Tomb of the Fallen
Descripción General
Tomb of the Fallen o mas bien como se le conoce Nightmare Biolab, con requisito ser nv. 100+, trae consigo unos hats muy poderosos para cada clase junto a un enchant y Cartas de los mobs que salen en este dungeon.
Entrada a Tomb of The Fallen
el npc Ohno Tohiro ubicado en /navi lighthalzen 321/218 nos dejara entrar a cambio de 100.000z con la tercera opcion "Return to the tomb of honor" o 10 research chartcon la cuarta opcion "Say that Zeny is not enough. y luego Hand over 10 research charts."
Materials for Nightmare Biolabs Headgears
Energy Fragment
- Victimized Soul's Mind will take a portion of your HP and SP per exchange but you will not die from it.
- List of weapons that can be exchanged for 1~3 Energy Fragment by speaking to Victimized Soul's Mind :
Note: Many of the items also come from High Weapon Box, but are not listed in the table above.
Note: https://docs.google.com/spreadsheets/d/1LZvTqDau90tsrDKxSAHWlMLZ2oIHdeRifk-wk0zrViw/edit has an alternative way to look at this information.
Costume Headgear
The monsters in Bio5 have a chance to drop their respective class' costume headgear. Other way is to purchase them from other players or cash shop boxes.
Soul of Classes
The monsters in Bio5 have a chance to drop their respective class' Souls item.
Silent Mind Death's Chest, which when opened will give 1 random Soul item.
will accept 3 of the same Souls item for 1Creating the Nightmare Biolabs Headgears
Note: Nightmare Headgears are account-bound so choose which characters to create them carefully.
Speak to Sorrowful Soul's Mind
to make the headgears. Using the safe method will remove the fail chance of creating the headgear (all materials will be lost on failure).Nightmare Biolabs Headgears | |||||||
---|---|---|---|---|---|---|---|
Class | Headgear Class | Stats | Requirement(s) | ||||
Safe | Risk | ||||||
Rune Knight | Old Rune Circlet |
All Stats + 1, MDEF + 5 Increases ATK + 4 per upgrade level Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level Each 2 refines increases 20% damage with Ignition Break. Each 2 refines increases 15% damage with Hundred Spears. Each 5 refines adds ASPD + 1. |
Costume Rune Circlet | ||||
5x Soul of Swordman |
1x Soul of Swordman | ||||||
100x Energy Fragment |
20x Energy Fragment | ||||||
Royal Guard | Old Casket of Protection |
All Stats + 1, MDEF + 5 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Cannon Spear. Each 2 refines increases 15% damage with Overbrand. Each 5 refines adds ASPD + 1. |
Costume Casket of Protection | ||||
5x Soul of Swordman |
1x Soul of Swordman | ||||||
100x Energy Fragment |
20x Energy Fragment | ||||||
Warlock | Old Magic Stone Hat |
All Stats + 1, MDEF + 5 SP Recovery + 20% Each refine adds MATK + 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Soul Expansion. Reduces Cool Down Time of Crimson Rock by 1 second. Each refine reduces Cool Down Time of Crimson Rock by 0.1 second. |
Costume Magic Stone Hat | ||||
5x Soul of Mage |
1x Soul of Mage | ||||||
100x Energy Fragment |
20x Energy Fragment | ||||||
Sorcerer | Old Wind Whisper |
All Stats + 1, MDEF+ 5 Each refine adds MATK + 1%, ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Poison Buster. Each 2 refines increases 20% damage with Varetyr Spear. |
Costume Wind Whisper | ||||
5x Soul of Mage |
1x Soul of Mage | ||||||
100x Energy Fragment |
20x Energy Fragment | ||||||
Ranger | Old Camouflage Bunny Hood |
All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Bomb Cluster. Each 2 refines increases 10% damage with Warg Strike. Each 3 refines adds Perfect Dodge + 1. |
Costume Camouflage Bunny Hood | ||||
5x Soul of Archer |
1x Soul of Archer | ||||||
100x Energy Fragment |
20x Energy Fragment | ||||||
Maestro | Old Maestro Song's Hat |
All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Arrow Vulcan. Each 2 refines increases 15% damage with Severe Rainstorm. |
Costume Maestro Song's Hat | ||||
5x Soul of Archer |
1x Soul of Archer | ||||||
100x Energy Fragment |
20x Energy Fragment | ||||||
Wanderer | Old Dying Swan |
All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Arrow Vulcan. Each 2 refines increases 15% damage with Severe Rainstorm. |
Costume Dying Swan | ||||
5x Soul of Archer |
1x Soul of Archer | ||||||
100x Energy Fragment |
20x Energy Fragment | ||||||
Mechanic | Old Driver Band (Red) |
All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Power Swing. Each 2 refines increases 20% damage with Axe Tornado. Each 5 refines adds ASPD + 1. |
Costume Driver Band (Red) | ||||
5x Soul of Merchant |
1x Soul of Merchant | ||||||
100x Energy Fragment |
20x Energy Fragment | ||||||
Old Driver Band (Yellow) |
All Stats + 1 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Arm Cannon. Each 4 refines reduces Cool Down Time of Suicidal Destruction by 10 seconds. Each 5 refines adds ASPD + 1. |
Costume Driver Band (Yellow) | |||||
5x Soul of Merchant |
1x Soul of Merchant | ||||||
100x Energy Fragment |
20x Energy Fragment | ||||||
Geneticist | Old Midas Whisper |
All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Cart Cannon |
Costume Midas Whisper | ||||
5x Soul of Merchant |
1x Soul of Merchant | ||||||
100x Energy Fragment |
20x Energy Fragment | ||||||
Guillotine Cross | Old Bone Circlet |
All Stats + 1. Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%). Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Cross Impact. Each 2 refines increases 20% damage with Cross Ripper Slasher. |
Costume Bone Circlet | ||||
5x Soul of Thief |
1x Soul of Thief | ||||||
100x Energy Fragment |
20x Energy Fragment | ||||||
Shadow Chaser | Old Shadow Handicraft |
All Stats + 1. Each refine adds ATK + 4, MATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 25% damage with Triangle Shot. If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second. If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second. If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second. |
Costume Shadow Handicraft | ||||
5x Soul of Thief |
1x Soul of Thief | ||||||
100x Energy Fragment |
20x Energy Fragment | ||||||
Arch Bishop | Old Mitra |
All Stats + 1, MDEF + 5 Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Judex. Each 2 refines increases 10% damage with Magnus Exorcismus |
Costume Mitra | ||||
5x Soul of Acolyte |
1x Soul of Acolyte | ||||||
100x Energy Fragment |
20x Energy Fragment | ||||||
Sura | Old Blazing Soul |
All Stats + 1. Each refine adds ATK + 4, CRI + 2. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Rampage Blast. Each 2 refines increases 20% damage with Lightning Ride. |
Costume Blazing Soul | ||||
5x Soul of Acolyte |
1x Soul of Acolyte | ||||||
100x Energy Fragment |
20x Energy Fragment |
Nightmare Biolabs Headgear Enchantments
Enchant Requirements
- The headgear must be equipped. All enchant processes are safe and will not break the headgear.
- The 3rd and 4th slots must be enchanted first before the 2nd slot can be enchanted.
- Speak to Wandering Grudge
- <The Grave of the Warri>Hot Machine is available only if you entered the map by paying Lunar 2,000,000 zeny.
to start the enchanting process or <The Grave of the Warri>Hot Machine for the guaranteed 2nd slot enchant process.
- To reset enchant, pay 10x Sentimental Fragment
to Wandering Grudge .- ALL enchantments are reset.
3rd and 4th Slot Enchant
Each enchant costs 10x Cursed Fragment
and will give a random value stat.
Enchants | |
---|---|
Stat | Value |
STR | 1 ~ 5 |
AGI | 1 ~ 5 |
VIT | 1 ~ 5 |
INT | 1 ~ 5 |
DEX | 1 ~ 5 |
LUK | 1 ~ 5 |
2nd Slot Enchant
The second slot can be enchanted in two different ways, random or guaranteed:
Random
If random, it can either be a random stat enchant from the 3rd and 4th slot enchant table (like Dex +3) or one Special Enchant from the tables below (like Acute). If it's a special enchant, it will start at level 1 and can be upgraded with Cursed Fragments
. However, failing the upgrade will downgrade the enchant one level (down to a minimum level of 1).
Random Way | ||
---|---|---|
Level | Required | Rate |
1 | 10 | - |
2 | 20 | 70% |
3 | 40 | 50% |
4 | 50 | 35% |
5 | 70 | 25% |
6 | 100 | 18% |
7 | 150 | 13% |
8 | 250 | 9% |
9 | 500 | 6% |
10 | 1,000 | 4% |
Guaranteed
If guaranteed, at a cost of zeny and Cursed Fragments
, the desired enchant and levels (up to level 5) can be chosen. To go higher than level 5, it must be continued by upgrading with the random method.
The guaranteed option is available only if you entered the map by paying Lunar 2,000,000 zeny.
Talk to <The Grave of the Warri>Hot Machine on the east side of the room and select The Grave of the Warrior guaranteed enchant to start the guaranteed enchant process.
Guaranteed Way | ||
---|---|---|
Levels | Required | Zeny Cost |
Desired Enchant |
200 | 5,000,000 |
1 -> 2 | 100 | 3,500,000 |
2 -> 3 | 200 | 5,000,000 |
3 -> 4 | 250 | 8,000,000 |
4 -> 5 | 350 | 14,000,000 |
Total: | 1,100 | 35,500,000 |
Special Enchants
Mettle
Mettle | |
---|---|
Level | Enchants |
1 | (Type 2) Atk +4%, HIT +10 |
2 | (Type 2) Atk +8%, HIT +20 |
3 | (Type 2) Atk +12%, HIT +30 |
4 | (Type 2) Atk +16%, HIT +40 |
5 | (Type 2) Atk +20%, HIT +50 |
6 | (Type 2) Atk +24%, HIT +60 |
7 | (Type 2) Atk +28%, HIT +70 |
8 | (Type 2) Atk +32%, HIT +80 |
9 | (Type 2) Atk +36%, HIT +90 |
10 | (Type 2) Atk +44%, HIT +100 |
Tenacity
Tenacity | |
---|---|
Level | Enchants |
1 | Perfect Hit +1, Increases physical melee damage by 4% |
2 | Perfect Hit +2, Increases physical melee damage by 8% |
3 | Perfect Hit +3, Increases physical melee damage by 12% |
4 | Perfect Hit +4, Increases physical melee damage by 16% |
5 | Perfect Hit +5, Increases physical melee damage by 20% |
6 | Perfect Hit +6, Increases physical melee damage by 24% |
7 | Perfect Hit +7, Increases physical melee damage by 28% |
8 | Perfect Hit +8, Increases physical melee damage by 32% |
9 | Perfect Hit +9, Increases physical melee damage by 36% |
10 | Perfect Hit +10, Increases physical melee damage by 44% |
Master Archer
Master Archer | |
---|---|
Level | Enchants |
1 | ASPD +1%, Increases physical ranged damage by 4% |
2 | ASPD +2%, Increases physical ranged damage by 8% |
3 | ASPD +3%, Increases physical ranged damage by 12% |
4 | ASPD +4%, Increases physical ranged damage by 16% |
5 | ASPD +5%, Increases physical ranged damage by 20% |
6 | ASPD +6%, Increases physical ranged damage by 24% |
7 | ASPD +7%, Increases physical ranged damage by 28% |
8 | ASPD +8%, Increases physical ranged damage by 32% |
9 | ASPD +9%, Increases physical ranged damage by 36% |
10 | ASPD +10%, Increases physical ranged damage by 44% |
Acute
Acute | |
---|---|
Level | Enchants |
1 | CRIT +3, Increases critical damage on targets by 20%. |
2 | CRIT +6, Increases critical damage on targets by 35%. |
3 | CRIT +9, Increases critical damage on targets by 50%. |
4 | CRIT +12, Increases critical damage on targets by 65%. |
5 | CRIT +15, Increases critical damage on targets by 80%. |
6 | CRIT +18, Increases critical damage on targets by 95%. |
7 | CRIT +21, Increases critical damage on targets by 110%. |
8 | CRIT +24, Increases critical damage on targets by 125%. |
9 | CRIT +27, Increases critical damage on targets by 140%. |
10 | CRIT +30, Increases critical damage on targets by 170%. |
Magic Essence
Magic Essence | |
---|---|
Level | Enchants |
1 | MAtk +4%, Reduces the fixed casting time of skills by 0.1 seconds. |
2 | MAtk +8%, Reduces the fixed casting time of skills by 0.2 seconds. |
3 | MAtk +12%, Reduces the fixed casting time of skills by 0.3 seconds. |
4 | MAtk +16%, Reduces the fixed casting time of skills by 0.4 seconds. |
5 | MAtk +20%, Reduces the fixed casting time of skills by 0.5 seconds. |
6 | MAtk +24%, Reduces the fixed casting time of skills by 0.6 seconds. |
7 | MAtk +28%, Reduces the fixed casting time of skills by 0.7 seconds. |
8 | MAtk +32%, Reduces the fixed casting time of skills by 0.8 seconds. |
9 | MAtk +36%, Reduces the fixed casting time of skills by 0.9 seconds. |
10 | MAtk +44%, Reduces the fixed casting time of skills by 1.0 second. |
Affection
Affection | |
---|---|
Level | Enchants |
1 | Max SP +3%, Increases the recovery rate of recovery skills by 5% |
2 | Max SP +6%, Increases the recovery rate of recovery skills by 10% |
3 | Max SP +9%, Increases the recovery rate of recovery skills by 15% |
4 | Max SP +12%, Increases the recovery rate of recovery skills by 20% |
5 | Max SP +15%, Increases the recovery rate of recovery skills by 25% |
6 | Max SP +18%, Increases the recovery rate of recovery skills by 30% |
7 | Max SP +21%, Increases the recovery rate of recovery skills by 35% |
8 | Max SP +24%, Increases the recovery rate of recovery skills by 40% |
9 | Max SP +27%, Increases the recovery rate of recovery skills by 45% |
10 | Max SP +30%, Increases the recovery rate of recovery skills by 55% |
Adamantine
Adamantine | |
---|---|
Level | Enchants |
1 | Max HP +5%, DEF +140, MDEF +20 |
2 | Max HP +10%, DEF +180, MDEF +40 |
3 | Max HP +15%, DEF +220, MDEF +60 |
4 | Max HP +20%, DEF +260, MDEF +80 |
5 | Max HP +25%, DEF +300, MDEF +100 |
6 | Max HP +30%, DEF +340, MDEF +120 |
7 | Max HP +35%, DEF +380, MDEF +140 |
8 | Max HP +40%, DEF +420, MDEF +160 |
9 | Max HP +45%, DEF +460, MDEF +180 |
10 | Max HP +55%, DEF +500, MDEF +200 |