Tomb of the Fallen

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Revisión del 22:21 6 ene 2024 de Godlike (discusión | contribs.) (Página creada con «Archivo:Entradatomb.png == Materials for Nightmare Biolabs Headgears== ==={{Item List3|id=6820|item=Energy Fragments}}=== * '''Victimized Soul's Mind''' will take a portion of your HP and SP in exchange, but you won't die from it. * List of weapons that can be exchanged for 1~3 {{Item List3|id=6820|item=Energy Fragments}} by speaking with the mind of the '''Victimized Soul's Mind'''. link= {| class="wikitable" style="font-size:smaller;"…»)
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General Description

Tomb of the Fallen, also known as Nightmare Biolab, with a level requirement of 100+, brings with it very powerful hats for each class, along with an enchantment system and cards from the monsters that appear in this dungeon.

Tomb of The Fallen Entrance

The NPC Ohno Tohiro, located at /navi lighthalzen 321/218, will allow us to enter for a 100,000z fee with the third option "Return to the tomb of honor" or 10x 7347.pngResearch Chart with the fourth option "Say that Zeny is not enough. and then Hand over 10 research charts."

Entradatomb.png

Materials for Nightmare Biolabs Headgears

6820.pngEnergy Fragments

  • Victimized Soul's Mind will take a portion of your HP and SP in exchange, but you won't die from it.
  • List of weapons that can be exchanged for 1~3 6820.pngEnergy Fragments by speaking with the mind of the Victimized Soul's Mind.

Victimized.png

Weapon Type Weapon Obtained from
One Handed Swords   13431.png Chrome Metal Sword
Pom Spider
  13421.png Ruber
Seyren Windsor
Two-Handed Sword   1189.png Krasnaya
Drake
  1196.png Two-Handed Chrome Metal Sword
Queen Scaraba
Spear   1435.png Cannon Spear
Randel Lawrence, Biolab Gear Exchange
  1433.png Imperial Spear
Uni-horn Scaraba
  1490.png Giant Lance
Biolab Gear Exchange
Dagger   13062.png Ancient Dagger
Paladin Randall (MVP), Wandering Purple Dragon
  13069.png Aztoe Nail
Gertie (MVP), Biolab Gear Exchange
  13061.png Black Wing
Gertie, Horn Scaraba
  13046.png Krieg
Eddga
  13070.png Scarletto Nail
Gertie (MVP), Biolab Gear Exchange
  13047.png Weihna
Phreeoni
Axe   1393.png End Sektura
Flamel (MVP), Biolab Gear Exchange
  1311.png Vecer Axe
Howard Alt-Eisen
  1392.png Ygnus Stale
Flamel (MVP), Biolab Gear Exchange
Mace   16017.png Bloody Cross
Biolab Gear Exchange
  16000.png Erde
Orc Lord
  16010.png Red Ether Bag
Flamel Emure, Rake Horn Scaraba
  16001.png Red Square Bag
Mistress
Bow   18110.png Big Crossbow
Cecil Damon, Biolab Gear Exchange
  18109.png Catapult
Gertie, Biolab Gear Exchange
  18111.png Creeper Bow
Celia Alde, Biolab Gear Exchange
  1745.png Falken Blitz
Cecil Damon
  18103.png Mystic Bow
Queen Scaraba, Alphoccio (MVP), Trentini (MVP)
Katar   1290.png Agent Katar
Eremes Guile, Biolab Gear Exchange
  1284.png Krishna
Eremes Guile
  1285.png Chakram
Osiris, Champion Chen (MVP)
  1291.png Guillotine Katar
Biolab Gear Exchange
Staff   1647.png Croce Staff
Margaretha Sorin
  2005.png Dea Staff
Maya
  2004.png Kronos
Dark Lord
  1659.png Recovery Light
Margaretha Sorin, Biolab Gear Exchange
  1646.png La'cryma Stick
Kathryne Keyron
  1654.png Mental Stick
Celia Alde, Pom Spider
Book   1584.png Chilly Spell Book
Biolab Gear Exchange
  2161.png Geffenia Water Book
Alphoccio
Instrument   1930.png Green Whistle
Antler Scaraba, Alphoccio
  1984.png Stem Whip
Dolomedes, Trentini
  1985.png Rosevine
Lost Dragon, Trentini
Knuckles   1830.png Sura's Rampage
Chen Liu, Angra Mantis

Note: Many of the items also come from the High Weapon Box but are not listed in the table above.

Costume Headgear

Monsters in Bio5 have a chance to drop Costume Hats of their respective classes. Another way is to buy them from other players.

Class Souls

The Monsters in Bio5 have a chance to drop Class Soul items for their respective classes.

Silent Mind at /navi lhz_dun_en 145/265 will accept 3 of the same type of souls in exchange for 1x 22679.pngDeath's Chest, which, when opened, will yield 1 random type of soul.

Creation of Nightmare Biolabs Headgears

Note: Nightmare Headgears are account-bound, so choose which characters to create them with carefully. Talk to Sorrowful Soul's Mind at /navi lhz_dun_n 137/265 to craft the headgears. Using the safe method will eliminate the possibility of failing to create the headgear (all materials will be lost in case of failure).

Silent.png
Nightmare Biolabs Headgears
Class Headgear Class Stats Requirement(s)
Safe Risk
Rune Knight 18971.pngOld Rune Circlet All Stats + 1, MDEF + 5
Increases ATK + 4 per upgrade level
Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level
Each 2 refines increases 20% damage with Ignition Break.
Each 2 refines increases 15% damage with Hundred Spears.
Each 5 refines adds ASPD + 1.
19961.pngCostume Rune Circlet
5x 6814.pngSoul of Swordman 1x 6814.pngSoul of Swordman
100x 6820.pngEnergy Fragment 20x 6820.pngEnergy Fragment
Royal Guard 18982.pngOld Casket of Protection All Stats + 1, MDEF + 5
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Cannon Spear.
Each 2 refines increases 15% damage with Overbrand.
Each 5 refines adds ASPD + 1.
19972.pngCostume Casket of Protection
5x 6814.pngSoul of Swordman 1x 6814.pngSoul of Swordman
100x 6820.pngEnergy Fragment 20x 6820.pngEnergy Fragment
Warlock 18978.pngOld Magic Stone Hat All Stats + 1, MDEF + 5
SP Recovery + 20%
Each refine adds MATK + 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Soul Expansion.
Reduces Cool Down Time of Crimson Rock by 1 second.
Each refine reduces Cool Down Time of Crimson Rock by 0.1 second.
19968.pngCostume Magic Stone Hat
5x 6817.pngSoul of Mage 1x 6817.pngSoul of Mage
100x 6820.pngEnergy Fragment 20x 6820.pngEnergy Fragment
Sorcerer 18980.pngOld Wind Whisper All Stats + 1, MDEF+ 5
Each refine adds MATK + 1%, ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Poison Buster.
Each 2 refines increases 20% damage with Varetyr Spear.
19970.pngCostume Wind Whisper
5x 6817.pngSoul of Mage 1x 6817.pngSoul of Mage
100x 6820.pngEnergy Fragment 20x 6820.pngEnergy Fragment
Ranger 18984.pngOld Camouflage Bunny Hood All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Bomb Cluster.
Each 2 refines increases 10% damage with Warg Strike.
Each 3 refines adds Perfect Dodge + 1.
19974.pngCostume Camouflage Bunny Hood
5x 6818.pngSoul of Archer 1x 6818.pngSoul of Archer
100x 6820.pngEnergy Fragment 20x 6820.pngEnergy Fragment
Maestro 18976.pngOld Maestro Song's Hat All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 15% damage with Severe Rainstorm.
19966.pngCostume Maestro Song's Hat
5x 6818.pngSoul of Archer 1x 6818.pngSoul of Archer
100x 6820.pngEnergy Fragment 20x 6820.pngEnergy Fragment
Wanderer 18981.pngOld Dying Swan All Stats + 1.
Each refine increases Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Arrow Vulcan.
Each 2 refines increases 15% damage with Severe Rainstorm.
19971.pngCostume Dying Swan
5x 6818.pngSoul of Archer 1x 6818.pngSoul of Archer
100x 6820.pngEnergy Fragment 20x 6820.pngEnergy Fragment
Mechanic 18973.pngOld Driver Band (Red) All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Power Swing.
Each 2 refines increases 20% damage with Axe Tornado.
Each 5 refines adds ASPD + 1.
19963.pngCostume Driver Band (Red)
5x 6815.pngSoul of Merchant 1x 6815.pngSoul of Merchant
100x 6820.pngEnergy Fragment 20x 6820.pngEnergy Fragment
18974.pngOld Driver Band (Yellow) All Stats + 1
Each refine adds ATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Arm Cannon.
Each 4 refines reduces Cool Down Time of Suicidal Destruction by 10 seconds.
Each 5 refines adds ASPD + 1.
19964.pngCostume Driver Band (Yellow)
5x 6815.pngSoul of Merchant 1x 6815.pngSoul of Merchant
100x 6820.pngEnergy Fragment 20x 6820.pngEnergy Fragment
Geneticist 18977.pngOld Midas Whisper All Stats + 1.
Each refine adds ATK + 4.
Each 2 refines adds Long range Physical attack strength by 1%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cart Cannon
19967.pngCostume Midas Whisper
5x 6815.pngSoul of Merchant 1x 6815.pngSoul of Merchant
100x 6820.pngEnergy Fragment 20x 6820.pngEnergy Fragment
Guillotine Cross 18982.pngOld Bone Circlet All Stats + 1.
Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%).
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Cross Impact.
Each 2 refines increases 20% damage with Cross Ripper Slasher.
19973.pngCostume Bone Circlet
5x 6816.pngSoul of Thief 1x 6816.pngSoul of Thief
100x 6820.pngEnergy Fragment 20x 6820.pngEnergy Fragment
Shadow Chaser 18975.pngOld Shadow Handicraft All Stats + 1.
Each refine adds ATK + 4, MATK + 4.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 25% damage with Triangle Shot.
If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second.
If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second.
If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second.
19965.pngCostume Shadow Handicraft
5x 6816.pngSoul of Thief 1x 6816.pngSoul of Thief
100x 6820.pngEnergy Fragment 20x 6820.pngEnergy Fragment
Arch Bishop 18972.pngOld Mitra All Stats + 1, MDEF + 5
Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 20% damage with Judex.
Each 2 refines increases 10% damage with Magnus Exorcismus
19962.pngCostume Mitra
5x 6819.pngSoul of Acolyte 1x 6819.pngSoul of Acolyte
100x 6820.pngEnergy Fragment 20x 6820.pngEnergy Fragment
Sura 18979.pngOld Blazing Soul All Stats + 1.
Each refine adds ATK + 4, CRI + 2.
Each 2 refines adds MaxHP + 1%, MaxSP + 1%.
Each 2 refines increases 15% damage with Rampage Blast.
Each 2 refines increases 20% damage with Lightning Ride.
19969.pngCostume Blazing Soul
5x 6819.pngSoul of Acolyte 1x 6819.pngSoul of Acolyte
100x 6820.pngEnergy Fragment 20x 6820.pngEnergy Fragment

Nightmare Biolabs Headgear Enchantments

Enchantment Requirements

  • The headgear must be equipped. All enchantment processes are safe and will not break the headgear.
  • Slots 3 and 4 must be enchanted first before slot 2 can be enchanted.
  • Talk to Wandering Grudge at /navi lhz_dun_n 134/265 to initiate the enchantment process. For the guaranteed enchantment of the second slot, go to /navi lhz_d_n2 38/48.
  • To perform a Reset, you must pay 10x  22687.png Sentimental Fragment
    to Wandering Grudge at /navi lhz_dun_n 134/265.
    • All enchants will be reset.

Enchanting 3rd and 4th Slot

Each enchantment costs 10x 23016.pngCursed Fragment and will give a random stat value.

Enchants
Stat Value
STR 1 ~ 5
AGI 1 ~ 5
VIT 1 ~ 5
INT 1 ~ 5
DEX 1 ~ 5
LUK 1 ~ 5

2nd Slot Enchant

The second slot can be enchanted in two different ways, randomly or guaranteed:

Random

If it's random, it can be a random stat enchantment from the 3rd and 4th slot enchantment table (like Dex +3) or a special enchantment from the tables below (like Acute). If it's a special enchantment, it will start at level 1 and can be upgraded using 23016.pngCursed Fragments. However, if the upgrade fails, it will downgrade the enchantment by one level (to a minimum of level 1).

Random Way
Level 23016.pngCursed Fragment Required Rate
1 10 -
2 20 70%
3 40 50%
4 50 35%
5 70 25%
6 100 18%
7 150 13%
8 250 9%
9 500 6%
10 1,000 4%

Special Enchants

Encantamientos Especiales

Mettle

Mettle.png Mettle
Level Enchants
1 Atk +4%,   HIT +10
2 Atk +8%,   HIT +20
3 Atk +12%, HIT +30
4 Atk +16%, HIT +40
5 Atk +20%, HIT +50
6 Atk +24%, HIT +60
7 Atk +28%, HIT +70
8 Atk +32%, HIT +80
9 Atk +36%, HIT +90
10 Atk +44%, HIT +100

Tenacity

Tenacity.pngTenacity
Level Enchants
1 Perfect Hit +1,   Increases physical melee damage by 4%
2 Perfect Hit +2,   Increases physical melee damage by 8%
3 Perfect Hit +3,   Increases physical melee damage by 12%
4 Perfect Hit +4,   Increases physical melee damage by 16%
5 Perfect Hit +5,   Increases physical melee damage by 20%
6 Perfect Hit +6,   Increases physical melee damage by 24%
7 Perfect Hit +7,   Increases physical melee damage by 28%
8 Perfect Hit +8,   Increases physical melee damage by 32%
9 Perfect Hit +9,   Increases physical melee damage by 36%
10 Perfect Hit +10, Increases physical melee damage by 44%

Master Archer

Master Archer.png Master Archer
Level Enchants
1 ASPD +1%,   Increases physical ranged damage by 4%
2 ASPD +2%,   Increases physical ranged damage by 8%
3 ASPD +3%,   Increases physical ranged damage by 12%
4 ASPD +4%,   Increases physical ranged damage by 16%
5 ASPD +5%,   Increases physical ranged damage by 20%
6 ASPD +6%,   Increases physical ranged damage by 24%
7 ASPD +7%,   Increases physical ranged damage by 28%
8 ASPD +8%,   Increases physical ranged damage by 32%
9 ASPD +9%,   Increases physical ranged damage by 36%
10 ASPD +10%, Increases physical ranged damage by 44%

Acute

Acute.png Acute
Level Enchants
1 CRIT +3,   Increases critical damage on targets by 20%.
2 CRIT +6,   Increases critical damage on targets by 35%.
3 CRIT +9,   Increases critical damage on targets by 50%.
4 CRIT +12, Increases critical damage on targets by 65%.
5 CRIT +15, Increases critical damage on targets by 80%.
6 CRIT +18, Increases critical damage on targets by 95%.
7 CRIT +21, Increases critical damage on targets by 110%.
8 CRIT +24, Increases critical damage on targets by 125%.
9 CRIT +27, Increases critical damage on targets by 140%.
10 CRIT +30, Increases critical damage on targets by 170%.

Magic Essence

Magic Essence.png Magic Essence
Level Enchants
1 MAtk +4%,   Reduces the fixed casting time of skills by 0.1 seconds.
2 MAtk +8%,   Reduces the fixed casting time of skills by 0.2 seconds.
3 MAtk +12%, Reduces the fixed casting time of skills by 0.3 seconds.
4 MAtk +16%, Reduces the fixed casting time of skills by 0.4 seconds.
5 MAtk +20%, Reduces the fixed casting time of skills by 0.5 seconds.
6 MAtk +24%, Reduces the fixed casting time of skills by 0.6 seconds.
7 MAtk +28%, Reduces the fixed casting time of skills by 0.7 seconds.
8 MAtk +32%, Reduces the fixed casting time of skills by 0.8 seconds.
9 MAtk +36%, Reduces the fixed casting time of skills by 0.9 seconds.
10 MAtk +44%, Reduces the fixed casting time of skills by 1.0 second.

Affection

Affection.png Affection
Level Enchants
1 Max SP +3%,   Increases the recovery rate of recovery skills by 5%
2 Max SP +6%,   Increases the recovery rate of recovery skills by 10%
3 Max SP +9%,   Increases the recovery rate of recovery skills by 15%
4 Max SP +12%, Increases the recovery rate of recovery skills by 20%
5 Max SP +15%, Increases the recovery rate of recovery skills by 25%
6 Max SP +18%, Increases the recovery rate of recovery skills by 30%
7 Max SP +21%, Increases the recovery rate of recovery skills by 35%
8 Max SP +24%, Increases the recovery rate of recovery skills by 40%
9 Max SP +27%, Increases the recovery rate of recovery skills by 45%
10 Max SP +30%, Increases the recovery rate of recovery skills by 55%

Adamantine

Adamantine.png Adamantine
1 Max HP +5%,   DEF +140, MDEF +20
2 Max HP +10%, DEF +180, MDEF +40
3 Max HP +15%, DEF +220, MDEF +60
4 Max HP +20%, DEF +260, MDEF +80
5 Max HP +25%, DEF +300, MDEF +100
6 Max HP +30%, DEF +340, MDEF +120
7 Max HP +35%, DEF +380, MDEF +140
8 Max HP +40%, DEF +420, MDEF +160
9 Max HP +45%, DEF +460, MDEF +180
10 Max HP +55%, DEF +500, MDEF +200