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m (codigo tomb of the fallen)
(Tomb of the fallenf)
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[[Archivo:Entradatomb.png]]
[[Archivo:Entradatomb.png]]
== Materials for Nightmare Biolabs Headgears ==
== Materials for Nightmare Biolabs Headgears ==
=== Energy Fragment ===
=== [[Archivo:Energyf.png]]Energy Fragment ===
*Victimized Soul's Mind will take a portion of your HP and SP per exchange but you will not die from it.
*'''Victimized Soul's Mind''' tomará una parte de tu HP y SP por intercambio, pero no morirás por ello.
*List of weapons that can be exchanged for 1~3 Energy Fragment by speaking to '''Victimized Soul's Mind''' {{Navi|lhz_dun_n|142|265}}:
*Lista de armas que se pueden intercambiar por 1~3 fragmentos de energía al hablar con la mente del '''Victimized Soul's Mind'''
:[[File:Victimized-Soul's-Mind.png]]
[[Archivo:Victimized.png]]
 
{| class="wikitable" style="font-size:smaller;"
{| class="wikitable" style="font-size:smaller;"
! Weapon Type
! Weapon Type
Línea 17: Línea 16:
! Obtained from
! Obtained from
|-
|-
! rowspan=2| [[One Handed Swords]]
! rowspan="2" | [[One Handed Swords]]
| {{Item List|id=13431 |item=Chrome Metal Sword |simple=yes}}
| Chrome Metal Sword
| Pom Spider
| Pom Spider
|-
|-
| {{Item List|id=13421 |item=Ruber |slots=1 |simple=yes}}
| Ruber [1]
| Seyren Windsor
| Seyren Windsor
|-
|-
! rowspan=2 | [[Two-Handed Sword]]
! rowspan="2" | [[Two-Handed Sword]]
| {{Item List|id=1189 |item=Krasnaya |slots=3 |simple=yes}}
| Krasnaya [3]
| Drake
| Drake
|-
|-
| {{Item List|id=1196 |item=Two-Handed Chrome Metal Sword |simple=yes}}
| Two-Handed Chrome Metal Sword
| Queen Scaraba
| Queen Scaraba
|-
|-
! rowspan=3 | [[Spear]]
! rowspan="3" | [[Spear]]
| {{Item List|id=1435 |item=Cannon Spear |slots=1 |simple=yes}}
| Cannon Spear [1]
| Randel Lawrence, [[Biolab Gear Exchange]]
| Randel Lawrence, [[Biolab Gear Exchange]]
|-
|-
| {{Item List|id=1433 |item=Imperial Spear |slots=1 |simple=yes}}
| Imperial Spear [1]
| Uni-horn Scaraba
| Uni-horn Scaraba
|-
|-
| {{Item List|id=1490 |item=Giant Lance |slots= |simple=yes}}
| Giant Lance
| [[Biolab Gear Exchange]]
| [[Biolab Gear Exchange]]
|-
|-
! rowspan=6 | [[Dagger]]
! rowspan="6" | [[Dagger]]
| {{Item List|id=13062 |item=Ancient Dagger |simple=yes}}
| Ancient Dagger
| Paladin Randall (MVP), Wandering Purple Dragon
| Paladin Randall (MVP), Wandering Purple Dragon
|-
|-
| {{Item List|id=13069 |item=Aztoe Nail |simple=yes}}
| Aztoe Nail
| Gertie (MVP), [[Biolab Gear Exchange]]
| Gertie (MVP), [[Biolab Gear Exchange]]
|-
|-
| {{Item List|id=13061 |item=Black Wing |slots=1 |simple=yes}}
| Black Wing [1]
| Gertie, Horn Scaraba
| Gertie, Horn Scaraba
|-
|-
| {{Item List|id=13046 |item=Krieg |slots=3 |simple=yes}}
| Krieg [3]
| Eddga
| Eddga
|-
|-
| {{Item List|id=13070 |item=Scarletto Nail |simple=yes}}
| Scarletto Nail
| Gertie (MVP), [[Biolab Gear Exchange]]
| Gertie (MVP), [[Biolab Gear Exchange]]
|-
|-
| {{Item List|id=13047 |item=Weihna |slots=2 |simple=yes}}
| Weihna [2]
| Phreeoni
| Phreeoni
|-
|-
! rowspan=3 | [[Axe]]
! rowspan="3" | [[Axe]]
| {{Item List|id=1393 |item=End Sektura |slots=1 |simple=yes}}
| End Sektura [1]
| Flamel (MVP), [[Biolab Gear Exchange]]
| Flamel (MVP), [[Biolab Gear Exchange]]
|-
|-
| {{Item List|id=1311 |item=Vecer Axe |slots=2 |simple=yes}}
| Vecer Axe [2]
| Howard Alt-Eisen
| Howard Alt-Eisen
|-
|-
| {{Item List|id=1392 |item=Ygnus Stale |slots=1 |simple=yes}}
| Ygnus Stale [1]
| Flamel (MVP), [[Biolab Gear Exchange]]
| Flamel (MVP), [[Biolab Gear Exchange]]
|-
|-
|-
|-
! rowspan=4 | [[Mace]]
! rowspan="4" | [[Mace]]
| {{Item List|id=16017 |item=Bloody Cross|simple=yes}}
| Bloody Cross
| [[Biolab Gear Exchange]]
| [[Biolab Gear Exchange]]
|-
|-
| {{Item List|id=16000 |item=Erde |slots=2 |simple=yes}}
| Erde [2]
| Orc Lord
| Orc Lord
|-
|-
| {{Item List|id=16010 |item=Red Ether Bag |slots=1 |simple=yes}}
| Red Ether Bag [1]
| Flamel Emure, Rake Horn Scaraba
| Flamel Emure, Rake Horn Scaraba
|-
|-
| {{Item List|id=16001 |item=Red Square Bag |slots=2 |simple=yes}}
| Red Square Bag [2]
| Mistress
| Mistress
|-
|-
! rowspan=5 | [[Bow]]
! rowspan="5" | [[Bow]]
| {{Item List|id=18110 |item=Big Crossbow |slots=2 |simple=yes}}
| Big Crossbow [2]
| Cecil Damon, [[Biolab Gear Exchange]]
| Cecil Damon, [[Biolab Gear Exchange]]
|-
|-
| {{Item List|id=18109 |item=Catapult |slots=2 |simple=yes}}
| Catapult [2]
| Gertie, [[Biolab Gear Exchange]]
| Gertie, [[Biolab Gear Exchange]]
|-
|-
| {{Item List|id=18111 |item=Creeper Bow |slots=2 |simple=yes}}
| Creeper Bow [2]
| Celia Alde, [[Biolab Gear Exchange]]
| Celia Alde, [[Biolab Gear Exchange]]
|-
|-
| {{Item List|id=1745 |item=Falken Blitz |slots=2 |simple=yes}}
| Falken Blitz [2]
| Cecil Damon
| Cecil Damon
|-
|-
| {{Item List|id=18103 |item=Mystic Bow |simple=yes}}
| Mystic Bow
| Queen Scaraba, Alphoccio (MVP), Trentini (MVP)
| Queen Scaraba, Alphoccio (MVP), Trentini (MVP)
|-
|-
! rowspan=4 | [[Katar]]
! rowspan="4" | [[Katar]]
| {{Item List|id=1290 |item=Agent Katar |slots=1 |simple=yes}}
| Agent Katar [1]
| Eremes Guile, [[Biolab Gear Exchange]]
| Eremes Guile, [[Biolab Gear Exchange]]
|-
|-
| {{Item List|id=1284 |item=Krishna |slots=2 |simple=yes}}
| Krishna [2]
| Eremes Guile
| Eremes Guile
|-
|-
| {{Item List|id=1285 |item=Chakram |slots=2 |simple=yes}}
| Chakram [2]
| Osiris, Champion Chen (MVP)
| Osiris, Champion Chen (MVP)
|-
|-
| {{Item List|id=1291 |item=Guillotine Katar |slots=1 |simple=yes}}
| Guillotine Katar [1]
| [[Biolab Gear Exchange]]
| [[Biolab Gear Exchange]]
|-
|-
! rowspan=6 | [[Staff]]
! rowspan="6" | [[Staff]]
| {{Item List|id=1647 |item=Croce Staff |slots=1 |simple=yes}}
| Croce Staff [1]
| Margaretha Sorin
| Margaretha Sorin
|-
|-
| {{Item List|id=2005 |item=Dea Staff |slots=1 |simple=yes}}
| Dea Staff [1]
| Maya
| Maya
|-
|-
| {{Item List|id=2004 |item=Kronos |simple=yes}}
| Kronos
| Dark Lord
| Dark Lord
|-
|-
| {{Item List|id=1659 |item=Recovery Light |simple=yes}}
| Recovery Light
| Margaretha Sorin, [[Biolab Gear Exchange]]
| Margaretha Sorin, [[Biolab Gear Exchange]]
|-
|-
| {{Item List|id=1646 |item=La'cryma Stick |slots=2 |simple=yes}}
| La'cryma Stick [2]
| Kathryne Keyron
| Kathryne Keyron
|-
|-
| {{Item List|id=1654 |item=Mental Stick |slots=1 |simple=yes}}
| Mental Stick [1]
| Celia Alde, Pom Spider
| Celia Alde, Pom Spider
|-
|-
! rowspan=2 | [[Book]]
! rowspan="2" | [[Book]]
| {{Item List|id=1584 |item=Chilly Spell Book |slots=2 |simple=yes}}
| Chilly Spell Book [2]
| [[Biolab Gear Exchange]]
| [[Biolab Gear Exchange]]
|-
|-
| {{Item List |id=2161 |item=Geffenia Water Book |slots=1 |simple=yes}}
| Geffenia Water Book [1]
| Alphoccio
| Alphoccio
|-
|-
! rowspan=3 | [[Instrument]]
! rowspan="3" | [[Instrument]]
| {{Item List|id=1930 |item=Green Whistle |slots=1 |simple=yes}}
| Green Whistle [1]
| Antler Scaraba, Alphoccio
| Antler Scaraba, Alphoccio
|-
|-
| {{Item List|id=1984 |item=Stem Whip |slots=1 |simple=yes}}
| Stem Whip [1]
| Dolomedes, Trentini
| Dolomedes, Trentini
|-
|-
| {{Item List|id=1985 |item=Rosevine |slots=0 |simple=yes}}
| Rosevine [0]
| Lost Dragon, Trentini
| Lost Dragon, Trentini
|-
|-
! [[Knuckles]]
! [[Knuckles]]
| {{Item List|id=1830 |item=Sura's Rampage |slots=1 |simple=yes}}
| Sura's Rampage [1]
| Chen Lio, Angra Mantis
| Chen Lio, Angra Mantis
|}
|}
Línea 157: Línea 156:


=== Costume Headgear ===
=== Costume Headgear ===
The monsters in Bio5 have a chance to drop their respective class' costume headgear. Other way is to purchase them from other players or cash shop boxes.
Los monstruos en Bio5 tienen la oportunidad de dejar caer Costume Hats de sus respectivas clases. Otra forma es comprárselos a otros jugadores.
<!--The headgears received from the Third Job Change quests can be transformed into Costume versions. These are required in order to convert them to regular headgears with the enhanced stats/bonuses. The names of the headgears can be found below and the actual names do not include the word "Old"
=== Almas de Classes ===
 
Los '''Mobs''' en Bio5 tienen la oportunidad de soltar el objeto de Almas de sus respectivas clases.
Item Requirements:
* 3rd Job Hat
* {{Item List |id=6820 |item=Energy Fragment |num=50 |simple=yes}} -->
 
=== Soul of Classes ===
The monsters in Bio5 have a chance to drop their respective class' Souls item.
 
Silent Mind {{Navi|lhz_dun_en|145|265}} will accept 3 of the same Souls item for 1 {{item|id=22679 Death's Chest}}, which when opened will give 1 random Soul item.


== Creating the Nightmare Biolabs Headgears ==
Silent Mind '''/navi lhz_dun_en 145/265''' aceptará 3 del mismo tipo de almas por 1 [[Archivo:DeathChest.png]]'''[https://powroarchangels.com/panel/?module=item&action=view&id=22679 Death's Chest]''', que cuando se abre dará 1 tipo de alma aleatorio.
'''Note''': Nightmare Headgears are '''account-bound''' so choose which characters to create them carefully.
Speak to '''Sorrowful Soul's Mind''' {{Navi|lhz_dun_n|137|265}} to make the headgears. Using the safe method will remove the fail chance of creating the headgear (all materials will be lost on failure).
:[[File:Sorrowful-Soul's-Mind.png]]


<!--{| class="wikitable" style="text-align: left; width: 100%; margin-top: 0px;"-->
== Creación de los cascos Nightmare Biolabs ==
{|class="wikitable mw-collapsible" style="font-size:smaller;"
'''Note''': Los Nightmare Headgears están vinculados a la cuenta, así que elige qué personajes crearlos con cuidado.
! colspan =8 | Nightmare Biolabs Headgears
Habla con '''Sorrowful Soul's Mind''' '''/navi lhz_dun_n 137/265''' para hacer los cascos. El uso del método seguro eliminará la posibilidad de fallar al crear el casco (todos los materiales se perderán en caso de falla).
:[[Archivo:Silent.png]]
{| class="wikitable mw-collapsible" style="font-size:smaller;"
! colspan="8" | Nightmare Biolabs Headgears
|-
|-
! rowspan =2 | Class
! rowspan="2" | Class
! rowspan =2 | Headgear Class
! rowspan="2" | Headgear Class
! rowspan =2 | Stats
! rowspan="2" | Stats
! colspan =2 | Requirement(s)
! colspan="2" | Requirement(s)
|-
|-
! Safe
! Seguro
! Risk
! Riesgoso
|-
|-
! rowspan =3 | [[Rune Knight]]
! rowspan="3" | [[Rune Knight]]
| rowspan =3 align=left | {{Item List |id=18971 |item=Old Rune Circlet |slots=1}}
| rowspan="3" align="left" | Old Rune Circlet [1]
| rowspan =3 | All Stats + 1, MDEF + 5<br>Increases ATK + 4 per upgrade level<br>Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level<br>Each 2 refines increases 20% damage with [[Ignition Break]].<br>Each 2 refines increases 15% damage with [[Hundred Spears]].<br>Each 5 refines adds ASPD + 1.
| rowspan="3" | All Stats + 1, MDEF + 5<br>Increases ATK + 4 per upgrade level<br>Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level<br>Each 2 refines increases 20% damage with [[Ignition Break]].<br>Each 2 refines increases 15% damage with [[Hundred Spears]].<br>Each 5 refines adds ASPD + 1.
| colspan=2 align=center | {{Item List |id=19961 |item=Costume Rune Circlet}}
| colspan="2" align="center" | Costume Rune Circlet
|-
|-
| {{Item List |id=6814 |item=Soul of Swordman |num=5}}
| 5 Soul of Swordman
| {{Item List |id=6814 |item=Soul of Swordman |num=1}}
| 1 Soul of Swordman
|-
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| 100 Energy Fragment
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
| 20 Energy Fragment
|-
|-
! rowspan =3 | [[Royal Guard]]
! rowspan="3" | [[Royal Guard]]
| rowspan =3 align=left | {{Item List |id=18983 |item=Old Casket of Protection |slots=1}}
| rowspan="3" align="left" | Old Casket of Protection [1]
| rowspan =3 | All Stats + 1, MDEF + 5<br>Each refine adds ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Cannon Spear]].<br>Each 2 refines increases 15% damage with [[Overbrand]].<br>Each 5 refines adds ASPD + 1.
| rowspan="3" | All Stats + 1, MDEF + 5<br>Each refine adds ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Cannon Spear]].<br>Each 2 refines increases 15% damage with [[Overbrand]].<br>Each 5 refines adds ASPD + 1.
| colspan=2 align=center | {{Item List |id=19972 |item=Costume Casket of Protection}}
| colspan="2" align="center" | Costume Casket of Protection
|-
|-
| {{Item List |id=6814 |item=Soul of Swordman |num=5}}
| 5 Soul of Swordman
| {{Item List |id=6814 |item=Soul of Swordman |num=1}}
| 1 Soul of Swordman
|-
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| 100 Energy Fragment
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
| 20 Energy Fragment
|-
|-
! rowspan =3 | [[Warlock]]
! rowspan="3" | [[Warlock]]
| rowspan =3 align=left | {{Item List |id=18978 |item=Old Magic Stone Hat |slots=1}}
| rowspan="3" align="left" | Old Magic Stone Hat [1]
| rowspan =3 | All Stats + 1, MDEF + 5<br>SP Recovery + 20%<br>Each refine adds MATK + 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Soul Expansion]].<br>Reduces Cool Down Time of [[Crimson Rock]] by 1 second.<br>Each refine reduces Cool Down Time of [[Crimson Rock]] by 0.1 second.
| rowspan="3" | All Stats + 1, MDEF + 5<br>SP Recovery + 20%<br>Each refine adds MATK + 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Soul Expansion]].<br>Reduces Cool Down Time of [[Crimson Rock]] by 1 second.<br>Each refine reduces Cool Down Time of [[Crimson Rock]] by 0.1 second.
| colspan=2 align=center | {{Item List |id=19968 |item=Costume Magic Stone Hat}}
| colspan="2" align="center" | Costume Magic Stone Hat
|-
|-
| {{Item List |id=6817 |item=Soul of Mage|num=5}}
| 5 Soul of Mage
| {{Item List |id=6817 |item=Soul of Mage|num=1}}
| 1 Soul of Mage
|-
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| 100 Energy Fragment
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
| 20 Energy Fragment
|-
|-
! rowspan =3 | [[Sorcerer]]
! rowspan="3" | [[Sorcerer]]
| rowspan =3 align=left | {{Item List |id=18980 |item=Old Wind Whisper |slots=1}}
| rowspan="3" align="left" | Old Wind Whisper [1]
| rowspan =3 | All Stats + 1, MDEF+ 5<br>Each refine adds MATK + 1%, ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Poison Buster]].<br>Each 2 refines increases 20% damage with [[Varetyr Spear]].
| rowspan="3" | All Stats + 1, MDEF+ 5<br>Each refine adds MATK + 1%, ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Poison Buster]].<br>Each 2 refines increases 20% damage with [[Varetyr Spear]].
| colspan=2 align=center | {{Item List |id=19970 |item=Costume Wind Whisper}}
| colspan="2" align="center" | Costume Wind Whisper
|-
|-
| {{Item List |id=6817 |item=Soul of Mage |num=5}}
| 5 Soul of Mage
| {{Item List |id=6817 |item=Soul of Mage |num=1}}
| 1 Soul of Mage
|-
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| 100 Energy Fragment
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
| 20 Energy Fragment
|-
|-
! rowspan =3 | [[Ranger]]
! rowspan="3" | [[Ranger]]
| rowspan =3 align=left | {{Item List |id=18984 |item=Old Camouflage Bunny Hood |slots=1}}
| rowspan="3" align="left" | Old Camouflage Bunny Hood [1]
| rowspan =3 | All Stats + 1.<br>Each refine increases Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Bomb Cluster]].<br>Each 2 refines increases 10% damage with [[Warg Strike]].<br>Each 3 refines adds Perfect Dodge + 1.
| rowspan="3" | All Stats + 1.<br>Each refine increases Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Bomb Cluster]].<br>Each 2 refines increases 10% damage with [[Warg Strike]].<br>Each 3 refines adds Perfect Dodge + 1.
| colspan=2 align=center | {{Item List |id=19974 |item=Costume Camouflage Bunny Hood}}
| colspan="2" align="center" | Costume Camouflage Bunny Hood
|-
|-
| {{Item List |id=6818 |item=Soul of Archer |num=5}}
| 5 Soul of Archer
| {{Item List |id=6818 |item=Soul of Archer |num=1}}
| 1 Soul of Archer
|-
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| 100 Energy Fragment
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
| 20 Energy Fragment
|-
|-
! rowspan =3 | [[Maestro]]
! rowspan="3" | [[Maestro]]
| rowspan =3 align=left | {{Item List |id=18976 |item=Old Maestro Song's Hat |slots=1}}
| rowspan="3" align="left" | Old Maestro Song's Hat [1]
| rowspan =3 | All Stats + 1.<br>Each refine increases Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Arrow Vulcan]].<br>Each 2 refines increases 15% damage with [[Severe Rainstorm]].
| rowspan="3" | All Stats + 1.<br>Each refine increases Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Arrow Vulcan]].<br>Each 2 refines increases 15% damage with [[Severe Rainstorm]].
| colspan=2 align=center | {{Item List |id=19966 |item=Costume Maestro Song's Hat}}
| colspan="2" align="center" | Costume Maestro Song's Hat
|-
|-
| {{Item List |id=6818 |item=Soul of Archer |num=5}}
| 5 Soul of Archer
| {{Item List |id=6818 |item=Soul of Archer |num=1}}
| 1 Soul of Archer
|-
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| 100 Energy Fragment
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
| 20 Energy Fragment
|-
|-
! rowspan =3 | [[Wanderer]]
! rowspan="3" | [[Wanderer]]
| rowspan =3 align=left | {{Item List |id=18981 |item=Old Dying Swan |slots=1}}
| rowspan="3" align="left" | Old Dying Swan [1]
| rowspan =3 | All Stats + 1.<br>Each refine increases Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Arrow Vulcan]].<br>Each 2 refines increases 15% damage with [[Severe Rainstorm]].
| rowspan="3" | All Stats + 1.<br>Each refine increases Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Arrow Vulcan]].<br>Each 2 refines increases 15% damage with [[Severe Rainstorm]].
| colspan=2 align=center | {{Item List |id=19971 |item=Costume Dying Swan}}
| colspan="2" align="center" | Costume Dying Swan
|-
|-
| {{Item List |id=6818 |item=Soul of Archer |num=5}}
| 5 Soul of Archer
| {{Item List |id=6818 |item=Soul of Archer |num=1}}
| 1 Soul of Archer
|-
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| 100 Energy Fragment
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
| 20 Energy Fragment
|-
|-
! rowspan =6 | [[Mechanic]]
! rowspan="6" | [[Mechanic]]
| rowspan =3 align=left | {{Item List |id=18973 |item=Old Driver Band (Red) |slots=1}}
| rowspan="3" align="left" | Old Driver Band (Red) [1]
| rowspan =3 | All Stats + 1.<br>Each refine adds ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Power Swing]].<br>Each 2 refines increases 20% damage with [[Axe Tornado]].<br>Each 5 refines adds ASPD + 1.
| rowspan="3" | All Stats + 1.<br>Each refine adds ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Power Swing]].<br>Each 2 refines increases 20% damage with [[Axe Tornado]].<br>Each 5 refines adds ASPD + 1.
| colspan=2 align=center | {{Item List |id=19963 |item=Costume Driver Band (Red)}}
| colspan="2" align="center" | Costume Driver Band (Red)
|-
|-
| {{Item List |id=6815 |item=Soul of Merchant |num=5}}
| 5 Soul of Merchant
| {{Item List |id=6815 |item=Soul of Merchant |num=1}}
| 1 Soul of Merchant
|-
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| 100 Energy Fragment
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
| 20 Energy Fragment
|-
|-
| rowspan =3 | {{Item List |id=18974 |item=Old Driver Band (Yellow) |slots=1}}
| rowspan="3" | Old Driver Band (Yellow) [1]
| rowspan =3 | All Stats + 1<br>Each refine adds ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Arm Cannon]].<br>Each 4 refines reduces Cool Down Time of [[Suicidal Destruction]] by 10 seconds.<br>Each 5 refines adds ASPD + 1.
| rowspan="3" | All Stats + 1<br>Each refine adds ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Arm Cannon]].<br>Each 4 refines reduces Cool Down Time of [[Suicidal Destruction]] by 10 seconds.<br>Each 5 refines adds ASPD + 1.
| colspan=2 align=center | {{Item List |id=19964 |item=Costume Driver Band (Yellow)}}
| colspan="2" align="center" | Costume Driver Band (Yellow)
|-
|-
| {{Item List |id=6815 |item=Soul of Merchant |num=5}}
| 5 Soul of Merchant
| {{Item List |id=6815 |item=Soul of Merchant |num=1}}
| 1 Soul of Merchant
|-
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| 100 Energy Fragment
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
| 20 Energy Fragment
|-
|-
! rowspan =3 | [[Geneticist]]
! rowspan="3" | [[Geneticist]]
| rowspan =3 align=left | {{Item List |id=18977 |item=Old Midas Whisper |slots=1}}
| rowspan="3" align="left" | Old Midas Whisper [1]
| rowspan =3 | All Stats + 1.<br>Each refine adds ATK + 4.<br>Each 2 refines adds Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Cart Cannon]]
| rowspan="3" | All Stats + 1.<br>Each refine adds ATK + 4.<br>Each 2 refines adds Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Cart Cannon]]
| colspan=2 align=center | {{Item List |id=19967 |item=Costume Midas Whisper}}
| colspan="2" align="center" | Costume Midas Whisper
|-
|-
| {{Item List |id=6815 |item=Soul of Merchant |num=5}}
| 5 Soul of Merchant
| {{Item List |id=6815 |item=Soul of Merchant |num=1}}
| 1 Soul of Merchant
|-
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| 100 Energy Fragment
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
| 20 Energy Fragment
|-
|-
! rowspan =3 | [[Guillotine Cross]]
! rowspan="3" | [[Guillotine Cross]]
| rowspan =3 align=left | {{Item List |id=18982 |item=Old Bone Circlet |slots=1}}
| rowspan="3" align="left" | Old Bone Circlet [1]
| rowspan =3 | All Stats + 1.<br>Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%).<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Cross Impact]].<br>Each 2 refines increases 20% damage with [[Cross Ripper Slasher]].
| rowspan="3" | All Stats + 1.<br>Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%).<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Cross Impact]].<br>Each 2 refines increases 20% damage with [[Cross Ripper Slasher]].
| colspan=2 align=center | {{Item List |id=19973 |item=Costume Bone Circlet}}
| colspan="2" align="center" | Costume Bone Circlet
|-
|-
| {{Item List |id=6816 |item=Soul of Thief |num=5}}
| 5 Soul of Thief
| {{Item List |id=6816 |item=Soul of Thief |num=1}}
| 1 Soul of Thief
|-
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| 100 Energy Fragment
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
| 20 Energy Fragment
|-
|-
! rowspan =3 | [[Shadow Chaser]]
! rowspan="3" | [[Shadow Chaser]]
| rowspan =3 align=left | {{Item List |id=18975 |item=Old Shadow Handicraft |slots=1}}
| rowspan="3" align="left" | Old Shadow Handicraft [1]
| rowspan =3 | All Stats + 1.<br>Each refine adds ATK + 4, MATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 25% damage with [[Triangle Shot]].<br>If refine level is +6, reduces Cool Down Time of [[Masquerade-Unlucky]], [[Masquerade-Enervation]] by 1 second.<br>If refine level is +8, reduces Cool Down Time of [[Masquerade-Laziness]], [[Masquerade-Weakness]] by 1 second.<br>If refine level is +10, reduces Cool Down Time of [[Masquerade-Ignorance]], [[Masquerade-Groomy]] by 1 second.
| rowspan="3" | All Stats + 1.<br>Each refine adds ATK + 4, MATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 25% damage with [[Triangle Shot]].<br>If refine level is +6, reduces Cool Down Time of [[Masquerade-Unlucky]], [[Masquerade-Enervation]] by 1 second.<br>If refine level is +8, reduces Cool Down Time of [[Masquerade-Laziness]], [[Masquerade-Weakness]] by 1 second.<br>If refine level is +10, reduces Cool Down Time of [[Masquerade-Ignorance]], [[Masquerade-Groomy]] by 1 second.
| colspan=2 align=center | {{Item List |id=19965 |item=Costume Shadow Handicraft }}
| colspan="2" align="center" | Costume Shadow Handicraft
|-
|-
| {{Item List |id=6816 |item=Soul of Thief |num=5}}
| 5 Soul of Thief
| {{Item List |id=6816 |item=Soul of Thief |num=1}}
| 1 Soul of Thief
|-
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| 100 Energy Fragment
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
| 20 Energy Fragment
|-
|-
! rowspan =3 | [[Arch Bishop]]
! rowspan="3" | [[Arch Bishop]]
| rowspan =3 align=left| {{Item List |id=18972 |item=Old Mitra |slots=1}}
| rowspan="3" align="left" | Old Mitra [1]
| rowspan =3 | All Stats + 1, MDEF + 5<br>Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Judex]].<br>Each 2 refines increases 10% damage with [[Magnus Exorcismus]]
| rowspan="3" | All Stats + 1, MDEF + 5<br>Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Judex]].<br>Each 2 refines increases 10% damage with [[Magnus Exorcismus]]
| colspan=2 align=center | {{Item List |id=19962 |item=Costume Mitra}}
| colspan="2" align="center" | Costume Mitra
|-
|-
| {{Item List |id=6819 |item=Soul of Acolyte |num=5}}
| 5 Soul of Acolyte
| {{Item List |id=6819 |item=Soul of Acolyte |num=1}}
| 1 Soul of Acolyte
|-
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| 100 Energy Fragment
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
| 20 Energy Fragment
|-
|-
! rowspan =3 align=center | [[Sura]]
! rowspan="3" align="center" | [[Sura]]
| rowspan =3 align=left | {{Item List |id=18979 |item=Old Blazing Soul |slots=1}}
| rowspan="3" align="left" | Old Blazing Soul [1]
| rowspan =3 | All Stats + 1.<br>Each refine adds ATK + 4, CRI + 2.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Rampage Blast]].<br>Each 2 refines increases 20% damage with [[Lightning Ride]].
| rowspan="3" | All Stats + 1.<br>Each refine adds ATK + 4, CRI + 2.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Rampage Blast]].<br>Each 2 refines increases 20% damage with [[Lightning Ride]].
| colspan=2 align=center | {{Item List |id=19969 |item=Costume Blazing Soul }}
| colspan="2" align="center" | Costume Blazing Soul
|-
|-
| {{Item List |id=6819 |item=Soul of Acolyte |num=5}}
| 5 Soul of Acolyte
| {{Item List |id=6819 |item=Soul of Acolyte |num=1}}
| 1 Soul of Acolyte
|-
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| 100 Energy Fragment
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
| 20 Energy Fragment
|}
|}


== Nightmare Biolabs Headgear Enchantments ==
== Nightmare Biolabs Headgear Enchantments ==


===Enchant Requirements ===
===Requisitos para Enchants ===
*The headgear must be equipped. All enchant processes are safe and will not break the headgear.
*El casco debe estar equipado. Todos los procesos de encantamiento son seguros y no romperán el casco.
*The 3rd and 4th slots must be enchanted first before the 2nd slot can be enchanted.
*Las ranuras 3 y 4 deben encantarse primero antes de poder encantar la ranura 2.
*Speak to '''Wandering Grudge''' {{Navi|lhz_dun_n|134|265}}  to start the enchanting process or '''<The Grave of the Warri>Hot Machine''' {{Navi|lhz_d_n2|38|48}}  for the guaranteed 2nd slot enchant process.
*Habla con Wandering Grudge '''/navi lhz_dun_n 134/265''' para iniciar el proceso de encantamiento '''/navi lhz_d_n2 38/48''' para el proceso de encantamiento garantizado de la segunda ranura.
**<The Grave of the Warri>Hot Machine is available only if you entered the map by paying Lunar 2,000,000 zeny.
*Para hacer Reset debes pagar [[Archivo:Sentimental Fragment.png]]10 Sentimental Fragment to '''Wandering Grudge'''  '''/navi lhz_dun_n 134/265.'''
*To reset enchant, pay {{Item List|id=22687|item=Sentimental Fragment|num=10|simple=y}} to '''Wandering Grudge'''  {{Navi|lhz_dun_n|134|265}}.  
**'''Todos los''' Enchants Se resetearan.
**'''ALL''' enchantments are reset.


=== 3rd and 4th Slot Enchant ===
=== 3rd and 4th Slot Enchant ===
Each enchant costs {{Item List|id=23016|item=Cursed Fragment|num=10|simple=y}} and will give a '''random''' value stat.
Cada encantamiento cuesta 10 [[Archivo:Cursed Fragment.png]]'''Cursed Fragment''' Lista de elementos y dará una estadística de valor aleatorio.


{| class="wikitable mw-collapsible" style="text-align:center"
{| class="wikitable mw-collapsible" style="text-align:center"
Línea 379: Línea 369:


===2nd Slot Enchant===
===2nd Slot Enchant===
The second slot can be enchanted in two different ways, '''random''' or '''guaranteed''':
La segunda ranura se puede encantar de dos formas diferentes, aleatoria o garantizada:
====Random====
====Random====
If '''random''', it can either be a random stat enchant from the 3rd and 4th slot enchant table (like Dex +3) or one [[Nightmare_Biolabs_Headgear_Quests#Special_Enchants|Special Enchant]] from the tables below (like Acute). If it's a special enchant, it will start at level 1 and can be upgraded with {{Item List|id=23016|item=Cursed Fragments|simple=y}}. However, failing the upgrade will downgrade the enchant one level (down to a minimum level of 1).
Si es '''aleatorio''', puede ser un encantamiento de estadísticas aleatorias de la tabla de encantamiento de ranuras 3 y 4 (como Dex +3) o un encantamiento especial de las tablas a continuación (como Acute). Si es un encantamiento especial, comenzará en el nivel 1 y se puede actualizar con [[Archivo:Cursed Fragment.png]]Cursed Fragments de elementos. Sin embargo, si falla la actualización degradará el encantamiento un nivel (hasta un nivel mínimo de 1).


{| class="wikitable mw-collapsible" style="text-align:center"
{| class="wikitable mw-collapsible" style="text-align:center"
Línea 387: Línea 377:
! colspan=3| Random Way
! colspan=3| Random Way
|-
|-
! Level !! https://db.irowiki.org/image/item/23016.png Required !! Rate
! Level !! [[Archivo:Cursed Fragment.png]]Cursed Fragment !! Rate
|-
|-
| 1
| 1
Línea 421: Línea 411:
|}
|}


====Guaranteed====
== Special Enchants ==
If '''guaranteed''', at a cost of zeny and {{Item List|id=23016|item=Cursed Fragments|simple=y}}, the desired enchant and levels (up to level 5) can be chosen. To go higher than level 5, it must be continued by upgrading with the random method. <br>
The guaranteed option is available only if you entered the map by paying Lunar 2,000,000 zeny. <br>
Talk to '''<The Grave of the Warri>Hot Machine''' on the east side of the room and select '''''The Grave of the Warrior guaranteed enchant''''' to start the guaranteed enchant process. <br>
:[[File:Slot Machine for Guaranteed Enchant Choice.png]]
 
{| class="wikitable collapsible" style="text-align:center"
|-
! colspan=3| Guaranteed Way
|-
! Levels !! https://db.irowiki.org/image/item/23016.png Required !! Zeny Cost
|-
| Desired <br> Enchant
| 200 || 5,000,000
|-
| 1 -> 2
| 100 || 3,500,000
|-
| 2 -> 3
| 200 || 5,000,000
|-
| 3 -> 4
| 250 || 8,000,000
|-
| 4 -> 5
| 350 || 14,000,000
|-
| || ||
|-
| Total:
| 1,100 || 35,500,000
|-
|}


=== Special Enchants ===
=== Special Enchants ===
Línea 459: Línea 417:
==== Mettle ====
==== Mettle ====
{| class="wikitable collapsible"
{| class="wikitable collapsible"
! colspan=2| https://static.divine-pride.net/images/items/item/29061.png Mettle
! colspan=2| [[Archivo:Mettle.png]] Mettle
|-
|-
! Level !! Enchants
! Level !! Enchants
Línea 497: Línea 455:
==== Tenacity ====
==== Tenacity ====
{| class="wikitable collapsible"
{| class="wikitable collapsible"
! colspan=2| https://static.divine-pride.net/images/items/item/29706.png Tenacity
! colspan=2| [[Archivo:Tenacity.png]]Tenacity
|-
|-
! Level !! Enchants
! Level !! Enchants
Línea 535: Línea 493:
==== Master Archer ====
==== Master Archer ====
{| class="wikitable collapsible"
{| class="wikitable collapsible"
! colspan=2| https://static.divine-pride.net/images/items/item/29091.png Master Archer
! colspan=2| [[Archivo:Master Archer.png]] Master Archer
|-
|-
! Level !! Enchants
! Level !! Enchants
Línea 573: Línea 531:
==== Acute ====
==== Acute ====
{| class="wikitable collapsible"
{| class="wikitable collapsible"
! colspan=2| https://static.divine-pride.net/images/items/item/29081.png Acute
! colspan=2| [[Archivo:Acute.png]]Acute
|-
|-
! Level !! Enchants
! Level !! Enchants
Línea 611: Línea 569:
==== Magic Essence ====
==== Magic Essence ====
{| class="wikitable collapsible"
{| class="wikitable collapsible"
! colspan=2| https://static.divine-pride.net/images/items/item/29071.png Magic Essence
! colspan=2| [[Archivo:Magic Essence.png]]Magic Essence
|-
|-
! Level !! Enchants
! Level !! Enchants
Línea 648: Línea 606:


==== Affection ====
==== Affection ====
{| class="wikitable mw-collapsible"
{| class="wikitable"
! colspan=2| https://static.divine-pride.net/images/items/item/29111.png Affection
! colspan=2| [[Archivo:Affection.png]]Affection
|-
|-
! Level !! Enchants
! Level !! Enchants
Línea 687: Línea 645:
==== Adamantine ====
==== Adamantine ====
{| class="wikitable collapsible"
{| class="wikitable collapsible"
! colspan=2| https://static.divine-pride.net/images/items/item/29101.png Adamantine
! colspan=2| [[Archivo:Adamantine.png]]Adamantine
|-
|-
! Level !! Enchants
! Level !! Enchants

Revisión del 05:48 19 jul 2023

Descripción General

Tomb of the Fallen o mas bien como se le conoce Nightmare Biolab, con requisito ser nv. 100+, trae consigo unos hats muy poderosos para cada clase junto a un enchant y Cartas de los mobs que salen en este dungeon.

Entrada a Tomb of The Fallen

el npc Ohno Tohiro ubicado en /navi lighthalzen 321/218 nos dejara entrar a cambio de 100.000z con la tercera opcion "Return to the tomb of honor" o 10 Research Chart.pngresearch chartcon la cuarta opcion "Say that Zeny is not enough. y luego Hand over 10 research charts."

Entradatomb.png

Materials for Nightmare Biolabs Headgears

Energyf.pngEnergy Fragment

  • Victimized Soul's Mind tomará una parte de tu HP y SP por intercambio, pero no morirás por ello.
  • Lista de armas que se pueden intercambiar por 1~3 fragmentos de energía al hablar con la mente del Victimized Soul's Mind

Victimized.png

Weapon Type Weapon Obtained from
One Handed Swords Chrome Metal Sword Pom Spider
Ruber [1] Seyren Windsor
Two-Handed Sword Krasnaya [3] Drake
Two-Handed Chrome Metal Sword Queen Scaraba
Spear Cannon Spear [1] Randel Lawrence, Biolab Gear Exchange
Imperial Spear [1] Uni-horn Scaraba
Giant Lance Biolab Gear Exchange
Dagger Ancient Dagger Paladin Randall (MVP), Wandering Purple Dragon
Aztoe Nail Gertie (MVP), Biolab Gear Exchange
Black Wing [1] Gertie, Horn Scaraba
Krieg [3] Eddga
Scarletto Nail Gertie (MVP), Biolab Gear Exchange
Weihna [2] Phreeoni
Axe End Sektura [1] Flamel (MVP), Biolab Gear Exchange
Vecer Axe [2] Howard Alt-Eisen
Ygnus Stale [1] Flamel (MVP), Biolab Gear Exchange
Mace Bloody Cross Biolab Gear Exchange
Erde [2] Orc Lord
Red Ether Bag [1] Flamel Emure, Rake Horn Scaraba
Red Square Bag [2] Mistress
Bow Big Crossbow [2] Cecil Damon, Biolab Gear Exchange
Catapult [2] Gertie, Biolab Gear Exchange
Creeper Bow [2] Celia Alde, Biolab Gear Exchange
Falken Blitz [2] Cecil Damon
Mystic Bow Queen Scaraba, Alphoccio (MVP), Trentini (MVP)
Katar Agent Katar [1] Eremes Guile, Biolab Gear Exchange
Krishna [2] Eremes Guile
Chakram [2] Osiris, Champion Chen (MVP)
Guillotine Katar [1] Biolab Gear Exchange
Staff Croce Staff [1] Margaretha Sorin
Dea Staff [1] Maya
Kronos Dark Lord
Recovery Light Margaretha Sorin, Biolab Gear Exchange
La'cryma Stick [2] Kathryne Keyron
Mental Stick [1] Celia Alde, Pom Spider
Book Chilly Spell Book [2] Biolab Gear Exchange
Geffenia Water Book [1] Alphoccio
Instrument Green Whistle [1] Antler Scaraba, Alphoccio
Stem Whip [1] Dolomedes, Trentini
Rosevine [0] Lost Dragon, Trentini
Knuckles Sura's Rampage [1] Chen Lio, Angra Mantis

Note: Many of the items also come from High Weapon Box, but are not listed in the table above.
Note: https://docs.google.com/spreadsheets/d/1LZvTqDau90tsrDKxSAHWlMLZ2oIHdeRifk-wk0zrViw/edit has an alternative way to look at this information.

Costume Headgear

Los monstruos en Bio5 tienen la oportunidad de dejar caer Costume Hats de sus respectivas clases. Otra forma es comprárselos a otros jugadores.

Almas de Classes

Los Mobs en Bio5 tienen la oportunidad de soltar el objeto de Almas de sus respectivas clases.

Silent Mind /navi lhz_dun_en 145/265 aceptará 3 del mismo tipo de almas por 1 DeathChest.pngDeath's Chest, que cuando se abre dará 1 tipo de alma aleatorio.

Creación de los cascos Nightmare Biolabs

Note: Los Nightmare Headgears están vinculados a la cuenta, así que elige qué personajes crearlos con cuidado.

Habla con Sorrowful Soul's Mind /navi lhz_dun_n 137/265 para hacer los cascos. El uso del método seguro eliminará la posibilidad de fallar al crear el casco (todos los materiales se perderán en caso de falla).

Silent.png
Nightmare Biolabs Headgears
Class Headgear Class Stats Requirement(s)
Seguro Riesgoso
Rune Knight Old Rune Circlet [1] All Stats + 1, MDEF + 5
Increases ATK + 4 per upgrade level
Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level
Each 2 refines increases 20% damage with Ignition Break.
Each 2 refines increases 15% damage with Hundred Spears.
Each 5 refines adds ASPD + 1.
Costume Rune Circlet
5 Soul of Swordman 1 Soul of Swordman
100 Energy Fragment 20 Energy Fragment
Royal Guard Old Casket of Protection [1] All Stats + 1, MDEF + 5
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Cannon Spear.
Each 2 refines increases 15% damage with Overbrand.
Each 5 refines adds ASPD + 1.
Costume Casket of Protection
5 Soul of Swordman 1 Soul of Swordman
100 Energy Fragment 20 Energy Fragment
Warlock Old Magic Stone Hat [1] All Stats + 1, MDEF + 5
SP Recovery + 20%
Each refine adds MATK + 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Soul Expansion.
Reduces Cool Down Time of Crimson Rock by 1 second.
Each refine reduces Cool Down Time of Crimson Rock by 0.1 second.
Costume Magic Stone Hat
5 Soul of Mage 1 Soul of Mage
100 Energy Fragment 20 Energy Fragment
Sorcerer Old Wind Whisper [1] All Stats + 1, MDEF+ 5
Each refine adds MATK + 1%, ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Poison Buster.
Each 2 refines increases 20% damage with Varetyr Spear.
Costume Wind Whisper
5 Soul of Mage 1 Soul of Mage
100 Energy Fragment 20 Energy Fragment
Ranger Old Camouflage Bunny Hood [1] All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Bomb Cluster.
Each 2 refines increases 10% damage with Warg Strike.
Each 3 refines adds Perfect Dodge + 1.
Costume Camouflage Bunny Hood
5 Soul of Archer 1 Soul of Archer
100 Energy Fragment 20 Energy Fragment
Maestro Old Maestro Song's Hat [1] All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 15% damage with Severe Rainstorm.
Costume Maestro Song's Hat
5 Soul of Archer 1 Soul of Archer
100 Energy Fragment 20 Energy Fragment
Wanderer Old Dying Swan [1] All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 15% damage with Severe Rainstorm.
Costume Dying Swan
5 Soul of Archer 1 Soul of Archer
100 Energy Fragment 20 Energy Fragment
Mechanic Old Driver Band (Red) [1] All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Power Swing.
Each 2 refines increases 20% damage with Axe Tornado.
Each 5 refines adds ASPD + 1.
Costume Driver Band (Red)
5 Soul of Merchant 1 Soul of Merchant
100 Energy Fragment 20 Energy Fragment
Old Driver Band (Yellow) [1] All Stats + 1
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Arm Cannon.
Each 4 refines reduces Cool Down Time of Suicidal Destruction by 10 seconds.
Each 5 refines adds ASPD + 1.
Costume Driver Band (Yellow)
5 Soul of Merchant 1 Soul of Merchant
100 Energy Fragment 20 Energy Fragment
Geneticist Old Midas Whisper [1] All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cart Cannon
Costume Midas Whisper
5 Soul of Merchant 1 Soul of Merchant
100 Energy Fragment 20 Energy Fragment
Guillotine Cross Old Bone Circlet [1] All Stats + 1.
Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%).
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cross Impact.
Each 2 refines increases 20% damage with Cross Ripper Slasher.
Costume Bone Circlet
5 Soul of Thief 1 Soul of Thief
100 Energy Fragment 20 Energy Fragment
Shadow Chaser Old Shadow Handicraft [1] All Stats + 1.
Each refine adds ATK + 4, MATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 25% damage with Triangle Shot.
If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second.
If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second.
If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second.
Costume Shadow Handicraft
5 Soul of Thief 1 Soul of Thief
100 Energy Fragment 20 Energy Fragment
Arch Bishop Old Mitra [1] All Stats + 1, MDEF + 5
Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Judex.
Each 2 refines increases 10% damage with Magnus Exorcismus
Costume Mitra
5 Soul of Acolyte 1 Soul of Acolyte
100 Energy Fragment 20 Energy Fragment
Sura Old Blazing Soul [1] All Stats + 1.
Each refine adds ATK + 4, CRI + 2.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Rampage Blast.
Each 2 refines increases 20% damage with Lightning Ride.
Costume Blazing Soul
5 Soul of Acolyte 1 Soul of Acolyte
100 Energy Fragment 20 Energy Fragment

Nightmare Biolabs Headgear Enchantments

Requisitos para Enchants

  • El casco debe estar equipado. Todos los procesos de encantamiento son seguros y no romperán el casco.
  • Las ranuras 3 y 4 deben encantarse primero antes de poder encantar la ranura 2.
  • Habla con Wandering Grudge /navi lhz_dun_n 134/265 para iniciar el proceso de encantamiento /navi lhz_d_n2 38/48 para el proceso de encantamiento garantizado de la segunda ranura.
  • Para hacer Reset debes pagar Sentimental Fragment.png10 Sentimental Fragment to Wandering Grudge /navi lhz_dun_n 134/265.
    • Todos los Enchants Se resetearan.

3rd and 4th Slot Enchant

Cada encantamiento cuesta 10 Cursed Fragment.pngCursed Fragment Lista de elementos y dará una estadística de valor aleatorio.

Enchants
Stat Value
STR 1 ~ 5
AGI 1 ~ 5
VIT 1 ~ 5
INT 1 ~ 5
DEX 1 ~ 5
LUK 1 ~ 5

2nd Slot Enchant

La segunda ranura se puede encantar de dos formas diferentes, aleatoria o garantizada:

Random

Si es aleatorio, puede ser un encantamiento de estadísticas aleatorias de la tabla de encantamiento de ranuras 3 y 4 (como Dex +3) o un encantamiento especial de las tablas a continuación (como Acute). Si es un encantamiento especial, comenzará en el nivel 1 y se puede actualizar con Cursed Fragment.pngCursed Fragments de elementos. Sin embargo, si falla la actualización degradará el encantamiento un nivel (hasta un nivel mínimo de 1).

Random Way
Level Cursed Fragment.pngCursed Fragment Rate
1 10 -
2 20 70%
3 40 50%
4 50 35%
5 70 25%
6 100 18%
7 150 13%
8 250 9%
9 500 6%
10 1,000 4%

Special Enchants

Special Enchants

Mettle

Mettle.png Mettle
Level Enchants
1 (Type 2) Atk +4%,   HIT +10
2 (Type 2) Atk +8%,   HIT +20
3 (Type 2) Atk +12%, HIT +30
4 (Type 2) Atk +16%, HIT +40
5 (Type 2) Atk +20%, HIT +50
6 (Type 2) Atk +24%, HIT +60
7 (Type 2) Atk +28%, HIT +70
8 (Type 2) Atk +32%, HIT +80
9 (Type 2) Atk +36%, HIT +90
10 (Type 2) Atk +44%, HIT +100

Tenacity

Tenacity.pngTenacity
Level Enchants
1 Perfect Hit +1,   Increases physical melee damage by 4%
2 Perfect Hit +2,   Increases physical melee damage by 8%
3 Perfect Hit +3,   Increases physical melee damage by 12%
4 Perfect Hit +4,   Increases physical melee damage by 16%
5 Perfect Hit +5,   Increases physical melee damage by 20%
6 Perfect Hit +6,   Increases physical melee damage by 24%
7 Perfect Hit +7,   Increases physical melee damage by 28%
8 Perfect Hit +8,   Increases physical melee damage by 32%
9 Perfect Hit +9,   Increases physical melee damage by 36%
10 Perfect Hit +10, Increases physical melee damage by 44%

Master Archer

Master Archer.png Master Archer
Level Enchants
1 ASPD +1%,   Increases physical ranged damage by 4%
2 ASPD +2%,   Increases physical ranged damage by 8%
3 ASPD +3%,   Increases physical ranged damage by 12%
4 ASPD +4%,   Increases physical ranged damage by 16%
5 ASPD +5%,   Increases physical ranged damage by 20%
6 ASPD +6%,   Increases physical ranged damage by 24%
7 ASPD +7%,   Increases physical ranged damage by 28%
8 ASPD +8%,   Increases physical ranged damage by 32%
9 ASPD +9%,   Increases physical ranged damage by 36%
10 ASPD +10%, Increases physical ranged damage by 44%

Acute

Acute.pngAcute
Level Enchants
1 CRIT +3,   Increases critical damage on targets by 20%.
2 CRIT +6,   Increases critical damage on targets by 35%.
3 CRIT +9,   Increases critical damage on targets by 50%.
4 CRIT +12, Increases critical damage on targets by 65%.
5 CRIT +15, Increases critical damage on targets by 80%.
6 CRIT +18, Increases critical damage on targets by 95%.
7 CRIT +21, Increases critical damage on targets by 110%.
8 CRIT +24, Increases critical damage on targets by 125%.
9 CRIT +27, Increases critical damage on targets by 140%.
10 CRIT +30, Increases critical damage on targets by 170%.

Magic Essence

Magic Essence.pngMagic Essence
Level Enchants
1 MAtk +4%,   Reduces the fixed casting time of skills by 0.1 seconds.
2 MAtk +8%,   Reduces the fixed casting time of skills by 0.2 seconds.
3 MAtk +12%, Reduces the fixed casting time of skills by 0.3 seconds.
4 MAtk +16%, Reduces the fixed casting time of skills by 0.4 seconds.
5 MAtk +20%, Reduces the fixed casting time of skills by 0.5 seconds.
6 MAtk +24%, Reduces the fixed casting time of skills by 0.6 seconds.
7 MAtk +28%, Reduces the fixed casting time of skills by 0.7 seconds.
8 MAtk +32%, Reduces the fixed casting time of skills by 0.8 seconds.
9 MAtk +36%, Reduces the fixed casting time of skills by 0.9 seconds.
10 MAtk +44%, Reduces the fixed casting time of skills by 1.0 second.

Affection

Affection.pngAffection
Level Enchants
1 Max SP +3%,   Increases the recovery rate of recovery skills by 5%
2 Max SP +6%,   Increases the recovery rate of recovery skills by 10%
3 Max SP +9%,   Increases the recovery rate of recovery skills by 15%
4 Max SP +12%, Increases the recovery rate of recovery skills by 20%
5 Max SP +15%, Increases the recovery rate of recovery skills by 25%
6 Max SP +18%, Increases the recovery rate of recovery skills by 30%
7 Max SP +21%, Increases the recovery rate of recovery skills by 35%
8 Max SP +24%, Increases the recovery rate of recovery skills by 40%
9 Max SP +27%, Increases the recovery rate of recovery skills by 45%
10 Max SP +30%, Increases the recovery rate of recovery skills by 55%

Adamantine

Adamantine.pngAdamantine
Level Enchants
1 Max HP +5%,   DEF +140, MDEF +20
2 Max HP +10%, DEF +180, MDEF +40
3 Max HP +15%, DEF +220, MDEF +60
4 Max HP +20%, DEF +260, MDEF +80
5 Max HP +25%, DEF +300, MDEF +100
6 Max HP +30%, DEF +340, MDEF +120
7 Max HP +35%, DEF +380, MDEF +140
8 Max HP +40%, DEF +420, MDEF +160
9 Max HP +45%, DEF +460, MDEF +180
10 Max HP +55%, DEF +500, MDEF +200