Translations:Changelogs/6/en

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December

  • The following changes will take place from 6 December, 2024.

4th Classes

  • I will implement the 4th classes on December 6.
  • The Maximum Level will be increased to 260 for all classes, excluding the trans classes (sniper, HW, etc.).
4thjobs.png

Varmundt's Biospheres

  • I will implement the following dungeons from Varmundt's Biosphere:
  • The Varmundt's Biospheres can be accessed inside Varmundt's central mansion. They do not require quests and anyone can enter; you just need to go into the rooms (warps).
  • Ice Biosphere
  • Lava Biosphere
  • Grass Biosphere
  • Death Biosphere
  • The remaining Biospheres will be implemented in the next update, scheduled for December 13.
Varmundtsbiosphere.png

Constellation Tower

  • I will implement the Constellation Tower and improve its functionality and the probabilities of obtaining rewards.
  • The implementation of the Constellation Tower usually means disabling the Endless Tower, but I decided to keep both instances active.
  • The fountain in the antechamber of the battle against Betelgeuse allows you to set the difficulty to the maximum if you wish.
Constellationtower.png

Clock Tower: Unknown Basement

Clocktowerunknownbasement.png

Memories of Thanatos

  • This means that the original Thanatos Phantom cannot be summoned in its tower. However, it can still appear in Training Zones, Invasions, and Branchie.
Memoriesofthanatos.png

Disguise System

  • This update brings a major modernization to our custom costume system, resulting in the following improvements:
  • The 36015.png Monster Disguise has replaced the consumable costume item currently available on the server. Its functionality has been updated to allow players to disguise themselves as almost any mob in the game. The item remains consumable and can still be obtained through Invasions.
  • The new costumes are 36155.png Class Disguise and 36156.png Baby Disguise, which allow you to change your visual outfit to another within your same branch. Please check the Disguise page for more detailed information.
Disfráz.png

General Custom Changes

  • Leyla
  • Leyla will now heal you for free up to level 99.
  • Leyla now heals you after providing buffs, effectively saving you Zeny and time.
  • Leyla also restores your AP if you are a 4th class.
  • Travel Agency
  • I updated the sprite (appearance) of the Travel Agency. It now looks like a traveler.
  • The Travel Agency now warps you for free up to level 99.
  • The Travel Agency menu now indicates if there are people on the maps before you travel.
Agenciadeviajes.png
  • Katy
  • I improved the preferences menu; it now looks better, is better organized, some unused options were removed, and the Disguise menu was added.
  • Stylist
  • The entire clothing system has been revamped. We now have a maximum of 700 styles, which are custom-made and paid for, so they look better than before.
  • The Stylist allows you to change your character's clothing (style), even if you're wearing a Disguise. The cost is 1M Zeny and the required dye.
  • Characters at level 60 or below can now change their hair color, clothing style, and clothing color for free.
Estilistanuevo.png
  • You can now buy Remote Leyla, Arrows, and Bullets
  • These new items need no further explanation. I hope you enjoy them!
  • MVP Tombs
  • I changed the sprite of the MVP tombs to a cooler-looking stone, which shares the sprite with the Thaú Magic Rock.
Tumbasmvp.png
  • I implemented the Punching Ball system, which is similar to the default Dummies system in Renewal.
  • The Punching Ball system is much more versatile.
  • It allows you to configure the ball's attributes as you wish.
  • It announces your DPS.
Punchingball.png
  • Disabled. The next event is our PowXMas event, which will be active from December 13 to January 6, 2025.
  • Accelerated Regeneration
  • From now on, the natural regeneration is much faster when you're sitting down, as shown in the gif below:
Superreneracion.gif

New Client

  • Our current client (2021) will be updated to a more user-friendly 2022 version:
  • Improved textures.
  • Smoother performance.
  • Supports the /skip command.
  • Allows skill spamming by holding down the key (clicking is still required for spamming).

Gepard

  • I updated our Gepard license, adding extra modules. We now have all modules:
  • Protection against No-Delay/0-Delay data.
  • @lgp.
  • !vsync
  • !ping
  • Colorable nicknames.
  • Colorable items.
  • Effects Manager.
  • I also updated our Gepard to allow most color-controlling software for keyboards and mice, while still detecting cheating attempts, such as macros and similar tools (about 15 people have been banned for these kinds of infractions)

Pow4Ever

  • It is a pleasure to announce that the Administrative Team is working on a second Pow server with the following features:
  • An exact replica of Pow4Ever 2012 as closely as possible.
  • Pre-renewal - Episode 13.2.
  • Dynamic rates that change every 4 hours.
  • Base Exp: 10x to 18x.
  • Job Exp: 10x to 18x.
  • Quest Exp: 10x to 18x.
  • Normal Drops: 9x.
  • MVP Drops: 5x.
  • Base Level: 220.
  • Job Level: 50 - 70.
  • Maximum Stats: 130.
  • Free Cast: 170 DEX.
  • Parties: Up to 20 characters with a 30-level share range.
  • All rebirth classes can have homunculi (customized).
  • Stat points are gained normally up to level 111, but from level 112 onward, only 1 stat point is awarded per level.
  • Hit, Flee, HP, and SP increase only up to level 160.

We will share more details about the project in the coming months, but our current goals are as follows:

  • Have the server 100% complete before launch.
  • Hold an Open Beta for at least 2 weeks, open to everyone to test the systems.
  • Release the client at least 1 month in advance so players can create accounts and reserve characters before the official launch.
  • Have the website (control panel), Discord, and Wiki ready before the server's official launch.
  • The Administrative Team already has a test version to experiment with features, and I can say that the foundation is complete. If I had to estimate progress, I’d say we are at least 85% ready. However, we are firmly against launching the server before it is fully prepared.
  • Our target launch date is December 2025, but depending on Open Beta results, we may finish much earlier.
  • What important things are still missing?
  • We need to finalize the following custom systems:
  • Training Bonuses.
  • Hidden Elite Wings Bonuses (e.g., Crystal Wings).
  • Custom Hat Slotting System (e.g., the one in Gonryun).
  • Unfortunately, there is no existing Wiki or information page containing this data. We are actively looking for people who remember these details to collaborate and ensure everything is done properly.