Tomb of the Fallen
General Description
Tomb of the Fallen, also known as Nightmare Biolab, with a level requirement of 100+, brings with it very powerful hats for each class, along with an enchantment system and cards from the monsters that appear in this dungeon.
Tomb of The Fallen Entrance
The NPC Ohno Tohiro, located at /navi lighthalzen 321/218, will allow us to enter for a 100,000z fee with the third option "Return to the tomb of honor" or 10x Research Chart with the fourth option "Say that Zeny is not enough. and then Hand over 10 research charts."
Materials for Nightmare Biolabs Headgears
Energy Fragments
- Victimized Soul's Mind will take a portion of your HP and SP in exchange, but you won't die from it.
- List of weapons that can be exchanged for 1~3 Energy Fragments by speaking with the mind of the Victimized Soul's Mind.
Weapon Type | Weapon | Obtained from |
---|---|---|
One Handed Swords | Chrome Metal Sword |
Pom Spider |
Ruber |
Seyren Windsor | |
Two-Handed Sword | Krasnaya |
Drake |
Two-Handed Chrome Metal Sword |
Queen Scaraba | |
Spear | Cannon Spear |
Randel Lawrence, Biolab Gear Exchange |
Imperial Spear |
Uni-horn Scaraba | |
Giant Lance |
Biolab Gear Exchange | |
Dagger | Ancient Dagger |
Paladin Randall (MVP), Wandering Purple Dragon |
Aztoe Nail |
Gertie (MVP), Biolab Gear Exchange | |
Black Wing |
Gertie, Horn Scaraba | |
Krieg |
Eddga | |
Scarletto Nail |
Gertie (MVP), Biolab Gear Exchange | |
Weihna |
Phreeoni | |
Axe | End Sektura |
Flamel (MVP), Biolab Gear Exchange |
Vecer Axe |
Howard Alt-Eisen | |
Ygnus Stale |
Flamel (MVP), Biolab Gear Exchange | |
Mace | Bloody Cross |
Biolab Gear Exchange |
Erde |
Orc Lord | |
Red Ether Bag |
Flamel Emure, Rake Horn Scaraba | |
Red Square Bag |
Mistress | |
Bow | Big Crossbow |
Cecil Damon, Biolab Gear Exchange |
Catapult |
Gertie, Biolab Gear Exchange | |
Creeper Bow |
Celia Alde, Biolab Gear Exchange | |
Falken Blitz |
Cecil Damon | |
Mystic Bow |
Queen Scaraba, Alphoccio (MVP), Trentini (MVP) | |
Katar | Agent Katar |
Eremes Guile, Biolab Gear Exchange |
Krishna |
Eremes Guile | |
Chakram |
Osiris, Champion Chen (MVP) | |
Guillotine Katar |
Biolab Gear Exchange | |
Staff | Croce Staff |
Margaretha Sorin |
Dea Staff |
Maya | |
Kronos |
Dark Lord | |
Recovery Light |
Margaretha Sorin, Biolab Gear Exchange | |
La'cryma Stick |
Kathryne Keyron | |
Mental Stick |
Celia Alde, Pom Spider | |
Book | Chilly Spell Book |
Biolab Gear Exchange |
Geffenia Water Book |
Alphoccio | |
Instrument | Green Whistle |
Antler Scaraba, Alphoccio |
Stem Whip |
Dolomedes, Trentini | |
Rosevine |
Lost Dragon, Trentini | |
Knuckles | Sura's Rampage |
Chen Liu, Angra Mantis |
Note: Many of the items also come from the High Weapon Box but are not listed in the table above.
Costume Headgear
Monsters in Bio5 have a chance to drop Costume Hats of their respective classes. Another way is to buy them from other players.
Class Souls
The Monsters in Bio5 have a chance to drop Class Soul items for their respective classes.
Silent Mind at /navi lhz_dun_en 145/265 will accept 3 of the same type of souls in exchange for 1x Death's Chest, which, when opened, will yield 1 random type of soul.
Creation of Nightmare Biolabs Headgears
Note: Nightmare Headgears are account-bound, so choose which characters to create them with carefully. Talk to Sorrowful Soul's Mind at /navi lhz_dun_n 137/265 to craft the headgears. Using the safe method will eliminate the possibility of failing to create the headgear (all materials will be lost in case of failure).
Nightmare Biolabs Headgears | |||||||
---|---|---|---|---|---|---|---|
Class | Headgear Class | Stats | Requirement(s) | ||||
Safe | Risk | ||||||
Rune Knight | Old Rune Circlet | All Stats + 1, MDEF + 5 Increases ATK + 4 per upgrade level Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level Each 2 refines increases 20% damage with Ignition Break. Each 2 refines increases 15% damage with Hundred Spears. Each 5 refines adds ASPD + 1. |
Costume Rune Circlet | ||||
5x Soul of Swordman | 1x Soul of Swordman | ||||||
100x Energy Fragment | 20x Energy Fragment | ||||||
Royal Guard | Old Casket of Protection | All Stats + 1, MDEF + 5 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Cannon Spear. Each 2 refines increases 15% damage with Overbrand. Each 5 refines adds ASPD + 1. |
Costume Casket of Protection | ||||
5x Soul of Swordman | 1x Soul of Swordman | ||||||
100x Energy Fragment | 20x Energy Fragment | ||||||
Warlock | Old Magic Stone Hat | All Stats + 1, MDEF + 5 SP Recovery + 20% Each refine adds MATK + 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Soul Expansion. Reduces Cool Down Time of Crimson Rock by 1 second. Each refine reduces Cool Down Time of Crimson Rock by 0.1 second. |
Costume Magic Stone Hat | ||||
5x Soul of Mage | 1x Soul of Mage | ||||||
100x Energy Fragment | 20x Energy Fragment | ||||||
Sorcerer | Old Wind Whisper | All Stats + 1, MDEF+ 5 Each refine adds MATK + 1%, ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Poison Buster. Each 2 refines increases 20% damage with Varetyr Spear. |
Costume Wind Whisper | ||||
5x Soul of Mage | 1x Soul of Mage | ||||||
100x Energy Fragment | 20x Energy Fragment | ||||||
Ranger | Old Camouflage Bunny Hood | All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Bomb Cluster. Each 2 refines increases 10% damage with Warg Strike. Each 3 refines adds Perfect Dodge + 1. |
Costume Camouflage Bunny Hood | ||||
5x Soul of Archer | 1x Soul of Archer | ||||||
100x Energy Fragment | 20x Energy Fragment | ||||||
Maestro | Old Maestro Song's Hat | All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Arrow Vulcan. Each 2 refines increases 15% damage with Severe Rainstorm. |
Costume Maestro Song's Hat | ||||
5x Soul of Archer | 1x Soul of Archer | ||||||
100x Energy Fragment | 20x Energy Fragment | ||||||
Wanderer | Old Dying Swan | All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Arrow Vulcan. Each 2 refines increases 15% damage with Severe Rainstorm. |
Costume Dying Swan | ||||
5x Soul of Archer | 1x Soul of Archer | ||||||
100x Energy Fragment | 20x Energy Fragment | ||||||
Mechanic | Old Driver Band (Red) | All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Power Swing. Each 2 refines increases 20% damage with Axe Tornado. Each 5 refines adds ASPD + 1. |
Costume Driver Band (Red) | ||||
5x Soul of Merchant | 1x Soul of Merchant | ||||||
100x Energy Fragment | 20x Energy Fragment | ||||||
Old Driver Band (Yellow) | All Stats + 1 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Arm Cannon. Each 4 refines reduces Cool Down Time of Suicidal Destruction by 10 seconds. Each 5 refines adds ASPD + 1. |
Costume Driver Band (Yellow) | |||||
5x Soul of Merchant | 1x Soul of Merchant | ||||||
100x Energy Fragment | 20x Energy Fragment | ||||||
Geneticist | Old Midas Whisper | All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Cart Cannon |
Costume Midas Whisper | ||||
5x Soul of Merchant | 1x Soul of Merchant | ||||||
100x Energy Fragment | 20x Energy Fragment | ||||||
Guillotine Cross | Old Bone Circlet | All Stats + 1. Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%). Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Cross Impact. Each 2 refines increases 20% damage with Cross Ripper Slasher. |
Costume Bone Circlet | ||||
5x Soul of Thief | 1x Soul of Thief | ||||||
100x Energy Fragment | 20x Energy Fragment | ||||||
Shadow Chaser | Old Shadow Handicraft | All Stats + 1. Each refine adds ATK + 4, MATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 25% damage with Triangle Shot. If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second. If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second. If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second. |
Costume Shadow Handicraft | ||||
5x Soul of Thief | 1x Soul of Thief | ||||||
100x Energy Fragment | 20x Energy Fragment | ||||||
Arch Bishop | Old Mitra | All Stats + 1, MDEF + 5 Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Judex. Each 2 refines increases 10% damage with Magnus Exorcismus |
Costume Mitra | ||||
5x Soul of Acolyte | 1x Soul of Acolyte | ||||||
100x Energy Fragment | 20x Energy Fragment | ||||||
Sura | Old Blazing Soul | All Stats + 1. Each refine adds ATK + 4, CRI + 2. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Rampage Blast. Each 2 refines increases 20% damage with Lightning Ride. |
Costume Blazing Soul | ||||
5x Soul of Acolyte | 1x Soul of Acolyte | ||||||
100x Energy Fragment | 20x Energy Fragment |
Nightmare Biolabs Headgear Enchantments
Enchantment Requirements
- The headgear must be equipped. All enchantment processes are safe and will not break the headgear.
- Slots 3 and 4 must be enchanted first before slot 2 can be enchanted.
- Talk to Wandering Grudge at /navi lhz_dun_n 134/265 to initiate the enchantment process. For the guaranteed enchantment of the second slot, go to /navi lhz_d_n2 38/48.
- To perform a Reset, you must pay 10x Sentimental Fragment
to Wandering Grudge at /navi lhz_dun_n 134/265.- All enchants will be reset.
Enchanting 3rd and 4th Slot
Each enchantment costs 10x Cursed Fragment and will give a random stat value.
Enchants | |
---|---|
Stat | Value |
STR | 1 ~ 5 |
AGI | 1 ~ 5 |
VIT | 1 ~ 5 |
INT | 1 ~ 5 |
DEX | 1 ~ 5 |
LUK | 1 ~ 5 |
2nd Slot Enchant
The second slot can be enchanted in two different ways, randomly or guaranteed:
Random
If it's random, it can be a random stat enchantment from the 3rd and 4th slot enchantment table (like Dex +3) or a special enchantment from the tables below (like Acute). If it's a special enchantment, it will start at level 1 and can be upgraded using Cursed Fragments. However, if the upgrade fails, it will downgrade the enchantment by one level (to a minimum of level 1).
Random Way | ||
---|---|---|
Level | Cursed Fragment Required | Rate |
1 | 10 | - |
2 | 20 | 70% |
3 | 40 | 50% |
4 | 50 | 35% |
5 | 70 | 25% |
6 | 100 | 18% |
7 | 150 | 13% |
8 | 250 | 9% |
9 | 500 | 6% |
10 | 1,000 | 4% |
Special Enchants
Encantamientos Especiales
Mettle
Mettle | |
---|---|
Level | Enchants |
1 | Atk +4%, HIT +10 |
2 | Atk +8%, HIT +20 |
3 | Atk +12%, HIT +30 |
4 | Atk +16%, HIT +40 |
5 | Atk +20%, HIT +50 |
6 | Atk +24%, HIT +60 |
7 | Atk +28%, HIT +70 |
8 | Atk +32%, HIT +80 |
9 | Atk +36%, HIT +90 |
10 | Atk +44%, HIT +100 |
Tenacity
Master Archer
Master Archer | |
---|---|
Level | Enchants |
1 | ASPD +1%, Increases physical ranged damage by 4% |
2 | ASPD +2%, Increases physical ranged damage by 8% |
3 | ASPD +3%, Increases physical ranged damage by 12% |
4 | ASPD +4%, Increases physical ranged damage by 16% |
5 | ASPD +5%, Increases physical ranged damage by 20% |
6 | ASPD +6%, Increases physical ranged damage by 24% |
7 | ASPD +7%, Increases physical ranged damage by 28% |
8 | ASPD +8%, Increases physical ranged damage by 32% |
9 | ASPD +9%, Increases physical ranged damage by 36% |
10 | ASPD +10%, Increases physical ranged damage by 44% |
Acute
Acute | |
---|---|
Level | Enchants |
1 | CRIT +3, Increases critical damage on targets by 20%. |
2 | CRIT +6, Increases critical damage on targets by 35%. |
3 | CRIT +9, Increases critical damage on targets by 50%. |
4 | CRIT +12, Increases critical damage on targets by 65%. |
5 | CRIT +15, Increases critical damage on targets by 80%. |
6 | CRIT +18, Increases critical damage on targets by 95%. |
7 | CRIT +21, Increases critical damage on targets by 110%. |
8 | CRIT +24, Increases critical damage on targets by 125%. |
9 | CRIT +27, Increases critical damage on targets by 140%. |
10 | CRIT +30, Increases critical damage on targets by 170%. |
Magic Essence
Magic Essence | |
---|---|
Level | Enchants |
1 | MAtk +4%, Reduces the fixed casting time of skills by 0.1 seconds. |
2 | MAtk +8%, Reduces the fixed casting time of skills by 0.2 seconds. |
3 | MAtk +12%, Reduces the fixed casting time of skills by 0.3 seconds. |
4 | MAtk +16%, Reduces the fixed casting time of skills by 0.4 seconds. |
5 | MAtk +20%, Reduces the fixed casting time of skills by 0.5 seconds. |
6 | MAtk +24%, Reduces the fixed casting time of skills by 0.6 seconds. |
7 | MAtk +28%, Reduces the fixed casting time of skills by 0.7 seconds. |
8 | MAtk +32%, Reduces the fixed casting time of skills by 0.8 seconds. |
9 | MAtk +36%, Reduces the fixed casting time of skills by 0.9 seconds. |
10 | MAtk +44%, Reduces the fixed casting time of skills by 1.0 second. |
Affection
Affection | |
---|---|
Level | Enchants |
1 | Max SP +3%, Increases the recovery rate of recovery skills by 5% |
2 | Max SP +6%, Increases the recovery rate of recovery skills by 10% |
3 | Max SP +9%, Increases the recovery rate of recovery skills by 15% |
4 | Max SP +12%, Increases the recovery rate of recovery skills by 20% |
5 | Max SP +15%, Increases the recovery rate of recovery skills by 25% |
6 | Max SP +18%, Increases the recovery rate of recovery skills by 30% |
7 | Max SP +21%, Increases the recovery rate of recovery skills by 35% |
8 | Max SP +24%, Increases the recovery rate of recovery skills by 40% |
9 | Max SP +27%, Increases the recovery rate of recovery skills by 45% |
10 | Max SP +30%, Increases the recovery rate of recovery skills by 55% |
Adamantine
Adamantine | |
---|---|
1 | Max HP +5%, DEF +140, MDEF +20 |
2 | Max HP +10%, DEF +180, MDEF +40 |
3 | Max HP +15%, DEF +220, MDEF +60 |
4 | Max HP +20%, DEF +260, MDEF +80 |
5 | Max HP +25%, DEF +300, MDEF +100 |
6 | Max HP +30%, DEF +340, MDEF +120 |
7 | Max HP +35%, DEF +380, MDEF +140 |
8 | Max HP +40%, DEF +420, MDEF +160 |
9 | Max HP +45%, DEF +460, MDEF +180 |
10 | Max HP +55%, DEF +500, MDEF +200 |