +50% ————————————————————————————— +11 Effect: ATK +10% | ||
Rapid Fire |
Long-ranged Physical damage +10% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Triangle Shot damage +20% ————————————————————————————— +11 Effect: Triangle Shot damage +15% (Additional) | ||
Sharp Star |
CRI +5 Critical damage +1% for every upgrade level ————————————————————————————— +9 Effect: Long-ranged Physical damage +7% ————————————————————————————— +11 Effect: Focused Arrow Strike damage +10% | ||
Aiming Bow |
Post-skill delay -5% Post-skill delay -1% for every upgrade level (Additional) ————————————————————————————— +9 Effect: Aimed Bolt damage +30% ————————————————————————————— +11 Effect: Aimed Bolt cooldown -1 sec. and damage +15% (Additional) | ||
Falken Shooter |
Long-ranged Physical damage +10% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Arrow Storm damage +25% ————————————————————————————— +11 Effect: Arrow Storm cooldown -0.7 sec. | ||
Wind Gale |
Long-ranged Physical damage +10% Long-ranged Physical damage +1% for every upgrade level ————————————————————————————— +9 Effect: Severe Rainstorm damage +30% ————————————————————————————— +11 Effect: Severe Rainstorm cooldown -2 sec. | ||
Volar |
Bowling Bash damage +30% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Ignition Break and Bowling Bash cooldown -1 sec. ————————————————————————————— +11 Effect: Indestructible, Bowling Bash damage +20% (Additional) | ||
Vernan |
ATK +5% Long-ranged Physical damage +1% for every upgrade level ————————————————————————————— +9 Effect: Clashing Spiral and Sonic Wave damage +30% ————————————————————————————— +11 Effect: Sonic Wave cooldown -1.5 sec. | ||
Crimson Rose Stick |
MATK 180 Indestructible Fire/Shadow Magic damage +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Inferno damage +30% ————————————————————————————— +11 Effect: Crimson Rock cooldown -1 sec. | ||
Psychic Spear Rod |
MATK 180 Indestructible Neutral/Wind Magic damage +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Psychic Wave damage +30% ————————————————————————————— +11 Effect: Varetyr Spear cooldown -2 sec. | ||
Dust Grave |
MATK 180 Indestructible Water/Earth Magic damage +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Diamond Dust and Earth Grave damage +30% ————————————————————————————— +11 Effect: Diamond Dust and Earth Grave damage +20% (Additional) | ||
Penitentia |
MATK +175 Indestructible Holy Magic damage +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Magnus Exorcismus and Judex damage +30% ————————————————————————————— +11 Effect: Magnus Exorcismus damage +20% (Additional) | ||
Heart Whip |
MATK +190 Neutral Magic damage +10% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Metallic Sound damage +30% ————————————————————————————— +11 Effect: Metallic Sound cooldown -2 sec. | ||
Scarlet Ribbon |
Variable Cast Time -10% Long-ranged Physical damage +1% for every upgrade level ————————————————————————————— +9 Effect: Severe Rainstorm cooldown -1 sec. ————————————————————————————— +11 Effect: Severe Rainstorm SP cost -20% | ||
Reaper Cross |
ATK +5% Long-ranged Physical damage +1% for every upgrade level ————————————————————————————— +9 Effect: Rolling Cutter damage +30% ————————————————————————————— +11 Effect: Cross Ripper Slasher damage +20% | ||
Agudo Filo |
Critical damage +5% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Physical damage +15% on enemies of all sizes ————————————————————————————— +11 Effect: Indestructible, ATK +7% | ||
Maxi Spanner |
Indestructible Physical/Magic damage -10% from Small and Medium enemies ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Axe Tornado and Lava Flow cooldown -1 sec. ————————————————————————————— +11 Effect: Axe Tornado damage +15% | ||
Boltigin |
MATK +175 Fire/Cold/Lightning Bolt damage +20% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Fire/Cold/Lightning Bolt damage +30% (Additional) ————————————————————————————— +11 Effect: Heaven's Drive and Earth Spike damage +50% | ||
Judgement Slasher |
[+ Repentance Slasher ] Meteor Assault and Soul Destroyer damage +40% ATK +8 for every 2 combined upgrade levels ————————————————————————————— If combined upgrade levels are 16 or higher, Cross Impact and Counter Slash damage +20%. ————————————————————————————— If combined upgrade levels are 18 or higher, ATK +12%. ————————————————————————————— If combined upgrade levels are 20 or higher, Meteor Assault and Soul Destroyer damage +20%. (Additional) | ||
Repentance Slasher |
[+ Judgement Slasher ] Meteor Assault and Soul Destroyer damage +40% ATK +8 for every 2 combined upgrade levels ————————————————————————————— If combined upgrade levels are 16 or higher, Cross Impact and Counter Slash damage +20%. ————————————————————————————— If combined upgrade levels are 18 or higher, ATK +12%. ————————————————————————————— If combined upgrade levels are 20 or higher, Meteor Assault and Soul Destroyer damage +20%. (Additional) | ||
Jack the Knife |
Back Stab damage +40% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Fatal Menace damage +30% ————————————————————————————— +11 Effect: Fatal Menace SP cost -10% | ||
Platinum Dagger |
MATK +170 MATK +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Fire/Water/Wind/Earth Magic damage +15% ————————————————————————————— +11 Effect: Physical attacks create a chance of increasing MATK +100 and Magic damage on enemies of all sizes +30% for 10 sec. | ||
Argen Blanco |
Brandish Spear damage +30% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Hundred Spears cooldown -1.5 sec. ————————————————————————————— +11 Effect: Brandish Spear damage +20% (Additional) | ||
Harve |
Rapid Smiting damage +40% Long-ranged Physical damage +1% for every upgrade level ————————————————————————————— +9 Effect: Shield Press damage +30% ————————————————————————————— +11 Effect: Rapid Smiting and Shield Press damage +20% (Additional) | ||
Fortridge |
ATK +5% Post-skill delay -1% for every upgrade level ————————————————————————————— +9 Effect: Cannon Spear damage +20% ————————————————————————————— +11 Effect: Overbrand damage +20% | ||
Black Circle |
MATK +190, Neutral Magic damage +10% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Metallic Sound damage +30% ————————————————————————————— +11 Effect: Metallic Sound cooldown -2 sec. | ||
Antique Cello |
Variable Cast Time -10% Long-ranged Physical damage +1% for every upgrade level ————————————————————————————— +9 Effect: Severe Rainstorm cooldown -1 sec. ————————————————————————————— +11 Effect: Severe Rainstorm SP cost -20% | ||
Farthezan |
MATK +180 Gloria Domini damage +40% Variable Cast Time -1% for every upgrade level ————————————————————————————— +9 Effect: Genesis Ray damage +30% ————————————————————————————— +11 Effect: Gloria Domini and Genesis Ray damage +20% (Additional) | ||
Estal |
Spore Explosion cooldown -1 sec. ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Spore Explosion damage +30% ————————————————————————————— +11 Effect: Spore Explosion damage +20% (Additional) |
Experimental Weapon Enchantments
- Find Lavian at /navi yuno 213/352
- You have 3 options for enchanting:
- General Enchanting: Costs 50x Bio Research Document & 50x Bio Experimental Fragment per try. It has a 30% chance of failure without breaking your weapon, and a 5% chance of failing and breaking your weapon.
- Advanced Enchantment: Costs 500x Bio Research Document & 500x Bio Experimental Fragment per try and it has a 10% chance of failure without breaking your weapon.
- Desired Enchant: Costs 5000x Bio Research Document & 5000x Bio Experimental Fragment. It is 100% successful
- Additionally, our server allows re-rolling your enchantments for the following stipulations:
- 4th Slot Re-rolling: Costs 1000x Bio Research Document & 1000x Bio Experimental Fragment per try. It has a 15% chance of failure without breaking your weapon.
- 3rd Slot Random Re-rolling: Costs 1000x Bio Research Document & 1000x Bio Experimental Fragment per try and it has a 30% chance of failure without breaking your weapon.
- 3rd Slot Desired Re-rolling: Costs 6000x Bio Research Document & 6000x Bio Experimental Fragment. It is 100% successful