Tomb of the Fallen
Descripción General
Tomb of the Fallen o mas bien como se le conoce Nightmare Biolab, con requisito ser nv. 100+, trae consigo unos hats muy poderosos para cada clase junto a un enchant y Cartas de los mobs que salen en este dungeon.
Entrada a Tomb of The Fallen
el npc Ohno Tohiro ubicado en /navi lighthalzen 321/218 nos dejara entrar a cambio de 100.000z con la tercera opcion "Return to the tomb of honor" o 10 research chartcon la cuarta opcion "Say that Zeny is not enough. y luego Hand over 10 research charts."
Materials for Nightmare Biolabs Headgears
Energy Fragment
- Victimized Soul's Mind tomará una parte de tu HP y SP por intercambio, pero no morirás por ello.
- Lista de armas que se pueden intercambiar por 1~3 fragmentos de energía al hablar con la mente del Victimized Soul's Mind
Weapon Type | Weapon | Obtained from |
---|---|---|
One Handed Swords | Chrome Metal Sword | Pom Spider |
Ruber [1] | Seyren Windsor | |
Two-Handed Sword | Krasnaya [3] | Drake |
Two-Handed Chrome Metal Sword | Queen Scaraba | |
Spear | Cannon Spear [1] | Randel Lawrence, Biolab Gear Exchange |
Imperial Spear [1] | Uni-horn Scaraba | |
Giant Lance | Biolab Gear Exchange | |
Dagger | Ancient Dagger | Paladin Randall (MVP), Wandering Purple Dragon |
Aztoe Nail | Gertie (MVP), Biolab Gear Exchange | |
Black Wing [1] | Gertie, Horn Scaraba | |
Krieg [3] | Eddga | |
Scarletto Nail | Gertie (MVP), Biolab Gear Exchange | |
Weihna [2] | Phreeoni | |
Axe | End Sektura [1] | Flamel (MVP), Biolab Gear Exchange |
Vecer Axe [2] | Howard Alt-Eisen | |
Ygnus Stale [1] | Flamel (MVP), Biolab Gear Exchange | |
Mace | Bloody Cross | Biolab Gear Exchange |
Erde [2] | Orc Lord | |
Red Ether Bag [1] | Flamel Emure, Rake Horn Scaraba | |
Red Square Bag [2] | Mistress | |
Bow | Big Crossbow [2] | Cecil Damon, Biolab Gear Exchange |
Catapult [2] | Gertie, Biolab Gear Exchange | |
Creeper Bow [2] | Celia Alde, Biolab Gear Exchange | |
Falken Blitz [2] | Cecil Damon | |
Mystic Bow | Queen Scaraba, Alphoccio (MVP), Trentini (MVP) | |
Katar | Agent Katar [1] | Eremes Guile, Biolab Gear Exchange |
Krishna [2] | Eremes Guile | |
Chakram [2] | Osiris, Champion Chen (MVP) | |
Guillotine Katar [1] | Biolab Gear Exchange | |
Staff | Croce Staff [1] | Margaretha Sorin |
Dea Staff [1] | Maya | |
Kronos | Dark Lord | |
Recovery Light | Margaretha Sorin, Biolab Gear Exchange | |
La'cryma Stick [2] | Kathryne Keyron | |
Mental Stick [1] | Celia Alde, Pom Spider | |
Book | Chilly Spell Book [2] | Biolab Gear Exchange |
Geffenia Water Book [1] | Alphoccio | |
Instrument | Green Whistle [1] | Antler Scaraba, Alphoccio |
Stem Whip [1] | Dolomedes, Trentini | |
Rosevine [0] | Lost Dragon, Trentini | |
Knuckles | Sura's Rampage [1] | Chen Lio, Angra Mantis |
Note: Many of the items also come from High Weapon Box, but are not listed in the table above.
Note: https://docs.google.com/spreadsheets/d/1LZvTqDau90tsrDKxSAHWlMLZ2oIHdeRifk-wk0zrViw/edit has an alternative way to look at this information.
Costume Headgear
Los monstruos en Bio5 tienen la oportunidad de dejar caer Costume Hats de sus respectivas clases. Otra forma es comprárselos a otros jugadores.
Almas de Classes
Los Mobs en Bio5 tienen la oportunidad de soltar el objeto de Almas de sus respectivas clases.
Silent Mind /navi lhz_dun_en 145/265 aceptará 3 del mismo tipo de almas por 1 Death's Chest, que cuando se abre dará 1 tipo de alma aleatorio.
Creación de los cascos Nightmare Biolabs
Note: Los Nightmare Headgears están vinculados a la cuenta, así que elige qué personajes crearlos con cuidado.
Habla con Sorrowful Soul's Mind /navi lhz_dun_n 137/265 para hacer los cascos. El uso del método seguro eliminará la posibilidad de fallar al crear el casco (todos los materiales se perderán en caso de falla).
Nightmare Biolabs Headgears | |||||||
---|---|---|---|---|---|---|---|
Class | Headgear Class | Stats | Requirement(s) | ||||
Seguro | Riesgoso | ||||||
Rune Knight | Old Rune Circlet [1] | All Stats + 1, MDEF + 5 Increases ATK + 4 per upgrade level Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level Each 2 refines increases 20% damage with Ignition Break. Each 2 refines increases 15% damage with Hundred Spears. Each 5 refines adds ASPD + 1. |
Costume Rune Circlet | ||||
5 Soul of Swordman | 1 Soul of Swordman | ||||||
100 Energy Fragment | 20 Energy Fragment | ||||||
Royal Guard | Old Casket of Protection [1] | All Stats + 1, MDEF + 5 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Cannon Spear. Each 2 refines increases 15% damage with Overbrand. Each 5 refines adds ASPD + 1. |
Costume Casket of Protection | ||||
5 Soul of Swordman | 1 Soul of Swordman | ||||||
100 Energy Fragment | 20 Energy Fragment | ||||||
Warlock | Old Magic Stone Hat [1] | All Stats + 1, MDEF + 5 SP Recovery + 20% Each refine adds MATK + 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Soul Expansion. Reduces Cool Down Time of Crimson Rock by 1 second. Each refine reduces Cool Down Time of Crimson Rock by 0.1 second. |
Costume Magic Stone Hat | ||||
5 Soul of Mage | 1 Soul of Mage | ||||||
100 Energy Fragment | 20 Energy Fragment | ||||||
Sorcerer | Old Wind Whisper [1] | All Stats + 1, MDEF+ 5 Each refine adds MATK + 1%, ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Poison Buster. Each 2 refines increases 20% damage with Varetyr Spear. |
Costume Wind Whisper | ||||
5 Soul of Mage | 1 Soul of Mage | ||||||
100 Energy Fragment | 20 Energy Fragment | ||||||
Ranger | Old Camouflage Bunny Hood [1] | All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Bomb Cluster. Each 2 refines increases 10% damage with Warg Strike. Each 3 refines adds Perfect Dodge + 1. |
Costume Camouflage Bunny Hood | ||||
5 Soul of Archer | 1 Soul of Archer | ||||||
100 Energy Fragment | 20 Energy Fragment | ||||||
Maestro | Old Maestro Song's Hat [1] | All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Arrow Vulcan. Each 2 refines increases 15% damage with Severe Rainstorm. |
Costume Maestro Song's Hat | ||||
5 Soul of Archer | 1 Soul of Archer | ||||||
100 Energy Fragment | 20 Energy Fragment | ||||||
Wanderer | Old Dying Swan [1] | All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Arrow Vulcan. Each 2 refines increases 15% damage with Severe Rainstorm. |
Costume Dying Swan | ||||
5 Soul of Archer | 1 Soul of Archer | ||||||
100 Energy Fragment | 20 Energy Fragment | ||||||
Mechanic | Old Driver Band (Red) [1] | All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Power Swing. Each 2 refines increases 20% damage with Axe Tornado. Each 5 refines adds ASPD + 1. |
Costume Driver Band (Red) | ||||
5 Soul of Merchant | 1 Soul of Merchant | ||||||
100 Energy Fragment | 20 Energy Fragment | ||||||
Old Driver Band (Yellow) [1] | All Stats + 1 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Arm Cannon. Each 4 refines reduces Cool Down Time of Suicidal Destruction by 10 seconds. Each 5 refines adds ASPD + 1. |
Costume Driver Band (Yellow) | |||||
5 Soul of Merchant | 1 Soul of Merchant | ||||||
100 Energy Fragment | 20 Energy Fragment | ||||||
Geneticist | Old Midas Whisper [1] | All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Cart Cannon |
Costume Midas Whisper | ||||
5 Soul of Merchant | 1 Soul of Merchant | ||||||
100 Energy Fragment | 20 Energy Fragment | ||||||
Guillotine Cross | Old Bone Circlet [1] | All Stats + 1. Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%). Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Cross Impact. Each 2 refines increases 20% damage with Cross Ripper Slasher. |
Costume Bone Circlet | ||||
5 Soul of Thief | 1 Soul of Thief | ||||||
100 Energy Fragment | 20 Energy Fragment | ||||||
Shadow Chaser | Old Shadow Handicraft [1] | All Stats + 1. Each refine adds ATK + 4, MATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 25% damage with Triangle Shot. If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second. If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second. If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second. |
Costume Shadow Handicraft | ||||
5 Soul of Thief | 1 Soul of Thief | ||||||
100 Energy Fragment | 20 Energy Fragment | ||||||
Arch Bishop | Old Mitra [1] | All Stats + 1, MDEF + 5 Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Judex. Each 2 refines increases 10% damage with Magnus Exorcismus |
Costume Mitra | ||||
5 Soul of Acolyte | 1 Soul of Acolyte | ||||||
100 Energy Fragment | 20 Energy Fragment | ||||||
Sura | Old Blazing Soul [1] | All Stats + 1. Each refine adds ATK + 4, CRI + 2. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Rampage Blast. Each 2 refines increases 20% damage with Lightning Ride. |
Costume Blazing Soul | ||||
5 Soul of Acolyte | 1 Soul of Acolyte | ||||||
100 Energy Fragment | 20 Energy Fragment |
Nightmare Biolabs Headgear Enchantments
Requisitos para Enchants
- El casco debe estar equipado. Todos los procesos de encantamiento son seguros y no romperán el casco.
- Las ranuras 3 y 4 deben encantarse primero antes de poder encantar la ranura 2.
- Habla con Wandering Grudge /navi lhz_dun_n 134/265 para iniciar el proceso de encantamiento /navi lhz_d_n2 38/48 para el proceso de encantamiento garantizado de la segunda ranura.
- Para hacer Reset debes pagar
10 Sentimental Fragment to Wandering Grudge /navi lhz_dun_n 134/265.
- Todos los Enchants Se resetearan.
3rd and 4th Slot Enchant
Cada encantamiento cuesta 10 Cursed Fragment Lista de elementos y dará una estadística de valor aleatorio.
Enchants | |
---|---|
Stat | Value |
STR | 1 ~ 5 |
AGI | 1 ~ 5 |
VIT | 1 ~ 5 |
INT | 1 ~ 5 |
DEX | 1 ~ 5 |
LUK | 1 ~ 5 |
2nd Slot Enchant
La segunda ranura se puede encantar de dos formas diferentes, aleatoria o garantizada:
Random
Si es aleatorio, puede ser un encantamiento de estadísticas aleatorias de la tabla de encantamiento de ranuras 3 y 4 (como Dex +3) o un encantamiento especial de las tablas a continuación (como Acute). Si es un encantamiento especial, comenzará en el nivel 1 y se puede actualizar con Cursed Fragments de elementos. Sin embargo, si falla la actualización degradará el encantamiento un nivel (hasta un nivel mínimo de 1).
Random Way | ||
---|---|---|
Level | ![]() |
Rate |
1 | 10 | - |
2 | 20 | 70% |
3 | 40 | 50% |
4 | 50 | 35% |
5 | 70 | 25% |
6 | 100 | 18% |
7 | 150 | 13% |
8 | 250 | 9% |
9 | 500 | 6% |
10 | 1,000 | 4% |
Special Enchants
Special Enchants
Mettle
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---|---|
Level | Enchants |
1 | (Type 2) Atk +4%, HIT +10 |
2 | (Type 2) Atk +8%, HIT +20 |
3 | (Type 2) Atk +12%, HIT +30 |
4 | (Type 2) Atk +16%, HIT +40 |
5 | (Type 2) Atk +20%, HIT +50 |
6 | (Type 2) Atk +24%, HIT +60 |
7 | (Type 2) Atk +28%, HIT +70 |
8 | (Type 2) Atk +32%, HIT +80 |
9 | (Type 2) Atk +36%, HIT +90 |
10 | (Type 2) Atk +44%, HIT +100 |
Tenacity
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---|---|
Level | Enchants |
1 | Perfect Hit +1, Increases physical melee damage by 4% |
2 | Perfect Hit +2, Increases physical melee damage by 8% |
3 | Perfect Hit +3, Increases physical melee damage by 12% |
4 | Perfect Hit +4, Increases physical melee damage by 16% |
5 | Perfect Hit +5, Increases physical melee damage by 20% |
6 | Perfect Hit +6, Increases physical melee damage by 24% |
7 | Perfect Hit +7, Increases physical melee damage by 28% |
8 | Perfect Hit +8, Increases physical melee damage by 32% |
9 | Perfect Hit +9, Increases physical melee damage by 36% |
10 | Perfect Hit +10, Increases physical melee damage by 44% |
Master Archer
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---|---|
Level | Enchants |
1 | ASPD +1%, Increases physical ranged damage by 4% |
2 | ASPD +2%, Increases physical ranged damage by 8% |
3 | ASPD +3%, Increases physical ranged damage by 12% |
4 | ASPD +4%, Increases physical ranged damage by 16% |
5 | ASPD +5%, Increases physical ranged damage by 20% |
6 | ASPD +6%, Increases physical ranged damage by 24% |
7 | ASPD +7%, Increases physical ranged damage by 28% |
8 | ASPD +8%, Increases physical ranged damage by 32% |
9 | ASPD +9%, Increases physical ranged damage by 36% |
10 | ASPD +10%, Increases physical ranged damage by 44% |
Acute
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---|---|
Level | Enchants |
1 | CRIT +3, Increases critical damage on targets by 20%. |
2 | CRIT +6, Increases critical damage on targets by 35%. |
3 | CRIT +9, Increases critical damage on targets by 50%. |
4 | CRIT +12, Increases critical damage on targets by 65%. |
5 | CRIT +15, Increases critical damage on targets by 80%. |
6 | CRIT +18, Increases critical damage on targets by 95%. |
7 | CRIT +21, Increases critical damage on targets by 110%. |
8 | CRIT +24, Increases critical damage on targets by 125%. |
9 | CRIT +27, Increases critical damage on targets by 140%. |
10 | CRIT +30, Increases critical damage on targets by 170%. |
Magic Essence
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---|---|
Level | Enchants |
1 | MAtk +4%, Reduces the fixed casting time of skills by 0.1 seconds. |
2 | MAtk +8%, Reduces the fixed casting time of skills by 0.2 seconds. |
3 | MAtk +12%, Reduces the fixed casting time of skills by 0.3 seconds. |
4 | MAtk +16%, Reduces the fixed casting time of skills by 0.4 seconds. |
5 | MAtk +20%, Reduces the fixed casting time of skills by 0.5 seconds. |
6 | MAtk +24%, Reduces the fixed casting time of skills by 0.6 seconds. |
7 | MAtk +28%, Reduces the fixed casting time of skills by 0.7 seconds. |
8 | MAtk +32%, Reduces the fixed casting time of skills by 0.8 seconds. |
9 | MAtk +36%, Reduces the fixed casting time of skills by 0.9 seconds. |
10 | MAtk +44%, Reduces the fixed casting time of skills by 1.0 second. |
Affection
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---|---|
Level | Enchants |
1 | Max SP +3%, Increases the recovery rate of recovery skills by 5% |
2 | Max SP +6%, Increases the recovery rate of recovery skills by 10% |
3 | Max SP +9%, Increases the recovery rate of recovery skills by 15% |
4 | Max SP +12%, Increases the recovery rate of recovery skills by 20% |
5 | Max SP +15%, Increases the recovery rate of recovery skills by 25% |
6 | Max SP +18%, Increases the recovery rate of recovery skills by 30% |
7 | Max SP +21%, Increases the recovery rate of recovery skills by 35% |
8 | Max SP +24%, Increases the recovery rate of recovery skills by 40% |
9 | Max SP +27%, Increases the recovery rate of recovery skills by 45% |
10 | Max SP +30%, Increases the recovery rate of recovery skills by 55% |
Adamantine
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---|---|
Level | Enchants |
1 | Max HP +5%, DEF +140, MDEF +20 |
2 | Max HP +10%, DEF +180, MDEF +40 |
3 | Max HP +15%, DEF +220, MDEF +60 |
4 | Max HP +20%, DEF +260, MDEF +80 |
5 | Max HP +25%, DEF +300, MDEF +100 |
6 | Max HP +30%, DEF +340, MDEF +120 |
7 | Max HP +35%, DEF +380, MDEF +140 |
8 | Max HP +40%, DEF +420, MDEF +160 |
9 | Max HP +45%, DEF +460, MDEF +180 |
10 | Max HP +55%, DEF +500, MDEF +200 |