Translations:2024/10/en
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February
1st Week
- I accelerated the instances, chats are faster and waiting times are 2~3 times quicker.
- I implemented EDDA: The Fall of Glastheim in Hardcore and Insane modes. All the relevant information is here.
Contaminated Magic can now be purchased in almost all instance stores.
- I added a teleportation to The Fall of Glastheim.
- I implemented the option to turn off server private messages such as mining item notifications, illusion dungeon messages, and event point notifications. All are controlled at the same time via your preferences.
- I implemented a safe reset for Illusion enchantments through the NPC in Prontera. It costs 1.5m Zeny or 7x
Illusion Stone, at your choice.
- We customized the rewards of The Fall of Glastheim a bit more, now you can obtain
Temporal Manteau Box, with probabilities depending on the mode.
- I increased the chance of obtaining items in the tammings mines. Now the chance to obtain items in these mines is doubled or tripled.
- The equipment dropped by King Schmidt may come with random options from Pow.
- I reduced the cooldown for The Fall of Glastheim to 1 day regardless of mode/difficulty.
- I improved the options dropped by mobs. Now you can see the table of Pow Random Options.
2nd Week
- I finished the EDDA Biolabs instance, including all the necessary information for success in these instances. Additionally, I created a custom mode besides Hardcore and Insane called Farming Mode, this mode is special for this instance due to the large demand for materials required for instance enchantments.
- I added the safe enchantments for Bio Labs 5.
- I added the safe enchantment for King Schmidt's Badges.
- The Flame Thorns monster has a 15% chance to drop
Contaminated Magic in the Fall of Glastheim instance.
- I fixed a 1% minimum drop for MVP equipment.
- We implemented our custom MVP Damage system.
- I modified the warp for Eden Group quests 131+ to send you to the second floor of Scaraba Hole instead of the first.
- I expanded Remote Kafra. Now you have the option to open your VIP Kafras if you have one purchased.
- I expanded the Illusion Weapon Enchantment system. Now they can maintain the random options when trying to enchant them, in exchange for an Illusion Stone for each random option the item has.
- I expanded the Horror Toy Factory Item Enchantment system. Now you can choose the Desired Enchantment in exchange for a higher amount of Bloody Coins. The Desired Enchantment value can be either the lowest or highest possible (randomly).
- I improved EDDA Bio Labs in Farming Mode: Now the instance lasts 2 hours, there are more mobs, and they have double drop rates.
- I implemented our new control panel!
End of the Month
- I reversed the options for warping during Eden quests that require access to quest dungeons.
- I created a Plagiarism NPC to assist Rogues in copying skills, located in the Safe House.
- We added a major update to the Invasions. They are now divided into 2 difficulties, with the regular Invasions now being called Invasion Ancient. More details on the page.
- Invasions will now occur more frequently.
- I added the Broken Gardener Beta to the Omega Zone and Senior Broken Gardener Beta to Sigma and Zeta.
- I added Warlock books to the quest item exchange store.
- The good MVP drops from instances will be modified so that each member has a chance to obtain the drop. Example: in FoG they each have a chance to obtain the box individually.
- I will implement the Holy Wings and Lightning Wings.
- I made some wandering NPCs stop moving.
- I moved the Hidden Dungeon teleport. It was previously behind the map (1 map below Alde), now it's in front and warps you to the front, convenient for accessing the Illusion Dungeon.
- I implemented our Discord Bot that alerts when an Invasion is about to occur.