EDDA Biolabs

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Resumen

  • Para comenzar la instancia, encuentra a Sierra ubicada en /navi yuno 216/345 .
Sierrainstance.png


  • Solo puedes ingresar al modo de batalla o al modo de cultivo una vez al día.
Bioinstmode.png


  • Puedes ingresar al Modo de Batalla en dificultad Normal, Hardcore o Insane.
Bioinsdifficulty.png


Combate

EDDA Biolabs
Requirements
Base Level: 175+
Rewards
Item(s):   25786.png Bio Research Document
  25787.png Bio Experimental Fragment
  23992.png Experimental Weapon Box
  • La instancia tiene 1 zona inicial y 7 zonas de combate, las cuales debes sobrevivir y obtener victoria antes de poder enfrentarte contra el MVP de la instancia.
  • 1ra Área: Comenzarás en una habitación segura. Habla con el NPC Sierra para ser teletransportado a la siguiente área. Asegurate de doparte antes de continuar porque siempre apareces cerca de mob.
Bioinszone0.png


  • 2da Área: Mata a todos los enemigos para ser teletransportado a la siguiente área, esta area es mas dificil que la previa porque tiene mob que ataca de rango y magia.
Bioinszone1.png


  • 3ra Área: Esta area es similar a la anterior pero tiene mas mob, el Aco castea Decrease Agi, asi que trata de llebar un AB o algun dopador.
Bioinszone2.png


  • 4ta Área: Similar al area anterior.
Bioinszone3.png


  • 5ta Área: Similar al area anterior.
Bioinszone4.png


  • 6ta Área: Aquí llegarás a una habitación cerrada. Mata a los monstruos para que desaparezca la barrera. Una vez que salgas de la habitación con el NPC, habrá 4 secciones en el area inmediata donde aparecerán monstruos una vez que te acerques a una sombra en el suelo (2 secciones a la derecha del pasillo principal y 2 a la izquierda). Quedarás encerrado hasta que mueran todos los monstruos. Si juegas en party, ten mucho cuidado con entrar a estas zonas sol@ porque el mob puede ser demasiado dificil para ti, especialmente en dificultades Hardcore o Insane. El mob aparece automaticamente cuando te acerques al area y tambien aparecerá una barrera que te previene escapar o recibir ayuda de fuera de la barrera hasta que muera todo el mob. Si la party muere aqui, la instancia no se podra continuar amenos que traigan 36005.pngElixir de Norlax, porque hay que completar las 4 areas antes de pasar al proximo paso.
Bioinszone5.png
Bioinszone5-2.png


  • 7ma Área: Aquí habrá nuevos enemigos, el mob no tan dificil, pero hay que tener cuidado de todas formas, especialmente en Hardcore o Insane.
Bioinszone6.png


  • 8va Área: Esta parte puede ser la mas dificil antes de llegar al MVP porque apareces muy cerca de todo el mob y son bastantemente fuertes en Hardcore O Insane. No son tan amenaza en modo Normal, es muy recomentable que traigan alguien que pueda castear Pneuma. Los integrantes de la party seran teletransportados a la etapa final cuando terminen de matar el mob.
Bioinszone7.png


  • Pelea MVP: Primero asegurate que todos los miembros de la party esten presentes, porque cuando empiece la batalla no podran recibir ayuda de nadie que no este en el mapa al momento de empezar la batalla ni podran recibir las recompenzas cuando terminen la instancia. El MVP es muy poderosa y es muy importante tener en cuenta que los miembros de la party seran teletransportados a los cuadros o jaulas de combate cada cierto tiempo. La MVP comienza en elemento fuego, pero puede cambiar a agua o viento. Cada jaula tendra un monstruo dentro de cada una y es importante matarlos porque pueden desorientar la party o causar muertes. Lo mas incomodo de la batalla son los teleports a las jaulas porque desorientan la party y los obliga a reorganizarce.
Bioinsmvpfight.png
Bioinsmvpfight2.png


  • Completar la Instancia: Luego de vencer la MVP de la instancia, aparecera un tesoro en el centro del mapa y Sierra avisandote que la batalla termino y obtubo la informacion que necesitaba. Presiona el tesoro para salir de la instancia y obtener tus premios.
Bioinstprize.png


Normal

EDDA Biolabs
Requirements
Base Level: 175+
Rewards
Item(s): 9x  25786.png Bio Research Document
15x  25787.png Bio Experimental Fragment
  23992.png Experimental Weapon Box(60%)


Monster Level HP Def Mdef Size Element Race Spawn
20537.gif
Unknown Swordsman
178 1,519,762 340 109 Medium Fire 2 Demihuman

1@gol1

20538.gif
Unknown Acolyte
176 1,500,486 278 113 Medium Holy 2 Demihuman

1@gol1

20539.gif
Unknown Merchant
175 1,507,840 397 103 Medium Fire 3 Demihuman

1@gol1

20541.gif
Rekenber High Guard
174 1,485,755 339 98 Medium Neutral 2 Demihuman

1@gol1

20542.gif
Rekenber Guard
173 1,475,486 346 96 Medium Neutral 2 Demihuman

1@gol1

20543.gif
Regenschirm Scientist
172 1,469,107 302 104 Medium Neutral 3 Demihuman

1@gol1

20536.gif
Boss Protocol-MVP Icon.png Unknown Swordsman
180 75,000,000 585 235 Medium Fire 2 Demihuman

1@gol1



Hardcore (Custom)

EDDA Biolabs
Requirements
Base Level: 175+
Rewards
Item(s): 18x  25786.png Bio Research Document
30x  25787.png Bio Experimental Fragment
  23992.png Experimental Weapon Box(80%)
2 EDDA: Puntos Bio Labs
  • Matar al MVP otorgará puntos adicionales de EDDA: Bio Labs.


Monster Level HP Def Mdef Size Element Race Spawn
26841.gif
Hardcore Unknown Swordsman
180 3,039,524 440 149 Medium Fire 2 Demihuman

1@gol1

26842.gif
Hardcore Unknown Acolyte
180 3,000,972 378 153 Medium Holy 2 Demihuman

1@gol1

26843.gif
Hardcore Unknown Merchant
180 3,015,680 497 153 Medium Fire 3 Demihuman

1@gol1

26837.gif
Hardcore Rekenber High Guard
180 2,971,510 439 138 Medium Neutral 2 Demihuman

1@gol1

26838.gif
Hardcore Rekenber Guard
180 2,950,972 446 136 Medium Neutral 2 Demihuman

1@gol1

26839.gif
Hardcore Regenschirm Scientist
180 2,938,214 402 144 Medium Neutral 3 Demihuman

1@gol1

26840.gif
Boss Protocol-MVP Icon.png Hardcore Unknown Swordsman
190 151,000,000 685 285 Medium Fire 2 Demihuman

1@gol1



Insane (Custom)

EDDA Biolabs
Requirements
Base Level: 175+
Rewards
Item(s): 27x  25786.png Bio Research Document
45x  25787.png Bio Experimental Fragment
  23992.png Experimental Weapon Box (100%)
3 EDDA: Puntos Bio Labs
  • Matar al MVP otorgará puntos adicionales de EDDA: Bio Labs.


Monster Level HP Def Mdef Size Element Race Spawn
26848.gif
Insane Unknown Swordsman
200 4,559,286 490 199 Medium Fire 2 Demihuman

1@gol1

26849.gif
Insane Unknown Acolyte
200 4,501,458 438 213 Medium Holy 2 Demihuman

1@gol1

26850.gif
Insane Unknown Merchant
200 4,523,520 537 203 Medium Fire 3 Demihuman

1@gol1

26844.gif
Insane Rekenber High Guard
200 4,457,265 489 168 Medium Neutral 2 Demihuman

1@gol1

26845.gif
Insane Rekenber Guard
200 4,426,458 476 166 Medium Neutral 2 Demihuman

1@gol1

26846.gif
Insane Regenschirm Scientist
200 4,407,321 452 204 Medium Neutral 3 Demihuman

1@gol1

26847.gif
Boss Protocol-MVP Icon.png Insane Unknown Swordsman
200 226,500,000 685 295 Medium Fire 2 Demihuman

1@gol1


Farmeo (Custom)

  • El Modo de Farmeo te permite ingresar a la instancia casi como si fuera un Dungeon normal, lo que te permite recolectar materiales de encantamiento.


Monster Level HP Def Mdef Size Element Race Spawn
20537.gif
Unknown Swordsman
178 1,519,762 340 109 Medium Fire 2 Demihuman

1@gol1

20538.gif
Unknown Acolyte
176 1,500,486 278 113 Medium Holy 2 Demihuman

1@gol1

20539.gif
Unknown Merchant
175 1,507,840 397 103 Medium Fire 3 Demihuman

1@gol1

20541.gif
Rekenber High Guard
174 1,485,755 339 98 Medium Neutral 2 Demihuman

1@gol1

20542.gif
Rekenber Guard
173 1,475,486 346 96 Medium Neutral 2 Demihuman

1@gol1

20543.gif
Regenschirm Scientist
172 1,469,107 302 104 Medium Neutral 3 Demihuman

1@gol1

26841.gif
Hardcore Unknown Swordsman
180 3,039,524 440 149 Medium Fire 2 Demihuman

1@gol1

26842.gif
Hardcore Unknown Acolyte
180 3,000,972 378 153 Medium Holy 2 Demihuman

1@gol1

26843.gif
Hardcore Unknown Merchant
180 3,015,680 497 153 Medium Fire 3 Demihuman

1@gol1

26837.gif
Hardcore Rekenber High Guard
180 2,971,510 439 138 Medium Neutral 2 Demihuman

1@gol1

26838.gif
Hardcore Rekenber Guard
180 2,950,972 446 136 Medium Neutral 2 Demihuman

1@gol1

26839.gif
Hardcore Regenschirm Scientist
180 2,938,214 402 144 Medium Neutral 3 Demihuman

1@gol1

26848.gif
Insane Unknown Swordsman
200 4,559,286 490 199 Medium Fire 2 Demihuman

1@gol1

26849.gif
Insane Unknown Acolyte
200 4,501,458 438 213 Medium Holy 2 Demihuman

1@gol1

26850.gif
Insane Unknown Merchant
200 4,523,520 537 203 Medium Fire 3 Demihuman

1@gol1

26844.gif
Insane Rekenber High Guard
200 4,457,265 489 168 Medium Neutral 2 Demihuman

1@gol1

26845.gif
Insane Rekenber Guard
200 4,426,458 476 166 Medium Neutral 2 Demihuman

1@gol1

26846.gif
Insane Regenschirm Scientist
200 4,407,321 452 204 Medium Neutral 3 Demihuman

1@gol1


Cards

Card Type Description
Card Rekenber Guard Card Weapon Card ATK + 5%.
—————————————————————————————
[+ dagger, one-handed sword or two-handed sword ]
Increases melee physical damage by 10% and additional 2% per 3 refine rate of weapon.
If the user's base level is 200 or higher, increases melee physical damage by additional 3% per 3 refine rate of weapon.
Card Rekenber High Guard Card Weapon Card ATK + 5%.
—————————————————————————————
[+ one-handed spear or two-handed spear ]
Increases long ranged physical damage by 10% and additional 2% per 3 refine rate of weapon.
If the user's base level is 200 or higher, increases long ranged physical damage by additional 3% per 3 refine rate of weapon.
Card Regenschirm Scientist Card Weapon Card MATK + 5%.
—————————————————————————————
[+ two-handed staff ]
Increases all property magical damage by 10% and additional 2% per 3 refine rate of weapon.
If the user's base level is 200 or higher, increases all property magical damage by additional 3% per 3 refine rate of weapon.
Card Unknown Swordsman Card (MVP) Armor Card MaxHP + 15%.
—————————————————————————————
[+ 4352.png Boss Egnigem Card and equipped by swordsman classes ]
Increases melee & long ranged physical damage by 10%.
Additional MaxHP + 2% & increases melee & long ranged physical damage by additional 2% per 4 sum of refine rate of armor & shoes.


Equipo

Nombre Dropeado por
  19439.png Viscious Mind Aura
  23806.png Ancient Hero's Weapon Box
20536.gif
Boss Protocol-MVP Icon.png Unknown Swordsman
20536.gif
Boss Protocol-MVP Icon.png Hardcore Unknown Swordsman
20536.gif
Boss Protocol-MVP Icon.png Insane Unknown Swordsman
  23992.png Experimental Weapon Box
10005.gif
Box


Experimental Weapons
Name Descripción
  1333.png Golden Wrench
Indestructible
ATK +5%
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Power Swing and Axe Boomerang damage +20%
—————————————————————————————
+11 Effect: Power Swing and Axe Boomerang damage +15% (Additional)
  1865.png Combo Fist
Raging Quadruple Blow damage +30%
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Raging Thrust and Chain Crush Combo damage +50%
—————————————————————————————
+11 Effect: Chain Crush Combo +30% (Additional)
  1866.png Asura Bandage
Long-ranged Physical damage +10%
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Knuckle Arrow damage +40%
—————————————————————————————
+11 Effect: Post-skill delay -7%
  2055.png Staff of Miracle
MATK +270
indestructible
Ghost Magic damage +5%
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Soul Strike, Napalm Vulcan, and Soul Expansion damage +20%
—————————————————————————————
+11 Effect: Soul Strike and Napalm Vulcan damage +30% (Additional)
  2056.png Gravitation Staff
MATK +280
indestructible
Neutral Magic damage +5%
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Gravitational Field and Drain Life damage +30%
—————————————————————————————
+11 Effect: Gravitational Field cooldown -2 sec.
  2057.png Adorare Staff
MATK +240
indestructible
Holy Magic damage +5%
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Adoramus damage +30%
—————————————————————————————
+11 Effect: Physical/Magic damage -25% from enemies of all sizes
  16092.png Engine Pilebunker
Indestructible
Vulcan Arm damage +10%
Increased ASPD (Post-attack delay -1%) for every upgrade level
—————————————————————————————
+9 Effect: Arm Cannon and Knuckle Boost damage +15%
—————————————————————————————
+11 Effect: Vulcan Arm damage +15% (Additional)
  16093.png Coolant Injection
Indestructible
Long-ranged Physical damage +10%
ATK +1% for every upgrade level
—————————————————————————————
+9 Effect: Cart Cannon damage +25%
—————————————————————————————
+11 Effect: Long-ranged Physical damage +15% (Additional
  16094.png Gene Rod
Indestructible
Crazy Vines damage +20%
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Crazy Vines damage +30% (Additional)
—————————————————————————————
+11 Effect: Crazy Vines cooldown -2 sec.
  16095.png Lucius Flail
MATK +160
Indestructible
ASPD +1
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Duple Light damage +40%
—————————————————————————————
+11 Effect: Normal Physical Melee attacks create a chance of casting Level 2 Judex. (Applies your skill level if it's higher.)
  16095.png Bright Mace
Indestructible
Variable Cast Time -10%
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Throw Spirit Sphere and Occult Impaction damage +50%
—————————————————————————————
+11 Effect: ATK +10%
  18184.png Rapid Fire
Long-ranged Physical damage +10%
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Triangle Shot damage +20%
—————————————————————————————
+11 Effect: Triangle Shot damage +15% (Additional)
  18185.png Sharp Star
CRI +5
Critical damage +1% for every upgrade level
—————————————————————————————
+9 Effect: Long-ranged Physical damage +7%
—————————————————————————————
+11 Effect: Focused Arrow Strike damage +10%
  18186.png Aiming Bow
Post-skill delay -5%
Post-skill delay -1% for every upgrade level (Additional)
—————————————————————————————
+9 Effect: Aimed Bolt damage +30%
—————————————————————————————
+11 Effect: Aimed Bolt cooldown -1 sec. and damage +15% (Additional)
  18187.png Falken Shooter
Long-ranged Physical damage +10%
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Arrow Storm damage +25%
—————————————————————————————
+11 Effect: Arrow Storm cooldown -0.7 sec.
  18188.png Wind Gale
Long-ranged Physical damage +10%
Long-ranged Physical damage +1% for every upgrade level
—————————————————————————————
+9 Effect: Severe Rainstorm damage +30%
—————————————————————————————
+11 Effect: Severe Rainstorm cooldown -2 sec.
  21051.png Volar
Bowling Bash damage +30%
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Ignition Break and Bowling Bash cooldown -1 sec.
—————————————————————————————
+11 Effect: Indestructible, Bowling Bash damage +20% (Additional)
  21052.png Vernan
ATK +5%
Long-ranged Physical damage +1% for every upgrade level
—————————————————————————————
+9 Effect: Clashing Spiral and Sonic Wave damage +30%
—————————————————————————————
+11 Effect: Sonic Wave cooldown -1.5 sec.
  26158.png Crimson Rose Stick
MATK 180
Indestructible
Fire/Shadow Magic damage +5%
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Inferno damage +30%
—————————————————————————————
+11 Effect: Crimson Rock cooldown -1 sec.
  26159.png Psychic Spear Rod
MATK 180
Indestructible
Neutral/Wind Magic damage +5%
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Psychic Wave damage +30%
—————————————————————————————
+11 Effect: Varetyr Spear cooldown -2 sec.
  26160.png Dust Grave
MATK 180
Indestructible
Water/Earth Magic damage +5%
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Diamond Dust and Earth Grave damage +30%
—————————————————————————————
+11 Effect: Diamond Dust and Earth Grave damage +20% (Additional)
  26161.png Penitentia
MATK +175
Indestructible
Holy Magic damage +5%
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Magnus Exorcismus and Judex damage +30%
—————————————————————————————
+11 Effect: Magnus Exorcismus damage +20% (Additional)
  26212.png Heart Whip
MATK +190
Neutral Magic damage +10%
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Metallic Sound damage +30%
—————————————————————————————
+11 Effect: Metallic Sound cooldown -2 sec.
  26213.png Scarlet Ribbon
Variable Cast Time -10%
Long-ranged Physical damage +1% for every upgrade level
—————————————————————————————
+9 Effect: Severe Rainstorm cooldown -1 sec.
—————————————————————————————
+11 Effect: Severe Rainstorm SP cost -20%
  28042.png Reaper Cross
ATK +5%
Long-ranged Physical damage +1% for every upgrade level
—————————————————————————————
+9 Effect: Rolling Cutter damage +30%
—————————————————————————————
+11 Effect: Cross Ripper Slasher damage +20%
  28044.png Agudo Filo
Critical damage +5%
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Physical damage +15% on enemies of all sizes
—————————————————————————————
+11 Effect: Indestructible, ATK +7%
  28138.png Maxi Spanner
Indestructible
Physical/Magic damage -10% from Small and Medium enemies
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Axe Tornado and Lava Flow cooldown -1 sec.
—————————————————————————————
+11 Effect: Axe Tornado damage +15%
  28633.png Boltigin
MATK +175
Fire/Cold/Lightning Bolt damage +20%
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Fire/Cold/Lightning Bolt damage +30% (Additional)
—————————————————————————————
+11 Effect: Heaven's Drive and Earth Spike damage +50%
  28765.png Judgement Slasher
[+ 28766.png Repentance Slasher ]
Meteor Assault and Soul Destroyer damage +40%
ATK +8 for every 2 combined upgrade levels
—————————————————————————————
If combined upgrade levels are 16 or higher, Cross Impact and Counter Slash damage +20%.
—————————————————————————————
If combined upgrade levels are 18 or higher, ATK +12%.
—————————————————————————————
If combined upgrade levels are 20 or higher, Meteor Assault and Soul Destroyer damage +20%. (Additional)
  28766.png Repentance Slasher
[+ 28765.png Judgement Slasher ]
Meteor Assault and Soul Destroyer damage +40%
ATK +8 for every 2 combined upgrade levels
—————————————————————————————
If combined upgrade levels are 16 or higher, Cross Impact and Counter Slash damage +20%.
—————————————————————————————
If combined upgrade levels are 18 or higher, ATK +12%.
—————————————————————————————
If combined upgrade levels are 20 or higher, Meteor Assault and Soul Destroyer damage +20%. (Additional)
  28767.png Jack the Knife
Back Stab damage +40%
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Fatal Menace damage +30%
—————————————————————————————
+11 Effect: Fatal Menace SP cost -10%
  28768.png Platinum Dagger
MATK +170
MATK +5%
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Fire/Water/Wind/Earth Magic damage +15%
—————————————————————————————
+11 Effect: Physical attacks create a chance of increasing MATK +100 and Magic damage on enemies of all sizes +30% for 10 sec.
  32023.png Argen Blanco
Brandish Spear damage +30%
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Hundred Spears cooldown -1.5 sec.
—————————————————————————————
+11 Effect: Brandish Spear damage +20% (Additional)
  32024.png Harve
Rapid Smiting damage +40%
Long-ranged Physical damage +1% for every upgrade level
—————————————————————————————
+9 Effect: Shield Press damage +30%
—————————————————————————————
+11 Effect: Rapid Smiting and Shield Press damage +20% (Additional)
  32025.png Fortridge
ATK +5%
Post-skill delay -1% for every upgrade level
—————————————————————————————
+9 Effect: Cannon Spear damage +20%
—————————————————————————————
+11 Effect: Overbrand damage +20%
  32107.png Black Circle
MATK +190, Neutral Magic damage +10%
MATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Metallic Sound damage +30%
—————————————————————————————
+11 Effect: Metallic Sound cooldown -2 sec.
  32108.png Antique Cello
Variable Cast Time -10%
Long-ranged Physical damage +1% for every upgrade level
—————————————————————————————
+9 Effect: Severe Rainstorm cooldown -1 sec.
—————————————————————————————
+11 Effect: Severe Rainstorm SP cost -20%
  32350.png Farthezan
MATK +180
Gloria Domini damage +40%
Variable Cast Time -1% for every upgrade level
—————————————————————————————
+9 Effect: Genesis Ray damage +30%
—————————————————————————————
+11 Effect: Gloria Domini and Genesis Ray damage +20% (Additional)
  32351.png Estal
Spore Explosion cooldown -1 sec.
ATK +4 for every upgrade level
—————————————————————————————
+9 Effect: Spore Explosion damage +30%
—————————————————————————————
+11 Effect: Spore Explosion damage +20% (Additional)


Experimental Weapon Enchantments

Eddaenchantcat.png


  • Encuentra a Lavian en /navi yuno 213/352
  • Tienes 3 opciones para encantar':
  • Además, nuestro servidor permite volver a lanzar tus encantamientos con las siguientes condiciones:


  23992.png Experimental Weapon
25786.png Bio Research Document25787.png Bio Experimental Fragment
4to Slot 3er Slot
  4832.png Expert Archer Lv. 1

  4833.png Expert Archer Lv. 2

  4834.png Expert Archer Lv. 3

  4808.png Fighting Spirit Lv. 4

  4820.png Fighting Spirit Lv. 5

  4821.png Fighting Spirit Lv. 6

  4818.png Sharp Lv. 1

  4817.png Sharp Lv. 2

  4816.png Sharp Lv. 3

  4863.png Fatal Lv. 1

  4864.png Fatal Lv. 2

  4865.png Fatal Lv. 3

  4815.png Spell Lv. 1

  4814.png Spell Lv. 2

  4813.png Spell Lv. 3

  29594.png Seyren's Memory
  29595.png Howard's Memory
  29596.png Eremes' Memory
  29598.png Catherine's Memory
  29599.png Margaretha's Memory
  29600.png Cecil's Memory
  29601.png Randel's Memory
  29602.png Flamel's Memory
  29603.png Gertie's Memory
  29604.png Celia's Memory
  29605.png Chen's Memory
  29606.png Trentini's Memory
  29607.png Alphoccio's Memory

EDDA: Bio Labs Store

Eddabiostore.png


  23992.png Experimental Weapon
25786.png Bio Research Document25787.png Bio Experimental Fragment
Item Costo
  25786.png Bio Research Document

  25787.png Bio Experimental Fragment

  6755.png Contaminated Magic

  6441.png High Ranked Lubricant

  23992.png Experimental Weapon Box

  25791.png Inventory Expansion Ticket

  23806.png Ancient Hero's Weapon Box
1 Pts
1 Pts
1 Pts
10 Pts
25 Pts
30 Pts
60 Pts