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(tomb of the fallen)
 
m (codigo tomb of the fallen)
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== Descripción General ==
== Descripción General ==
Tomb of the Fallen o mas bien como se le conoce Nightmare Biolab, con requisito ser nv. 100+, trae consigo unos hats muy poderosos para cada clase junto a un enchant y Cartas de los mobs que salen en este dungeon.
== Entrada a Tomb of The Fallen ==
el npc '''Ohno Tohiro''' ubicado en '''/navi lighthalzen 321/218''' nos dejara entrar a cambio de '''100.000z''' con la tercera opcion "'''Return to the tomb of honor'''" o 10 [[Archivo:Research Chart.png]][https://powroarchangels.com/panel/?module=item&action=view&id=7347 research chart]con la cuarta opcion "'''Say that Zeny is not enough.''' y luego '''Hand over 10 research charts'''."
[[Archivo:Entradatomb.png]]
== Materials for Nightmare Biolabs Headgears ==
=== Energy Fragment ===
*Victimized Soul's Mind will take a portion of your HP and SP per exchange but you will not die from it.
*List of weapons that can be exchanged for 1~3 Energy Fragment by speaking to '''Victimized Soul's Mind''' {{Navi|lhz_dun_n|142|265}}:
:[[File:Victimized-Soul's-Mind.png]]
{| class="wikitable" style="font-size:smaller;"
! Weapon Type
! Weapon
! Obtained from
|-
! rowspan=2| [[One Handed Swords]]
| {{Item List|id=13431 |item=Chrome Metal Sword |simple=yes}}
| Pom Spider
|-
| {{Item List|id=13421 |item=Ruber |slots=1 |simple=yes}}
| Seyren Windsor
|-
! rowspan=2 | [[Two-Handed Sword]]
| {{Item List|id=1189 |item=Krasnaya |slots=3 |simple=yes}}
| Drake
|-
| {{Item List|id=1196 |item=Two-Handed Chrome Metal Sword |simple=yes}}
| Queen Scaraba
|-
! rowspan=3 | [[Spear]]
| {{Item List|id=1435 |item=Cannon Spear |slots=1 |simple=yes}}
| Randel Lawrence, [[Biolab Gear Exchange]]
|-
| {{Item List|id=1433 |item=Imperial Spear |slots=1 |simple=yes}}
| Uni-horn Scaraba
|-
| {{Item List|id=1490 |item=Giant Lance |slots= |simple=yes}}
| [[Biolab Gear Exchange]]
|-
! rowspan=6 | [[Dagger]]
| {{Item List|id=13062 |item=Ancient Dagger |simple=yes}}
| Paladin Randall (MVP), Wandering Purple Dragon
|-
| {{Item List|id=13069 |item=Aztoe Nail |simple=yes}}
| Gertie (MVP), [[Biolab Gear Exchange]]
|-
| {{Item List|id=13061 |item=Black Wing |slots=1 |simple=yes}}
| Gertie, Horn Scaraba
|-
| {{Item List|id=13046 |item=Krieg |slots=3 |simple=yes}}
| Eddga
|-
| {{Item List|id=13070 |item=Scarletto Nail |simple=yes}}
| Gertie (MVP), [[Biolab Gear Exchange]]
|-
| {{Item List|id=13047 |item=Weihna |slots=2 |simple=yes}}
| Phreeoni
|-
! rowspan=3 | [[Axe]]
| {{Item List|id=1393 |item=End Sektura |slots=1 |simple=yes}}
| Flamel (MVP), [[Biolab Gear Exchange]]
|-
| {{Item List|id=1311 |item=Vecer Axe |slots=2 |simple=yes}}
| Howard Alt-Eisen
|-
| {{Item List|id=1392 |item=Ygnus Stale |slots=1 |simple=yes}}
| Flamel (MVP), [[Biolab Gear Exchange]]
|-
|-
! rowspan=4 | [[Mace]]
| {{Item List|id=16017 |item=Bloody Cross|simple=yes}}
| [[Biolab Gear Exchange]]
|-
| {{Item List|id=16000 |item=Erde |slots=2 |simple=yes}}
| Orc Lord
|-
| {{Item List|id=16010 |item=Red Ether Bag |slots=1 |simple=yes}}
| Flamel Emure, Rake Horn Scaraba
|-
| {{Item List|id=16001 |item=Red Square Bag |slots=2 |simple=yes}}
| Mistress
|-
! rowspan=5 | [[Bow]]
| {{Item List|id=18110 |item=Big Crossbow |slots=2 |simple=yes}}
| Cecil Damon, [[Biolab Gear Exchange]]
|-
| {{Item List|id=18109 |item=Catapult |slots=2 |simple=yes}}
| Gertie, [[Biolab Gear Exchange]]
|-
| {{Item List|id=18111 |item=Creeper Bow |slots=2 |simple=yes}}
| Celia Alde, [[Biolab Gear Exchange]]
|-
| {{Item List|id=1745 |item=Falken Blitz |slots=2 |simple=yes}}
| Cecil Damon
|-
| {{Item List|id=18103 |item=Mystic Bow |simple=yes}}
| Queen Scaraba, Alphoccio (MVP), Trentini (MVP)
|-
! rowspan=4 | [[Katar]]
| {{Item List|id=1290 |item=Agent Katar |slots=1 |simple=yes}}
| Eremes Guile, [[Biolab Gear Exchange]]
|-
| {{Item List|id=1284 |item=Krishna |slots=2 |simple=yes}}
| Eremes Guile
|-
| {{Item List|id=1285 |item=Chakram |slots=2 |simple=yes}}
| Osiris, Champion Chen (MVP)
|-
| {{Item List|id=1291 |item=Guillotine Katar |slots=1 |simple=yes}}
| [[Biolab Gear Exchange]]
|-
! rowspan=6 | [[Staff]]
| {{Item List|id=1647 |item=Croce Staff |slots=1 |simple=yes}}
| Margaretha Sorin
|-
| {{Item List|id=2005 |item=Dea Staff |slots=1 |simple=yes}}
| Maya
|-
| {{Item List|id=2004 |item=Kronos |simple=yes}}
| Dark Lord
|-
| {{Item List|id=1659 |item=Recovery Light |simple=yes}}
| Margaretha Sorin, [[Biolab Gear Exchange]]
|-
| {{Item List|id=1646 |item=La'cryma Stick |slots=2 |simple=yes}}
| Kathryne Keyron
|-
| {{Item List|id=1654 |item=Mental Stick |slots=1 |simple=yes}}
| Celia Alde, Pom Spider
|-
! rowspan=2 | [[Book]]
| {{Item List|id=1584 |item=Chilly Spell Book |slots=2 |simple=yes}}
| [[Biolab Gear Exchange]]
|-
| {{Item List |id=2161 |item=Geffenia Water Book |slots=1 |simple=yes}}
| Alphoccio
|-
! rowspan=3 | [[Instrument]]
| {{Item List|id=1930 |item=Green Whistle |slots=1 |simple=yes}}
| Antler Scaraba, Alphoccio
|-
| {{Item List|id=1984 |item=Stem Whip |slots=1 |simple=yes}}
| Dolomedes, Trentini
|-
| {{Item List|id=1985 |item=Rosevine |slots=0 |simple=yes}}
| Lost Dragon, Trentini
|-
! [[Knuckles]]
| {{Item List|id=1830 |item=Sura's Rampage |slots=1 |simple=yes}}
| Chen Lio, Angra Mantis
|}
<small>Note: Many of the items also come from High Weapon Box, but are not listed in the table above.</small> <br />
<small>Note: https://docs.google.com/spreadsheets/d/1LZvTqDau90tsrDKxSAHWlMLZ2oIHdeRifk-wk0zrViw/edit has an alternative way to look at this information.</small>
=== Costume Headgear ===
The monsters in Bio5 have a chance to drop their respective class' costume headgear. Other way is to purchase them from other players or cash shop boxes.
<!--The headgears received from the Third Job Change quests can be transformed into Costume versions. These are required in order to convert them to regular headgears with the enhanced stats/bonuses. The names of the headgears can be found below and the actual names do not include the word "Old"
Item Requirements:
* 3rd Job Hat
* {{Item List |id=6820 |item=Energy Fragment |num=50 |simple=yes}} -->
=== Soul of Classes ===
The monsters in Bio5 have a chance to drop their respective class' Souls item.
Silent Mind {{Navi|lhz_dun_en|145|265}} will accept 3 of the same Souls item for 1 {{item|id=22679 Death's Chest}}, which when opened will give 1 random Soul item.
== Creating the Nightmare Biolabs Headgears ==
'''Note''': Nightmare Headgears are '''account-bound''' so choose which characters to create them carefully.
Speak to '''Sorrowful Soul's Mind'''  {{Navi|lhz_dun_n|137|265}} to make the headgears. Using the safe method will remove the fail chance of creating the headgear (all materials will be lost on failure).
:[[File:Sorrowful-Soul's-Mind.png]]
<!--{| class="wikitable" style="text-align: left; width: 100%; margin-top: 0px;"-->
{|class="wikitable mw-collapsible" style="font-size:smaller;"
! colspan =8 | Nightmare Biolabs Headgears
|-
! rowspan =2 | Class
! rowspan =2 | Headgear Class
! rowspan =2 | Stats
! colspan =2 | Requirement(s)
|-
! Safe
! Risk
|-
! rowspan =3 | [[Rune Knight]]
| rowspan =3 align=left | {{Item List |id=18971 |item=Old Rune Circlet |slots=1}}
| rowspan =3 | All Stats + 1, MDEF + 5<br>Increases ATK + 4 per upgrade level<br>Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level<br>Each 2 refines increases 20% damage with [[Ignition Break]].<br>Each 2 refines increases 15% damage with [[Hundred Spears]].<br>Each 5 refines adds ASPD + 1.
| colspan=2  align=center | {{Item List |id=19961 |item=Costume Rune Circlet}}
|-
| {{Item List |id=6814 |item=Soul of Swordman |num=5}}
| {{Item List |id=6814 |item=Soul of Swordman |num=1}}
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
! rowspan =3 | [[Royal Guard]]
| rowspan =3 align=left | {{Item List |id=18983 |item=Old Casket of Protection |slots=1}}
| rowspan =3 | All Stats + 1, MDEF + 5<br>Each refine adds ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Cannon Spear]].<br>Each 2 refines increases 15% damage with [[Overbrand]].<br>Each 5 refines adds ASPD + 1.
| colspan=2  align=center | {{Item List |id=19972 |item=Costume Casket of Protection}}
|-
| {{Item List |id=6814 |item=Soul of Swordman |num=5}}
| {{Item List |id=6814 |item=Soul of Swordman |num=1}}
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
! rowspan =3 | [[Warlock]]
| rowspan =3 align=left | {{Item List |id=18978 |item=Old Magic Stone Hat |slots=1}}
| rowspan =3 | All Stats + 1, MDEF + 5<br>SP Recovery + 20%<br>Each refine adds MATK + 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Soul Expansion]].<br>Reduces Cool Down Time of [[Crimson Rock]] by 1 second.<br>Each refine reduces Cool Down Time of [[Crimson Rock]] by 0.1 second.
| colspan=2  align=center | {{Item List |id=19968 |item=Costume Magic Stone Hat}}
|-
| {{Item List |id=6817 |item=Soul of Mage|num=5}}
| {{Item List |id=6817 |item=Soul of Mage|num=1}}
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
! rowspan =3 | [[Sorcerer]]
| rowspan =3 align=left | {{Item List |id=18980 |item=Old Wind Whisper |slots=1}}
| rowspan =3 | All Stats + 1, MDEF+ 5<br>Each refine adds MATK + 1%, ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Poison Buster]].<br>Each 2 refines increases 20% damage with [[Varetyr Spear]].
| colspan=2  align=center | {{Item List |id=19970 |item=Costume Wind Whisper}}
|-
| {{Item List |id=6817 |item=Soul of Mage |num=5}}
| {{Item List |id=6817 |item=Soul of Mage |num=1}}
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
! rowspan =3 | [[Ranger]]
| rowspan =3 align=left | {{Item List |id=18984 |item=Old Camouflage Bunny Hood |slots=1}}
| rowspan =3 | All Stats + 1.<br>Each refine increases Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Bomb Cluster]].<br>Each 2 refines increases 10% damage with [[Warg Strike]].<br>Each 3 refines adds Perfect Dodge + 1.
| colspan=2  align=center | {{Item List |id=19974 |item=Costume Camouflage Bunny Hood}}
|-
| {{Item List |id=6818 |item=Soul of Archer |num=5}}
| {{Item List |id=6818 |item=Soul of Archer |num=1}}
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
! rowspan =3 | [[Maestro]]
| rowspan =3 align=left | {{Item List |id=18976 |item=Old Maestro Song's Hat |slots=1}}
| rowspan =3 | All Stats + 1.<br>Each refine increases Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Arrow Vulcan]].<br>Each 2 refines increases 15% damage with [[Severe Rainstorm]].
| colspan=2  align=center | {{Item List |id=19966 |item=Costume Maestro Song's Hat}}
|-
| {{Item List |id=6818 |item=Soul of Archer |num=5}}
| {{Item List |id=6818 |item=Soul of Archer  |num=1}}
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
! rowspan =3 | [[Wanderer]]
| rowspan =3 align=left | {{Item List |id=18981 |item=Old Dying Swan |slots=1}}
| rowspan =3 | All Stats + 1.<br>Each refine increases Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Arrow Vulcan]].<br>Each 2 refines increases 15% damage with [[Severe Rainstorm]].
| colspan=2  align=center | {{Item List |id=19971 |item=Costume Dying Swan}}
|-
| {{Item List |id=6818 |item=Soul of Archer |num=5}}
| {{Item List |id=6818 |item=Soul of Archer  |num=1}}
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
! rowspan =6 | [[Mechanic]]
| rowspan =3 align=left | {{Item List |id=18973 |item=Old Driver Band (Red) |slots=1}}
| rowspan =3 | All Stats + 1.<br>Each refine adds ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Power Swing]].<br>Each 2 refines increases 20% damage with [[Axe Tornado]].<br>Each 5 refines adds ASPD + 1.
| colspan=2  align=center | {{Item List |id=19963 |item=Costume Driver Band (Red)}}
|-
| {{Item List |id=6815 |item=Soul of Merchant |num=5}}
| {{Item List |id=6815 |item=Soul of Merchant |num=1}}
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
| rowspan =3 | {{Item List |id=18974 |item=Old Driver Band (Yellow) |slots=1}}
| rowspan =3 | All Stats + 1<br>Each refine adds ATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Arm Cannon]].<br>Each 4 refines reduces Cool Down Time of [[Suicidal Destruction]] by 10 seconds.<br>Each 5 refines adds ASPD + 1.
| colspan=2  align=center | {{Item List |id=19964 |item=Costume Driver Band (Yellow)}}
|-
| {{Item List |id=6815 |item=Soul of Merchant |num=5}}
| {{Item List |id=6815 |item=Soul of Merchant |num=1}}
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
! rowspan =3  | [[Geneticist]]
| rowspan =3 align=left | {{Item List |id=18977 |item=Old Midas Whisper |slots=1}}
| rowspan =3 | All Stats + 1.<br>Each refine adds ATK + 4.<br>Each 2 refines adds Long range Physical attack strength by 1%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Cart Cannon]]
| colspan=2  align=center | {{Item List |id=19967 |item=Costume Midas Whisper}}
|-
| {{Item List |id=6815 |item=Soul of Merchant |num=5}}
| {{Item List |id=6815 |item=Soul of Merchant  |num=1}}
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
! rowspan =3 | [[Guillotine Cross]]
| rowspan =3 align=left | {{Item List |id=18982 |item=Old Bone Circlet |slots=1}}
| rowspan =3 | All Stats + 1.<br>Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%).<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Cross Impact]].<br>Each 2 refines increases 20% damage with [[Cross Ripper Slasher]].
| colspan=2  align=center | {{Item List |id=19973 |item=Costume Bone Circlet}}
|-
| {{Item List |id=6816 |item=Soul of Thief |num=5}}
| {{Item List |id=6816 |item=Soul of Thief |num=1}}
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
! rowspan =3  | [[Shadow Chaser]]
| rowspan =3 align=left | {{Item List |id=18975 |item=Old Shadow Handicraft |slots=1}}
| rowspan =3 | All Stats + 1.<br>Each refine adds ATK + 4, MATK + 4.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 25% damage with [[Triangle Shot]].<br>If refine level is +6, reduces Cool Down Time of [[Masquerade-Unlucky]], [[Masquerade-Enervation]] by 1 second.<br>If refine level is +8, reduces Cool Down Time of [[Masquerade-Laziness]], [[Masquerade-Weakness]] by 1 second.<br>If refine level is +10, reduces Cool Down Time of [[Masquerade-Ignorance]], [[Masquerade-Groomy]] by 1 second.
| colspan=2  align=center | {{Item List |id=19965 |item=Costume Shadow Handicraft }}
|-
| {{Item List |id=6816 |item=Soul of Thief |num=5}}
| {{Item List |id=6816 |item=Soul of Thief |num=1}}
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
! rowspan =3 | [[Arch Bishop]]
| rowspan =3 align=left| {{Item List |id=18972 |item=Old Mitra |slots=1}}
| rowspan =3 | All Stats + 1, MDEF + 5<br>Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 20% damage with [[Judex]].<br>Each 2 refines increases 10% damage with [[Magnus Exorcismus]]
| colspan=2  align=center | {{Item List |id=19962 |item=Costume Mitra}}
|-
| {{Item List |id=6819 |item=Soul of Acolyte |num=5}}
| {{Item List |id=6819 |item=Soul of Acolyte |num=1}}
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|-
! rowspan =3 align=center | [[Sura]]
| rowspan =3 align=left | {{Item List |id=18979 |item=Old Blazing Soul |slots=1}}
| rowspan =3 | All Stats + 1.<br>Each refine adds ATK + 4, CRI + 2.<br>Each 2 refines adds MaxHP + 1%, MaxSP + 1%.<br>Each 2 refines increases 15% damage with [[Rampage Blast]].<br>Each 2 refines increases 20% damage with [[Lightning Ride]].
| colspan=2  align=center | {{Item List |id=19969 |item=Costume Blazing Soul }}
|-
| {{Item List |id=6819 |item=Soul of Acolyte |num=5}}
| {{Item List |id=6819 |item=Soul of Acolyte |num=1}}
|-
| {{Item List |id=6820 |item=Energy Fragment |num=100}}
| {{Item List |id=6820 |item=Energy Fragment |num=20}}
|}
== Nightmare Biolabs Headgear Enchantments ==
===Enchant Requirements ===
*The headgear must be equipped. All enchant processes are safe and will not break the headgear.
*The 3rd and 4th slots must be enchanted first before the 2nd slot can be enchanted.
*Speak to '''Wandering Grudge'''  {{Navi|lhz_dun_n|134|265}}  to start the enchanting process or '''<The Grave of the Warri>Hot Machine'''  {{Navi|lhz_d_n2|38|48}}  for the guaranteed 2nd slot enchant process.
**<The Grave of the Warri>Hot Machine is available only if you entered the map by paying Lunar 2,000,000 zeny.
*To reset enchant, pay {{Item List|id=22687|item=Sentimental Fragment|num=10|simple=y}} to '''Wandering Grudge'''  {{Navi|lhz_dun_n|134|265}}.
**'''ALL''' enchantments are reset.
=== 3rd and 4th Slot Enchant ===
Each enchant costs {{Item List|id=23016|item=Cursed Fragment|num=10|simple=y}} and will give a '''random''' value stat.
{| class="wikitable mw-collapsible" style="text-align:center"
! colspan=2| Enchants
|-
! Stat !! Value
|-
! [[STR]]
| 1 ~ 5
|-
! [[AGI]]
| 1 ~ 5
|-
![[VIT]]
| 1 ~ 5
|-
! [[INT]]
| 1 ~ 5
|-
! [[DEX]]
| 1 ~ 5
|-
! [[LUK]]
| 1 ~ 5
|-
|}
===2nd Slot Enchant===
The second slot can be enchanted in two different ways, '''random''' or '''guaranteed''':
====Random====
If '''random''', it can either be a random stat enchant from the 3rd and 4th slot enchant table (like Dex +3) or one [[Nightmare_Biolabs_Headgear_Quests#Special_Enchants|Special Enchant]] from the tables below (like Acute). If it's a special enchant, it will start at level 1 and can be upgraded with {{Item List|id=23016|item=Cursed Fragments|simple=y}}. However, failing the upgrade will downgrade the enchant one level (down to a minimum level of 1).
{| class="wikitable mw-collapsible" style="text-align:center"
|-
! colspan=3| Random Way
|-
! Level !! https://db.irowiki.org/image/item/23016.png Required !! Rate
|-
| 1
| 10 || -
|-
| 2
| 20 || 70%
|-
| 3
| 40 || 50%
|-
| 4
| 50 || 35%
|-
| 5
| 70 || 25%
|-
| 6
| 100 || 18%
|-
| 7
| 150 || 13%
|-
| 8
| 250 || 9%
|-
| 9
| 500 || 6%
|-
| 10
| 1,000 || 4%
|-
|}
====Guaranteed====
If '''guaranteed''', at a cost of zeny and {{Item List|id=23016|item=Cursed Fragments|simple=y}}, the desired enchant and levels (up to level 5) can be chosen. To go higher than level 5, it must be continued by upgrading with the random method. <br>
The guaranteed option is available only if you entered the map by paying Lunar 2,000,000 zeny. <br>
Talk to '''<The Grave of the Warri>Hot Machine''' on the east side of the room and select '''''The Grave of the Warrior guaranteed enchant''''' to start the guaranteed enchant process. <br>
:[[File:Slot Machine for Guaranteed Enchant Choice.png]]
{| class="wikitable collapsible" style="text-align:center"
|-
! colspan=3| Guaranteed Way
|-
! Levels !! https://db.irowiki.org/image/item/23016.png Required !! Zeny Cost
|-
| Desired <br> Enchant
| 200 || 5,000,000
|-
| 1 -> 2
| 100 || 3,500,000
|-
| 2 -> 3
| 200 || 5,000,000
|-
| 3 -> 4
| 250 || 8,000,000
|-
| 4 -> 5
| 350 || 14,000,000
|-
| || ||
|-
| Total:
| 1,100 || 35,500,000
|-
|}
=== Special Enchants ===
==== Mettle ====
{| class="wikitable collapsible"
! colspan=2| https://static.divine-pride.net/images/items/item/29061.png Mettle
|-
! Level !! Enchants
|-
!  1
| [[ATK#Group_A|(Type 2)]] Atk +4%, &nbsp;  [[HIT]] +10
|-
!  2
| [[ATK#Group_A|(Type 2)]] Atk +8%, &nbsp;  [[HIT]] +20
|-
!  3
| [[ATK#Group_A|(Type 2)]] Atk +12%, [[HIT]] +30
|-
!  4
| [[ATK#Group_A|(Type 2)]] Atk +16%, [[HIT]] +40
|-
!  5
| [[ATK#Group_A|(Type 2)]] Atk +20%, [[HIT]] +50
|-
!  6
| [[ATK#Group_A|(Type 2)]] Atk +24%, [[HIT]] +60
|-
!  7
| [[ATK#Group_A|(Type 2)]] Atk +28%, [[HIT]] +70
|-
!  8
| [[ATK#Group_A|(Type 2)]] Atk +32%, [[HIT]] +80
|-
!  9
| [[ATK#Group_A|(Type 2)]] Atk +36%, [[HIT]] +90
|-
!  10
| [[ATK#Group_A|(Type 2)]] Atk +44%, [[HIT]] +100
|-
|}
==== Tenacity ====
{| class="wikitable collapsible"
! colspan=2| https://static.divine-pride.net/images/items/item/29706.png Tenacity
|-
! Level !! Enchants
|-
!  1
| [[Perfect Hit]] +1, &nbsp;  Increases physical melee damage by 4%
|-
!  2
| [[Perfect Hit]] +2, &nbsp;  Increases physical melee damage by 8%
|-
!  3
| [[Perfect Hit]] +3, &nbsp;  Increases physical melee damage by 12%
|-
!  4
| [[Perfect Hit]] +4, &nbsp;  Increases physical melee damage by 16%
|-
!  5
| [[Perfect Hit]] +5, &nbsp;  Increases physical melee damage by 20%
|-
!  6
| [[Perfect Hit]] +6, &nbsp;  Increases physical melee damage by 24%
|-
!  7
| [[Perfect Hit]] +7, &nbsp;  Increases physical melee damage by 28%
|-
!  8
| [[Perfect Hit]] +8, &nbsp;  Increases physical melee damage by 32%
|-
!  9
| [[Perfect Hit]] +9, &nbsp;  Increases physical melee damage by 36%
|-
!  10
| [[Perfect Hit]] +10, Increases physical melee damage by 44%
|-
|}
==== Master Archer ====
{| class="wikitable collapsible"
! colspan=2| https://static.divine-pride.net/images/items/item/29091.png Master Archer
|-
! Level !! Enchants
|-
!  1
| [[ASPD]] +1%, &nbsp;  Increases physical ranged damage by 4%
|-
!  2
| [[ASPD]] +2%, &nbsp;  Increases physical ranged damage by 8%
|-
!  3
| [[ASPD]] +3%, &nbsp;  Increases physical ranged damage by 12%
|-
!  4
| [[ASPD]] +4%, &nbsp;  Increases physical ranged damage by 16%
|-
!  5
| [[ASPD]] +5%, &nbsp;  Increases physical ranged damage by 20%
|-
!  6
| [[ASPD]] +6%, &nbsp;  Increases physical ranged damage by 24%
|-
!  7
| [[ASPD]] +7%, &nbsp;  Increases physical ranged damage by 28%
|-
!  8
| [[ASPD]] +8%, &nbsp;  Increases physical ranged damage by 32%
|-
!  9
| [[ASPD]] +9%, &nbsp;  Increases physical ranged damage by 36%
|-
!  10
| [[ASPD]] +10%, Increases physical ranged damage by 44%
|-
|}
==== Acute ====
{| class="wikitable collapsible"
! colspan=2| https://static.divine-pride.net/images/items/item/29081.png Acute
|-
! Level !! Enchants
|-
!  1
| [[CRIT]] +3, &nbsp; Increases critical damage on targets by 20%.
|-
!  2
| [[CRIT]] +6, &nbsp; Increases critical damage on targets by 35%.
|-
!  3
| [[CRIT]] +9, &nbsp; Increases critical damage on targets by 50%.
|-
!  4
| [[CRIT]] +12, Increases critical damage on targets by 65%.
|-
!  5
| [[CRIT]] +15, Increases critical damage on targets by 80%.
|-
!  6
| [[CRIT]] +18, Increases critical damage on targets by 95%.
|-
!  7
| [[CRIT]] +21, Increases critical damage on targets by 110%.
|-
!  8
| [[CRIT]] +24, Increases critical damage on targets by 125%.
|-
!  9
| [[CRIT]] +27, Increases critical damage on targets by 140%.
|-
!  10
| [[CRIT]] +30, Increases critical damage on targets by 170%.
|-
|}
==== Magic Essence ====
{| class="wikitable collapsible"
! colspan=2| https://static.divine-pride.net/images/items/item/29071.png Magic Essence
|-
! Level !! Enchants
|-
!  1
| [[MAtk]] +4%, &nbsp;  Reduces the fixed casting time of skills by 0.1 seconds.
|-
!  2
| [[MAtk]] +8%, &nbsp;  Reduces the fixed casting time of skills by 0.2 seconds.
|-
!  3
| [[MAtk]] +12%, Reduces the fixed casting time of skills by 0.3 seconds.
|-
!  4
| [[MAtk]] +16%, Reduces the fixed casting time of skills by 0.4 seconds.
|-
!  5
| [[MAtk]] +20%, Reduces the fixed casting time of skills by 0.5 seconds.
|-
!  6
| [[MAtk]] +24%, Reduces the fixed casting time of skills by 0.6 seconds.
|-
!  7
| [[MAtk]] +28%, Reduces the fixed casting time of skills by 0.7 seconds.
|-
!  8
| [[MAtk]] +32%, Reduces the fixed casting time of skills by 0.8 seconds.
|-
!  9
| [[MAtk]] +36%, Reduces the fixed casting time of skills by 0.9 seconds.
|-
!  10
| [[MAtk]] +44%, Reduces the fixed casting time of skills by 1.0 second.
|-
|}
==== Affection ====
{| class="wikitable mw-collapsible"
! colspan=2| https://static.divine-pride.net/images/items/item/29111.png Affection
|-
! Level !! Enchants
|-
!  1
| [[Max SP]] +3%, &nbsp; Increases the recovery rate of recovery skills by 5%
|-
!  2
| [[Max SP]] +6%, &nbsp; Increases the recovery rate of recovery skills by 10%
|-
!  3
| [[Max SP]] +9%, &nbsp; Increases the recovery rate of recovery skills by 15%
|-
!  4
| [[Max SP]] +12%, Increases the recovery rate of recovery skills by 20%
|-
!  5
| [[Max SP]] +15%, Increases the recovery rate of recovery skills by 25%
|-
!  6
| [[Max SP]] +18%, Increases the recovery rate of recovery skills by 30%
|-
!  7
| [[Max SP]] +21%, Increases the recovery rate of recovery skills by 35%
|-
!  8
| [[Max SP]] +24%, Increases the recovery rate of recovery skills by 40%
|-
!  9
| [[Max SP]] +27%, Increases the recovery rate of recovery skills by 45%
|-
!  10
| [[Max SP]] +30%, Increases the recovery rate of recovery skills by 55%
|-
|}
==== Adamantine ====
{| class="wikitable collapsible"
! colspan=2| https://static.divine-pride.net/images/items/item/29101.png Adamantine
|-
! Level !! Enchants
|-
!  1
| [[Max HP]] +5%,  &nbsp; [[DEF]] +140, [[MDEF]] +20
|-
!  2
| Max HP +10%, [[DEF]] +180, [[MDEF]] +40
|-
!  3
| Max HP +15%, [[DEF]] +220, [[MDEF]] +60
|-
!  4
| Max HP +20%, [[DEF]] +260, [[MDEF]] +80
|-
!  5
| Max HP +25%, [[DEF]] +300, [[MDEF]] +100
|-
!  6
| Max HP +30%, [[DEF]] +340, [[MDEF]] +120
|-
!  7
| Max HP +35%, [[DEF]] +380, [[MDEF]] +140
|-
!  8
| Max HP +40%, [[DEF]] +420, [[MDEF]] +160
|-
!  9
| Max HP +45%, [[DEF]] +460, [[MDEF]] +180
|-
!  10
| Max HP +55%, [[DEF]] +500, [[MDEF]] +200
|-
|}

Revisión del 06:11 19 jul 2023

Descripción General

Tomb of the Fallen o mas bien como se le conoce Nightmare Biolab, con requisito ser nv. 100+, trae consigo unos hats muy poderosos para cada clase junto a un enchant y Cartas de los mobs que salen en este dungeon.

Entrada a Tomb of The Fallen

el npc Ohno Tohiro ubicado en /navi lighthalzen 321/218 nos dejara entrar a cambio de 100.000z con la tercera opcion "Return to the tomb of honor" o 10 Research Chart.pngresearch chartcon la cuarta opcion "Say that Zeny is not enough. y luego Hand over 10 research charts."

Entradatomb.png

Materials for Nightmare Biolabs Headgears

Energy Fragment

  • Victimized Soul's Mind will take a portion of your HP and SP per exchange but you will not die from it.
  • List of weapons that can be exchanged for 1~3 Energy Fragment by speaking to Victimized Soul's Mind /navi lhz_dun_n 142/265:
Archivo:Victimized-Soul's-Mind.png
Weapon Type Weapon Obtained from
One Handed Swords   13431.png Chrome Metal Sword
Pom Spider
  13421.png Ruber
Seyren Windsor
Two-Handed Sword   1189.png Krasnaya
Drake
  1196.png Two-Handed Chrome Metal Sword
Queen Scaraba
Spear   1435.png Cannon Spear
Randel Lawrence, Biolab Gear Exchange
  1433.png Imperial Spear
Uni-horn Scaraba
  1490.png Giant Lance
Biolab Gear Exchange
Dagger   13062.png Ancient Dagger
Paladin Randall (MVP), Wandering Purple Dragon
  13069.png Aztoe Nail
Gertie (MVP), Biolab Gear Exchange
  13061.png Black Wing
Gertie, Horn Scaraba
  13046.png Krieg
Eddga
  13070.png Scarletto Nail
Gertie (MVP), Biolab Gear Exchange
  13047.png Weihna
Phreeoni
Axe   1393.png End Sektura
Flamel (MVP), Biolab Gear Exchange
  1311.png Vecer Axe
Howard Alt-Eisen
  1392.png Ygnus Stale
Flamel (MVP), Biolab Gear Exchange
Mace   16017.png Bloody Cross
Biolab Gear Exchange
  16000.png Erde
Orc Lord
  16010.png Red Ether Bag
Flamel Emure, Rake Horn Scaraba
  16001.png Red Square Bag
Mistress
Bow   18110.png Big Crossbow
Cecil Damon, Biolab Gear Exchange
  18109.png Catapult
Gertie, Biolab Gear Exchange
  18111.png Creeper Bow
Celia Alde, Biolab Gear Exchange
  1745.png Falken Blitz
Cecil Damon
  18103.png Mystic Bow
Queen Scaraba, Alphoccio (MVP), Trentini (MVP)
Katar   1290.png Agent Katar
Eremes Guile, Biolab Gear Exchange
  1284.png Krishna
Eremes Guile
  1285.png Chakram
Osiris, Champion Chen (MVP)
  1291.png Guillotine Katar
Biolab Gear Exchange
Staff   1647.png Croce Staff
Margaretha Sorin
  2005.png Dea Staff
Maya
  2004.png Kronos
Dark Lord
  1659.png Recovery Light
Margaretha Sorin, Biolab Gear Exchange
  1646.png La'cryma Stick
Kathryne Keyron
  1654.png Mental Stick
Celia Alde, Pom Spider
Book   1584.png Chilly Spell Book
Biolab Gear Exchange
  2161.png Geffenia Water Book
Alphoccio
Instrument   1930.png Green Whistle
Antler Scaraba, Alphoccio
  1984.png Stem Whip
Dolomedes, Trentini
  1985.png Rosevine
Lost Dragon, Trentini
Knuckles   1830.png Sura's Rampage
Chen Lio, Angra Mantis

Note: Many of the items also come from High Weapon Box, but are not listed in the table above.
Note: https://docs.google.com/spreadsheets/d/1LZvTqDau90tsrDKxSAHWlMLZ2oIHdeRifk-wk0zrViw/edit has an alternative way to look at this information.

Costume Headgear

The monsters in Bio5 have a chance to drop their respective class' costume headgear. Other way is to purchase them from other players or cash shop boxes.

Soul of Classes

The monsters in Bio5 have a chance to drop their respective class' Souls item.

Silent Mind /navi lhz_dun_en 145/265 will accept 3 of the same Souls item for 1 Death's Chest, which when opened will give 1 random Soul item.

Creating the Nightmare Biolabs Headgears

Note: Nightmare Headgears are account-bound so choose which characters to create them carefully.

Speak to Sorrowful Soul's Mind /navi lhz_dun_n 137/265 to make the headgears. Using the safe method will remove the fail chance of creating the headgear (all materials will be lost on failure).

Archivo:Sorrowful-Soul's-Mind.png
Nightmare Biolabs Headgears
Class Headgear Class Stats Requirement(s)
Safe Risk
Rune Knight   18971.png Old Rune Circlet
All Stats + 1, MDEF + 5
Increases ATK + 4 per upgrade level
Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level
Each 2 refines increases 20% damage with Ignition Break.
Each 2 refines increases 15% damage with Hundred Spears.
Each 5 refines adds ASPD + 1.
  19961.png Costume Rune Circlet
5x  6814.png Soul of Swordman
1x  6814.png Soul of Swordman
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Royal Guard   18983.png Old Casket of Protection
All Stats + 1, MDEF + 5
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Cannon Spear.
Each 2 refines increases 15% damage with Overbrand.
Each 5 refines adds ASPD + 1.
  19972.png Costume Casket of Protection
5x  6814.png Soul of Swordman
1x  6814.png Soul of Swordman
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Warlock   18978.png Old Magic Stone Hat
All Stats + 1, MDEF + 5
SP Recovery + 20%
Each refine adds MATK + 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Soul Expansion.
Reduces Cool Down Time of Crimson Rock by 1 second.
Each refine reduces Cool Down Time of Crimson Rock by 0.1 second.
  19968.png Costume Magic Stone Hat
5x  6817.png Soul of Mage
1x  6817.png Soul of Mage
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Sorcerer   18980.png Old Wind Whisper
All Stats + 1, MDEF+ 5
Each refine adds MATK + 1%, ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Poison Buster.
Each 2 refines increases 20% damage with Varetyr Spear.
  19970.png Costume Wind Whisper
5x  6817.png Soul of Mage
1x  6817.png Soul of Mage
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Ranger   18984.png Old Camouflage Bunny Hood
All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Bomb Cluster.
Each 2 refines increases 10% damage with Warg Strike.
Each 3 refines adds Perfect Dodge + 1.
  19974.png Costume Camouflage Bunny Hood
5x  6818.png Soul of Archer
1x  6818.png Soul of Archer
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Maestro   18976.png Old Maestro Song's Hat
All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 15% damage with Severe Rainstorm.
  19966.png Costume Maestro Song's Hat
5x  6818.png Soul of Archer
1x  6818.png Soul of Archer
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Wanderer   18981.png Old Dying Swan
All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 15% damage with Severe Rainstorm.
  19971.png Costume Dying Swan
5x  6818.png Soul of Archer
1x  6818.png Soul of Archer
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Mechanic   18973.png Old Driver Band (Red)
All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Power Swing.
Each 2 refines increases 20% damage with Axe Tornado.
Each 5 refines adds ASPD + 1.
  19963.png Costume Driver Band (Red)
5x  6815.png Soul of Merchant
1x  6815.png Soul of Merchant
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
  18974.png Old Driver Band (Yellow)
All Stats + 1
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Arm Cannon.
Each 4 refines reduces Cool Down Time of Suicidal Destruction by 10 seconds.
Each 5 refines adds ASPD + 1.
  19964.png Costume Driver Band (Yellow)
5x  6815.png Soul of Merchant
1x  6815.png Soul of Merchant
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Geneticist   18977.png Old Midas Whisper
All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cart Cannon
  19967.png Costume Midas Whisper
5x  6815.png Soul of Merchant
1x  6815.png Soul of Merchant
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Guillotine Cross   18982.png Old Bone Circlet
All Stats + 1.
Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%).
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cross Impact.
Each 2 refines increases 20% damage with Cross Ripper Slasher.
  19973.png Costume Bone Circlet
5x  6816.png Soul of Thief
1x  6816.png Soul of Thief
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Shadow Chaser   18975.png Old Shadow Handicraft
All Stats + 1.
Each refine adds ATK + 4, MATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 25% damage with Triangle Shot.
If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second.
If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second.
If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second.
  19965.png Costume Shadow Handicraft
5x  6816.png Soul of Thief
1x  6816.png Soul of Thief
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Arch Bishop   18972.png Old Mitra
All Stats + 1, MDEF + 5
Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Judex.
Each 2 refines increases 10% damage with Magnus Exorcismus
  19962.png Costume Mitra
5x  6819.png Soul of Acolyte
1x  6819.png Soul of Acolyte
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Sura   18979.png Old Blazing Soul
All Stats + 1.
Each refine adds ATK + 4, CRI + 2.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Rampage Blast.
Each 2 refines increases 20% damage with Lightning Ride.
  19969.png Costume Blazing Soul
5x  6819.png Soul of Acolyte
1x  6819.png Soul of Acolyte
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment

Nightmare Biolabs Headgear Enchantments

Enchant Requirements

  • The headgear must be equipped. All enchant processes are safe and will not break the headgear.
  • The 3rd and 4th slots must be enchanted first before the 2nd slot can be enchanted.
  • Speak to Wandering Grudge /navi lhz_dun_n 134/265 to start the enchanting process or <The Grave of the Warri>Hot Machine /navi lhz_d_n2 38/48 for the guaranteed 2nd slot enchant process.
    • <The Grave of the Warri>Hot Machine is available only if you entered the map by paying Lunar 2,000,000 zeny.
  • To reset enchant, pay 10x  22687.png Sentimental Fragment
    to Wandering Grudge /navi lhz_dun_n 134/265.
    • ALL enchantments are reset.

3rd and 4th Slot Enchant

Each enchant costs 10x  23016.png Cursed Fragment
and will give a random value stat.

Enchants
Stat Value
STR 1 ~ 5
AGI 1 ~ 5
VIT 1 ~ 5
INT 1 ~ 5
DEX 1 ~ 5
LUK 1 ~ 5

2nd Slot Enchant

The second slot can be enchanted in two different ways, random or guaranteed:

Random

If random, it can either be a random stat enchant from the 3rd and 4th slot enchant table (like Dex +3) or one Special Enchant from the tables below (like Acute). If it's a special enchant, it will start at level 1 and can be upgraded with   23016.png Cursed Fragments
. However, failing the upgrade will downgrade the enchant one level (down to a minimum level of 1).

Random Way
Level 23016.png Required Rate
1 10 -
2 20 70%
3 40 50%
4 50 35%
5 70 25%
6 100 18%
7 150 13%
8 250 9%
9 500 6%
10 1,000 4%

Guaranteed

If guaranteed, at a cost of zeny and   23016.png Cursed Fragments
, the desired enchant and levels (up to level 5) can be chosen. To go higher than level 5, it must be continued by upgrading with the random method.
The guaranteed option is available only if you entered the map by paying Lunar 2,000,000 zeny.
Talk to <The Grave of the Warri>Hot Machine on the east side of the room and select The Grave of the Warrior guaranteed enchant to start the guaranteed enchant process.

Slot Machine for Guaranteed Enchant Choice.png
Guaranteed Way
Levels 23016.png Required Zeny Cost
Desired
Enchant
200 5,000,000
1 -> 2 100 3,500,000
2 -> 3 200 5,000,000
3 -> 4 250 8,000,000
4 -> 5 350 14,000,000
Total: 1,100 35,500,000

Special Enchants

Mettle

29061.png Mettle
Level Enchants
1 (Type 2) Atk +4%,   HIT +10
2 (Type 2) Atk +8%,   HIT +20
3 (Type 2) Atk +12%, HIT +30
4 (Type 2) Atk +16%, HIT +40
5 (Type 2) Atk +20%, HIT +50
6 (Type 2) Atk +24%, HIT +60
7 (Type 2) Atk +28%, HIT +70
8 (Type 2) Atk +32%, HIT +80
9 (Type 2) Atk +36%, HIT +90
10 (Type 2) Atk +44%, HIT +100

Tenacity

29706.png Tenacity
Level Enchants
1 Perfect Hit +1,   Increases physical melee damage by 4%
2 Perfect Hit +2,   Increases physical melee damage by 8%
3 Perfect Hit +3,   Increases physical melee damage by 12%
4 Perfect Hit +4,   Increases physical melee damage by 16%
5 Perfect Hit +5,   Increases physical melee damage by 20%
6 Perfect Hit +6,   Increases physical melee damage by 24%
7 Perfect Hit +7,   Increases physical melee damage by 28%
8 Perfect Hit +8,   Increases physical melee damage by 32%
9 Perfect Hit +9,   Increases physical melee damage by 36%
10 Perfect Hit +10, Increases physical melee damage by 44%

Master Archer

29091.png Master Archer
Level Enchants
1 ASPD +1%,   Increases physical ranged damage by 4%
2 ASPD +2%,   Increases physical ranged damage by 8%
3 ASPD +3%,   Increases physical ranged damage by 12%
4 ASPD +4%,   Increases physical ranged damage by 16%
5 ASPD +5%,   Increases physical ranged damage by 20%
6 ASPD +6%,   Increases physical ranged damage by 24%
7 ASPD +7%,   Increases physical ranged damage by 28%
8 ASPD +8%,   Increases physical ranged damage by 32%
9 ASPD +9%,   Increases physical ranged damage by 36%
10 ASPD +10%, Increases physical ranged damage by 44%

Acute

29081.png Acute
Level Enchants
1 CRIT +3,   Increases critical damage on targets by 20%.
2 CRIT +6,   Increases critical damage on targets by 35%.
3 CRIT +9,   Increases critical damage on targets by 50%.
4 CRIT +12, Increases critical damage on targets by 65%.
5 CRIT +15, Increases critical damage on targets by 80%.
6 CRIT +18, Increases critical damage on targets by 95%.
7 CRIT +21, Increases critical damage on targets by 110%.
8 CRIT +24, Increases critical damage on targets by 125%.
9 CRIT +27, Increases critical damage on targets by 140%.
10 CRIT +30, Increases critical damage on targets by 170%.

Magic Essence

29071.png Magic Essence
Level Enchants
1 MAtk +4%,   Reduces the fixed casting time of skills by 0.1 seconds.
2 MAtk +8%,   Reduces the fixed casting time of skills by 0.2 seconds.
3 MAtk +12%, Reduces the fixed casting time of skills by 0.3 seconds.
4 MAtk +16%, Reduces the fixed casting time of skills by 0.4 seconds.
5 MAtk +20%, Reduces the fixed casting time of skills by 0.5 seconds.
6 MAtk +24%, Reduces the fixed casting time of skills by 0.6 seconds.
7 MAtk +28%, Reduces the fixed casting time of skills by 0.7 seconds.
8 MAtk +32%, Reduces the fixed casting time of skills by 0.8 seconds.
9 MAtk +36%, Reduces the fixed casting time of skills by 0.9 seconds.
10 MAtk +44%, Reduces the fixed casting time of skills by 1.0 second.

Affection

29111.png Affection
Level Enchants
1 Max SP +3%,   Increases the recovery rate of recovery skills by 5%
2 Max SP +6%,   Increases the recovery rate of recovery skills by 10%
3 Max SP +9%,   Increases the recovery rate of recovery skills by 15%
4 Max SP +12%, Increases the recovery rate of recovery skills by 20%
5 Max SP +15%, Increases the recovery rate of recovery skills by 25%
6 Max SP +18%, Increases the recovery rate of recovery skills by 30%
7 Max SP +21%, Increases the recovery rate of recovery skills by 35%
8 Max SP +24%, Increases the recovery rate of recovery skills by 40%
9 Max SP +27%, Increases the recovery rate of recovery skills by 45%
10 Max SP +30%, Increases the recovery rate of recovery skills by 55%

Adamantine

29101.png Adamantine
Level Enchants
1 Max HP +5%,   DEF +140, MDEF +20
2 Max HP +10%, DEF +180, MDEF +40
3 Max HP +15%, DEF +220, MDEF +60
4 Max HP +20%, DEF +260, MDEF +80
5 Max HP +25%, DEF +300, MDEF +100
6 Max HP +30%, DEF +340, MDEF +120
7 Max HP +35%, DEF +380, MDEF +140
8 Max HP +40%, DEF +420, MDEF +160
9 Max HP +45%, DEF +460, MDEF +180
10 Max HP +55%, DEF +500, MDEF +200