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(SkyFortress)
 
(sky fortress terminado)
 
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Línea 1: Línea 1:
{{Tickets|
==Información ==
reset=|
{| class="wikitable"
days=3|
! colspan="4" |Esta instancia es repetible.
hours=|
|-
soloticket=1|
| colspan="4" |
partyticket=2
|-
}}
|Dificultad
== Overview ==
|Cooldown
{{QuestBox
| colspan="2" |Tickets Disponibles
|baselevel=145
|-
|startingpoint=-
|Normal
|experience=-
|Cada 3 días
|reward=-
|'''Solo:''' 1
|quests=[[Banquet for Heroes#Room of Consciousness|Banquet of Heroes (Room of Consciousness)]]
|'''Party:''' 2+
}}
|}
The Sky Fortress instance is part of the Episode 16.1, check out the [[Banquet for Heroes]] for more information. '''Prerequisites must be completed for each character.'''
== Descripción general ==
{| class="wikitable"
! colspan="2" |Requisitos
|-
|'''Nivel Base:'''
|145+
|-
|'''Lugar de Inicio:'''
|prt_q 246/79
|-
! colspan="2" |Recompensas
|-
|'''Experiencia:'''
|-
|'''Items:'''
|Armas Vicious
|-
|'''Otros:'''
|Items intercambiables
|}
La instancia de Sky Fortress es parte del Episodio 16.1, echa un vistazo a '''Banquet for Heroes''' para obtener más información. Se deben completar los requisitos previos para cada personaje.  


To gain access to the instance, you must have access to Invaded Prontera. Head to the bottom right corner of Invaded Prontera map and talk to Scientist Doyeon. <br clear="all">
Para obtener acceso a la instancia, debe tener acceso a Invaded Prontera. Dirígete a la esquina inferior derecha del mapa de Invaded Prontera y habla con el científico Doyeon.


== Walkthrough ==
==Tutorial==
'''Preparation:''' ''Bring Tokens of Siegfried in case your party is wiped, and prepare a party that can deal with the MVP's Hallucination Walk.''
Preparación: Trae Elixir de Norlax en caso de que tu grupo sea borrado, y prepara un grupo que pueda lidiar con el Paseo de Alucinación del MVP.


[[File:SkyFort1.gif|thumb|250px|right|Purple splash followed by Earthquake]]
[[File:SkyFort1.gif|250px|right|Explosion Seguida de Earthquake]]
# Once inside, talk to Stefan J.E. Wolf to trigger the dialogue.
#Una vez dentro, habla con Stefan J.E. Wolf para activar el diálogo.
# A weak version of the MVP will appear, followed by several waves of Immortal Zombie Soldiers. Kill them to continue.
#Aparecerá una versión débil del MVP, seguida de varias oleadas de Soldados Zombis Inmortales. Mátalos para continuar.
# Talk to Stefan J.E. Wolf again to open the portal to the staircase area.
#Habla con Stefan J.E. Wolf nuevamente para abrir el portal al área de la escalera.
# Going up the mob-infested staircase, there will be several locked doors along the way. You can open them using Sky Fortress Keys.  
#Subiendo la escalera infestada de mafiosos, habrá varias puertas cerradas en el camino. Puedes abrirlos usando Sky Fortress Keys.  
#* Entering the doors will bring you to one of several rooms filled with monsters. At the end of each room, there's either a boss monster or a Treasure Chest.
#* Entrar por las puertas te llevará a una de varias habitaciones llenas de monstruos. Al final de cada habitación, hay un monstruo jefe o un cofre del tesoro.
# At the top of the staircase area is the MVP room. Walk north and talk to Stefan J.E. Wolf to begin the MVP battle.  
# En la parte superior del área de la escalera se encuentra la sala MVP. Camina hacia el norte y habla con Stefan J.E. Wolf para comenzar la batalla por el MVP.  
#* During the fight, numerous Immortal Cursed Zombies and Immortal Zombie Soldiers will spawn periodically. You can pull the MVP and fight it in a corner to avoid luring too many of the lesser mobs
#*Durante la pelea, aparecerán periódicamente numerosos zombis malditos inmortales y soldados zombis inmortales. Puedes tirar del MVP y luchar contra él en una esquina para evitar atraer a demasiados mobs menores.
#* Additionally, once the MVP is below a certain HP, numerous Earthquakes will happen all over the room, each preceded by a purple splash effect 3 seconds prior. Keep an eye out for the splashes, and reposition immediately if it appears near your character.
#*Además, una vez que el MVP esté por debajo de cierto HP, ocurrirán numerosos terremotos por toda la habitación, cada uno precedido por un efecto de salpicadura púrpura 3 segundos antes. Esté atento a las salpicaduras y cambie de posición inmediatamente si aparece cerca de su personaje.
# Once you've defeated the MVP, you can leave the instance using the escape portal in the middle of the room.
# Una vez que hayas derrotado al MVP, puedes abandonar la instancia usando el portal de escape en el medio de la habitación.


'''Extra One Hour Ticket System'''
'''Sistema de boletos de una hora adicional'''


When you do this instance each 3 days, if you reach the final room of the instance where you've to fight Stefan (you don't need to kill the MVP, just enter the room), you gain access to a ticket (real item that stays in your inventory) from the NPC that opens the warp to Sky Fortress.
Cuando haces esta instancia cada 3 días, si llegas a la sala final de la instancia donde tienes que pelear con Stefan (no necesitas matar al MVP, solo ingresa a la sala), obtienes acceso a un boleto (real elemento que permanece en su inventario) del NPC que abre la urdimbre a Sky Fortress. Con este ticket en tu inventario puedes iniciar esta instancia tantas veces como quieras durante una sola hora. Esto significa que puede ingresar a la instancia unos segundos después de que el elemento se elimine de su inventario y aún borrar esa última ejecución, incluso si el elemento desapareció en el medio.
With this ticket in your inventory you can start this instance as many times as you want for a single hour. This means that you may enter the instance with a few seconds from the item being removed from your inventory and still clear that last run even if the item disappeared in the middle of it.


''Note'' - If you right click the ticket it will show the end of this extra hour based on your local time.
'''Nota''': si hace clic con el botón derecho en el boleto, se mostrará el final de esta hora adicional según su hora local.


== Enemies ==
==Enemigos==
{| class="wikitable" style="text-align: center; margin:auto; width: 95%"
{| class="wikitable" style="text-align: center; margin:auto; width: 95%"
! style="background-color:DimGray; color:White; width: 15%" | Image
! style="background-color:DimGray; color:White; width: 15%" | Image
! style="background-color:DimGray; color:White" | Name
! style="background-color:DimGray; color:White" |Name
! style="background-color:DimGray; color:White" | Level
! style="background-color:DimGray; color:White" |Level
! style="background-color:DimGray; color:White" | HP
! style="background-color:DimGray; color:White" | HP
! style="background-color:DimGray; color:White" | Size / Race / Element
! style="background-color:DimGray; color:White" |Size / Race / Element
|-
|-
{{Enemies|id=3476|name=Immortal Zombie Soldier|hp=405,694|level=160|size=Medium|race=Undead|element=Undead 2}}
|[[Archivo:Immortal Zombie Soldier.png]]
{{Enemies|id=3478|name=Sky Fortress Key Keeper|hp=423,332|level=160|size=Medium|race=Undead|element=Undead 2}}
|Immortal Zombie Soldier
{{Enemies|id=3479|name=Immortal Zombie Assault|hp=405,694|level=160|size=Medium|race=Undead|element=Undead 2}}
|160
{{Enemies|id=3480|name=Immortal Cursed Zombie|hp=405,694|level=160|size=Medium|race=Undead|element=Undead 2}}
|405,694
{{Enemies|id=3477|name=Immortal Fortress Legion|hp=405,694|level=160|size=Medium|race=Undead|element=Undead 2}}
|Medium / Undead / Undead 2
{{Enemies|id=3481|name=Immortal Nightmare Shadow|hp=423,330|level=160|size=Large|race=Demon|element=Dark 1}}
|-
{{Enemies|id=3482|name=Immortal Angry Shadow|hp=423,330|level=160|size=Medium|race=Demon|element=Dark 1}}
|[[Archivo:Sky Fortress Key Keeper.png]]
{{Enemies|id=3483|name=Immortal Death Shadow|hp=423,330|level=160|size=Medium|race=Demon|element=Dark 1}}
|Sky Fortress Key Keeper
{{Enemies|id=3474|name=Immortal Cursed Knight|hp=7,000,000|level=160|size=Large|race=Formless|element=Dark 2}}
|160
{{Enemies|id=3475|name=Immortal Wind Ghost|hp=7,000,000|level=160|size=Medium|race=Demon|element=Wind 2}}
|423,332
{{Enemies|id=3473|name=Stefan.J.E.Wolf|hp=20,000,000|level=160|size=Large|race=Undead|element=Undead 1}}
|Medium / Undead / Undead 2
|-
|[[Archivo:Immortal Zombie Assault.png]]
|Immortal Zombie Assault
|160
|405,694
|Medium / Undead / Undead 2
|-
| [[Archivo:Immortal Cursed Zombie.png]]
|Immortal Cursed Zombie
|160
|405,694
|Medium / Undead / Undead 2
|-
|[[Archivo:Immortal Fortress Legion.png]]
|Immortal Fortress Legion
|160
|405,694
|Medium / Undead / Undead 2
|-
|[[Archivo:Immortal Nightmare Shadow.png]]
|Immortal Nightmare Shadow
|160
|423,330
|Large / Demon / Dark 1  
|-
|[[File:Immortal Angry Shadow.png]]
| Immortal Angry Shadow
|160
|423,330
|Medium / Demon / Dark 1
|-
|[[File:Immortal Death Shadow.png]]
|Immortal Death Shadow
|160
|423,330
|Medium / Demon / Dark 1
|-
|[[File:Immortal Cursed Knight.png]]
|Immortal Cursed Knight
|160
|7,000,000
|Large / Formless / Dark 2
|-
|[[File:Immortal Wind Ghost.png]]
|Immortal Wind Ghost
|160
|7,000,000
|Medium / Demon / Wind 2
|-
|[[File:Stefan.J.E.Wolf.png]]
|Stefan.J.E.Wolf
|160
|20,000,000  
|Large / Undead / Undead 1
|}
|}
<br clear="all">
<br clear="all">


===Cards===
===Cartas===
{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 95%"
{| class="mw-collapsible wikitable" style="text-align: center; margin:auto; width: 95%"
! style="background-color:#a3cdd2; text-align: center; font-weight: bold;" | Card
! style="background-color:#a3cdd2; text-align: center; font-weight: bold;" |Card
! style="background-color:#a3cdd2; text-align: center; font-weight: bold;" | Type
! style="background-color:#a3cdd2; text-align: center; font-weight: bold;" |Type
! style="background-color:#a3cdd2; text-align: center; font-weight: bold;" | Description
! style="background-color:#a3cdd2; text-align: center; font-weight: bold;" |Description
|-
|-
| style="text-align: center;" | {{Card |id=31024 Immortal Cursed Knight Card}}
| style="text-align: center;" |[[Archivo:Card.png]]Immortal Cursed Knight
| style="text-align: center;" | Weapon Card
| style="text-align: center;" |Weapon Card
| style="text-align: center;" | ATK +10%.
| style="text-align: center;" |ATK +10%.
Has 2% chance of autocasting Ignition Break Lv 5 on a target when performing physical attacks.
Has 2% chance of autocasting Ignition Break Lv 5 on a target when performing physical attacks.


If equipped with Stephen Jack Ernest Wolf Card, ASPD +1.
If equipped with Stephen Jack Ernest Wolf Card, ASPD +1.
|-
|-
| style="text-align: center;" | {{Card |id=31025 Immortal Wind Ghost Card}}
| style="text-align: center;" |[[Archivo:Card.png]]Immortal Wind Ghost
| style="text-align: center;" | Weapon Card
| style="text-align: center;" |Weapon Card
| style="text-align: center;" | MATK +10%.
| style="text-align: center;" |MATK +10%.
Has 1% chance of autocasting Killing Cloud Lv 5 on a target when performing magical attacks.
Has 1% chance of autocasting Killing Cloud Lv 5 on a target when performing magical attacks.


If equipped with Stephen Jack Ernest Wolf Card, reduce Variable Cast Time by 10%.
If equipped with Stephen Jack Ernest Wolf Card, reduce Variable Cast Time by 10%.
|-
|-
| style="text-align: center;" | {{Card |id=31026 Stephen Jack Ernest Wolf Card}}
| style="text-align: center;" |[[Archivo:Card.png]]Stefan.J.E.Wolf
| style="text-align: center;" | Footgear Card
| style="text-align: center;" |Footgear Card
| style="text-align: center;" | Has 3.5% chance of autocasting Fire Walk Lv 5 on the wearer when receiving physical attacks.
| style="text-align: center;" |Has 3.5% chance of autocasting Fire Walk Lv 5 on the wearer when receiving physical attacks.
Has 8% chance of autocasting Electric Walk Lv 5 on the user when receiving magical attacks.
Has 8% chance of autocasting Electric Walk Lv 5 on the user when receiving magical attacks.


Línea 96: Línea 169:




== Vicious Weapons ==
==ArmasVicious==
Vicious Weapons are dropped from the monsters inside the Sky Fortress instance. Similar to Crimson Weapons, they gain a substantial amount of ATK/MATK with higher refines, up to +15.
Las armas viciosas se sueltan de los monstruos dentro de la instancia de Sky Fortress. Al igual que las armas carmesí, obtienen una cantidad sustancial de ATK/MATK con refinamientos más altos, hasta +15.
{| class="wikitable" style="text-align: center; margin:auto; width: 95%"
{| class="wikitable" style="text-align: center; margin:auto; width: 95%"
! style="background-color:DimGray; width: 75px; color:White" | Image
! style="background-color:DimGray; width: 75px; color:White" | Imagen
! style="background-color:DimGray; color:White" | Name
! style="background-color:DimGray; color:White" | Nombre
! style="background-color:DimGray; color:White" | Description
! style="background-color:DimGray; color:White" | Description
! style="background-color:DimGray; color:White" | Dropped by
! style="background-color:DimGray; color:White" | Dropeado Por
|-
|-
|<img src="https://novaragnarok.com/data/kRO/illust/28805.png">
|[[File:Vicious Mind Book-1-.png]]
|{{Item |id=28805 Vicious Mind Book <nowiki>[1]</nowiki>}}
|Vicious Mind Book[1]
|
|
90 ATK
90 ATK
Línea 113: Línea 185:
Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.<br>
Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.<br>
This item is indestructible in battle.  
This item is indestructible in battle.  
|{{monster|id=3479 Immortal Zombie Assault}}
|Immortal Zombie Assault
|-
|-
{{Sandbox2
|[[File:Vicious Mind Bow-1-.png]]
|id=18121
|Vicious Mind Bow[1]
|name=Bow
|170 ATK
|type=
170 ATK


Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.  
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.  
|description={{monster|id=3480 Immortal Cursed Zombie}} }}
|Immortal Cursed Zombie
|<img src="https://novaragnarok.com/data/kRO/illust/28806.png">
|-
|{{Item |id=28806 Vicious Mind Dagger <nowiki>[1]</nowiki>}}
|[[File:Vicious Mind Dagger-1-.png]]
|
|Vicious Mind Dagger[1]
105 ATK
|105 ATK
 
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
 
Matk + 50


Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.<br>
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.
Matk + 50<br>
|Immortal Fortress Legion
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.<br>
|{{monster|id=3477 Immortal Fortress Legion}}
|-
|-
{{Sandbox2
|[[File:Vicious Mind Humma Shuriken-1-.png]]
|id=13328
|Vicious Mind Humma Shuriken[1]
|name=Huuma Shuriken
|105 ATK
|type=
 
105 ATK
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
 
Matk + 50
 
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.


Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.<br>
Matk + 50<br>
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.<br>
This item is indestructible in battle.  
This item is indestructible in battle.  
|description={{monster|id=3479 Immortal Zombie Assault}} }}
|Immortal Zombie Assault
{{Sandbox2
|-
|id=28008
|[[File:Vicious Mind Katar-1-.png]]
|name=Katar
|Vicious Mind Katar[1]
|type=
|180 ATK
180 ATK


Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
|description={{monster|id=3477 Immortal Fortress Legion}} }}
|Immortal Fortress Legion
{{Sandbox2
|-
|id=1800
|[[File:Vicious Mind Knuckle-1-.png]]
|name=Knuckle
|Vicious Mind Knuckle[1]
|type=
|150 ATK
150 ATK


Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
|description={{monster|id=3479 Immortal Zombie Assault}}  }}
|Immortal Zombie Assault
{{Sandbox2
|-
|id=1450
|[[File:Vicious Mind Lance-1-.png]]
|name=Lance
|Vicious Mind Lance[1]
|type=
|225 ATK
225 ATK


Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
|description={{monster|id=3479 Immortal Zombie Assault}} }}
|Immortal Zombie Assault
{{Sandbox2
|-
|id=16041
|[[File:Vicious Mind Mace-1-.png]]
|name=Mace
|Vicious Mind Mace[1]
|type=
|130 ATK
130 ATK


Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
|description={{monster|id=3479 Immortal Zombie Assault}} }}
|Immortal Zombie Assault
{{Sandbox2
|-
|id=13128
|[[File:Vicious Mind Revolver-1-.png]]
|name=Revolver
|Vicious Mind Revolver[1]
|type=
|150 ATK
150 ATK


Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
|description={{monster|id=3480 Immortal Cursed Zombie}}  }}
|Immortal Cursed Zombie
|-
|[[File:Vicious Mind Rod-1-.png]]
|Vicious Mind Rod[1]
|Int + 5


{{Sandbox2
|id=1600
|name=Rod
|type=
Int + 5
Matk + 120
Matk + 120


Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.<br>
Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
 
This item is indestructible in battle.  
This item is indestructible in battle.  
|description={{monster|id=3480 Immortal Cursed Zombie}} }}
|Immortal Cursed Zombie
 
|-
{{Sandbox2
|[[File:Vicious Mind Saber-1-.png]]
|id=13455
|Vicious Mind Saber[1]
|name=Saber
|135 ATK
|type=
135 ATK


Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
|description={{monster|id=3477 Immortal Fortress Legion}} }}
|Immortal Fortress Legion
 
|-
{{Sandbox2
|[[File:Vicious Mind Spear-1-.png]]
|id=1400
|Vicious Mind Spear[1]
|name=Spear
|140 ATK
|type=
140 ATK


Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
|description={{monster|id=3477 Immortal Fortress Legion}}  }}
|Immortal Fortress Legion
|-
|[[File:Vicious Mind Two-Handed Staff-1-.png]]
|Vicious Mind Two-Handed Staff[1]
|Int + 6


{{Sandbox2
|id=2026
|name=Two-Handed Staff
|type=
Int + 6
Matk + 200
Matk + 200


Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.<br>
Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
 
This item is indestructible in battle.  
This item is indestructible in battle.  
|description={{monster|id=3480 Immortal Cursed Zombie}} }}
|Immortal Cursed Zombie
|-
|[[File:Vicious Mind Two-Handed Axe-1-.png]]
|Vicious Mind Two-Handed Axe[1]
|250 ATK


{{Sandbox2
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
|id=28107
|Immortal Cursed Zombie
|name=Two-Handed Axe
|-
|type=
|[[File:Vicious Mind Two-Handed Sword-1-.png]]
250 ATK
|Vicious Mind Two-Handed Sword[1]
|220 ATK


Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.  
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
|description={{monster|id=3480 Immortal Cursed Zombie}} }}
{{Sandbox2
|id=21016
|name=Two-Handed Sword
|type=
220 ATK


Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.<br>
Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.  
Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.  
|description={{monster|id=3477 Immortal Fortress Legion}} }}
|Immortal Fortress Legion
{{Sandbox2
|-
|id=1900
|[[File:Vicious Mind Violin-1-.png]]
|name=Violin
|Vicious Mind Violin[1]
|type=
|130 ATK
130 ATK
 
Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
 
Matk + 50


Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.<br>
Matk + 50<br>
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.
|description={{monster|id=3482 Immortal Angry Shadow}} }}
|Immortal Angry Shadow  
{{Sandbox2
|-
|id=1996
|[[File:Vicious Mind Wire-1-.png]]
|name=Wire
|Vicious Mind Wire[1]
|type=
|Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
130 ATK
 
Matk + 50


Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.<br>
Matk + 50<br>
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.
|description={{monster|id=3481 Immortal Nightmare Shadow}} }}
|Immortal Nightmare Shadow
|}
|}
<br clear="all">
[[Archivo:Vicious.png|derecha]]
=== Bonus Enchants===
Cada una de estas armas viene con 3 encantamientos de bonificación que se determinan al azar. Tenga en cuenta que estos bonos varían mucho, por lo que deberá inspeccionar cada elemento nuevo uno por uno para ver si valen la pena para usted o no.


<br clear="all">


===Bonus Enchants===
[[File:Vicious.png|thumb|right|Vicious Mind Book with its Bonus Enchants.]]


Each of these weapons come with 3 Bonus Enchants which are randomly determined. Keep in mind that these bonuses vary greatly, so you will need to inspect each new item one by one to see if they are worthwhile to you or not.
<br clear="all">


==== Vicious Mind Enchants ====
====Vicious Mind Enchants ====
{| class="wikitable" width="100%"
{| class="wikitable" width="100%"
! style="background-color:DimGray; color:White; width: 24% " | Weapon
! style="background-color:DimGray; color:White; width: 24% " |Weapon  
! style="background-color:DimGray; color:White; width: 25% " | First Enchant
! style="background-color:DimGray; color:White; width: 25% " |First Enchant
! style="background-color:DimGray; color:White; width: 30% " | Second Enchant
! style="background-color:DimGray; color:White; width: 30% " |Second Enchant
! style="background-color:DimGray; color:White; width: 31% " | Third Enchant
! style="background-color:DimGray; color:White; width: 31% " |Third Enchant
|-
|-
|
|
{{Item List |id=21016 |item=Vicious Mind Two-Handed Sword |slots=1 |simple=yes}}
[[Archivo:21016 (1).png]]Vicious Mind Two-Handed Sword[1]
<br>
<br>
{{Item List |id=1450 |item=Vicious Mind Lance |slots=1 |simple=yes}}
[[Archivo:1450 (1).png]]Vicious Mind Lance[1]
<br>
<br>
{{Item List |id=1400 |item=Vicious Mind Spear |slots=1 |simple=yes}}
[[Archivo:1400 (1).png]]Vicious Mind Spear[1]
<br>
<br>
{{Item List |id=28008 |item=Vicious Mind Katar |slots=1 |simple=yes}}
[[Archivo:28008 (1).png]]Vicious Mind Katar[1]
<br>
<br>
{{Item List |id=1800 |item=Vicious Mind Knuckle |slots=1 |simple=yes}}
[[Archivo:1800 (1).png]]Vicious Mind Knuckle[1]
|
|
*Physical damage to '''[element]''' enemies +1~20%.
* Physical damage to '''[element]''' enemies +1~20%.
*No weapon size penalty
*No weapon size penalty
*Weapon cannot be broken in battle.
*Weapon cannot be broken in battle.
*Weapon property: '''[element]'''
*Weapon property: '''[element]'''
*ATK +1~10%
*ATK +1~10%
|
|  
*Physical damage to '''[race]''' enemies +1~20%
*Physical damage to '''[race]''' enemies +1~20%
*Physical damage to boss enemies +1~20%
*Physical damage to boss enemies +1~20%
*Physical damage to normal enemies +1~20%
*Physical damage to normal enemies +1~20%
*Bypass 1~30% of DEF on '''[race]''' enemies
*Bypass 1~30% of DEF on '''[race]''' enemies
*Bypass 1~30% of DEF on boss enemies
* Bypass 1~30% of DEF on boss enemies
*Bypass 1~30% of DEF on normal enemies
*Bypass 1~30% of DEF on normal enemies
|
|  
*STR +3~10
*STR +3~10
*AGI +3~10
*AGI +3~10
*LUK +3~10
*LUK +3~10
*ATK +1~50
*ATK +1~50
*CRIT +1~20
* CRIT +1~20
*ASPD +1~5%
*ASPD +1~5%
*ASPD +1~5
* ASPD +1~5
*Critical damage +1~20%
*Critical damage +1~20%
|-
|-
|
|
{{Item List |id=13328 |item=Vicious Mind Huuma Shuriken |slots=1 |simple=yes}}
[[Archivo:13328 (1).png]]Vicious Mind Huuma Shuriken  
<br>
<br>
{{Item List |id=28805 |item=Vicious Mind Book |slots=1 |simple=yes}}
[[Archivo:28805 (1).png]]Vicious Mind Book  
<br>
<br>
{{Item List |id=28806 |item=Vicious Mind Dagger |slots=1 |simple=yes}}
[[Archivo:28806 (1).png]]Vicious Mind Dagger
|
|
*Physical damage to '''[element]''' enemies +1~20%.
* Physical damage to '''[element]''' enemies +1~20%.
*No weapon size penalty
*No weapon size penalty
*Weapon property: '''[element]'''
*Weapon property: '''[element]'''
*ATK +1~10%
*ATK +1~10%
|
|
*Physical damage to '''[race]''' enemies +1~20%
* Physical damage to '''[race]''' enemies +1~20%
*Physical damage to boss enemies +1~20%
*Physical damage to boss enemies +1~20%
*Physical damage to normal enemies +1~20%
*Physical damage to normal enemies +1~20%
Línea 330: Línea 396:
*Bypass 1~30% of DEF on boss enemies
*Bypass 1~30% of DEF on boss enemies
*Bypass 1~30% of DEF on normal enemies
*Bypass 1~30% of DEF on normal enemies
|
|  
*STR +3~10
*STR +3~10
*AGI +3~10
*AGI +3~10
*INT +3~10
* INT +3~10
*ATK +1~50
*ATK +1~50
*MATK +1~50
*MATK +1~50
Línea 342: Línea 408:
|-
|-
|
|
{{Item List |id=28107 |item=Vicious Mind Two-Handed Axe |slots=1 |simple=yes}}
[[Archivo:28107 (1).png]]Vicious Mind Two-Handed Axe
<br>
<br>
{{Item List |id=16041 |item=Vicious Mind Mace |slots=1 |simple=yes}}
[[Archivo:16041 (1).png]]Vicious Mind Mace
<br>
<br>
{{Item List |id=13455 |item=Vicious Mind Saber |slots=1 |simple=yes}}
[[Archivo:13455 (1).png]]Vicious Mind Saber
|
|
*Physical damage to '''[element]''' enemies +1~20%.
*Physical damage to '''[element]''' enemies +1~20%.
*No weapon size penalty
*No weapon size penalty
*Weapon cannot be broken in battle.
* Weapon cannot be broken in battle.
*Weapon property: '''[element]'''
*Weapon property: '''[element]'''
*ATK +1~10%
*ATK +1~10%
|
|  
*Physical damage to '''[race]''' enemies +1~20%
*Physical damage to '''[race]''' enemies +1~20%
*Physical damage to boss enemies +1~20%
*Physical damage to boss enemies +1~20%
Línea 364: Línea 430:
*DEX +3~10
*DEX +3~10
*ATK +3~50
*ATK +3~50
*CRIT +1~20
* CRIT +1~20
*ASPD +1~5
*ASPD +1~5
*Critical damage +1~20%
*Critical damage +1~20%
*Ranged damage +1~20%
* Ranged damage +1~20%
|-
|-
|
|
{{Item List |id=1900 |item=Vicious Mind Violin |slots=1 |simple=yes}}
[[Archivo:1900 (1).png]]Vicious Mind Violin
<br>
<br>
{{Item List |id=1996 |item=Vicious Mind Wire |slots=1 |simple=yes}}
[[Archivo:1996 (1).png]]Vicious Mind Wire  
<br>
<br>
{{Item List |id=13128 |item=Vicious Mind Revolver |slots=1 |simple=yes}}
[[Archivo:13128 (1).png]]Vicious Mind Revolver  
<br>
<br>
{{Item List |id=18121 |item=Vicious Mind Bow |slots=1 |simple=yes}}
[[Archivo:18121 (1).png]]Vicious Mind Bow  
|
|
*Physical damage to '''[element]''' enemies +1~20%.
*Physical damage to '''[element]''' enemies +1~20%.
*No weapon size penalty
*No weapon size penalty
*Weapon cannot be broken in battle.
* Weapon cannot be broken in battle.
*ATK +1~10%
*ATK +1~10%
|
|
*Physical damage to '''[race]''' enemies +1~20%
* Physical damage to '''[race]''' enemies +1~20%
*Physical damage to boss enemies +1~20%
*Physical damage to boss enemies +1~20%
*Physical damage to normal enemies +1~20%
*Physical damage to normal enemies +1~20%
Línea 400: Línea 466:
|-
|-
|
|
{{Item List |id=1600 |item=Vicious Mind Rod |slots=1 |simple=yes}}
[[Archivo:1600 (1).png]]Vicious Mind Rod
<br>
<br>
{{Item List |id=2026 |item=Vicious Mind Two-Handed Staff |slots=1 |simple=yes}}
[[Archivo:2026 (1).png]]Vicious Mind Two-Handed Staff
|
|
*Magical damage to '''[element]''' enemies +1~20%.
*Magical damage to '''[element]''' enemies +1~20%.
Línea 408: Línea 474:
*MATK +1~10%
*MATK +1~10%
|
|
*Magical damage to '''[race]''' enemies +1~20%
* Magical damage to '''[race]''' enemies +1~20%
*Magical damage to boss enemies +1~20%
*Magical damage to boss enemies +1~20%
*Magical damage to normal enemies +1~20%
*Magical damage to normal enemies +1~20%
Línea 424: Línea 490:
|}
|}


===== Race/Element Enchants =====
=====Race/Element Enchants=====
{| class="wikitable" width="40%"
{| class="wikitable" width="40%"
! style="background-color:DimGray; color:White; width: 5% " | Enemy [element]'s
! style="background-color:DimGray; color:White; width: 5% " |Enemy [element]'s
! style="background-color:DimGray; color:White; width: 5% " | Weapon property [element]'s
! style="background-color:DimGray; color:White; width: 5% " |Weapon property [element]'s
! style="background-color:DimGray; color:White; width: 5% " | Enemy [race]'s
! style="background-color:DimGray; color:White; width: 5% " |Enemy [race]'s
|-
|-
|
|
Línea 463: Línea 529:
|}
|}


===Re-rolling Vicious Enchants===
==Ver también==
You can re-roll the enchants of Vicious Mind weapons (<code>prt_q 238/72</code>), making it easier to get a desirable weapon after refining.
 
'''The weapon that will get its enchants re-rolled must be equipped. Enchanting the weapon keeps the refinement level and has no chance to break'''
 
<blockquote>
A full re-roll of all 3 enchants will have the following cost:
*1x Vicious Mind Weapon (Any)
*100,000 Zeny
</blockquote>
<blockquote>
Keeping a single enchant safe and re-rolling the other two will have the following cost:
*1x Vicious Mind Weapon (Same type as the item being re-rolled)
*2,000,000 Zeny
</blockquote>
 
In both options, '''the refinement level of the equipped weapon and the card compounded won't be affected'''.
 
You '''cannot''' use a Vicious Mind weapon that has been refined past +7 as a catalyst for re-rolling.
 
== See Also ==
*[[Banquet for Heroes]]
*[[Instances]]
*[[Instances]]



Revisión actual - 08:53 15 jul 2023

Información

Esta instancia es repetible.
Dificultad Cooldown Tickets Disponibles
Normal Cada 3 días Solo: 1 Party: 2+

Descripción general

Requisitos
Nivel Base: 145+
Lugar de Inicio: prt_q 246/79
Recompensas
Experiencia:
Items: Armas Vicious
Otros: Items intercambiables

La instancia de Sky Fortress es parte del Episodio 16.1, echa un vistazo a Banquet for Heroes para obtener más información. Se deben completar los requisitos previos para cada personaje.

Para obtener acceso a la instancia, debe tener acceso a Invaded Prontera. Dirígete a la esquina inferior derecha del mapa de Invaded Prontera y habla con el científico Doyeon.

Tutorial

Preparación: Trae Elixir de Norlax en caso de que tu grupo sea borrado, y prepara un grupo que pueda lidiar con el Paseo de Alucinación del MVP.

Explosion Seguida de Earthquake
  1. Una vez dentro, habla con Stefan J.E. Wolf para activar el diálogo.
  2. Aparecerá una versión débil del MVP, seguida de varias oleadas de Soldados Zombis Inmortales. Mátalos para continuar.
  3. Habla con Stefan J.E. Wolf nuevamente para abrir el portal al área de la escalera.
  4. Subiendo la escalera infestada de mafiosos, habrá varias puertas cerradas en el camino. Puedes abrirlos usando Sky Fortress Keys.
    • Entrar por las puertas te llevará a una de varias habitaciones llenas de monstruos. Al final de cada habitación, hay un monstruo jefe o un cofre del tesoro.
  5. En la parte superior del área de la escalera se encuentra la sala MVP. Camina hacia el norte y habla con Stefan J.E. Wolf para comenzar la batalla por el MVP.
    • Durante la pelea, aparecerán periódicamente numerosos zombis malditos inmortales y soldados zombis inmortales. Puedes tirar del MVP y luchar contra él en una esquina para evitar atraer a demasiados mobs menores.
    • Además, una vez que el MVP esté por debajo de cierto HP, ocurrirán numerosos terremotos por toda la habitación, cada uno precedido por un efecto de salpicadura púrpura 3 segundos antes. Esté atento a las salpicaduras y cambie de posición inmediatamente si aparece cerca de su personaje.
  6. Una vez que hayas derrotado al MVP, puedes abandonar la instancia usando el portal de escape en el medio de la habitación.

Sistema de boletos de una hora adicional

Cuando haces esta instancia cada 3 días, si llegas a la sala final de la instancia donde tienes que pelear con Stefan (no necesitas matar al MVP, solo ingresa a la sala), obtienes acceso a un boleto (real elemento que permanece en su inventario) del NPC que abre la urdimbre a Sky Fortress. Con este ticket en tu inventario puedes iniciar esta instancia tantas veces como quieras durante una sola hora. Esto significa que puede ingresar a la instancia unos segundos después de que el elemento se elimine de su inventario y aún borrar esa última ejecución, incluso si el elemento desapareció en el medio.

Nota: si hace clic con el botón derecho en el boleto, se mostrará el final de esta hora adicional según su hora local.

Enemigos

Image Name Level HP Size / Race / Element
Immortal Zombie Soldier.png Immortal Zombie Soldier 160 405,694 Medium / Undead / Undead 2
Sky Fortress Key Keeper.png Sky Fortress Key Keeper 160 423,332 Medium / Undead / Undead 2
Immortal Zombie Assault.png Immortal Zombie Assault 160 405,694 Medium / Undead / Undead 2
Immortal Cursed Zombie.png Immortal Cursed Zombie 160 405,694 Medium / Undead / Undead 2
Immortal Fortress Legion.png Immortal Fortress Legion 160 405,694 Medium / Undead / Undead 2
Immortal Nightmare Shadow.png Immortal Nightmare Shadow 160 423,330 Large / Demon / Dark 1
Immortal Angry Shadow.png Immortal Angry Shadow 160 423,330 Medium / Demon / Dark 1
Immortal Death Shadow.png Immortal Death Shadow 160 423,330 Medium / Demon / Dark 1
Immortal Cursed Knight.png Immortal Cursed Knight 160 7,000,000 Large / Formless / Dark 2
Immortal Wind Ghost.png Immortal Wind Ghost 160 7,000,000 Medium / Demon / Wind 2
Stefan.J.E.Wolf.png Stefan.J.E.Wolf 160 20,000,000 Large / Undead / Undead 1


Cartas

Card Type Description
Card.pngImmortal Cursed Knight Weapon Card ATK +10%.

Has 2% chance of autocasting Ignition Break Lv 5 on a target when performing physical attacks.

If equipped with Stephen Jack Ernest Wolf Card, ASPD +1.

Card.pngImmortal Wind Ghost Weapon Card MATK +10%.

Has 1% chance of autocasting Killing Cloud Lv 5 on a target when performing magical attacks.

If equipped with Stephen Jack Ernest Wolf Card, reduce Variable Cast Time by 10%.

Card.pngStefan.J.E.Wolf Footgear Card Has 3.5% chance of autocasting Fire Walk Lv 5 on the wearer when receiving physical attacks.

Has 8% chance of autocasting Electric Walk Lv 5 on the user when receiving magical attacks.

Has 3% chance of gaining Flee +200 for 10 seconds when performing physical attacks.

Has 2.5% chance of gaining increased Movement Speed when performing magical attacks.

If equipped with Immortal Cursed Knight Card, ASPD +1.

If equipped with Immortal Wind Ghost Card, reduce Variable Cast Time by 10%.


ArmasVicious

Las armas viciosas se sueltan de los monstruos dentro de la instancia de Sky Fortress. Al igual que las armas carmesí, obtienen una cantidad sustancial de ATK/MATK con refinamientos más altos, hasta +15.

Imagen Nombre Description Dropeado Por
Vicious Mind Book-1-.png Vicious Mind Book[1]

90 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.

Immortal Zombie Assault
Vicious Mind Bow-1-.png Vicious Mind Bow[1] 170 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Cursed Zombie
Vicious Mind Dagger-1-.png Vicious Mind Dagger[1] 105 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Matk + 50

Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Fortress Legion
Vicious Mind Humma Shuriken-1-.png Vicious Mind Humma Shuriken[1] 105 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Matk + 50

Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

This item is indestructible in battle.

Immortal Zombie Assault
Vicious Mind Katar-1-.png Vicious Mind Katar[1] 180 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Fortress Legion
Vicious Mind Knuckle-1-.png Vicious Mind Knuckle[1] 150 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Zombie Assault
Vicious Mind Lance-1-.png Vicious Mind Lance[1] 225 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Zombie Assault
Vicious Mind Mace-1-.png Vicious Mind Mace[1] 130 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Zombie Assault
Vicious Mind Revolver-1-.png Vicious Mind Revolver[1] 150 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Cursed Zombie
Vicious Mind Rod-1-.png Vicious Mind Rod[1] Int + 5

Matk + 120

Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

This item is indestructible in battle.

Immortal Cursed Zombie
Vicious Mind Saber-1-.png Vicious Mind Saber[1] 135 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Fortress Legion
Vicious Mind Spear-1-.png Vicious Mind Spear[1] 140 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Fortress Legion
Vicious Mind Two-Handed Staff-1-.png Vicious Mind Two-Handed Staff[1] Int + 6

Matk + 200

Additional Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

This item is indestructible in battle.

Immortal Cursed Zombie
Vicious Mind Two-Handed Axe-1-.png Vicious Mind Two-Handed Axe[1] 250 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Immortal Cursed Zombie
Vicious Mind Two-Handed Sword-1-.png Vicious Mind Two-Handed Sword[1] 220 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Fortress Legion
Vicious Mind Violin-1-.png Vicious Mind Violin[1] 130 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Matk + 50

Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Angry Shadow
Vicious Mind Wire-1-.png Vicious Mind Wire[1] Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.

Matk + 50

Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Nightmare Shadow


Vicious.png

Bonus Enchants

Cada una de estas armas viene con 3 encantamientos de bonificación que se determinan al azar. Tenga en cuenta que estos bonos varían mucho, por lo que deberá inspeccionar cada elemento nuevo uno por uno para ver si valen la pena para usted o no.





Vicious Mind Enchants

Weapon First Enchant Second Enchant Third Enchant

21016 (1).pngVicious Mind Two-Handed Sword[1]
1450 (1).pngVicious Mind Lance[1]
1400 (1).pngVicious Mind Spear[1]
28008 (1).pngVicious Mind Katar[1]
1800 (1).pngVicious Mind Knuckle[1]

  • Physical damage to [element] enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • Weapon property: [element]
  • ATK +1~10%
  • Physical damage to [race] enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on [race] enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +3~10
  • AGI +3~10
  • LUK +3~10
  • ATK +1~50
  • CRIT +1~20
  • ASPD +1~5%
  • ASPD +1~5
  • Critical damage +1~20%

13328 (1).pngVicious Mind Huuma Shuriken
28805 (1).pngVicious Mind Book
28806 (1).pngVicious Mind Dagger

  • Physical damage to [element] enemies +1~20%.
  • No weapon size penalty
  • Weapon property: [element]
  • ATK +1~10%
  • Physical damage to [race] enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on [race] enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +3~10
  • AGI +3~10
  • INT +3~10
  • ATK +1~50
  • MATK +1~50
  • ASPD +1~5%
  • ASPD +1~5
  • After cast delay -1~20%
  • Variable cast time -1~20%

28107 (1).pngVicious Mind Two-Handed Axe
16041 (1).pngVicious Mind Mace
13455 (1).pngVicious Mind Saber

  • Physical damage to [element] enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • Weapon property: [element]
  • ATK +1~10%
  • Physical damage to [race] enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on [race] enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +3~10
  • DEX +3~10
  • ATK +3~50
  • CRIT +1~20
  • ASPD +1~5
  • Critical damage +1~20%
  • Ranged damage +1~20%

1900 (1).pngVicious Mind Violin
1996 (1).pngVicious Mind Wire
13128 (1).pngVicious Mind Revolver
18121 (1).pngVicious Mind Bow

  • Physical damage to [element] enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • ATK +1~10%
  • Physical damage to [race] enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on [race] enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • AGI +3~10
  • DEX +3~10
  • LUK +3~10
  • ATK +1~50
  • CRIT +1~20
  • ASPD +1~5
  • Critical damage +1~20%
  • Ranged damage +1~20%

1600 (1).pngVicious Mind Rod
2026 (1).pngVicious Mind Two-Handed Staff

  • Magical damage to [element] enemies +1~20%.
  • Power of healing skills +1~20%
  • MATK +1~10%
  • Magical damage to [race] enemies +1~20%
  • Magical damage to boss enemies +1~20%
  • Magical damage to normal enemies +1~20%
  • Bypass 1~30% of MDEF on [race] enemies
  • Bypass 1~30% of MDEF on boss enemies
  • Bypass 1~30% of MDEF on normal enemies
  • DEX +3~10
  • INT +3~10
  • MATK +1~50
  • After cast delay -1~20%
  • Skill SP cost -1~10%
  • Variable cast time -1~20%
Race/Element Enchants
Enemy [element]'s Weapon property [element]'s Enemy [race]'s
  • Neutral
  • Water
  • Earth
  • Fire
  • Wind
  • Poison
  • Holy
  • Shadow
  • Ghost
  • Undead
  • Water
  • Earth
  • Fire
  • Wind
  • Shadow
  • Poison
  • Holy
  • Angel
  • Brute
  • Demi-Human
  • Demon
  • Dragon
  • Fish
  • Formless
  • Insect
  • Plant
  • Undead

Ver también