Tomb of the Fallen

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Revisión del 05:11 19 jul 2023 de Corne (discusión | contribs.) (codigo tomb of the fallen)
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Descripción General

Tomb of the Fallen o mas bien como se le conoce Nightmare Biolab, con requisito ser nv. 100+, trae consigo unos hats muy poderosos para cada clase junto a un enchant y Cartas de los mobs que salen en este dungeon.

Entrada a Tomb of The Fallen

el npc Ohno Tohiro ubicado en /navi lighthalzen 321/218 nos dejara entrar a cambio de 100.000z con la tercera opcion "Return to the tomb of honor" o 10 Research Chart.pngresearch chartcon la cuarta opcion "Say that Zeny is not enough. y luego Hand over 10 research charts."

Entradatomb.png

Materials for Nightmare Biolabs Headgears

Energy Fragment

  • Victimized Soul's Mind will take a portion of your HP and SP per exchange but you will not die from it.
  • List of weapons that can be exchanged for 1~3 Energy Fragment by speaking to Victimized Soul's Mind /navi lhz_dun_n 142/265:
Archivo:Victimized-Soul's-Mind.png
Weapon Type Weapon Obtained from
One Handed Swords   13431.png Chrome Metal Sword
Pom Spider
  13421.png Ruber
Seyren Windsor
Two-Handed Sword   1189.png Krasnaya
Drake
  1196.png Two-Handed Chrome Metal Sword
Queen Scaraba
Spear   1435.png Cannon Spear
Randel Lawrence, Biolab Gear Exchange
  1433.png Imperial Spear
Uni-horn Scaraba
  1490.png Giant Lance
Biolab Gear Exchange
Dagger   13062.png Ancient Dagger
Paladin Randall (MVP), Wandering Purple Dragon
  13069.png Aztoe Nail
Gertie (MVP), Biolab Gear Exchange
  13061.png Black Wing
Gertie, Horn Scaraba
  13046.png Krieg
Eddga
  13070.png Scarletto Nail
Gertie (MVP), Biolab Gear Exchange
  13047.png Weihna
Phreeoni
Axe   1393.png End Sektura
Flamel (MVP), Biolab Gear Exchange
  1311.png Vecer Axe
Howard Alt-Eisen
  1392.png Ygnus Stale
Flamel (MVP), Biolab Gear Exchange
Mace   16017.png Bloody Cross
Biolab Gear Exchange
  16000.png Erde
Orc Lord
  16010.png Red Ether Bag
Flamel Emure, Rake Horn Scaraba
  16001.png Red Square Bag
Mistress
Bow   18110.png Big Crossbow
Cecil Damon, Biolab Gear Exchange
  18109.png Catapult
Gertie, Biolab Gear Exchange
  18111.png Creeper Bow
Celia Alde, Biolab Gear Exchange
  1745.png Falken Blitz
Cecil Damon
  18103.png Mystic Bow
Queen Scaraba, Alphoccio (MVP), Trentini (MVP)
Katar   1290.png Agent Katar
Eremes Guile, Biolab Gear Exchange
  1284.png Krishna
Eremes Guile
  1285.png Chakram
Osiris, Champion Chen (MVP)
  1291.png Guillotine Katar
Biolab Gear Exchange
Staff   1647.png Croce Staff
Margaretha Sorin
  2005.png Dea Staff
Maya
  2004.png Kronos
Dark Lord
  1659.png Recovery Light
Margaretha Sorin, Biolab Gear Exchange
  1646.png La'cryma Stick
Kathryne Keyron
  1654.png Mental Stick
Celia Alde, Pom Spider
Book   1584.png Chilly Spell Book
Biolab Gear Exchange
  2161.png Geffenia Water Book
Alphoccio
Instrument   1930.png Green Whistle
Antler Scaraba, Alphoccio
  1984.png Stem Whip
Dolomedes, Trentini
  1985.png Rosevine
Lost Dragon, Trentini
Knuckles   1830.png Sura's Rampage
Chen Lio, Angra Mantis

Note: Many of the items also come from High Weapon Box, but are not listed in the table above.
Note: https://docs.google.com/spreadsheets/d/1LZvTqDau90tsrDKxSAHWlMLZ2oIHdeRifk-wk0zrViw/edit has an alternative way to look at this information.

Costume Headgear

The monsters in Bio5 have a chance to drop their respective class' costume headgear. Other way is to purchase them from other players or cash shop boxes.

Soul of Classes

The monsters in Bio5 have a chance to drop their respective class' Souls item.

Silent Mind /navi lhz_dun_en 145/265 will accept 3 of the same Souls item for 1 Death's Chest, which when opened will give 1 random Soul item.

Creating the Nightmare Biolabs Headgears

Note: Nightmare Headgears are account-bound so choose which characters to create them carefully.

Speak to Sorrowful Soul's Mind /navi lhz_dun_n 137/265 to make the headgears. Using the safe method will remove the fail chance of creating the headgear (all materials will be lost on failure).

Archivo:Sorrowful-Soul's-Mind.png
Nightmare Biolabs Headgears
Class Headgear Class Stats Requirement(s)
Safe Risk
Rune Knight   18971.png Old Rune Circlet
All Stats + 1, MDEF + 5
Increases ATK + 4 per upgrade level
Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level
Each 2 refines increases 20% damage with Ignition Break.
Each 2 refines increases 15% damage with Hundred Spears.
Each 5 refines adds ASPD + 1.
  19961.png Costume Rune Circlet
5x  6814.png Soul of Swordman
1x  6814.png Soul of Swordman
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Royal Guard   18983.png Old Casket of Protection
All Stats + 1, MDEF + 5
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Cannon Spear.
Each 2 refines increases 15% damage with Overbrand.
Each 5 refines adds ASPD + 1.
  19972.png Costume Casket of Protection
5x  6814.png Soul of Swordman
1x  6814.png Soul of Swordman
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Warlock   18978.png Old Magic Stone Hat
All Stats + 1, MDEF + 5
SP Recovery + 20%
Each refine adds MATK + 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Soul Expansion.
Reduces Cool Down Time of Crimson Rock by 1 second.
Each refine reduces Cool Down Time of Crimson Rock by 0.1 second.
  19968.png Costume Magic Stone Hat
5x  6817.png Soul of Mage
1x  6817.png Soul of Mage
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Sorcerer   18980.png Old Wind Whisper
All Stats + 1, MDEF+ 5
Each refine adds MATK + 1%, ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Poison Buster.
Each 2 refines increases 20% damage with Varetyr Spear.
  19970.png Costume Wind Whisper
5x  6817.png Soul of Mage
1x  6817.png Soul of Mage
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Ranger   18984.png Old Camouflage Bunny Hood
All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Bomb Cluster.
Each 2 refines increases 10% damage with Warg Strike.
Each 3 refines adds Perfect Dodge + 1.
  19974.png Costume Camouflage Bunny Hood
5x  6818.png Soul of Archer
1x  6818.png Soul of Archer
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Maestro   18976.png Old Maestro Song's Hat
All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 15% damage with Severe Rainstorm.
  19966.png Costume Maestro Song's Hat
5x  6818.png Soul of Archer
1x  6818.png Soul of Archer
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Wanderer   18981.png Old Dying Swan
All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 15% damage with Severe Rainstorm.
  19971.png Costume Dying Swan
5x  6818.png Soul of Archer
1x  6818.png Soul of Archer
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Mechanic   18973.png Old Driver Band (Red)
All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Power Swing.
Each 2 refines increases 20% damage with Axe Tornado.
Each 5 refines adds ASPD + 1.
  19963.png Costume Driver Band (Red)
5x  6815.png Soul of Merchant
1x  6815.png Soul of Merchant
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
  18974.png Old Driver Band (Yellow)
All Stats + 1
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Arm Cannon.
Each 4 refines reduces Cool Down Time of Suicidal Destruction by 10 seconds.
Each 5 refines adds ASPD + 1.
  19964.png Costume Driver Band (Yellow)
5x  6815.png Soul of Merchant
1x  6815.png Soul of Merchant
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Geneticist   18977.png Old Midas Whisper
All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cart Cannon
  19967.png Costume Midas Whisper
5x  6815.png Soul of Merchant
1x  6815.png Soul of Merchant
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Guillotine Cross   18982.png Old Bone Circlet
All Stats + 1.
Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%).
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cross Impact.
Each 2 refines increases 20% damage with Cross Ripper Slasher.
  19973.png Costume Bone Circlet
5x  6816.png Soul of Thief
1x  6816.png Soul of Thief
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Shadow Chaser   18975.png Old Shadow Handicraft
All Stats + 1.
Each refine adds ATK + 4, MATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 25% damage with Triangle Shot.
If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second.
If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second.
If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second.
  19965.png Costume Shadow Handicraft
5x  6816.png Soul of Thief
1x  6816.png Soul of Thief
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Arch Bishop   18972.png Old Mitra
All Stats + 1, MDEF + 5
Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Judex.
Each 2 refines increases 10% damage with Magnus Exorcismus
  19962.png Costume Mitra
5x  6819.png Soul of Acolyte
1x  6819.png Soul of Acolyte
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment
Sura   18979.png Old Blazing Soul
All Stats + 1.
Each refine adds ATK + 4, CRI + 2.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Rampage Blast.
Each 2 refines increases 20% damage with Lightning Ride.
  19969.png Costume Blazing Soul
5x  6819.png Soul of Acolyte
1x  6819.png Soul of Acolyte
100x  6820.png Energy Fragment
20x  6820.png Energy Fragment

Nightmare Biolabs Headgear Enchantments

Enchant Requirements

  • The headgear must be equipped. All enchant processes are safe and will not break the headgear.
  • The 3rd and 4th slots must be enchanted first before the 2nd slot can be enchanted.
  • Speak to Wandering Grudge /navi lhz_dun_n 134/265 to start the enchanting process or <The Grave of the Warri>Hot Machine /navi lhz_d_n2 38/48 for the guaranteed 2nd slot enchant process.
    • <The Grave of the Warri>Hot Machine is available only if you entered the map by paying Lunar 2,000,000 zeny.
  • To reset enchant, pay 10x  22687.png Sentimental Fragment
    to Wandering Grudge /navi lhz_dun_n 134/265.
    • ALL enchantments are reset.

3rd and 4th Slot Enchant

Each enchant costs 10x  23016.png Cursed Fragment
and will give a random value stat.

Enchants
Stat Value
STR 1 ~ 5
AGI 1 ~ 5
VIT 1 ~ 5
INT 1 ~ 5
DEX 1 ~ 5
LUK 1 ~ 5

2nd Slot Enchant

The second slot can be enchanted in two different ways, random or guaranteed:

Random

If random, it can either be a random stat enchant from the 3rd and 4th slot enchant table (like Dex +3) or one Special Enchant from the tables below (like Acute). If it's a special enchant, it will start at level 1 and can be upgraded with   23016.png Cursed Fragments
. However, failing the upgrade will downgrade the enchant one level (down to a minimum level of 1).

Random Way
Level 23016.png Required Rate
1 10 -
2 20 70%
3 40 50%
4 50 35%
5 70 25%
6 100 18%
7 150 13%
8 250 9%
9 500 6%
10 1,000 4%

Guaranteed

If guaranteed, at a cost of zeny and   23016.png Cursed Fragments
, the desired enchant and levels (up to level 5) can be chosen. To go higher than level 5, it must be continued by upgrading with the random method.
The guaranteed option is available only if you entered the map by paying Lunar 2,000,000 zeny.
Talk to <The Grave of the Warri>Hot Machine on the east side of the room and select The Grave of the Warrior guaranteed enchant to start the guaranteed enchant process.

Slot Machine for Guaranteed Enchant Choice.png
Guaranteed Way
Levels 23016.png Required Zeny Cost
Desired
Enchant
200 5,000,000
1 -> 2 100 3,500,000
2 -> 3 200 5,000,000
3 -> 4 250 8,000,000
4 -> 5 350 14,000,000
Total: 1,100 35,500,000

Special Enchants

Mettle

29061.png Mettle
Level Enchants
1 (Type 2) Atk +4%,   HIT +10
2 (Type 2) Atk +8%,   HIT +20
3 (Type 2) Atk +12%, HIT +30
4 (Type 2) Atk +16%, HIT +40
5 (Type 2) Atk +20%, HIT +50
6 (Type 2) Atk +24%, HIT +60
7 (Type 2) Atk +28%, HIT +70
8 (Type 2) Atk +32%, HIT +80
9 (Type 2) Atk +36%, HIT +90
10 (Type 2) Atk +44%, HIT +100

Tenacity

29706.png Tenacity
Level Enchants
1 Perfect Hit +1,   Increases physical melee damage by 4%
2 Perfect Hit +2,   Increases physical melee damage by 8%
3 Perfect Hit +3,   Increases physical melee damage by 12%
4 Perfect Hit +4,   Increases physical melee damage by 16%
5 Perfect Hit +5,   Increases physical melee damage by 20%
6 Perfect Hit +6,   Increases physical melee damage by 24%
7 Perfect Hit +7,   Increases physical melee damage by 28%
8 Perfect Hit +8,   Increases physical melee damage by 32%
9 Perfect Hit +9,   Increases physical melee damage by 36%
10 Perfect Hit +10, Increases physical melee damage by 44%

Master Archer

29091.png Master Archer
Level Enchants
1 ASPD +1%,   Increases physical ranged damage by 4%
2 ASPD +2%,   Increases physical ranged damage by 8%
3 ASPD +3%,   Increases physical ranged damage by 12%
4 ASPD +4%,   Increases physical ranged damage by 16%
5 ASPD +5%,   Increases physical ranged damage by 20%
6 ASPD +6%,   Increases physical ranged damage by 24%
7 ASPD +7%,   Increases physical ranged damage by 28%
8 ASPD +8%,   Increases physical ranged damage by 32%
9 ASPD +9%,   Increases physical ranged damage by 36%
10 ASPD +10%, Increases physical ranged damage by 44%

Acute

29081.png Acute
Level Enchants
1 CRIT +3,   Increases critical damage on targets by 20%.
2 CRIT +6,   Increases critical damage on targets by 35%.
3 CRIT +9,   Increases critical damage on targets by 50%.
4 CRIT +12, Increases critical damage on targets by 65%.
5 CRIT +15, Increases critical damage on targets by 80%.
6 CRIT +18, Increases critical damage on targets by 95%.
7 CRIT +21, Increases critical damage on targets by 110%.
8 CRIT +24, Increases critical damage on targets by 125%.
9 CRIT +27, Increases critical damage on targets by 140%.
10 CRIT +30, Increases critical damage on targets by 170%.

Magic Essence

29071.png Magic Essence
Level Enchants
1 MAtk +4%,   Reduces the fixed casting time of skills by 0.1 seconds.
2 MAtk +8%,   Reduces the fixed casting time of skills by 0.2 seconds.
3 MAtk +12%, Reduces the fixed casting time of skills by 0.3 seconds.
4 MAtk +16%, Reduces the fixed casting time of skills by 0.4 seconds.
5 MAtk +20%, Reduces the fixed casting time of skills by 0.5 seconds.
6 MAtk +24%, Reduces the fixed casting time of skills by 0.6 seconds.
7 MAtk +28%, Reduces the fixed casting time of skills by 0.7 seconds.
8 MAtk +32%, Reduces the fixed casting time of skills by 0.8 seconds.
9 MAtk +36%, Reduces the fixed casting time of skills by 0.9 seconds.
10 MAtk +44%, Reduces the fixed casting time of skills by 1.0 second.

Affection

29111.png Affection
Level Enchants
1 Max SP +3%,   Increases the recovery rate of recovery skills by 5%
2 Max SP +6%,   Increases the recovery rate of recovery skills by 10%
3 Max SP +9%,   Increases the recovery rate of recovery skills by 15%
4 Max SP +12%, Increases the recovery rate of recovery skills by 20%
5 Max SP +15%, Increases the recovery rate of recovery skills by 25%
6 Max SP +18%, Increases the recovery rate of recovery skills by 30%
7 Max SP +21%, Increases the recovery rate of recovery skills by 35%
8 Max SP +24%, Increases the recovery rate of recovery skills by 40%
9 Max SP +27%, Increases the recovery rate of recovery skills by 45%
10 Max SP +30%, Increases the recovery rate of recovery skills by 55%

Adamantine

29101.png Adamantine
Level Enchants
1 Max HP +5%,   DEF +140, MDEF +20
2 Max HP +10%, DEF +180, MDEF +40
3 Max HP +15%, DEF +220, MDEF +60
4 Max HP +20%, DEF +260, MDEF +80
5 Max HP +25%, DEF +300, MDEF +100
6 Max HP +30%, DEF +340, MDEF +120
7 Max HP +35%, DEF +380, MDEF +140
8 Max HP +40%, DEF +420, MDEF +160
9 Max HP +45%, DEF +460, MDEF +180
10 Max HP +55%, DEF +500, MDEF +200