Línea 332:
Línea 332:
*The 3rd and 4th slots must be enchanted first before the 2nd slot can be enchanted.
*The 3rd and 4th slots must be enchanted first before the 2nd slot can be enchanted.
*Speak to '''Wandering Grudge''' {{Navi|lhz_dun_n|134|265}} to start the enchanting process or '''Hot Machine''' {{Navi|lhz_d_n2|38|48}} for the guaranteed 2nd slot enchant process.
*Speak to '''Wandering Grudge''' {{Navi|lhz_dun_n|134|265}} to start the enchanting process or '''Hot Machine''' {{Navi|lhz_d_n2|38|48}} for the guaranteed 2nd slot enchant process.
{{clear}}
====Random====
If random, it can either be a random stat enchant from the 3rd and 4th slot enchant table (like Dex +3) or one Special Enchant from the tables below (like Acute). If it's a special enchant, it will start at level 1 and can be upgraded with {{Item List3|id=23016|item=Cursed Fragments}}. However, failing the upgrade will downgrade the enchant one level (down to a minimum level of 1)
{| class="wikitable mw-collapsible" style="text-align:center"
|-
! colspan=3| Random Way
|-
! Nivel !! {{Item List3|id=23016|item=Cursed Fragment}} Requeridos !! Rate
|-
| 1
| 10 || -
|-
| 2
| 20 || 70%
|-
| 3
| 40 || 50%
|-
| 4
| 50 || 35%
|-
| 5
| 70 || 25%
|-
| 6
| 100 || 18%
|-
| 7
| 150 || 13%
|-
| 8
| 250 || 9%
|-
| 9
| 500 || 6%
|-
| 10
| 1,000 || 4%
|-
|}
{{clear}}
{{clear}}
====Guaranteed Way====
====Guaranteed Way====
If it's '''uaranteed''' in exchange for zeny and {{Item List2|id=23016|item=Cursed Fragments|simple=y}}, you can choose the desired enchantment, and it can be safely leveled up to level 5. To go beyond level 5, you must continue improving it through the random method. <br>The guaranteed option is only available if you entered the map by paying 2,000,000 zeny to Lunar.<br>Talk to the "Hot Machine" on the east side to start the safe enchantment process.
If it's '''uaranteed''' in exchange for zeny and {{Item List2|id=23016|item=Cursed Fragments|simple=y}}, you can choose the desired enchantment, and it can be safely leveled up to level 5. To go beyond level 5, you must continue improving it through the random method. <br>The guaranteed option is only available if you entered the map by paying 2,000,000 zeny to Lunar.<br>Talk to the "Hot Machine" on the east side to start the safe enchantment process.
:[[File:Slot Machine for Guaranteed Enchant Choice.png|link=]]
:[[File:Slot Machine for Guaranteed Enchant Choice.png|link=]]
Revisión actual - 20:54 2 mar 2025
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Definición del mensaje (Tomb of the Fallen ) <languages/> == Descripción General == Tomb of the Fallen o mas bien como se le conoce Nightmare Biolab, con requisito ser nv. 100+, trae consigo unos hats muy poderosos para cada clase junto a un enchant y Cartas de los mobs que salen en este dungeon. == Entrada a Tomb of The Fallen == el npc '''Ohno Tohiro''' ubicado en '''/navi lighthalzen 321/218''' nos dejara entrar a cambio de '''100.000z''' con la tercera opcion "'''Return to the tomb of honor'''" o {{Item List3|id=7347|item=Research Chart |num=10}} con la cuarta opcion "'''Say that Zeny is not enough.''' y luego '''Hand over 10 research charts'''." [[Archivo:Entradatomb.png]] == Materiales para crear los Hats Nightmare Biolabs== ==={{Item List3|id=6820|item=Energy Fragments}}=== *'''Victimized Soul's Mind''' tomará una parte de tu HP y SP por intercambio, pero no morirás por ello. *Lista de armas que se pueden intercambiar por 1~3 {{Item List3|id=6820|item=Energy Fragments}} al hablar con la mente del '''Victimized Soul's Mind''' [[Archivo:Victimized.png|link=]] {| class="wikitable" style="font-size:smaller;" ! Weapon Type ! Weapon ! Obtained from |- ! rowspan=2| One Handed Swords | {{Item List|id=13431 |item=Chrome Metal Sword |simple=yes}} | Pom Spider |- | {{Item List|id=13421 |item=Ruber |slots=1 |simple=yes}} | Seyren Windsor |- ! rowspan=2 | Two-Handed Sword | {{Item List|id=1189 |item=Krasnaya |slots=3 |simple=yes}} | Drake |- | {{Item List|id=1196 |item=Two-Handed Chrome Metal Sword |simple=yes}} | Queen Scaraba |- ! rowspan=3 | Spear | {{Item List|id=1435 |item=Cannon Spear |slots=1 |simple=yes}} | Randel Lawrence, Biolab Gear Exchange |- | {{Item List|id=1433 |item=Imperial Spear |slots=1 |simple=yes}} | Uni-horn Scaraba |- | {{Item List|id=1490 |item=Giant Lance |slots= |simple=yes}} | Biolab Gear Exchange |- ! rowspan=6 | Dagger | {{Item List|id=13062 |item=Ancient Dagger |simple=yes}} | Paladin Randall (MVP), Wandering Purple Dragon |- | {{Item List|id=13069 |item=Aztoe Nail |simple=yes}} | Gertie (MVP), Biolab Gear Exchange |- | {{Item List|id=13061 |item=Black Wing |slots=1 |simple=yes}} | Gertie, Horn Scaraba |- | {{Item List|id=13046 |item=Krieg |slots=3 |simple=yes}} | Eddga |- | {{Item List|id=13070 |item=Scarletto Nail |simple=yes}} | Gertie (MVP), Biolab Gear Exchange |- | {{Item List|id=13047 |item=Weihna |slots=2 |simple=yes}} | Phreeoni |- ! rowspan=3 | Axe | {{Item List|id=1393 |item=End Sektura |slots=1 |simple=yes}} | Flamel (MVP), Biolab Gear Exchange |- | {{Item List|id=1311 |item=Vecer Axe |slots=2 |simple=yes}} | Howard Alt-Eisen |- | {{Item List|id=1392 |item=Ygnus Stale |slots=1 |simple=yes}} | Flamel (MVP), Biolab Gear Exchange |- |- ! rowspan=4 | Mace | {{Item List|id=16017 |item=Bloody Cross|simple=yes}} | Biolab Gear Exchange |- | {{Item List|id=16000 |item=Erde |slots=2 |simple=yes}} | Orc Lord |- | {{Item List|id=16010 |item=Red Ether Bag |slots=1 |simple=yes}} | Flamel Emure, Rake Horn Scaraba |- | {{Item List|id=16001 |item=Red Square Bag |slots=2 |simple=yes}} | Mistress |- ! rowspan=5 | Bow | {{Item List|id=18110 |item=Big Crossbow |slots=2 |simple=yes}} | Cecil Damon, Biolab Gear Exchange |- | {{Item List|id=18109 |item=Catapult |slots=2 |simple=yes}} | Gertie, Biolab Gear Exchange |- | {{Item List|id=18111 |item=Creeper Bow |slots=2 |simple=yes}} | Celia Alde, Biolab Gear Exchange |- | {{Item List|id=1745 |item=Falken Blitz |slots=2 |simple=yes}} | Cecil Damon |- | {{Item List|id=18103 |item=Mystic Bow |simple=yes}} | Queen Scaraba, Alphoccio (MVP), Trentini (MVP) |- ! rowspan=4 | Katar | {{Item List|id=1290 |item=Agent Katar |slots=1 |simple=yes}} | Eremes Guile, Biolab Gear Exchange |- | {{Item List|id=1284 |item=Krishna |slots=2 |simple=yes}} | Eremes Guile |- | {{Item List|id=1285 |item=Chakram |slots=2 |simple=yes}} | Osiris, Champion Chen (MVP) |- | {{Item List|id=1291 |item=Guillotine Katar |slots=1 |simple=yes}} | Biolab Gear Exchange |- ! rowspan=6 | Staff | {{Item List|id=1647 |item=Croce Staff |slots=1 |simple=yes}} | Margaretha Sorin |- | {{Item List|id=2005 |item=Dea Staff |slots=1 |simple=yes}} | Maya |- | {{Item List|id=2004 |item=Kronos |simple=yes}} | Dark Lord |- | {{Item List|id=1659 |item=Recovery Light |simple=yes}} | Margaretha Sorin, Biolab Gear Exchange |- | {{Item List|id=1646 |item=La'cryma Stick |slots=2 |simple=yes}} | Kathryne Keyron |- | {{Item List|id=1654 |item=Mental Stick |slots=1 |simple=yes}} | Celia Alde, Pom Spider |- ! rowspan=2 | Book | {{Item List|id=1584 |item=Chilly Spell Book |slots=2 |simple=yes}} | Biolab Gear Exchange |- | {{Item List |id=2161 |item=Geffenia Water Book |slots=1 |simple=yes}} | Alphoccio |- ! rowspan=3 | Instrument | {{Item List|id=1930 |item=Green Whistle |slots=1 |simple=yes}} | Antler Scaraba, Alphoccio |- | {{Item List|id=1984 |item=Stem Whip |slots=1 |simple=yes}} | Dolomedes, Trentini |- | {{Item List|id=1985 |item=Rosevine |slots=0 |simple=yes}} | Lost Dragon, Trentini |- ! Knuckles | {{Item List|id=1830 |item=Sura's Rampage |slots=1 |simple=yes}} | Chen Liu, Angra Mantis |} '''Nota''': Muchos de los objetos también provienen de la High Weapon Box, pero no están listados en la tabla de arriba. === Costume Headgear === Los monstruos en Bio5 tienen la oportunidad de dejar caer Costume Hats de sus respectivas clases. Otra forma es comprárselos a otros jugadores. === Almas de Classes === Los '''Mobs''' en Bio5 tienen la oportunidad de soltar el objeto de Almas de sus respectivas clases. Silent Mind '''/navi lhz_dun_en 145/265''' aceptará 3 del mismo tipo de almas por 1x {{Item List3|id=22679 |item=Death's Chest}}, que cuando se abre dará 1 tipo de alma aleatorio. == Creación de los cascos Nightmare Biolabs == '''Note''': Los Nightmare Headgears están vinculados a la cuenta, así que elige qué personajes crearlos con cuidado. Habla con '''Sorrowful Soul's Mind''' '''/navi lhz_dun_n 137/265''' para hacer los cascos. El uso del método seguro eliminará la posibilidad de fallar al crear el casco (todos los materiales se perderán en caso de falla). :[[Archivo:Silent.png|link=]] {| class="wikitable mw-collapsible" style="font-size:smaller;" ! colspan="8" | Nightmare Biolabs Headgears |- ! rowspan="2" style="width: 5%;" | Class ! rowspan="2" style="width: 20%;" | Headgear Class ! rowspan="2" style="width: 40%;" | Stats ! colspan="2" | Requirement(s) |- ! Seguro ! Riesgoso |- ! rowspan="3" | Rune Knight | rowspan="3" align="left" | {{Item List3|id=18971|item=Old Rune Circlet |slots=1}} | rowspan="3" | All Stats + 1, MDEF + 5<br>+4 ATK por nivel de refine<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine<br>+20% daño con Ignition Break por cada 2 niveles de refine.<br>+15% daño con Hundred Spears por cada 2 niveles de refine.<br>+1 ASPD por cada 5 niveles de refine. | colspan="2" align="center" | {{Item List3|id=19961|item=Costume Rune Circlet}} |- | {{Item List3|id=6814|item=Soul of Swordman |num=5}} | {{Item List3|id=6814|item=Soul of Swordman |num=1}} |- | {{Item List3|id=6820|item=Energy Fragment|num=100}} | {{Item List3|id=6820|item=Energy Fragment|num=20}} |- ! rowspan="3" | Royal Guard | rowspan="3" align="left" | {{Item List3|id=18983|item=Old Casket of Protection|slot=1}} | rowspan="3" | All Stats + 1, MDEF + 5<br>+4 ATK por cada nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada nivel de refine.<br>+20% daño con Cannon Spear por cada 2 niveles de refine.<br>+15% daño con Overbrand por cada 2 niveles de refine.<br>+1 ASPD por cada 5 niveles de refine. | colspan="2" align="center" | {{Item List3|id=19972|item=Costume Casket of Protection}} |- | {{Item List3|id=6814|item=Soul of Swordman |num=5}} | {{Item List3|id=6814|item=Soul of Swordman |num=1}} |- | {{Item List3|id=6820|item=Energy Fragment|num=100}} | {{Item List3|id=6820|item=Energy Fragment|num=20}} |- ! rowspan="3" | Warlock | rowspan="3" align="left" | {{Item List3|id=18978|item=Old Magic Stone Hat|slot=1}} | rowspan="3" | All Stats + 1, MDEF + 5<br>+20% SP Recovery<br>+1% MATK por cada nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+15% daño con Soul Expansion por cada 2 niveles de refine.<br>Reduce el Cool Down Time de Crimson Rock por 1 segundo.<br>Reduce el Cool Down Time de Crimson Rock un 0.1 segundo por cada nivel de refine. | colspan="2" align="center" | {{Item List3|id=19968|item=Costume Magic Stone Hat}} |- | {{Item List3|id=6817|item=Soul of Mage|num=5}} | {{Item List3|id=6817|item=Soul of Mage|num=1}} |- | {{Item List3|id=6820|item=Energy Fragment|num=100}} | {{Item List3|id=6820|item=Energy Fragment|num=20}} |- ! rowspan="3" | Sorcerer | rowspan="3" align="left" | {{Item List3|id=18980|item=Old Wind Whisper|slot=1}} | rowspan="3" | All Stats + 1, MDEF+ 5<br>+1% MATK y +4 ATK por cada nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+15% daño con Poison Buster por cada 2 niveles de refine.<br>+20% daño con Varetyr Spear por cada 2 niveles de refine. | colspan="2" align="center" | {{Item List3|id=19970|item=Costume Wind Whisper}} |- | {{Item List3|id=6817|item=Soul of Mage|num=5}} | {{Item List3|id=6817|item=Soul of Mage|num=1}} |- | {{Item List3|id=6820|item=Energy Fragment|num=100}} | {{Item List3|id=6820|item=Energy Fragment|num=20}} |- ! rowspan="3" | Ranger | rowspan="3" align="left" | {{Item List3|id=18984|item=Old Camouflage Bunny Hood|slot=1}} | rowspan="3" | All Stats + 1.<br>+1% daño Físico de Rango por cada nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+15% daño con Bomb Cluster por cada 2 niveles de refine.<br>+10% daño con Warg Strike por cada 2 niveles de refine.<br>+1 Perfect Dodge por cada 3 niveles de refine. | colspan="2" align="center" | {{Item List3|id=19974|item=Costume Camouflage Bunny Hood}} |- | {{Item List3|id=6818|item=Soul of Archer|num=5}} | {{Item List3|id=6818|item=Soul of Archer|num=1}} |- | {{Item List3|id=6820|item=Energy Fragment|num=100}} | {{Item List3|id=6820|item=Energy Fragment|num=20}} |- ! rowspan="3" | Maestro | rowspan="3" align="left" | {{Item List3|id=18976|item=Old Maestro Song's Hat|slot=1}} | rowspan="3" | All Stats + 1.<br>+1% daño Físico de Rango por cada nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+20% daño con Arrow Vulcan por cada 2 niveles de refine.<br>+15% daño con Severe Rainstorm por cada 2 niveles de refine. | colspan="2" align="center" | {{Item List3|id=19966|item=Costume Maestro Song's Hat}} |- | {{Item List3|id=6818|item=Soul of Archer|num=5}} | {{Item List3|id=6818|item=Soul of Archer|num=1}} |- | {{Item List3|id=6820|item=Energy Fragment|num=100}} | {{Item List3|id=6820|item=Energy Fragment|num=20}} |- ! rowspan="3" | Wanderer | rowspan="3" align="left" | {{Item List3|id=18981|item=Old Dying Swan|slot=1}} | rowspan="3" | All Stats + 1.<br>+1% daño Físico de Rango por cada nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+20% daño con Arrow Vulcan por cada 2 niveles de refine.<br>+15% daño con Severe Rainstorm por cada 2 niveles de refine. | colspan="2" align="center" | {{Item List3|id=19971|item=Costume Dying Swan}} |- | {{Item List3|id=6818|item=Soul of Archer|num=5}} | {{Item List3|id=6818|item=Soul of Archer|num=1}} |- | {{Item List3|id=6820|item=Energy Fragment|num=100}} | {{Item List3|id=6820|item=Energy Fragment|num=20}} |- ! rowspan="6" | Mechanic | rowspan="3" align="left" | {{Item List3|id=18973|item=Old Driver Band (Red)|slot=1}} | rowspan="3" | All Stats + 1.<br>+4 ATK por nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+20% daño con Power Swing por cada 2 niveles de refine.<br>+20% daño con Axe Tornado por cada 2 niveles de refine.<br>+1 ASPD por cada 5 niveles de refine. | colspan="2" align="center" | {{Item List3|id=19963|item=Costume Driver Band (Red)}} |- | {{Item List3|id=6815|item=Soul of Merchant|num=5}} | {{Item List3|id=6815|item=Soul of Merchant|num=1}} |- | {{Item List3|id=6820|item=Energy Fragment|num=100}} | {{Item List3|id=6820|item=Energy Fragment|num=20}} |- | rowspan="3" | {{Item List3|id=18974|item=Old Driver Band (Yellow)|slot=1}} | rowspan="3" | All Stats + 1<br>+4 ATK por cada nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+15% daño con Arm Cannon por cada 2 niveles de refine.<br>Reduce el Cool Down Time de Suicidal Destruction por 10 seconds por cada 4 niveles de refine.<br>+1 ASPD por cada 5 niveles de refine. | colspan="2" align="center" | {{Item List3|id=19964|item=Costume Driver Band (Yellow)}} |- | {{Item List3|id=6815|item=Soul of Merchant|num=5}} | {{Item List3|id=6815|item=Soul of Merchant|num=1}} |- | {{Item List3|id=6820|item=Energy Fragment|num=100}} | {{Item List3|id=6820|item=Energy Fragment|num=20}} |- ! rowspan="3" | Geneticist | rowspan="3" align="left" | {{Item List3|id=18977|item=Old Midas Whisper|slot=1}} | rowspan="3" | All Stats + 1.<br>+4 ATK por cada nivel de refine.<br>+1% daño Físico de Rango por cada 2 niveles de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+15% daño con Cart Cannon por cada 2 niveles de refine | colspan="2" align="center" | {{Item List3|id=19967|item=Costume Midas Whisper}} |- | {{Item List3|id=6815|item=Soul of Merchant|num=5}} | {{Item List3|id=6815|item=Soul of Merchant|num=1}} |- | {{Item List3|id=6820|item=Energy Fragment|num=100}} | {{Item List3|id=6820|item=Energy Fragment|num=20}} |- ! rowspan="3" | Guillotine Cross | rowspan="3" align="left" | {{Item List3|id=18982|item=Old Bone Circlet|slot=1}} | rowspan="3" | All Stats + 1.<br>+1% daño Critico y ASPD + 1% por cada nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+15% daño con Cross Impact por cada 2 niveles de refine.<br>+20% daño con Cross Ripper Slasher por cada 2 niveles de refine. | colspan="2" align="center" | {{Item List3|id=19973|item=Costume Bone Circlet}} |- | {{Item List3|id=6816|item=Soul of Thief|num=5}} | {{Item List3|id=6816|item=Soul of Thief|num=1}} |- | {{Item List3|id=6820|item=Energy Fragment|num=100}} | {{Item List3|id=6820|item=Energy Fragment|num=20}} |- ! rowspan="3" | Shadow Chaser | rowspan="3" align="left" | {{Item List3|id=18975|item=Old Shadow Handicraft|slot=1}} | rowspan="3" | All Stats + 1.<br>+4 ATK y +4 MATK por cada nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+25% daño con Triangle Shot por cada 2 niveles de refine.<br>Si el refine es +6 o más, reduce el Cool Down de Masquerade-Unlucky, Masquerade-Enervation por 1 segundo.<br>Si el refine es +8 o más, reduce el Cool Down de Masquerade-Laziness, Masquerade-Weakness por 1 segundo.<br>Si el refine +10 o más, reduce el Cool Down de Masquerade-Ignorance, Masquerade-Groomy por 1 segundo. | colspan="2" align="center" | {{Item List3|id=19965|item=Costume Shadow Handicraft}} |- | {{Item List3|id=6816|item=Soul of Thief|num=5}} | {{Item List3|id=6816|item=Soul of Thief|num=1}} |- | {{Item List3|id=6820|item=Energy Fragment|num=100}} | {{Item List3|id=6820|item=Energy Fragment|num=20}} |- ! rowspan="3" | Arch Bishop | rowspan="3" align="left" | {{Item List3|id=18972|item=Old Mitra |slot=1}} | rowspan="3" | All Stats + 1, MDEF + 5<br>+2 MATK, +4 ATK y +2% poder de heleo por nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+20% daño con Judex por cada 2 niveles de refine.<br>+10% daño con Magnus Exorcismus por cada 2 niveles de refine | colspan="2" align="center" | {{Item List3|id=19962|item=Costume Mitra}} |- | {{Item List3|id=6819|item=Soul of Acolyte|num=5}} | {{Item List3|id=6819|item=Soul of Acolyte|num=1}} |- | {{Item List3|id=6820|item=Energy Fragment|num=100}} | {{Item List3|id=6820|item=Energy Fragment|num=20}} |- ! rowspan="3" align="center" | Sura | rowspan="3" align="left" | {{Item List3|id=18979|item=Old Blazing Soul|slot=1}} | rowspan="3" | All Stats + 1.<br>+4 ATK y CRI + 2 por nivel de refine.<br>MaxHP + 1% y MaxSP + 1% por cada 2 niveles de refine.<br>+15% daño con Rampage Blast por cada 2 niveles de refine.<br>+20% daño con Lightning Ride por cada 2 niveles de refine. | colspan="2" align="center" | {{Item List3|id=19969|item=Costume Blazing Soul}} |- | {{Item List3|id=6819|item=Soul of Acolyte|num=5}} | {{Item List3|id=6819|item=Soul of Acolyte|num=1}} |- | {{Item List3|id=6820|item=Energy Fragment|num=100}} | {{Item List3|id=6820|item=Energy Fragment|num=20}} |} == Nightmare Biolabs Headgear Enchantments == ===Requisitos para Enchants === *El casco debe estar equipado. Todos los procesos de encantamiento son seguros y no romperán el casco. *Las ranuras 3 y 4 deben encantarse primero antes de poder encantar la ranura 2. *Habla con Wandering Grudge '''/navi lhz_dun_n 134/265''' para iniciar el proceso de encantamiento '''/navi lhz_d_n2 38/48''' para el proceso de encantamiento garantizado de la segunda ranura. *Para hacer Reset debes pagar {{Item List|id=22687 |item=Sentimental Fragment|num=10}} a '''Wandering Grudge''' '''/navi lhz_dun_n 134/265.''' **'''Todos los''' Enchants Se resetearan. === Encantamiento del 3er y 4to Slot === Cada encantamiento cuesta {{Item List3|id=23016|item='''Cursed Fragment'''|num=10}} y dará una estadística de valor aleatorio. {| class="wikitable mw-collapsible" style="text-align:center" ! colspan=2| Encantamientos |- ! Stat !! Valor |- ! STR | 1 ~ 5 |- ! AGI | 1 ~ 5 |- !VIT | 1 ~ 5 |- ! INT | 1 ~ 5 |- ! DEX | 1 ~ 5 |- ! LUK | 1 ~ 5 |- |} ===Encantamiento del 2do Slot=== La segunda ranura se puede encantar de dos formas diferentes, aleatoria o garantizada: ====Random==== Si es '''aleatorio''', puede ser un encantamiento de estadísticas aleatorias de la tabla de encantamiento de ranuras 3 y 4 (como Dex +3) o un encantamiento especial de las tablas a continuación (como Acute). Si es un encantamiento especial, comenzará en el nivel 1 y se puede actualizar con {{Item List3|id=23016|item=Cursed Fragments}}. Sin embargo, si falla la actualización degradará el encantamiento un nivel (hasta un nivel mínimo de 1). {| class="wikitable mw-collapsible" style="text-align:center" |- ! colspan=3| Random Way |- ! Nivel !! {{Item List3|id=23016|item=Cursed Fragment}} Requeridos !! Rate |- | 1 | 10 || - |- | 2 | 20 || 70% |- | 3 | 40 || 50% |- | 4 | 50 || 35% |- | 5 | 70 || 25% |- | 6 | 100 || 18% |- | 7 | 150 || 13% |- | 8 | 250 || 9% |- | 9 | 500 || 6% |- | 10 | 1,000 || 4% |- |} {{clear}} ====Seguro==== Si está '''garantizado''', a cambio de zeny y {{Item List2|id=23016|item=Cursed Fragments|simple=y}}, se puede elegir el encantamiento deseado, además se pueden subir seguramente hasta el nivel 5. Para ir más allá del nivel 5, debe continuar mejorándolo mediante el método aleatorio. <br> La opción garantizada solo está disponible si entraste al mapa pagando 2,000,000 de zeny a Lunar. <br> Habla con la Maquina '''Hot Machine''' en el lado este para comenzar el proceso de encatamiento seguro. <br> :[[File:Slot Machine for Guaranteed Enchant Choice.png|link=]]
General Description
Tomb of the Fallen, or rather, as it is known, Nightmare Biolab, with a requirement of level 100+, brings along some very powerful hats for each class along with an enchant and cards from the mobs that appear in this dungeon.
Tomb of The Fallen Entrance
The NPC Ohno Tohiro located at /navi lighthalzen 321/218 will allow us to enter in exchange for 100,000z with the third option "Return to the tomb of honor " or 10x Research Chart with the fourth option "Say that Zeny is not enough. and then Hand over 10 research charts ."
Materials to Create Nightmare Biolabs Hats
Victimized Soul's Mind will take a portion of your HP and SP in exchange, but you won't die because of it.
List of weapons that can be exchanged for 1~3 Energy Fragments by speaking with the mind of Victimized Soul's Mind
Weapon Type
Weapon
Obtained from
One Handed Swords
Chrome Metal Sword
Pom Spider
Ruber
Seyren Windsor
Two-Handed Sword
Krasnaya
Drake
Two-Handed Chrome Metal Sword
Queen Scaraba
Spear
Cannon Spear
Randel Lawrence, Biolab Gear Exchange
Imperial Spear
Uni-horn Scaraba
Giant Lance
Biolab Gear Exchange
Dagger
Ancient Dagger
Paladin Randall (MVP), Wandering Purple Dragon
Aztoe Nail
Gertie (MVP), Biolab Gear Exchange
Black Wing
Gertie, Horn Scaraba
Krieg
Eddga
Scarletto Nail
Gertie (MVP), Biolab Gear Exchange
Weihna
Phreeoni
Axe
End Sektura
Flamel (MVP), Biolab Gear Exchange
Vecer Axe
Howard Alt-Eisen
Ygnus Stale
Flamel (MVP), Biolab Gear Exchange
Mace
Bloody Cross
Biolab Gear Exchange
Erde
Orc Lord
Red Ether Bag
Flamel Emure, Rake Horn Scaraba
Red Square Bag
Mistress
Bow
Big Crossbow
Cecil Damon, Biolab Gear Exchange
Catapult
Gertie, Biolab Gear Exchange
Creeper Bow
Celia Alde, Biolab Gear Exchange
Falken Blitz
Cecil Damon
Mystic Bow
Queen Scaraba, Alphoccio (MVP), Trentini (MVP)
Katar
Agent Katar
Eremes Guile, Biolab Gear Exchange
Krishna
Eremes Guile
Chakram
Osiris, Champion Chen (MVP)
Guillotine Katar
Biolab Gear Exchange
Staff
Croce Staff
Margaretha Sorin
Dea Staff
Maya
Kronos
Dark Lord
Recovery Light
Margaretha Sorin, Biolab Gear Exchange
La'cryma Stick
Kathryne Keyron
Mental Stick
Celia Alde, Pom Spider
Book
Chilly Spell Book
Biolab Gear Exchange
Geffenia Water Book
Alphoccio
Instrument
Green Whistle
Antler Scaraba, Alphoccio
Stem Whip
Dolomedes, Trentini
Rosevine
Lost Dragon, Trentini
Knuckles
Sura's Rampage
Chen Liu, Angra Mantis
Note : Many of the items also come from the High Weapon Box, but they are not listed in the table above.
Costume Headgear
Monsters in Bio5 have the opportunity to drop Costume Hats of their respective classes. Another way is to buy them from other players.
Souls of Classes
The Mobs in Bio5 have the chance to drop the Souls of their respective classes.
Silent Mind at /navi lhz_dun_en 145/265 will accept 3 of the same type of souls for 1x Death's Chest , which, when opened, will yield 1 random type of soul.
Creation of Nightmare Biolabs Headgears
Note : Nightmare Headgears are account-bound, so choose which characters to create them on carefully.
Speak with Sorrowful Soul's Mind at /navi lhz_dun_n 137/265 to craft the headgears. Using the safe method will eliminate the possibility of failure when creating the headgear (all materials will be lost in case of failure).
Nightmare Biolabs Headgears
Class
Headgear Class
Stats
Requirement(s)
Safe
Risk
Rune Knight
Old Rune Circlet
All Stats + 1, MDEF + 5 Increases ATK + 4 per upgrade level Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level Each 2 refines increases 20% damage with Ignition Break . Each 2 refines increases 15% damage with Hundred Spears . Each 5 refines adds ASPD + 1.
Costume Rune Circlet
5x Soul of Swordman
1x Soul of Swordman
100x Energy Fragment
20x Energy Fragment
Royal Guard
Old Casket of Protection
All Stats + 1, MDEF + 5 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Cannon Spear . Each 2 refines increases 15% damage with Overbrand . Each 5 refines adds ASPD + 1.
Costume Casket of Protection
5x Soul of Swordman
1x Soul of Swordman
100x Energy Fragment
20x Energy Fragment
Warlock
Old Magic Stone Hat
All Stats + 1, MDEF + 5 SP Recovery + 20% Each refine adds MATK + 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Soul Expansion . Reduces Cool Down Time of Crimson Rock by 1 second. Each refine reduces Cool Down Time of Crimson Rock by 0.1 second.
Costume Magic Stone Hat
5x Soul of Mage
1x Soul of Mage
100x Energy Fragment
20x Energy Fragment
Sorcerer
Old Wind Whisper
All Stats + 1, MDEF+ 5 Each refine adds MATK + 1%, ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Poison Buster . Each 2 refines increases 20% damage with Varetyr Spear .
Costume Wind Whisper
5x Soul of Mage
1x Soul of Mage
100x Energy Fragment
20x Energy Fragment
Ranger
Old Camouflage Bunny Hood
All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Bomb Cluster . Each 2 refines increases 10% damage with Warg Strike . Each 3 refines adds Perfect Dodge + 1.
Costume Camouflage Bunny Hood
5x Soul of Archer
1x Soul of Archer
100x Energy Fragment
20x Energy Fragment
Maestro
Old Maestro Song's Hat
All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Arrow Vulcan . Each 2 refines increases 15% damage with Severe Rainstorm .
Costume Maestro Song's Hat
5x Soul of Archer
1x Soul of Archer
100x Energy Fragment
20x Energy Fragment
Wanderer
Old Dying Swan
All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Arrow Vulcan . Each 2 refines increases 15% damage with Severe Rainstorm .
Costume Dying Swan
5x Soul of Archer
1x Soul of Archer
100x Energy Fragment
20x Energy Fragment
Mechanic
Old Driver Band (Red)
All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Power Swing . Each 2 refines increases 20% damage with Axe Tornado . Each 5 refines adds ASPD + 1.
Costume Driver Band (Red)
5x Soul of Merchant
1x Soul of Merchant
100x Energy Fragment
20x Energy Fragment
Old Driver Band (Yellow)
All Stats + 1 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Arm Cannon . Each 4 refines reduces Cool Down Time of Suicidal Destruction by 10 seconds. Each 5 refines adds ASPD + 1.
Costume Driver Band (Yellow)
5x Soul of Merchant
1x Soul of Merchant
100x Energy Fragment
20x Energy Fragment
Geneticist
Old Midas Whisper
All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Cart Cannon
Costume Midas Whisper
5x Soul of Merchant
1x Soul of Merchant
100x Energy Fragment
20x Energy Fragment
Guillotine Cross
Old Bone Circlet
All Stats + 1. Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%). Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Cross Impact . Each 2 refines increases 20% damage with Cross Ripper Slasher .
Costume Bone Circlet
5x Soul of Thief
1x Soul of Thief
100x Energy Fragment
20x Energy Fragment
Shadow Chaser
Old Shadow Handicraft
All Stats + 1. Each refine adds ATK + 4, MATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 25% damage with Triangle Shot . If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky , Masquerade-Enervation by 1 second. If refine level is +8, reduces Cool Down Time of Masquerade-Laziness , Masquerade-Weakness by 1 second. If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance , Masquerade-Groomy by 1 second.
Costume Shadow Handicraft
5x Soul of Thief
1x Soul of Thief
100x Energy Fragment
20x Energy Fragment
Arch Bishop
Old Mitra
All Stats + 1, MDEF + 5 Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Judex . Each 2 refines increases 10% damage with Magnus Exorcismus
Costume Mitra
5x Soul of Acolyte
1x Soul of Acolyte
100x Energy Fragment
20x Energy Fragment
Sura
Old Blazing Soul
All Stats + 1. Each refine adds ATK + 4, CRI + 2. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Rampage Blast . Each 2 refines increases 20% damage with Lightning Ride .
Costume Blazing Soul
5x Soul of Acolyte
1x Soul of Acolyte
100x Energy Fragment
20x Energy Fragment
Nightmare Biolabs Headgear Enchantments
Enchant Requirements
The headgear must be equipped. All enchant processes are safe and will not break the headgear.
The 3rd and 4th slots must be enchanted first before the 2nd slot can be enchanted.
Speak to Wandering Grudge /navi lhz_dun_n 134 /265 to start the enchanting process or Hot Machine /navi lhz_d_n2 38 /48 for the guaranteed 2nd slot enchant process.
Random
If random, it can either be a random stat enchant from the 3rd and 4th slot enchant table (like Dex +3) or one Special Enchant from the tables below (like Acute). If it's a special enchant, it will start at level 1 and can be upgraded with Cursed Fragments . However, failing the upgrade will downgrade the enchant one level (down to a minimum level of 1)
Random Way
Nivel
Cursed Fragment Requeridos
Rate
1
10
-
2
20
70%
3
40
50%
4
50
35%
5
70
25%
6
100
18%
7
150
13%
8
250
9%
9
500
6%
10
1,000
4%
Guaranteed Way
If it's uaranteed in exchange for zeny and Cursed Fragments , you can choose the desired enchantment, and it can be safely leveled up to level 5. To go beyond level 5, you must continue improving it through the random method. The guaranteed option is only available if you entered the map by paying 2,000,000 zeny to Lunar. Talk to the "Hot Machine" on the east side to start the safe enchantment process.