Translations:Changelogs/3/en
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Dungeons & Instances
- I implemented the EDDA:The Fall of GlastHeim, including the mob, items, enchantments, etc.
- I implemented the creation of Abyss Lakes 4 Items.
- The warp from Old Pow now activates every minute (1 minute to travel, 1 minute to return).
- I increased the drop rate of most items from Map Drops by a multiple of 5-50x.
- Now you can save your starting position with the Kafras in Old Pow.
February
1st Week
- I accelerated the instances, the chats are faster, and waiting times are 2-3 times faster.
- I implemented EDDA: The Fall of Glastheim in Hardcore and Insane modes. All the relevant information is available here.
- The Contaminated Magic can be purchased in almost all instance shops.
- I added a teleport to The Fall of Glastheim.
- I implemented the option to turn off server-wide private messages, including mining item acquisition messages, illusion dungeon messages, and training point acquisition messages. All of these can be controlled simultaneously through your preferences.
- I implemented the safe reset of Illusion enchantments through the NPC in Prontera. It charges you 1.5 million Zeny or 7x Illusion Stone, whichever you prefer.
- We customized the rewards for The Fall of Glastheim a bit more. Now, you can obtain Temporal Manteau Box, with the probabilities depending on the mode.
- I increased the chance of obtaining items in the Tamming Mines. Now, the chance of getting items in these mines is doubled or tripled.
- The equipment dropped by King Schmidt can come with random Pow options.
- I reduced the cooldown for The Fall of Glastheim to 1 day regardless of the mode or difficulty.
- I improved the options dropped by mobs. Now you can see the PowRO Random Options Table.
2nd Week
- I created our custom version of the instance EDDA Biolabs, including all the necessary information for achieving success in these instances, which includes a custom mode called Farming Mode, created specifically due to the high demand for materials required when getting the instance enchantments.
- I added the safe enchantments for Bio Labs 5.
- I added the safe enchantment for King Schmidt's Insignias as mentioned in Safe Enchantments for King Schmidt's Insignias.
- The monster Flame Thorns has a 15% chance to drop Contaminated Magic in the Fall of Glastheim instances.
- I set a minimum 1% drop rate for MVP equipment.
- I implemented our custom MVP Damage system.
- I modified the warps of Eden Group quests for levels 131+. They'll send you to the second floor of Scaraba Hole instead of the first.
- I expanded the Remote Kafra system. Now you have the option to access your VIP Kafras if you purchased any.
- I expanded the Illusion Weapon Enchantment system. Now, you can choose to maintain the random options it came with when enchanting them in exchange for one additional Illusion Stone for each random option the item has.
- I expanded the Horror Toy Factory Item Enchantment system. Now it allows you to choose the desired enchantment in exchange for a higher amount of Bloody Coins. The value of the desired enchantment can be the lowest or highest possible (randomly).
- I improved the EDDA Biolabs Farming mode: Now the instance lasts 2 hours, there are more mobs, and they have a double drop rates.
- I implemented our new control panel!
End of Month
- I re-organized the options for warping during Eden quests that require access to quest Dungeons.
- I created a Plagiarism NPC to assist Rogues in copying skills, located in the Safe House.
- We added a significant update to the Invasions. They are now divided into 2 difficulties, with the usual Invasions being renamed to Ancient Invasions. More details on the page.
- Invasions will now occur more frequently.
- I added Broken Gardener Beta to the Omega Zone and Senior Broken Gardener Beta to Sigma and Zeta.
- I added Warlock books to the quest item exchange shop.
- The good MVP drops from instances will be modified so that each member has a chance to obtain the drop individually. For example, in FoG, they have a chance to obtain the box individually.
- Holy Wings and Lightning Wings will be implemented.
- I made some wandering NPCs no longer move.
- I moved the Teleport for Hidden Dungeon. Previously it was behind the map (1 map below Alde), now it is in front and warps you to the front, convenient for accessing the Illusion Dungeon.
- Our new Invasion Discord Bot is up and running!