EDDA Biolabs
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Resumen
- Para comenzar la instancia, encuentra a Sierra ubicada en /navi yuno 216/345 .
- Solo puedes ingresar al modo de batalla o al modo de cultivo una vez al día.
- Puedes ingresar al Modo de Batalla en dificultad Normal, Hardcore o Insane.
Combate
EDDA Biolabs/es | |
---|---|
Requirements | |
Base Level: | 175+ |
Rewards | |
Item(s): | Bio Research Document Bio Experimental Fragment Experimental Weapon Box |
- La instancia tiene 1 zona inicial y 7 zonas de combate, las cuales debes sobrevivir y obtener victoria antes de poder enfrentarte contra el MVP de la instancia.
- 1ra Área: Comenzarás en una habitación segura. Habla con el NPC Sierra para ser teletransportado a la siguiente área. Asegurate de doparte antes de continuar porque siempre apareces cerca de mob.
- 2da Área: Mata a todos los enemigos para ser teletransportado a la siguiente área, esta area es mas dificil que la previa porque tiene mob que ataca de rango y magia.
- 3ra Área: Esta area es similar a la anterior pero tiene mas mob, el Aco castea Decrease Agi, asi que trata de llebar un AB o algun dopador.
- 4ta Área: Similar al area anterior.
- 5ta Área: Similar al area anterior.
- 6ta Área: Aquí llegarás a una habitación cerrada. Mata a los monstruos para que desaparezca la barrera. Una vez que salgas de la habitación con el NPC, habrá 4 secciones en el area inmediata donde aparecerán monstruos una vez que te acerques a una sombra en el suelo (2 secciones a la derecha del pasillo principal y 2 a la izquierda). Quedarás encerrado hasta que mueran todos los monstruos. Si juegas en party, ten mucho cuidado con entrar a estas zonas sol@ porque el mob puede ser demasiado dificil para ti, especialmente en dificultades Hardcore o Insane. El mob aparece automaticamente cuando te acerques al area y tambien aparecerá una barrera que te previene escapar o recibir ayuda de fuera de la barrera hasta que muera todo el mob. Si la party muere aqui, la instancia no se podra continuar amenos que traigan Elixir de Norlax, porque hay que completar las 4 areas antes de pasar al proximo paso.
- 7ma Área: Aquí habrá nuevos enemigos, el mob no tan dificil, pero hay que tener cuidado de todas formas, especialmente en Hardcore o Insane.
- 8va Área: Esta parte puede ser la mas dificil antes de llegar al MVP porque apareces muy cerca de todo el mob y son bastantemente fuertes en Hardcore O Insane. No son tan amenaza en modo Normal, es muy recomentable que traigan alguien que pueda castear Pneuma. Los integrantes de la party seran teletransportados a la etapa final cuando terminen de matar el mob.
- Pelea MVP: Primero asegurate que todos los miembros de la party esten presentes, porque cuando empiece la batalla no podran recibir ayuda de nadie que no este en el mapa al momento de empezar la batalla ni podran recibir las recompenzas cuando terminen la instancia. El MVP es muy poderosa y es muy importante tener en cuenta que los miembros de la party seran teletransportados a los cuadros o jaulas de combate cada cierto tiempo. La MVP comienza en elemento fuego, pero puede cambiar a agua o viento. Cada jaula tendra un monstruo dentro de cada una y es importante matarlos porque pueden desorientar la party o causar muertes. Lo mas incomodo de la batalla son los teleports a las jaulas porque desorientan la party y los obliga a reorganizarce.
- Completar la Instancia: Luego de vencer la MVP de la instancia, aparecera un tesoro en el centro del mapa y Sierra avisandote que la batalla termino y obtubo la informacion que necesitaba. Presiona el tesoro para salir de la instancia y obtener tus premios.
Normal
EDDA Biolabs/es | |
---|---|
Requirements | |
Base Level: | 175+ |
Rewards | |
Item(s): | 9x Bio Research Document 15x Bio Experimental Fragment Experimental Weapon Box(60%) |
Monster | Level | HP | Def | Mdef | Size | Element | Race | Spawn |
---|---|---|---|---|---|---|---|---|
Unknown Swordsman |
178 | 1,519,762 | 340 | 109 | Medium | Fire 2 | Demihuman | |
Unknown Acolyte |
176 | 1,500,486 | 278 | 113 | Medium | Holy 2 | Demihuman | |
Unknown Merchant |
175 | 1,507,840 | 397 | 103 | Medium | Fire 3 | Demihuman | |
Rekenber High Guard |
174 | 1,485,755 | 339 | 98 | Medium | Neutral 2 | Demihuman | |
Rekenber Guard |
173 | 1,475,486 | 346 | 96 | Medium | Neutral 2 | Demihuman | |
Regenschirm Scientist |
172 | 1,469,107 | 302 | 104 | Medium | Neutral 3 | Demihuman | |
Unknown Swordsman |
180 | 75,000,000 | 585 | 235 | Medium | Fire 2 | Demihuman |
Hardcore (Custom)
EDDA Biolabs/es | |
---|---|
Requirements | |
Base Level: | 175+ |
Rewards | |
Item(s): | 18x Bio Research Document 30x Bio Experimental Fragment Experimental Weapon Box(80%) 2 EDDA: Puntos Bio Labs |
- Matar al MVP otorgará puntos adicionales de EDDA: Bio Labs.
Monster | Level | HP | Def | Mdef | Size | Element | Race | Spawn |
---|---|---|---|---|---|---|---|---|
Hardcore Unknown Swordsman |
180 | 3,039,524 | 440 | 149 | Medium | Fire 2 | Demihuman | |
Hardcore Unknown Acolyte |
180 | 3,000,972 | 378 | 153 | Medium | Holy 2 | Demihuman | |
Hardcore Unknown Merchant |
180 | 3,015,680 | 497 | 153 | Medium | Fire 3 | Demihuman | |
Hardcore Rekenber High Guard |
180 | 2,971,510 | 439 | 138 | Medium | Neutral 2 | Demihuman | |
Hardcore Rekenber Guard |
180 | 2,950,972 | 446 | 136 | Medium | Neutral 2 | Demihuman | |
Hardcore Regenschirm Scientist |
180 | 2,938,214 | 402 | 144 | Medium | Neutral 3 | Demihuman | |
Hardcore Unknown Swordsman |
190 | 151,000,000 | 685 | 285 | Medium | Fire 2 | Demihuman |
Insane (Custom)
EDDA Biolabs/es | |
---|---|
Requirements | |
Base Level: | 175+ |
Rewards | |
Item(s): | 27x Bio Research Document 45x Bio Experimental Fragment Experimental Weapon Box (100%) 3 EDDA: Puntos Bio Labs |
- Matar al MVP otorgará puntos adicionales de EDDA: Bio Labs.
Monster | Level | HP | Def | Mdef | Size | Element | Race | Spawn |
---|---|---|---|---|---|---|---|---|
Insane Unknown Swordsman |
200 | 4,559,286 | 490 | 199 | Medium | Fire 2 | Demihuman | |
Insane Unknown Acolyte |
200 | 4,501,458 | 438 | 213 | Medium | Holy 2 | Demihuman | |
Insane Unknown Merchant |
200 | 4,523,520 | 537 | 203 | Medium | Fire 3 | Demihuman | |
Insane Rekenber High Guard |
200 | 4,457,265 | 489 | 168 | Medium | Neutral 2 | Demihuman | |
Insane Rekenber Guard |
200 | 4,426,458 | 476 | 166 | Medium | Neutral 2 | Demihuman | |
Insane Regenschirm Scientist |
200 | 4,407,321 | 452 | 204 | Medium | Neutral 3 | Demihuman | |
Insane Unknown Swordsman |
200 | 226,500,000 | 685 | 295 | Medium | Fire 2 | Demihuman |
Farmeo (Custom)
- El Modo de Farmeo te permite ingresar a la instancia casi como si fuera un Dungeon normal, lo que te permite recolectar materiales de encantamiento.
Monster | Level | HP | Def | Mdef | Size | Element | Race | Spawn |
---|---|---|---|---|---|---|---|---|
Unknown Swordsman |
178 | 1,519,762 | 340 | 109 | Medium | Fire 2 | Demihuman | |
Unknown Acolyte |
176 | 1,500,486 | 278 | 113 | Medium | Holy 2 | Demihuman | |
Unknown Merchant |
175 | 1,507,840 | 397 | 103 | Medium | Fire 3 | Demihuman | |
Rekenber High Guard |
174 | 1,485,755 | 339 | 98 | Medium | Neutral 2 | Demihuman | |
Rekenber Guard |
173 | 1,475,486 | 346 | 96 | Medium | Neutral 2 | Demihuman | |
Regenschirm Scientist |
172 | 1,469,107 | 302 | 104 | Medium | Neutral 3 | Demihuman | |
Hardcore Unknown Swordsman |
180 | 3,039,524 | 440 | 149 | Medium | Fire 2 | Demihuman | |
Hardcore Unknown Acolyte |
180 | 3,000,972 | 378 | 153 | Medium | Holy 2 | Demihuman | |
Hardcore Unknown Merchant |
180 | 3,015,680 | 497 | 153 | Medium | Fire 3 | Demihuman | |
Hardcore Rekenber High Guard |
180 | 2,971,510 | 439 | 138 | Medium | Neutral 2 | Demihuman | |
Hardcore Rekenber Guard |
180 | 2,950,972 | 446 | 136 | Medium | Neutral 2 | Demihuman | |
Hardcore Regenschirm Scientist |
180 | 2,938,214 | 402 | 144 | Medium | Neutral 3 | Demihuman | |
Insane Unknown Swordsman |
200 | 4,559,286 | 490 | 199 | Medium | Fire 2 | Demihuman | |
Insane Unknown Acolyte |
200 | 4,501,458 | 438 | 213 | Medium | Holy 2 | Demihuman | |
Insane Unknown Merchant |
200 | 4,523,520 | 537 | 203 | Medium | Fire 3 | Demihuman | |
Insane Rekenber High Guard |
200 | 4,457,265 | 489 | 168 | Medium | Neutral 2 | Demihuman | |
Insane Rekenber Guard |
200 | 4,426,458 | 476 | 166 | Medium | Neutral 2 | Demihuman | |
Insane Regenschirm Scientist |
200 | 4,407,321 | 452 | 204 | Medium | Neutral 3 | Demihuman |
Cards
Card | Type | Description |
---|---|---|
Rekenber Guard Card | Weapon Card | ATK + 5%. ————————————————————————————— [+ dagger, one-handed sword or two-handed sword ] Increases melee physical damage by 10% and additional 2% per 3 refine rate of weapon. If the user's base level is 200 or higher, increases melee physical damage by additional 3% per 3 refine rate of weapon. |
Rekenber High Guard Card | Weapon Card | ATK + 5%. ————————————————————————————— [+ one-handed spear or two-handed spear ] Increases long ranged physical damage by 10% and additional 2% per 3 refine rate of weapon. If the user's base level is 200 or higher, increases long ranged physical damage by additional 3% per 3 refine rate of weapon. |
Regenschirm Scientist Card | Weapon Card | MATK + 5%. ————————————————————————————— [+ two-handed staff ] Increases all property magical damage by 10% and additional 2% per 3 refine rate of weapon. If the user's base level is 200 or higher, increases all property magical damage by additional 3% per 3 refine rate of weapon. |
Unknown Swordsman Card (MVP) | Armor Card | MaxHP + 15%. ————————————————————————————— [+ Boss Egnigem Card and equipped by swordsman classes ] Increases melee & long ranged physical damage by 10%. Additional MaxHP + 2% & increases melee & long ranged physical damage by additional 2% per 4 sum of refine rate of armor & shoes. |
Equipo
Nombre | Dropeado por |
---|---|
Viscious Mind Aura Ancient Hero's Weapon Box |
Unknown Swordsman |
Hardcore Unknown Swordsman | |
Insane Unknown Swordsman | |
Experimental Weapon Box |
Box |
Experimental Weapons | |||
---|---|---|---|
Name | Descripción | ||
Golden Wrench |
Indestructible ATK +5% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Power Swing and Axe Boomerang damage +20% ————————————————————————————— +11 Effect: Power Swing and Axe Boomerang damage +15% (Additional) | ||
Combo Fist |
Raging Quadruple Blow damage +30% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Raging Thrust and Chain Crush Combo damage +50% ————————————————————————————— +11 Effect: Chain Crush Combo +30% (Additional) | ||
Asura Bandage |
Long-ranged Physical damage +10% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Knuckle Arrow damage +40% ————————————————————————————— +11 Effect: Post-skill delay -7% | ||
Staff of Miracle |
MATK +270 indestructible Ghost Magic damage +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Soul Strike, Napalm Vulcan, and Soul Expansion damage +20% ————————————————————————————— +11 Effect: Soul Strike and Napalm Vulcan damage +30% (Additional) | ||
Gravitation Staff |
MATK +280 indestructible Neutral Magic damage +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Gravitational Field and Drain Life damage +30% ————————————————————————————— +11 Effect: Gravitational Field cooldown -2 sec. | ||
Adorare Staff |
MATK +240 indestructible Holy Magic damage +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Adoramus damage +30% ————————————————————————————— +11 Effect: Physical/Magic damage -25% from enemies of all sizes | ||
Engine Pilebunker |
Indestructible Vulcan Arm damage +10% Increased ASPD (Post-attack delay -1%) for every upgrade level ————————————————————————————— +9 Effect: Arm Cannon and Knuckle Boost damage +15% ————————————————————————————— +11 Effect: Vulcan Arm damage +15% (Additional) | ||
Coolant Injection |
Indestructible Long-ranged Physical damage +10% ATK +1% for every upgrade level ————————————————————————————— +9 Effect: Cart Cannon damage +25% ————————————————————————————— +11 Effect: Long-ranged Physical damage +15% (Additional | ||
Gene Rod |
Indestructible Crazy Vines damage +20% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Crazy Vines damage +30% (Additional) ————————————————————————————— +11 Effect: Crazy Vines cooldown -2 sec. | ||
Lucius Flail |
MATK +160 Indestructible ASPD +1 MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Duple Light damage +40% ————————————————————————————— +11 Effect: Normal Physical Melee attacks create a chance of casting Level 2 Judex. (Applies your skill level if it's higher.) | ||
Bright Mace |
Indestructible Variable Cast Time -10% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Throw Spirit Sphere and Occult Impaction damage +50% ————————————————————————————— +11 Effect: ATK +10% | ||
Rapid Fire |
Long-ranged Physical damage +10% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Triangle Shot damage +20% ————————————————————————————— +11 Effect: Triangle Shot damage +15% (Additional) | ||
Sharp Star |
CRI +5 Critical damage +1% for every upgrade level ————————————————————————————— +9 Effect: Long-ranged Physical damage +7% ————————————————————————————— +11 Effect: Focused Arrow Strike damage +10% | ||
Aiming Bow |
Post-skill delay -5% Post-skill delay -1% for every upgrade level (Additional) ————————————————————————————— +9 Effect: Aimed Bolt damage +30% ————————————————————————————— +11 Effect: Aimed Bolt cooldown -1 sec. and damage +15% (Additional) | ||
Falken Shooter |
Long-ranged Physical damage +10% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Arrow Storm damage +25% ————————————————————————————— +11 Effect: Arrow Storm cooldown -0.7 sec. | ||
Wind Gale |
Long-ranged Physical damage +10% Long-ranged Physical damage +1% for every upgrade level ————————————————————————————— +9 Effect: Severe Rainstorm damage +30% ————————————————————————————— +11 Effect: Severe Rainstorm cooldown -2 sec. | ||
Volar |
Bowling Bash damage +30% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Ignition Break and Bowling Bash cooldown -1 sec. ————————————————————————————— +11 Effect: Indestructible, Bowling Bash damage +20% (Additional) | ||
Vernan |
ATK +5% Long-ranged Physical damage +1% for every upgrade level ————————————————————————————— +9 Effect: Clashing Spiral and Sonic Wave damage +30% ————————————————————————————— +11 Effect: Sonic Wave cooldown -1.5 sec. | ||
Crimson Rose Stick |
MATK 180 Indestructible Fire/Shadow Magic damage +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Inferno damage +30% ————————————————————————————— +11 Effect: Crimson Rock cooldown -1 sec. | ||
Psychic Spear Rod |
MATK 180 Indestructible Neutral/Wind Magic damage +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Psychic Wave damage +30% ————————————————————————————— +11 Effect: Varetyr Spear cooldown -2 sec. | ||
Dust Grave |
MATK 180 Indestructible Water/Earth Magic damage +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Diamond Dust and Earth Grave damage +30% ————————————————————————————— +11 Effect: Diamond Dust and Earth Grave damage +20% (Additional) | ||
Penitentia |
MATK +175 Indestructible Holy Magic damage +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Magnus Exorcismus and Judex damage +30% ————————————————————————————— +11 Effect: Magnus Exorcismus damage +20% (Additional) | ||
Heart Whip |
MATK +190 Neutral Magic damage +10% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Metallic Sound damage +30% ————————————————————————————— +11 Effect: Metallic Sound cooldown -2 sec. | ||
Scarlet Ribbon |
Variable Cast Time -10% Long-ranged Physical damage +1% for every upgrade level ————————————————————————————— +9 Effect: Severe Rainstorm cooldown -1 sec. ————————————————————————————— +11 Effect: Severe Rainstorm SP cost -20% | ||
Reaper Cross |
ATK +5% Long-ranged Physical damage +1% for every upgrade level ————————————————————————————— +9 Effect: Rolling Cutter damage +30% ————————————————————————————— +11 Effect: Cross Ripper Slasher damage +20% | ||
Agudo Filo |
Critical damage +5% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Physical damage +15% on enemies of all sizes ————————————————————————————— +11 Effect: Indestructible, ATK +7% | ||
Maxi Spanner |
Indestructible Physical/Magic damage -10% from Small and Medium enemies ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Axe Tornado and Lava Flow cooldown -1 sec. ————————————————————————————— +11 Effect: Axe Tornado damage +15% | ||
Boltigin |
MATK +175 Fire/Cold/Lightning Bolt damage +20% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Fire/Cold/Lightning Bolt damage +30% (Additional) ————————————————————————————— +11 Effect: Heaven's Drive and Earth Spike damage +50% | ||
Judgement Slasher |
[+ Repentance Slasher ] Meteor Assault and Soul Destroyer damage +40% ATK +8 for every 2 combined upgrade levels ————————————————————————————— If combined upgrade levels are 16 or higher, Cross Impact and Counter Slash damage +20%. ————————————————————————————— If combined upgrade levels are 18 or higher, ATK +12%. ————————————————————————————— If combined upgrade levels are 20 or higher, Meteor Assault and Soul Destroyer damage +20%. (Additional) | ||
Repentance Slasher |
[+ Judgement Slasher ] Meteor Assault and Soul Destroyer damage +40% ATK +8 for every 2 combined upgrade levels ————————————————————————————— If combined upgrade levels are 16 or higher, Cross Impact and Counter Slash damage +20%. ————————————————————————————— If combined upgrade levels are 18 or higher, ATK +12%. ————————————————————————————— If combined upgrade levels are 20 or higher, Meteor Assault and Soul Destroyer damage +20%. (Additional) | ||
Jack the Knife |
Back Stab damage +40% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Fatal Menace damage +30% ————————————————————————————— +11 Effect: Fatal Menace SP cost -10% | ||
Platinum Dagger |
MATK +170 MATK +5% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Fire/Water/Wind/Earth Magic damage +15% ————————————————————————————— +11 Effect: Physical attacks create a chance of increasing MATK +100 and Magic damage on enemies of all sizes +30% for 10 sec. | ||
Argen Blanco |
Brandish Spear damage +30% ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Hundred Spears cooldown -1.5 sec. ————————————————————————————— +11 Effect: Brandish Spear damage +20% (Additional) | ||
Harve |
Rapid Smiting damage +40% Long-ranged Physical damage +1% for every upgrade level ————————————————————————————— +9 Effect: Shield Press damage +30% ————————————————————————————— +11 Effect: Rapid Smiting and Shield Press damage +20% (Additional) | ||
Fortridge |
ATK +5% Post-skill delay -1% for every upgrade level ————————————————————————————— +9 Effect: Cannon Spear damage +20% ————————————————————————————— +11 Effect: Overbrand damage +20% | ||
Black Circle |
MATK +190, Neutral Magic damage +10% MATK +4 for every upgrade level ————————————————————————————— +9 Effect: Metallic Sound damage +30% ————————————————————————————— +11 Effect: Metallic Sound cooldown -2 sec. | ||
Antique Cello |
Variable Cast Time -10% Long-ranged Physical damage +1% for every upgrade level ————————————————————————————— +9 Effect: Severe Rainstorm cooldown -1 sec. ————————————————————————————— +11 Effect: Severe Rainstorm SP cost -20% | ||
Farthezan |
MATK +180 Gloria Domini damage +40% Variable Cast Time -1% for every upgrade level ————————————————————————————— +9 Effect: Genesis Ray damage +30% ————————————————————————————— +11 Effect: Gloria Domini and Genesis Ray damage +20% (Additional) | ||
Estal |
Spore Explosion cooldown -1 sec. ATK +4 for every upgrade level ————————————————————————————— +9 Effect: Spore Explosion damage +30% ————————————————————————————— +11 Effect: Spore Explosion damage +20% (Additional) |
Experimental Weapon Enchantments
- Encuentra a Lavian en /navi yuno 213/352
- Tienes 3 opciones para encantar':
- Encantamiento General: Cuesta 50x Bio Research Document y 50x Bio Experimental Fragment por intento. Tiene un 30% de probabilidad de fallar sin romper tu arma y un 5% de probabilidad de fallar y romper tu arma.
- Encantamiento Avanzado: Cuesta 500x Bio Research Document y 500x Bio Experimental Fragment por intento y tiene un 10% de probabilidad de fallar sin romper tu arma.
- Encantamiento Deseado: Cuesta 5000x Bio Research Document y 5000x Bio Experimental Fragment. Es 100% exitoso.
- Además, nuestro servidor permite volver a lanzar tus encantamientos con las siguientes condiciones:
- Volver a lanzar el 4to Slot (Re-roll): Cuesta 1000x Bio Research Document y 1000x Bio Experimental Fragment por intento. Tiene un 15% de probabilidad de fallar sin romper tu arma.
- Volver a lanzar Aleatoriamente el 3er Slot (Re-roll): Cuesta 1000x Bio Research Document y 1000x Bio Experimental Fragment por intento y tiene un 30% de probabilidad de fallar sin romper tu arma.
- Volver a lanzar el 3er Slot Deseado (Re-roll): Cuesta 6000x Bio Research Document y 6000x Bio Experimental Fragment. Es 100% exitoso.
EDDA: Bio Labs Store
Item | Costo |
---|---|
Bio Research Document |
1 Pts |
Bio Experimental Fragment | |
Contaminated Magic | |
High Ranked Lubricant |
10 Pts |
Experimental Weapon Box |
25 Pts |
Inventory Expansion Ticket |
30 Pts |
Ancient Hero's Weapon Box |
60 Pts |