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(Página creada con «<languages/> == General Description == Tomb of the Fallen, or rather, as it is known, Nightmare Biolab, with a requirement of level 100+, brings along some very powerful hats for each class along with an enchant and cards from the mobs that appear in this dungeon. == Tomb of The Fallen Entrance == The NPC '''Ohno Tohiro''' located at '''/navi lighthalzen 321/218''' will allow us to enter in exchange for '''100,000z''' with the third option "'''Return to the tomb of ho…»)
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== Descripción General ==
== General Description ==
Tomb of the Fallen o mas bien como se le conoce Nightmare Biolab, con requisito ser nv. 100+, trae consigo unos hats muy poderosos para cada clase junto a un enchant y Cartas de los mobs que salen en este dungeon.
Tomb of the Fallen, or rather, as it is known, Nightmare Biolab, with a requirement of level 100+, brings along some very powerful hats for each class along with an enchant and cards from the mobs that appear in this dungeon.
== Entrada a Tomb of The Fallen ==
== Tomb of The Fallen Entrance ==
el npc '''Ohno Tohiro''' ubicado en '''/navi lighthalzen 321/218''' nos dejara entrar a cambio de '''100.000z''' con la tercera opcion "'''Return to the tomb of honor'''" o {{Item List3|id=7347|item=Research Chart |num=10}} con la cuarta opcion "'''Say that Zeny is not enough.''' y luego '''Hand over 10 research charts'''."
The NPC '''Ohno Tohiro''' located at '''/navi lighthalzen 321/218''' will allow us to enter in exchange for '''100,000z''' with the third option "'''Return to the tomb of honor'''" or {{Item List3|id=7347|item=Research Chart |num=10}} with the fourth option "'''Say that Zeny is not enough.''' and then '''Hand over 10 research charts'''."
[[Archivo:Entradatomb.png]]
[[File:Entradatomb.png]]
== Materiales para crear los Hats Nightmare Biolabs==
== Materials to Create Nightmare Biolabs Hats ==
==={{Item List3|id=6820|item=Energy Fragments}}===
==={{Item List3|id=6820|item=Energy Fragments}}===
*'''Victimized Soul's Mind''' tomará una parte de tu HP y SP por intercambio, pero no morirás por ello.
* '''Victimized Soul's Mind''' will take a portion of your HP and SP in exchange, but you won't die because of it.
*Lista de armas que se pueden intercambiar por 1~3 {{Item List3|id=6820|item=Energy Fragments}} al hablar con la mente del '''Victimized Soul's Mind'''
* List of weapons that can be exchanged for 1~3 {{Item List3|id=6820|item=Energy Fragments}} by speaking with the mind of '''Victimized Soul's Mind'''
[[Archivo:Victimized.png|link=]]
[[File:Victimized.png|link=]]
{| class="wikitable" style="font-size:smaller;"
{| class="wikitable" style="font-size:smaller;"
! Weapon Type
! Weapon Type
Línea 152: Línea 151:
| Chen Liu, Angra Mantis
| Chen Liu, Angra Mantis
|}
|}
'''Nota''': Muchos de los objetos también provienen de la High Weapon Box, pero no están listados en la tabla de arriba.
'''Note''': Many of the items also come from the High Weapon Box, but they are not listed in the table above.
=== Costume Headgear ===
=== Costume Headgear ===
Los monstruos en Bio5 tienen la oportunidad de dejar caer Costume Hats de sus respectivas clases. Otra forma es comprárselos a otros jugadores.
Monsters in Bio5 have the opportunity to drop Costume Hats of their respective classes. Another way is to buy them from other players.
=== Almas de Classes ===
=== Souls of Classes ===
Los '''Mobs''' en Bio5 tienen la oportunidad de soltar el objeto de Almas de sus respectivas clases.
The '''Mobs''' in Bio5 have the chance to drop the Souls of their respective classes.
Silent Mind '''/navi lhz_dun_en 145/265''' aceptará 3 del mismo tipo de almas por 1x {{Item List3|id=22679 |item=Death's Chest}}, que cuando se abre dará 1 tipo de alma aleatorio.
Silent Mind at '''/navi lhz_dun_en 145/265''' will accept 3 of the same type of souls for 1x {{Item List3|id=22679 |item=Death's Chest}}, which, when opened, will yield 1 random type of soul.
== Creación de los cascos Nightmare Biolabs ==
== Creation of Nightmare Biolabs Headgears ==
'''Note''': Los Nightmare Headgears están vinculados a la cuenta, así que elige qué personajes crearlos con cuidado.
'''Note''': Nightmare Headgears are account-bound, so choose which characters to create them on carefully.
Habla con '''Sorrowful Soul's Mind''' '''/navi lhz_dun_n 137/265''' para hacer los cascos. El uso del método seguro eliminará la posibilidad de fallar al crear el casco (todos los materiales se perderán en caso de falla).
Speak with '''Sorrowful Soul's Mind''' at '''/navi lhz_dun_n 137/265''' to craft the headgears. Using the safe method will eliminate the possibility of failure when creating the headgear (all materials will be lost in case of failure).
:[[Archivo:Silent.png|link=]]
:[[Archivo:Silent.png|link=]]
{| class="wikitable mw-collapsible" style="font-size:smaller;"
{| class="wikitable mw-collapsible" style="font-size:smaller;"
! colspan="8" | Nightmare Biolabs Headgears
! colspan =8 | Nightmare Biolabs Headgears
|-
|-
! rowspan="2" style="width: 5%;" | Class
! rowspan =2 | Class
! rowspan="2" style="width: 20%;" | Headgear Class
! rowspan =2 | Headgear Class
! rowspan="2" style="width: 40%;" | Stats
! rowspan =2 | Stats
! colspan="2" | Requirement(s)
! colspan =2 | Requirement(s)
|-
|-
! Seguro
! Safe
! Riesgoso
! Risk
|-
|-
! rowspan="3" | Rune Knight
! rowspan =3 | [[Rune Knight]]
| rowspan="3" align="left" | {{Item List3|id=18971|item=Old Rune Circlet |slots=1}}
| rowspan =3 align=left | {{Item List |id=18971 |item=Old Rune Circlet |slots=1}}
| rowspan="3" | All Stats + 1, MDEF + 5<br>+4 ATK por nivel de refine<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine<br>+20% daño con Ignition Break por cada 2 niveles de refine.<br>+15% daño con Hundred Spears por cada 2 niveles de refine.<br>+1 ASPD por cada 5 niveles de refine.
| rowspan =3 | All Stats + 1, MDEF + 5<br>Increases ATK + 4 per upgrade level<br>Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level<br>Each 2 refines increases 20% damage with [[Ignition Break]].<br>Each 2 refines increases 15% damage with [[Hundred Spears]].<br>Each 5 refines adds ASPD + 1.
| colspan="2" align="center" | {{Item List3|id=19961|item=Costume Rune Circlet}}
| colspan=2 align=center | {{Item List |id=19961 |item=Costume Rune Circlet}}
|-
|-
| {{Item List3|id=6814|item=Soul of Swordman |num=5}}
| {{Item List |id=6814 |item=Soul of Swordman |num=5}}
| {{Item List3|id=6814|item=Soul of Swordman |num=1}}
| {{Item List |id=6814 |item=Soul of Swordman |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="3" | Royal Guard
! rowspan =3 | [[Royal Guard]]
| rowspan="3" align="left" | {{Item List3|id=18983|item=Old Casket of Protection|slot=1}}
| rowspan =3 align=left | {{Item List |id=18983 |item=Old Casket of Protection |slots=1}}
| rowspan="3" | All Stats + 1, MDEF + 5<br>+4 ATK por cada nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada nivel de refine.<br>+20% daño con Cannon Spear por cada 2 niveles de refine.<br>+15% daño con Overbrand por cada 2 niveles de refine.<br>+1 ASPD por cada 5 niveles de refine.
| rowspan =3 | All Stats + 1, MDEF + 5<br>Each refine adds ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Cannon Spear]].<br>Each 2 refines increases 15% damage with [[Overbrand]].<br>Each 5 refines adds ASPD + 1.
| colspan="2" align="center" | {{Item List3|id=19972|item=Costume Casket of Protection}}
| colspan=2 align=center | {{Item List |id=19972 |item=Costume Casket of Protection}}
|-
|-
| {{Item List3|id=6814|item=Soul of Swordman |num=5}}
| {{Item List |id=6814 |item=Soul of Swordman |num=5}}
| {{Item List3|id=6814|item=Soul of Swordman |num=1}}
| {{Item List |id=6814 |item=Soul of Swordman |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="3" | Warlock
! rowspan =3 | [[Warlock]]
| rowspan="3" align="left" | {{Item List3|id=18978|item=Old Magic Stone Hat|slot=1}}
| rowspan =3 align=left | {{Item List |id=18978 |item=Old Magic Stone Hat |slots=1}}
| rowspan="3" | All Stats + 1, MDEF + 5<br>+20% SP Recovery<br>+1% MATK por cada nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+15% daño con Soul Expansion por cada 2 niveles de refine.<br>Reduce el Cool Down Time de Crimson Rock por 1 segundo.<br>Reduce el Cool Down Time de Crimson Rock un 0.1 segundo por cada nivel de refine.
| rowspan =3 | All Stats + 1, MDEF + 5<br>SP Recovery + 20%<br>Each refine adds MATK + 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Soul Expansion]].<br>Reduces Cool Down Time of [[Crimson Rock]] by 1 second.<br>Each refine reduces Cool Down Time of [[Crimson Rock]] by 0.1 second.
| colspan="2" align="center" | {{Item List3|id=19968|item=Costume Magic Stone Hat}}
| colspan=2 align=center | {{Item List |id=19968 |item=Costume Magic Stone Hat}}
|-
|-
| {{Item List3|id=6817|item=Soul of Mage|num=5}}
| {{Item List |id=6817 |item=Soul of Mage|num=5}}
| {{Item List3|id=6817|item=Soul of Mage|num=1}}
| {{Item List |id=6817 |item=Soul of Mage|num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="3" | Sorcerer
! rowspan =3 | [[Sorcerer]]
| rowspan="3" align="left" | {{Item List3|id=18980|item=Old Wind Whisper|slot=1}}
| rowspan =3 align=left | {{Item List |id=18980 |item=Old Wind Whisper |slots=1}}
| rowspan="3" | All Stats + 1, MDEF+ 5<br>+1% MATK y +4 ATK por cada nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+15% daño con Poison Buster por cada 2 niveles de refine.<br>+20% daño con Varetyr Spear por cada 2 niveles de refine.
| rowspan =3 | All Stats + 1, MDEF+ 5<br>Each refine adds MATK + 1%, ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Poison Buster]].<br>Each 2 refines increases 20% damage with [[Varetyr Spear]].
| colspan="2" align="center" | {{Item List3|id=19970|item=Costume Wind Whisper}}
| colspan=2 align=center | {{Item List |id=19970 |item=Costume Wind Whisper}}
|-
|-
| {{Item List3|id=6817|item=Soul of Mage|num=5}}
| {{Item List |id=6817 |item=Soul of Mage |num=5}}
| {{Item List3|id=6817|item=Soul of Mage|num=1}}
| {{Item List |id=6817 |item=Soul of Mage |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="3" | Ranger
! rowspan =3 | [[Ranger]]
| rowspan="3" align="left" | {{Item List3|id=18984|item=Old Camouflage Bunny Hood|slot=1}}
| rowspan =3 align=left | {{Item List |id=18984 |item=Old Camouflage Bunny Hood |slots=1}}
| rowspan="3" | All Stats + 1.<br>+1% daño Físico de Rango por cada nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+15% daño con Bomb Cluster por cada 2 niveles de refine.<br>+10% daño con Warg Strike por cada 2 niveles de refine.<br>+1 Perfect Dodge por cada 3 niveles de refine.
| rowspan =3 | All Stats + 1.<br>Each refine increases Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Bomb Cluster]].<br>Each 2 refines increases 10% damage with [[Warg Strike]].<br>Each 3 refines adds Perfect Dodge + 1.
| colspan="2" align="center" | {{Item List3|id=19974|item=Costume Camouflage Bunny Hood}}
| colspan=2 align=center | {{Item List |id=19974 |item=Costume Camouflage Bunny Hood}}
|-
|-
| {{Item List3|id=6818|item=Soul of Archer|num=5}}
| {{Item List |id=6818 |item=Soul of Archer |num=5}}
| {{Item List3|id=6818|item=Soul of Archer|num=1}}
| {{Item List |id=6818 |item=Soul of Archer |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="3" | Maestro
! rowspan =3 | [[Maestro]]
| rowspan="3" align="left" | {{Item List3|id=18976|item=Old Maestro Song's Hat|slot=1}}
| rowspan =3 align=left | {{Item List |id=18976 |item=Old Maestro Song's Hat |slots=1}}
| rowspan="3" | All Stats + 1.<br>+1% daño Físico de Rango por cada nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+20% daño con Arrow Vulcan por cada 2 niveles de refine.<br>+15% daño con Severe Rainstorm por cada 2 niveles de refine.
| rowspan =3 | All Stats + 1.<br>Each refine increases Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Arrow Vulcan]].<br>Each 2 refines increases 15% damage with [[Severe Rainstorm]].
| colspan="2" align="center" | {{Item List3|id=19966|item=Costume Maestro Song's Hat}}
| colspan=2 align=center | {{Item List |id=19966 |item=Costume Maestro Song's Hat}}
|-
|-
| {{Item List3|id=6818|item=Soul of Archer|num=5}}
| {{Item List |id=6818 |item=Soul of Archer |num=5}}
| {{Item List3|id=6818|item=Soul of Archer|num=1}}
| {{Item List |id=6818 |item=Soul of Archer |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="3" | Wanderer
! rowspan =3 | [[Wanderer]]
| rowspan="3" align="left" | {{Item List3|id=18981|item=Old Dying Swan|slot=1}}
| rowspan =3 align=left | {{Item List |id=18981 |item=Old Dying Swan |slots=1}}
| rowspan="3" | All Stats + 1.<br>+1% daño Físico de Rango por cada nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+20% daño con Arrow Vulcan por cada 2 niveles de refine.<br>+15% daño con Severe Rainstorm por cada 2 niveles de refine.
| rowspan =3 | All Stats + 1.<br>Each refine increases Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Arrow Vulcan]].<br>Each 2 refines increases 15% damage with [[Severe Rainstorm]].
| colspan="2" align="center" | {{Item List3|id=19971|item=Costume Dying Swan}}
| colspan=2 align=center | {{Item List |id=19971 |item=Costume Dying Swan}}
|-
|-
| {{Item List3|id=6818|item=Soul of Archer|num=5}}
| {{Item List |id=6818 |item=Soul of Archer |num=5}}
| {{Item List3|id=6818|item=Soul of Archer|num=1}}
| {{Item List |id=6818 |item=Soul of Archer |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="6" | Mechanic
! rowspan =6 | [[Mechanic]]
| rowspan="3" align="left" | {{Item List3|id=18973|item=Old Driver Band (Red)|slot=1}}
| rowspan =3 align=left | {{Item List |id=18973 |item=Old Driver Band (Red) |slots=1}}
| rowspan="3" | All Stats + 1.<br>+4 ATK por nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+20% daño con Power Swing por cada 2 niveles de refine.<br>+20% daño con Axe Tornado por cada 2 niveles de refine.<br>+1 ASPD por cada 5 niveles de refine.
| rowspan =3 | All Stats + 1.<br>Each refine adds ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Power Swing]].<br>Each 2 refines increases 20% damage with [[Axe Tornado]].<br>Each 5 refines adds ASPD + 1.
| colspan="2" align="center" | {{Item List3|id=19963|item=Costume Driver Band (Red)}}
| colspan=2 align=center | {{Item List |id=19963 |item=Costume Driver Band (Red)}}
|-
|-
| {{Item List3|id=6815|item=Soul of Merchant|num=5}}
| {{Item List |id=6815 |item=Soul of Merchant |num=5}}
| {{Item List3|id=6815|item=Soul of Merchant|num=1}}
| {{Item List |id=6815 |item=Soul of Merchant |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
| rowspan="3" | {{Item List3|id=18974|item=Old Driver Band (Yellow)|slot=1}}
| rowspan =3 | {{Item List |id=18974 |item=Old Driver Band (Yellow) |slots=1}}
| rowspan="3" | All Stats + 1<br>+4 ATK por cada nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+15% daño con Arm Cannon por cada 2 niveles de refine.<br>Reduce el Cool Down Time de Suicidal Destruction por 10 seconds por cada 4 niveles de refine.<br>+1 ASPD por cada 5 niveles de refine.
| rowspan =3 | All Stats + 1<br>Each refine adds ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Arm Cannon]].<br>Each 4 refines reduces Cool Down Time of [[Suicidal Destruction]] by 10 seconds.<br>Each 5 refines adds ASPD + 1.
| colspan="2" align="center" | {{Item List3|id=19964|item=Costume Driver Band (Yellow)}}
| colspan=2 align=center | {{Item List |id=19964 |item=Costume Driver Band (Yellow)}}
|-
|-
| {{Item List3|id=6815|item=Soul of Merchant|num=5}}
| {{Item List |id=6815 |item=Soul of Merchant |num=5}}
| {{Item List3|id=6815|item=Soul of Merchant|num=1}}
| {{Item List |id=6815 |item=Soul of Merchant |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="3" | Geneticist
! rowspan =3 | [[Geneticist]]
| rowspan="3" align="left" | {{Item List3|id=18977|item=Old Midas Whisper|slot=1}}
| rowspan =3 align=left | {{Item List |id=18977 |item=Old Midas Whisper |slots=1}}
| rowspan="3" | All Stats + 1.<br>+4 ATK por cada nivel de refine.<br>+1% daño Físico de Rango por cada 2 niveles de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+15% daño con Cart Cannon por cada 2 niveles de refine
| rowspan =3 | All Stats + 1.<br>Each refine adds ATK + 4.<br>Each 2 refines adds Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Cart Cannon]]
| colspan="2" align="center" | {{Item List3|id=19967|item=Costume Midas Whisper}}
| colspan=2 align=center | {{Item List |id=19967 |item=Costume Midas Whisper}}
|-
|-
| {{Item List3|id=6815|item=Soul of Merchant|num=5}}
| {{Item List |id=6815 |item=Soul of Merchant |num=5}}
| {{Item List3|id=6815|item=Soul of Merchant|num=1}}
| {{Item List |id=6815 |item=Soul of Merchant |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="3" | Guillotine Cross
! rowspan =3 | [[Guillotine Cross]]
| rowspan="3" align="left" | {{Item List3|id=18982|item=Old Bone Circlet|slot=1}}
| rowspan =3 align=left | {{Item List |id=18982 |item=Old Bone Circlet |slots=1}}
| rowspan="3" | All Stats + 1.<br>+1% daño Critico y ASPD + 1% por cada nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+15% daño con Cross Impact por cada 2 niveles de refine.<br>+20% daño con Cross Ripper Slasher por cada 2 niveles de refine.
| rowspan =3 | All Stats + 1.<br>Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%).<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Cross Impact]].<br>Each 2 refines increases 20% damage with [[Cross Ripper Slasher]].
| colspan="2" align="center" | {{Item List3|id=19973|item=Costume Bone Circlet}}
| colspan=2 align=center | {{Item List |id=19973 |item=Costume Bone Circlet}}
|-
|-
| {{Item List3|id=6816|item=Soul of Thief|num=5}}
| {{Item List |id=6816 |item=Soul of Thief |num=5}}
| {{Item List3|id=6816|item=Soul of Thief|num=1}}
| {{Item List |id=6816 |item=Soul of Thief |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="3" | Shadow Chaser
! rowspan =3 | [[Shadow Chaser]]
| rowspan="3" align="left" | {{Item List3|id=18975|item=Old Shadow Handicraft|slot=1}}
| rowspan =3 align=left | {{Item List |id=18975 |item=Old Shadow Handicraft |slots=1}}
| rowspan="3" | All Stats + 1.<br>+4 ATK y +4 MATK por cada nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+25% daño con Triangle Shot por cada 2 niveles de refine.<br>Si el refine es +6 o más, reduce el Cool Down de Masquerade-Unlucky, Masquerade-Enervation por 1 segundo.<br>Si el refine es +8 o más, reduce el Cool Down de Masquerade-Laziness, Masquerade-Weakness por 1 segundo.<br>Si el refine +10 o más, reduce el Cool Down de Masquerade-Ignorance, Masquerade-Groomy por 1 segundo.
| rowspan =3 | All Stats + 1.<br>Each refine adds ATK + 4, MATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 25% damage with [[Triangle Shot]].<br>If refine level is +6, reduces Cool Down Time of [[Masquerade-Unlucky]], [[Masquerade-Enervation]] by 1 second.<br>If refine level is +8, reduces Cool Down Time of [[Masquerade-Laziness]], [[Masquerade-Weakness]] by 1 second.<br>If refine level is +10, reduces Cool Down Time of [[Masquerade-Ignorance]], [[Masquerade-Groomy]] by 1 second.
| colspan="2" align="center" | {{Item List3|id=19965|item=Costume Shadow Handicraft}}
| colspan=2 align=center | {{Item List |id=19965 |item=Costume Shadow Handicraft }}
|-
|-
| {{Item List3|id=6816|item=Soul of Thief|num=5}}
| {{Item List |id=6816 |item=Soul of Thief |num=5}}
| {{Item List3|id=6816|item=Soul of Thief|num=1}}
| {{Item List |id=6816 |item=Soul of Thief |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="3" | Arch Bishop
! rowspan =3 | [[Arch Bishop]]
| rowspan="3" align="left" | {{Item List3|id=18972|item=Old Mitra |slot=1}}
| rowspan =3 align=left| {{Item List |id=18972 |item=Old Mitra |slots=1}}
| rowspan="3" | All Stats + 1, MDEF + 5<br>+2 MATK, +4 ATK y +2% poder de heleo por nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+20% daño con Judex por cada 2 niveles de refine.<br>+10% daño con Magnus Exorcismus por cada 2 niveles de refine
| rowspan =3 | All Stats + 1, MDEF + 5<br>Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Judex]].<br>Each 2 refines increases 10% damage with [[Magnus Exorcismus]]
| colspan="2" align="center" | {{Item List3|id=19962|item=Costume Mitra}}
| colspan=2 align=center | {{Item List |id=19962 |item=Costume Mitra}}
|-
|-
| {{Item List3|id=6819|item=Soul of Acolyte|num=5}}
| {{Item List |id=6819 |item=Soul of Acolyte |num=5}}
| {{Item List3|id=6819|item=Soul of Acolyte|num=1}}
| {{Item List |id=6819 |item=Soul of Acolyte |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
|-
! rowspan="3" align="center" | Sura
! rowspan =3 align=center | [[Sura]]
| rowspan="3" align="left" | {{Item List3|id=18979|item=Old Blazing Soul|slot=1}}
| rowspan =3 align=left | {{Item List |id=18979 |item=Old Blazing Soul |slots=1}}
| rowspan="3" | All Stats + 1.<br>+4 ATK y CRI + 2 por nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+15% daño con Rampage Blast por cada 2 niveles de refine.<br>+20% daño con Lightning Ride por cada 2 niveles de refine.
| rowspan =3 | All Stats + 1.<br>Each refine adds ATK + 4, CRI + 2.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Rampage Blast]].<br>Each 2 refines increases 20% damage with [[Lightning Ride]].
| colspan="2" align="center" | {{Item List3|id=19969|item=Costume Blazing Soul}}
| colspan=2 align=center | {{Item List |id=19969 |item=Costume Blazing Soul }}
|-
|-
| {{Item List3|id=6819|item=Soul of Acolyte|num=5}}
| {{Item List |id=6819 |item=Soul of Acolyte |num=5}}
| {{Item List3|id=6819|item=Soul of Acolyte|num=1}}
| {{Item List |id=6819 |item=Soul of Acolyte |num=1}}
|-
|-
| {{Item List3|id=6820|item=Energy Fragment|num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List3|id=6820|item=Energy Fragment|num=20}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|}
|}
== Nightmare Biolabs Headgear Enchantments ==
== Nightmare Biolabs Headgear Enchantments ==
===Requisitos para Enchants ===
 
*El casco debe estar equipado. Todos los procesos de encantamiento son seguros y no romperán el casco.
===Enchant Requirements ===
*Las ranuras 3 y 4 deben encantarse primero antes de poder encantar la ranura 2.
*The headgear must be equipped. All enchant processes are safe and will not break the headgear.
*Habla con Wandering Grudge '''/navi lhz_dun_n 134/265''' para iniciar el proceso de encantamiento '''/navi lhz_d_n2 38/48''' para el proceso de encantamiento garantizado de la segunda ranura.
*The 3rd and 4th slots must be enchanted first before the 2nd slot can be enchanted.
*Para hacer Reset debes pagar {{Item List|id=22687 |item=Sentimental Fragment|num=10}} a '''Wandering Grudge'''  '''/navi lhz_dun_n 134/265.'''
*Speak to '''Wandering Grudge'''  {{Navi|lhz_dun_n|134|265}} to start the enchanting process or '''Hot Machine''' {{Navi|lhz_d_n2|38|48}} for the guaranteed 2nd slot enchant process.
**'''Todos los''' Enchants Se resetearan.
=== Encantamiento del 3er y 4to Slot ===
Cada encantamiento cuesta {{Item List3|id=23016|item='''Cursed Fragment'''|num=10}} y dará una estadística de valor aleatorio.
{| class="wikitable mw-collapsible" style="text-align:center"
! colspan=2| Encantamientos
|-
! Stat !! Valor
|-
! STR
| 1 ~ 5
|-
! AGI
| 1 ~ 5
|-
!VIT
| 1 ~ 5
|-
! INT
| 1 ~ 5
|-
! DEX
| 1 ~ 5
|-
! LUK
| 1 ~ 5
|-
|}
===Encantamiento del 2do Slot===
La segunda ranura se puede encantar de dos formas diferentes, aleatoria o garantizada:
====Random====
Si es '''aleatorio''', puede ser un encantamiento de estadísticas aleatorias de la tabla de encantamiento de ranuras 3 y 4 (como Dex +3) o un encantamiento especial de las tablas a continuación (como Acute). Si es un encantamiento especial, comenzará en el nivel 1 y se puede actualizar con {{Item List3|id=23016|item=Cursed Fragments}}. Sin embargo, si falla la actualización degradará el encantamiento un nivel (hasta un nivel mínimo de 1).
{| class="wikitable mw-collapsible" style="text-align:center"
|-
! colspan=3| Random Way
|-
! Nivel !! {{Item List3|id=23016|item=Cursed Fragment}} Requeridos !! Rate
|-
| 1
| 10 || -
|-
| 2
| 20 || 70%
|-
| 3
| 40 || 50%
|-
| 4
| 50 || 35%
|-
| 5
| 70 || 25%
|-
| 6
| 100 || 18%
|-
| 7
| 150 || 13%
|-
| 8
| 250 || 9%
|-
| 9
| 500 || 6%
|-
| 10
| 1,000 || 4%
|-
|}
{{clear}}
{{clear}}
====Seguro====
====Seguro====
Si está '''garantizado''', a cambio de zeny y {{Item List2|id=23016|item=Cursed Fragments|simple=y}}, se puede elegir el encantamiento deseado, además se pueden subir seguramente hasta el nivel 5. Para ir más allá del nivel 5, debe continuar mejorándolo mediante el método aleatorio. <br>
If it's '''uaranteed''' in exchange for zeny and {{Item List2|id=23016|item=Cursed Fragments|simple=y}}, you can choose the desired enchantment, and it can be safely leveled up to level 5. To go beyond level 5, you must continue improving it through the random method. <br>The guaranteed option is only available if you entered the map by paying 2,000,000 zeny to Lunar.<br>Talk to the "Hot Machine" on the east side to start the safe enchantment process.
La opción garantizada solo está disponible si entraste al mapa pagando 2,000,000 de zeny a Lunar. <br>
Habla con la Maquina '''Hot Machine''' en el lado este para comenzar el proceso de encatamiento seguro. <br>
:[[File:Slot Machine for Guaranteed Enchant Choice.png|link=]]
:[[File:Slot Machine for Guaranteed Enchant Choice.png|link=]]
</div>


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Revisión del 17:09 5 feb 2024

Otros idiomas:

General Description

Tomb of the Fallen, or rather, as it is known, Nightmare Biolab, with a requirement of level 100+, brings along some very powerful hats for each class along with an enchant and cards from the mobs that appear in this dungeon.

Tomb of The Fallen Entrance

The NPC Ohno Tohiro located at /navi lighthalzen 321/218 will allow us to enter in exchange for 100,000z with the third option "Return to the tomb of honor" or 10x 7347.pngResearch Chart with the fourth option "Say that Zeny is not enough. and then Hand over 10 research charts." Entradatomb.png

Materials to Create Nightmare Biolabs Hats

6820.pngEnergy Fragments

  • Victimized Soul's Mind will take a portion of your HP and SP in exchange, but you won't die because of it.
  • List of weapons that can be exchanged for 1~3 6820.pngEnergy Fragments by speaking with the mind of Victimized Soul's Mind

Victimized.png

Weapon Type Weapon Obtained from
One Handed Swords   13431.png Chrome Metal Sword
Pom Spider
  13421.png Ruber
Seyren Windsor
Two-Handed Sword   1189.png Krasnaya
Drake
  1196.png Two-Handed Chrome Metal Sword
Queen Scaraba
Spear   1435.png Cannon Spear
Randel Lawrence, Biolab Gear Exchange
  1433.png Imperial Spear
Uni-horn Scaraba
  1490.png Giant Lance
Biolab Gear Exchange
Dagger   13062.png Ancient Dagger
Paladin Randall (MVP), Wandering Purple Dragon
  13069.png Aztoe Nail
Gertie (MVP), Biolab Gear Exchange
  13061.png Black Wing
Gertie, Horn Scaraba
  13046.png Krieg
Eddga
  13070.png Scarletto Nail
Gertie (MVP), Biolab Gear Exchange
  13047.png Weihna
Phreeoni
Axe   1393.png End Sektura
Flamel (MVP), Biolab Gear Exchange
  1311.png Vecer Axe
Howard Alt-Eisen
  1392.png Ygnus Stale
Flamel (MVP), Biolab Gear Exchange
Mace   16017.png Bloody Cross
Biolab Gear Exchange
  16000.png Erde
Orc Lord
  16010.png Red Ether Bag
Flamel Emure, Rake Horn Scaraba
  16001.png Red Square Bag
Mistress
Bow   18110.png Big Crossbow
Cecil Damon, Biolab Gear Exchange
  18109.png Catapult
Gertie, Biolab Gear Exchange
  18111.png Creeper Bow
Celia Alde, Biolab Gear Exchange
  1745.png Falken Blitz
Cecil Damon
  18103.png Mystic Bow
Queen Scaraba, Alphoccio (MVP), Trentini (MVP)
Katar   1290.png Agent Katar
Eremes Guile, Biolab Gear Exchange
  1284.png Krishna
Eremes Guile
  1285.png Chakram
Osiris, Champion Chen (MVP)
  1291.png Guillotine Katar
Biolab Gear Exchange
Staff   1647.png Croce Staff
Margaretha Sorin
  2005.png Dea Staff
Maya
  2004.png Kronos
Dark Lord
  1659.png Recovery Light
Margaretha Sorin, Biolab Gear Exchange
  1646.png La'cryma Stick
Kathryne Keyron
  1654.png Mental Stick
Celia Alde, Pom Spider
Book   1584.png Chilly Spell Book
Biolab Gear Exchange
  2161.png Geffenia Water Book
Alphoccio
Instrument   1930.png Green Whistle
Antler Scaraba, Alphoccio
  1984.png Stem Whip
Dolomedes, Trentini
  1985.png Rosevine
Lost Dragon, Trentini
Knuckles   1830.png Sura's Rampage
Chen Liu, Angra Mantis

Note: Many of the items also come from the High Weapon Box, but they are not listed in the table above.

Costume Headgear

Monsters in Bio5 have the opportunity to drop Costume Hats of their respective classes. Another way is to buy them from other players.

Souls of Classes

The Mobs in Bio5 have the chance to drop the Souls of their respective classes. Silent Mind at /navi lhz_dun_en 145/265 will accept 3 of the same type of souls for 1x 22679.pngDeath's Chest, which, when opened, will yield 1 random type of soul.

Creation of Nightmare Biolabs Headgears

Note: Nightmare Headgears are account-bound, so choose which characters to create them on carefully. Speak with Sorrowful Soul's Mind at /navi lhz_dun_n 137/265 to craft the headgears. Using the safe method will eliminate the possibility of failure when creating the headgear (all materials will be lost in case of failure).

Silent.png
Nightmare Biolabs Headgears
Class Headgear Class Stats Requirement(s)
Safe Risk
Rune Knight   18971.png Old Rune Circlet
All Stats + 1, MDEF + 5
Increases ATK + 4 per upgrade level
Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level
Each 2 refines increases 20% damage with Ignition Break.
Each 2 refines increases 15% damage with Hundred Spears.
Each 5 refines adds ASPD + 1.
  19961.png Costume Rune Circlet
5x  6814.png Soul of Swordman
1x  6814.png Soul of Swordman
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Royal Guard   18983.png Old Casket of Protection
All Stats + 1, MDEF + 5
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Cannon Spear.
Each 2 refines increases 15% damage with Overbrand.
Each 5 refines adds ASPD + 1.
  19972.png Costume Casket of Protection
5x  6814.png Soul of Swordman
1x  6814.png Soul of Swordman
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Warlock   18978.png Old Magic Stone Hat
All Stats + 1, MDEF + 5
SP Recovery + 20%
Each refine adds MATK + 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Soul Expansion.
Reduces Cool Down Time of Crimson Rock by 1 second.
Each refine reduces Cool Down Time of Crimson Rock by 0.1 second.
  19968.png Costume Magic Stone Hat
5x  6817.png Soul of Mage
1x  6817.png Soul of Mage
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Sorcerer   18980.png Old Wind Whisper
All Stats + 1, MDEF+ 5
Each refine adds MATK + 1%, ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Poison Buster.
Each 2 refines increases 20% damage with Varetyr Spear.
  19970.png Costume Wind Whisper
5x  6817.png Soul of Mage
1x  6817.png Soul of Mage
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Ranger   18984.png Old Camouflage Bunny Hood
All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Bomb Cluster.
Each 2 refines increases 10% damage with Warg Strike.
Each 3 refines adds Perfect Dodge + 1.
  19974.png Costume Camouflage Bunny Hood
5x  6818.png Soul of Archer
1x  6818.png Soul of Archer
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Maestro   18976.png Old Maestro Song's Hat
All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 15% damage with Severe Rainstorm.
  19966.png Costume Maestro Song's Hat
5x  6818.png Soul of Archer
1x  6818.png Soul of Archer
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Wanderer   18981.png Old Dying Swan
All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 15% damage with Severe Rainstorm.
  19971.png Costume Dying Swan
5x  6818.png Soul of Archer
1x  6818.png Soul of Archer
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Mechanic   18973.png Old Driver Band (Red)
All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Power Swing.
Each 2 refines increases 20% damage with Axe Tornado.
Each 5 refines adds ASPD + 1.
  19963.png Costume Driver Band (Red)
5x  6815.png Soul of Merchant
1x  6815.png Soul of Merchant
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
  18974.png Old Driver Band (Yellow)
All Stats + 1
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Arm Cannon.
Each 4 refines reduces Cool Down Time of Suicidal Destruction by 10 seconds.
Each 5 refines adds ASPD + 1.
  19964.png Costume Driver Band (Yellow)
5x  6815.png Soul of Merchant
1x  6815.png Soul of Merchant
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Geneticist   18977.png Old Midas Whisper
All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cart Cannon
  19967.png Costume Midas Whisper
5x  6815.png Soul of Merchant
1x  6815.png Soul of Merchant
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Guillotine Cross   18982.png Old Bone Circlet
All Stats + 1.
Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%).
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cross Impact.
Each 2 refines increases 20% damage with Cross Ripper Slasher.
  19973.png Costume Bone Circlet
5x  6816.png Soul of Thief
1x  6816.png Soul of Thief
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Shadow Chaser   18975.png Old Shadow Handicraft
All Stats + 1.
Each refine adds ATK + 4, MATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 25% damage with Triangle Shot.
If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second.
If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second.
If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second.
  19965.png Costume Shadow Handicraft
5x  6816.png Soul of Thief
1x  6816.png Soul of Thief
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Arch Bishop   18972.png Old Mitra
All Stats + 1, MDEF + 5
Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Judex.
Each 2 refines increases 10% damage with Magnus Exorcismus
  19962.png Costume Mitra
5x  6819.png Soul of Acolyte
1x  6819.png Soul of Acolyte
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Sura   18979.png Old Blazing Soul
All Stats + 1.
Each refine adds ATK + 4, CRI + 2.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Rampage Blast.
Each 2 refines increases 20% damage with Lightning Ride.
  19969.png Costume Blazing Soul
5x  6819.png Soul of Acolyte
1x  6819.png Soul of Acolyte
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment

Nightmare Biolabs Headgear Enchantments

Enchant Requirements

  • The headgear must be equipped. All enchant processes are safe and will not break the headgear.
  • The 3rd and 4th slots must be enchanted first before the 2nd slot can be enchanted.
  • Speak to Wandering Grudge /navi lhz_dun_n 134/265 to start the enchanting process or Hot Machine /navi lhz_d_n2 38/48 for the guaranteed 2nd slot enchant process.


Seguro

If it's uaranteed in exchange for zeny and 23016.png Cursed Fragments, you can choose the desired enchantment, and it can be safely leveled up to level 5. To go beyond level 5, you must continue improving it through the random method.
The guaranteed option is only available if you entered the map by paying 2,000,000 zeny to Lunar.
Talk to the "Hot Machine" on the east side to start the safe enchantment process.

Slot Machine for Guaranteed Enchant Choice.png
Tabla Garantizada
Niveles 23016.png Requeridos Zeny
Encantamiento
Deseado
250 6,500,000
1 -> 2 150 4,200,000
2 -> 3 250 6,500,000
3 -> 4 300 10,000,000
4 -> 5 450 20,000,000
Total: 1,400 47,200,000


Encantamientos Especiales

Mettle

Mettle.png Mettle
Level Enchants
1 Atk +4%,   HIT +10
2 Atk +8%,   HIT +20
3 Atk +12%, HIT +30
4 Atk +16%, HIT +40
5 Atk +20%, HIT +50
6 Atk +24%, HIT +60
7 Atk +28%, HIT +70
8 Atk +32%, HIT +80
9 Atk +36%, HIT +90
10 Atk +44%, HIT +100

Tenacity

Tenacity.png Tenacity
Nivel Encantamientos
1 Perfect Hit +1,   +4% daño Físico de Corto Alcance
2 Perfect Hit +2,   +8% daño Físico de Corto Alcance
3 Perfect Hit +3,   +12% daño Físico de Corto Alcance
4 Perfect Hit +4,   +16% daño Físico de Corto Alcance
5 Perfect Hit +5,   +20% daño Físico de Corto Alcance
6 Perfect Hit +6,   +24% daño Físico de Corto Alcance
7 Perfect Hit +7,   +28% daño Físico de Corto Alcance
8 Perfect Hit +8,   +32% daño Físico de Corto Alcance
9 Perfect Hit +9,   +36% daño Físico de Corto Alcance
10 Perfect Hit +10, +44% daño Físico de Corto Alcance

Master Archer

Master Archer.png Master Archer
Nivel Encantamientos
1 ASPD +1%,   +4% daño Físico de Rango
2 ASPD +2%,   +8% daño Físico de Rango
3 ASPD +3%,   +12% daño Físico de Rango
4 ASPD +4%,   +16% daño Físico de Rango
5 ASPD +5%,   +20% daño Físico de Rango
6 ASPD +6%,   +24% daño Físico de Rango
7 ASPD +7%,   +28% daño Físico de Rango
8 ASPD +8%,   +32% daño Físico de Rango
9 ASPD +9%,   +36% daño Físico de Rango
10 ASPD +10%, +44% daño Físico de Rango

Acute

Acute.png Acute
Nivel Encantamientos
1 CRIT +3,   +20% daño crítico.
2 CRIT +6,   +35% daño crítico.
3 CRIT +9,   +50% daño crítico.
4 CRIT +12, +65% daño crítico.
5 CRIT +15, +80% daño crítico.
6 CRIT +18, +95% daño crítico.
7 CRIT +21, +110% daño crítico.
8 CRIT +24, +125% daño crítico.
9 CRIT +27, +140% daño crítico.
10 CRIT +30, +170% daño crítico.

Magic Essence

Magic Essence.png Magic Essence
Nivel Encantamientos
1 MAtk +4%,   Reduce el fixed casting time de habilidades por 0.1 segundos.
2 MAtk +8%,   Reduce el fixed casting time de habilidades por 0.2 segundos.
3 MAtk +12%, Reduce el fixed casting time de habilidades por 0.3 segundos.
4 MAtk +16%, Reduce el fixed casting time de habilidades por 0.4 segundos.
5 MAtk +20%, Reduce el fixed casting time de habilidades por 0.5 segundos.
6 MAtk +24%, Reduce el fixed casting time de habilidades por 0.6 segundos.
7 MAtk +28%, Reduce el fixed casting time de habilidades por 0.7 segundos.
8 MAtk +32%, Reduce el fixed casting time de habilidades por 0.8 segundos.
9 MAtk +36%, Reduce el fixed casting time de habilidades por 0.9 segundos.
10 MAtk +44%, Reduce el fixed casting time de habilidades por 1.0 segundo.

Affection

Affection.png Affection
Nivel Encantamientos
1 Max SP +3%,   +5% poder de heleo.
2 Max SP +6%,   +10% poder de heleo.
3 Max SP +9%,   +15% poder de heleo.
4 Max SP +12%, +20% poder de heleo.
5 Max SP +15%, +25% poder de heleo.
6 Max SP +18%, +30% poder de heleo.
7 Max SP +21%, +35% poder de heleo.
8 Max SP +24%, +40% poder de heleo.
9 Max SP +27%, +45% poder de heleo.
10 Max SP +30%, +55% poder de heleo.

Adamantine

Adamantine.png Adamantine
Nivel Encantamientos
1 Max HP +5%,   DEF +140, MDEF +20
2 Max HP +10%, DEF +180, MDEF +40
3 Max HP +15%, DEF +220, MDEF +60
4 Max HP +20%, DEF +260, MDEF +80
5 Max HP +25%, DEF +300, MDEF +100
6 Max HP +30%, DEF +340, MDEF +120
7 Max HP +35%, DEF +380, MDEF +140
8 Max HP +40%, DEF +420, MDEF +160
9 Max HP +45%, DEF +460, MDEF +180
10 Max HP +55%, DEF +500, MDEF +200