Diferencia entre revisiones de «Varmundt's Biosphere»
(Página creada con « == Overview == This is a new content released in Rockragnarok which an addition of new maps, equipments, monsters and many more. To access this map use /navi ba_in01 252/353 or if in Edda you can use @warp command. Players can enter each of the individual Biospheres through the doors within Varmundt's Mansion: * Ice - /navi ba_in01 310/38 * Fire - /navi ba_in01 311/56 * Grass - /navi ba_in01 325/56 * Death - /navi ba_in01 339/56 * Soul - /navi ba_in01 201/300 * Veno…») |
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[[Category: Custom]] |
Revisión actual - 01:45 1 dic 2024
Overview
This is a new content released in Rockragnarok which an addition of new maps, equipments, monsters and many more. To access this map use /navi ba_in01 252/353 or if in Edda you can use @warp command. Players can enter each of the individual Biospheres through the doors within Varmundt's Mansion:
- Ice - /navi ba_in01 310/38
- Fire - /navi ba_in01 311/56
- Grass - /navi ba_in01 325/56
- Death - /navi ba_in01 339/56
- Soul - /navi ba_in01 201/300
- Venom - /navi ba_in01 216/300
- Temple - /navi ba_in01 229/300
For Edda player, you can access straight into the map by using @warp command.
Monsters in the Biosphere may appear visually similar from previous dungeons but have altered mechanics:
- Increased Health, ATK, MATK, DEF and MDEF.
- Map-wide damage reduction (approximately 90%).
- Retains similar item drops with new additions.
- Monster are above Level 250. This increases probability of inducing Status Debuffs on players.
- Race, Size, Element remains unchanged from their normal counterparts.
- MVP Bosses from each of the Biospheres are suspected to have Green Aura which compounds to approximately 99% damage reduction.
Special Item Drop
All monsters have the following item drops which different chance:
- Rune Fragments or Runes corresponding to the Biosphere (Low chance):
- Varmundt Rune Equipment (Very low chance):
- Engraved Equipment(Very low chance):
- Varmundt Equipment (Very low chance inside Biosphere Soul, Venom, Temple):
- Special ores (Common Chance)
- Item reform materials (Very Low Chance):
Monsters
Varmundt's Biosphere - Ice | Varmundt's Biosphere - Fire | Varmundt's Biosphere - Grass | Varmundt's Biosphere - Soul | Varmundt's Biosphere - Venom | Varmundt's Biosphere - Temple | Varmundt's Biosphere - Death | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IMG | Monster | IMG | Monster | IMG | Monster | IMG | Monster | IMG | Monster | IMG | Monster | IMG | Monster |
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Glacial Ice Titan
HP: 29,583,419 |
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Blazing Explosion
HP: 23,438,635 |
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Verdant Corinus
HP: 27,113,233 |
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Soul Nightmare
HP: 42,580,971 |
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Venom Comodo
HP: 37,802,826 |
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Temple Rudo
HP: 32,534,117 |
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Grave Ancient Mummy
HP: 28,033,464 |
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Glacial Siroma
HP: 25,201,125 |
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Blazing Sky Deleter
HP: 23,785,549 |
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Verdant Pinguicula
HP: 25,130,533 |
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Soul Whisper
HP: 33,220,493 |
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Venom Poison Toad
HP: 42,572,740 |
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Temple Archangeling
HP: 36,048,967 |
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Grave Lude
HP: 26,320,301 |
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Glacial Snowier
HP: 28,555,443 |
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Blazing Jakk
HP: 21,917,288 |
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Verdant Hunter Fly
HP: 22,902,181 |
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Soul Marionette
HP: 32,539,822 |
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Venom Side Winder
HP: 35,522,723 |
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Temple Fake Angel
HP: 33,216,055 |
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Grave Ragged Zombie
HP: 28,560,234 |
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Glacial Centipede
HP: 21,467,484 |
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Blazing Lava Golem
HP: 29,549,062 |
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Verdant Rocker
HP: 29,188,380 |
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Soul Noxious
HP: 36,842,483 |
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Venom Cramp
HP: 38,623,840 |
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Temple Plasma
HP: 35,377,971 |
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Grave Wraith Dead
HP: 29,822,370 |
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Glacial Aqua Elemental
HP: 25,223,418 |
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Blazing Majoruros
HP: 25,488,079 |
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Verdant Savage
HP: 30,895,777 |
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Soul The Paper
HP: 35,379,767 |
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Venom Kukre
HP: 42,614,131 |
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Temple Solace
HP: 35,374,557 |
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Grave Flame Skull
HP: 21,469,657 |
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Glacial Angelgolt
HP: 24,831,628 |
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Blazing Hydrolancer
HP: 25,367,918 |
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Verdant Flora
HP: 26,231,246 |
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Soul Gajomart
HP: 33,245,387 |
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Venom Nepenthes
HP: 36,829,620 |
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Temple Anopheles
HP: 36,842,663 |
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Grave Banshee
HP: 24,831,628 |
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Glacial Rhyncho
HP: 28,018,013 |
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Blazing Black Acidus
HP: 22,410,484 |
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Verdant Hill Wind
HP: 23,931,278 |
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Soul Odium
HP: 39,467,913 |
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Venom Angra Mantis
HP: 39,754,493 |
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Temple Gryphon
HP: 44,443,635 |
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Grave Abysmal Knight
HP: 26,602,843 |
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Glacial Ktullanux
HP: 585,000,000 |
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Blazing Detardeurus
HP: 614,250,000 |
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Verdant Mistress
HP: 425,100,000 |
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Soul Gloom Under Night
HP: 291,562,787 |
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Venom Enhanced Chimera
HP: 318,378,443 |
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Temple Valkyrie Randgris
HP: 291,553,526 |
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Grave Lord of the Dead
HP: 523,575,000 |
Item Exchange
Engraved Equipment
/navi ba_in01 361/53
Talk to NPC to purchase Engraved Equipment.
IMG | Item | Description | Currency Amount | ||||||
---|---|---|---|---|---|---|---|---|---|
Engraved Orlean's Gown [1] |
Increases variable casting time by 15%, skill casting can't be interrupted. |
3,000,000z
| |||||||
Engraved Orlean's Server [1] |
Mres + 2. |
3,000,000z
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Engraved Orlean's Glove [1] |
SPL + 2, CRT + 2, S.Matk + 3. |
3,000,000z
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Engraved Pinguicula's Corsage [1] |
Mres + 2, increases earth and poison property magical damage by 7%. |
3,000,000z
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Engraved Waterdrop Brooch [1] |
Reduces all damage taken from water property monsters by 5%. |
3,000,000z
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Engraved Survival Manteau [1] |
Vit + 10, CON + 3. |
3,000,000z
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Engraved Naga's Scale Armor [1] |
Reflects 5% of melee physical damage taken back to the attackers. |
3,000,000z
| |||||||
Engraved Naga's Scale Shield [1] |
Mres + 3. |
3,000,000z
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Varmundt Rune Equipment
/navi ba_in01 359/53
Talk to NPC to purchase Varmundt Rune Equipment.
IMG | Item | Description | Currency Amount | ||||
---|---|---|---|---|---|---|---|
Varmundt Plain Rune Armor [1] |
STA + 1 per 25 base Vit of the user. |
300,000z
| |||||
Varmundt Plain Rune Manteau [1] |
If refine rate is 7 or higher, MaxHP + 3%. |
200,000z
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Varmundt Plain Rune Boots [1] |
If refine rate is 7 or higher, MaxHP + 10%. |
150,000z
| |||||
Varmundt Fire Rune Armor [1] |
POW + 1 per 25 base Str of the user. |
300,000z
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Varmundt Fire Rune Manteau [1] |
If refine rate is 7 or higher, reduces variable casting time by 10%. |
200,000z
| |||||
Varmundt Fire Rune Boots [1] |
If refine rate is 7 or higher, Atk + 5%. |
150,000z
| |||||
Varmundt Ice Rune Armor [1] |
CON + 1 per 25 base Dex of the user. |
300,000z
| |||||
Varmundt Ice Rune Manteau [1] |
If refine rate is 7 or higher, Atk + 5%. |
200,000z
| |||||
Varmundt Ice Rune Boots [1] |
If refine rate is 7 or higher, Atk + 5%. |
150,000z
| |||||
Varmundt Death Rune Robe [1] |
SPL + 1 per 25 base Int of the user. |
300,000z
| |||||
Varmundt Death Rune Manteau [1] |
If refine rate is 7 or higher, reduces variable casting time by 10%. |
200,000z
| |||||
Varmundt Death Rune Boots [1] |
If refine rate is 7 or higher, Matk + 5%. |
150,000z
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Enchantment
You can exchange for special armors, Rune Stones and open Enchantment UI by talking to Robots NPC in /navi ba_in01 359/51.
NOTE : ALL VARMUNDT EQUIPMENTS ENCHANT TYPE ARE RANDOM. All enchantment possibility are listed on the table for each part of equipment.
Rune Stones
IMG | Item | Currency Amount | ||
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Plain Rune | 20,000z
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Fire Rune | 20,000z
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Ice Rune | 20,000z
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Death Rune | 20,000z
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Temple Rune | 20,000z
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Venom Rune | 20,000z
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Soul Rune | 20,000z
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Enchantment Table
Armors, Shoes, Garment
Accessory
You can craft this ring at /navi ba_in01 359,52
Target Items | Slot Order | Minimum Requirements | Line Options | Enchant Material
(Normal Process Only) |
Reset Enchant Material Chance: 70.00% | ||||||||||||||||||||||
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Grade | Refine | Slot 3 | Slot 2 | ||||||||||||||||||||||||
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3→2 | No Grade | 0 | allowed |
or
or
x 1 100,000z |
or
or
x 5 300,000z |
or
or
x 5 1,000,000z | ||||||||||||||||||||
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Slot 2 | Slot 3 | ||||||||||||||||||||||||||
Success Chance | 100.00% | 100.00% | |||||||||||||||||||||||||
Grade Changes | Grade D: none
Grade C: none Grade B: none Grade A: none |
Grade D: none
Grade C: none Grade B: none Grade A: none | |||||||||||||||||||||||||
Enchants (Random Chance) |
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Soul, Venom, Temple Rings
You can reform Varmundt Rings at /navi ba_in01 368,54.
NOTE : The table listed all enchantment possibility, NOT enchantment Upgrades.
Target Items | Slot Order | Minimum Requirements | Line Options | Enchant Material
(Normal Process Only) |
Reset Enchant Material Chance: 80.00% | ||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grade | Refine | Slot 3 | Slot 2 | Slot 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||
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3→2→1 | No Grade | 0 | allowed |
or
or
x 1 100,000z |
or
or
x 3 300,000z |
or
or
x 5 300,000z |
or
or
x 2 1,000,000z | |||||||||||||||||||||||||||||||||||||||||||||||
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Slot 1 | Slot 2 | Slot 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Success Chance | 100.00% | 100.00% | 100.00% | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Grade Changes | Grade D: none
Grade C: none Grade B: none Grade A: none |
Grade D: none
Grade C: none Grade B: none Grade A: none |
Grade D: none
Grade C: none Grade B: none Grade A: none | ||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchants (Random Chance) |
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Reforming And Reformed Gears Enchantment
You can proceed to Reform the above Varmundt equipment into the newest version which is stronger by going to /navi ba_in01 367/55 or @warp ba_in01 367 55 in exchange of some materials. The table listed below :
Armor
IMG | Item | Description | Currency Amount | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Ice Rune Armor [1] |
CON +1. per 25 base DEX of the user If refine rate is 7 or higher, ATK + 5%, P.ATK +2. If refine rate is 9 or higher, increases critical damage by 15%. If refine rate is 11 or higher, increases long ranged physical damage by 15%. _ [Bonus by grade] [Grade D] ATK + 5%. [Grade C] CON + 5, ATK + 5%. [Grade B] Increases long ranged physical damage by 10%. [Grade A] Reduces global cooldown by an additional 10%, CON + 5. _ Class: Armor Defense: 45 Weight: 100 Armor Level: 2 Required Level: 230 Jobs: All |
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Flame Rune Armor [1] | POW +1 per 25 base STR of the user.
If refine rate is 7 or higher, ATK + 5%, P.ATK +2. If refine rate is 9 or higher, increases critical damage by 15%. If refine rate is 11 or higher, increase melee physical damage by 15%. _ [Bonus by grade] [Grade D] ATK + 5%. [Grade C] POW + 5, ATK + 5%. [Grade B] Increase melee physical damage by 10%. [Grade A] Reduces global cooldown by 10%, POW + 5. _ Class: Armor Defense: 45 Weight: 100 Armor Level: 2 Required Level: 230 Jobs: All |
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Plain Rune Armor [1] | STA +1 per 25 base VIT of the user.
If refine rate is 7 or higher, MHP + 5%, P.ATK +2. If refine rate is 9 or higher, increases physical damage against all size enemies by 15%. If refine rate is 11 or higher, increases physical damage against all property enemies by 15%. _ [Bonus by grade] [Grade D] MHP + 5%. [Grade C] STA + 5, MHP + 5%. [Grade B] Reduces global cooldown by 5%. [Grade A] Reduces global cooldown by an additional 10%, STA + 5. _ Class: Armor Defense: 45 Weight: 100 Armor Level: 2 Required Level: 230 Jobs: All |
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Death Rune Robe [1] | SPL +1 per 25 base INT of the user.
If refine rate is 7 or higher, MATK + 5%, S.MATK + 2. If refine rate is 9 or higher, reduces variable casting time by 15%. If refine rate is 11 or higher, increases all property magical damage by 15%. _ [Bonus by grade] [Grade D] MATK + 5%. [Grade C] SPL + 5, MATK + 5%. [Grade B] Increases all property magical damage by 10%. [Grade A] Reduces global cooldown by an additional 10%, SPL + 5. _ Class: Armor Defense: 45 Weight: 100 Armor Level: 2 Required Level: 230 Jobs: All |
|
Manteau
IMG | Item | Description | Currency Amount | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Ice Rune Manteau [1] |
If refine rate is 7 or higher, ATK + 5%. If refine rate is 9 or higher, increases critical damage by 10%. If refine rate is 11 or higher, increases long ranged physical damage by 10%. _ If equipped with Ice Rune Armor and Ice Rune Boots CON + 1 per 30 base DEX of the user Increases long ranged physical damage by 10%. Reduces variable casting time by 15%. _ [Bonus by grade] [Grade D] ATK + 5%. [Grade C] ATK + 5%, P.ATK + 5. [Grade B] Increases long ranged physical damage by 10%. [Grade A] Reduces global cooldown by an additional 10%, P.ATK + 2. _ Class: Garment Defense: 45 Weight: 100 Armor Level: 2 Required Level: 230 Jobs: All |
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Flame Rune Manteau [1] | If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases critical damage by 10%. If refine rate is 11 or higher, ATK + 10%. _ If equipped with Rune Armor of Flame and Flame Rune Boots POW + 1 per 30 base STR of the user Increase melee physical damage by 10%. Reduces variable casting time by 10%. _ [Bonus by grade] [Grade D] ATK + 5%. [Grade C] ATK + 5%, P.ATK + 5. [Grade B] Increase melee physical damage by 10%. [Grade A] Reduces global cooldown by 10%, P.ATK + 2. _ Class: Garment Defense: 45 Weight: 100 Armor Level: 2 Required Level: 230 Jobs: All |
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Plain Rune Manteau [1] | If refine rate is 7 or higher, MHP + 3%.
If refine rate is 9 or higher, reduces variable casting time by 10%. If refine rate is 11 or higher, increases physical damage against all race enemies by 10%. _ If equipped with Plain Rune Armor and Plain Rune Boots STA + 1 per 30 base VIT of the user MHP + 20%. Reduces physical damage taken from earth property enemies by 10%. _ [Bonus by grade] [Grade D] MHP + 5%. [Grade C] MHP + 5%, RES + 5, MRES + 5. [Grade B] Reduces global cooldown by 5%, RES + 5, MRES + 5. [Grade A] Reduces global cooldown by an additional 10%, P.ATK + 2. _ Class: Garment Defense: 45 Weight: 100 Armor Level: 2 Required Level: 230 Jobs: All |
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Death Rune Manteau [1] | If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases all property magical damage by 10%. If refine rate is 11 or higher, MATK + 10%. _ If equipped with Death Rune Robe and Death Rune Boots SPL + 1 per 30 base INT of the user. Increases all property magical damage by 10%. Reduces variable casting time by an additional 10%. _ [Bonus by grade] [Grade D] MATK + 5%. [Grade C] MATK + 5%, S.MATK + 5. [Grade B] Increases all property magical damage by 10%. [Grade A] Reduces global cooldown by 10%, S.MATK + 2. _ Class: Garment Defense: 45 Weight: 100 Armor Level: 2 Required Level: 230 Jobs: All |
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Shoes
IMG | Item | Description | Currency Amount | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Ice Rune Boots [1] |
If refine rate is 7 or higher, ATK + 5%, P.ATK +2. If refine rate is 9 or higher, increases critical damage by 10%, decrease fixed cast time by 0.3 seconds. If refine rate is 11 or higher, increases long ranged physical damage by 5%, decrease fixed cast time by an additional 0.4 seconds. [Bonus by grade] [Grade D] ATK + 5%. [Grade C] Decrease fixed cast time by an additional 0.3 seconds. [Grade B] ATK + 5%, P.ATK + 5. [Grade A] C.RATE + 1, P.ATK + 2. _ Class: Shoes Defense: 45 Weight: 100 Armor Level: 2 Required Level: 230 Jobs: All |
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Flame Rune Boots [1] | If refine rate is 7 or higher, ATK + 5%, P.ATK +2.
If refine rate is 9 or higher, reduces variable casting time by 10%, decrease fixed cast time by 0.3 seconds. If refine rate is 11 or higher, increase melee physical damage by 10%, decrease fixed cast time by an additional 0.2 seconds.
[Grade D] ATK + 5%. [Grade C] Decrease fixed cast time by an additional 0.3 seconds. [Grade B] ATK + 5%, P.ATK + 5. [Grade A] Decrease fixed cast time by an additional 0.2 seconds, P.ATK + 2. _ Class: Shoes Defense: 45 Weight: 100 Armor Level: 2 Required Level: 230 Jobs: All |
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Plain Rune Boots [1] | If refine rate is 7 or higher, MHP + 10%, P.ATK +2.
If refine rate is 9 or higher, reduces variable casting time by 10%, decrease fixed cast time by 0.3 seconds. If refine rate is 11 or higher, increases physical damage against all size enemies by 10%, decrease fixed cast time by an additional 0.2 seconds. [Bonus by grade] [Grade D] MHP + 5% [Grade C] Decrease fixed cast time by an additional 0.3 seconds. [Grade B] MHP + 7%, reduces variable casting time by an additional 5%. [Grade A] Decrease fixed cast time by an additional 0.2 seconds, P.ATK + 2. _ Class: Shoes Defense: 45 Weight: 100 Armor Level: 2 Required Level: 230 Jobs: All |
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Death Rune Boots [1] | If refine rate is 7 or higher, MATK + 5%, S.MATK + 2.
If refine rate is 9 or higher, reduces variable casting time by 10%, decrease fixed cast time by 0.3 seconds. If refine rate is 11 or higher, increases all property magical damage by 10%, decrease fixed cast time by an additional 0.2 seconds. [Bonus by grade] [Grade D] MATK + 5%. [Grade C] Decrease fixed cast time by an additional 0.3 seconds. [Grade B] MATK + 5%, S.MATK + 5. [Grade A] Decrease fixed cast time by an additional 0.2 seconds, S.MATK + 2. _ Class: Shoes Defense: 45 Weight: 100 Armor Level: 2 Required Level: 230 Jobs: All |
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Accessory
IMG | Item | Description | Currency Amount | ||||||||||
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Soul Rune Ring [1] | Increases long ranged physical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%). |
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Soul Magic Ring [1] | Increases long ranged physical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%). |
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Venom Rune Ring [1] | Increases melee physical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%). |
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Venom Magic Ring [1] | Increases melee physical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%). |
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Temple Rune Ring [1] | Increases all property magical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%). |
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Temple Magic Ring [1] | Increases all property magical damage by 15%, reduces variable casting time by 5%, increases attack speed (reduces delay after attack by 5%). |
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Enchantment List (Normal Enchant)
New Essence item can be gained randomly from monster drop according to the map and type of the Essence. For example,
Flame Essence |
can be gained randomly from bl_lava monster drops.
Target Items | Slot Order | Minimum Requirements | Enchant Material
(Normal Process Only) |
Reset Enchant Material
Chance: 70.00% | |||||||||||||||
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Grade | Refine | Slot 4 | Slot 3 | Slot 2 | |||||||||||||||
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4→3→2 | No Grade | 7 |
50,000z |
100,000z |
300,000z |
1.000.000z | ||||||||||||
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50,000z |
100,000z |
300,000z |
1.000.000z | |||||||||||||||
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50,000z |
100,000z |
300,000z |
1.000.000z | |||||||||||||||
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50,000z |
100,000z |
300,000z |
1.000.000z | |||||||||||||||
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Slot 4 | Slot 3 | Slot 2 | |||||||||||||||||
Success Chance | 100.00% | 100.00% | 100.00% | ||||||||||||||||
Grade Changes | Grade D: none
Grade C: none Grade B: none Grade A: none |
Grade D: none
Grade C: none Grade B: none Grade A: none |
Grade D: none
Grade C: none Grade B: none Grade A: none | ||||||||||||||||
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Upgrade Enchant
The 2nd slot enchantment can be upgradable according to the table below. Keep in mind, the RUNE needed is dependant on the equipment you're trying to upgrade its Enchantment. For example
Flame Rune Armor [1] |
will need
Fire Rune |
AND
Flame Essence |
as the material for upgrading.
NOTE : THIS IS NOT APPLICABLE FOR RINGS.
Slot 2 Enchant | Enchantment Process | |||||||||||||||||||||||
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Materials | Zeny | |||||||||||||||||||||||
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500
50
30
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0z | ||||||||||||||||||||||
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750
150
90
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0z | ||||||||||||||||||||||
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500
50
30
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0z | ||||||||||||||||||||||
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750
150
90
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0z | ||||||||||||||||||||||
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500
50
30
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0z | ||||||||||||||||||||||
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750
150
90
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0z | ||||||||||||||||||||||
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500
50
30
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0z | ||||||||||||||||||||||
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750
150
90
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0z | ||||||||||||||||||||||
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500
50
30
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0z | ||||||||||||||||||||||
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750
150
90
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0z | ||||||||||||||||||||||
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500
50
30
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0z | ||||||||||||||||||||||
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750
150
90
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0z |