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{{Quest Info
#Encuentra '''Wizard Guildsman''' en la parte superior de la Torre Geffen.
| levelreq = None
#Los Mages que se encuentren entre el nivel de Job 40 y 49 deberán recolectar items de uno de los siguientes conjuntos:
| joblevelreq = 40
#:::<table class="wikitable"><tr><th> Set </th><th> Items</th></tr><tr><td> Set 1 </td><td> 10 Red Gemstone, 10 Blue Gemstone, 10 Yellow Gemstone</td></tr><tr><td> Set 2 </td><td> 5 Crystal Blue, 5 Green Live, 5 Red Blood, 5 Wind of Verdure</td></tr></table>
| classreq = Mage
#La segunda prueba consiste en responder preguntas de '''Gloomy Wizard''' en la esquina. Actualmente hay 3 conjuntos diferentes.
| partyreq =
{| class="wikitable wikitablec"
| itemreq = {{Item List |id=716 |item=Red Gemstone |simple=yes |num=10}}<br />{{Item List |id=717 |item=Blue Gemstone |simple=yes |num=10}}<br />{{Item List |id=715 |item=Yellow Gemstone |simple=yes |num=10}}
-OR-<br /> {{Item List |id=991 |item=Crystal Blue |simple=yes |num=5}}<br />{{Item List |id=993 |item=Green Live |simple=yes |num=5}}<br />{{Item List |id=990 |item=Red Blood |simple=yes |num=5}}<br />{{Item List |id=992 |item=Wind of Verdure |simple=yes |num=5}}; {{Item List |id=618 |item=Worn Out Scroll}} (Optional)
| nitemreq =
| zenyreq =
| questsreq =
| questscoreq =
| baseexpreward =
| jobexpreward =
| itemreward = 6 Blue Potions
| qreward = Jobchange to [[Wizard]]
| window = yes
}}
#Find '''Wizard Guildsman''' at the top of the [[Geffen]] Tower.
#[[Mage]]s that are between ''Job Level 40 and 49'' will have to collect items from one of the following sets:
#:::<table class="wikitable"><tr><th> Set </th><th> Items</th></tr><tr><td> Set 1 </td><td> 10 {{item |id=716 Red Gemstone}}, 10 {{item |id=717 Blue Gemstone}}, 10 {{item |id=715 Yellow Gemstone}}</td></tr><tr><td> Set 2 </td><td> 5 {{item |id=991 Crystal Blue}}, 5 {{item |id=993 Green Live}}, 5 {{item |id=990 Red Blood}}, 5 {{item |id=992 Wind of Verdure}}</td></tr></table>
#The second test involves answering questions by '''Gloomy Wizard''' in the corner. Currently there are 3 different sets.
{| class="wikitablec"
|-
|-
! Set 1
! Set 1
|-
|-
| The skill not necessary to learn [[Fire Wall]] is '''[Napalm Beat] Lv4'''.
| The skill not necessary to learn Fire Wall is '''[Napalm Beat] Lv4'''.
|-
|-
| Casting [[Frost Diver]] on a monster changes its attribute to '''[[Water]]'''.
| Casting Frost Diver on a monster changes its attribute to '''Water'''.
|-
|-
| Mastering [[Napalm Beat]] makes the skill yield '''1.7 times''' [[MATK]].
| Mastering Napalm Beat makes the skill yield '''1.7 times''' MATK.
|-
|-
| A '''Red Gemstone''' is required for casting [[Stone Curse]].
| A '''Red Gemstone''' is required for casting Stone Curse.
|-
|-
| The skill not needed to learn [[Safety Wall]] is '''[[Increase SP Recovery]] Lv6'''.
| The skill not needed to learn Safety Wall is '''Increase SP Recovery Lv6'''.
|-
|-
| Without the [[INT]] bonus, '''21 SP''' will be recovered every 10 seconds with [[Increase SP Recovery]] level 7.
| Without the INT bonus, '''21 SP''' will be recovered every 10 seconds with Increase SP Recovery level 7.
|-
|-
| Using [[Energy Coat]] with 50% remaining SP, '''2% SP''' is used per hit and the damage is reduced by '''18%'''.
| Using Energy Coat with 50% remaining SP, '''2% SP''' is used per hit and the damage is reduced by '''18%'''.
|-
|-
| [[Safety Wall]] level 6 consumes '''40 SP''' and blocks '''7 attacks'''. *
| Safety Wall level 6 consumes '''40 SP''' and blocks '''7 attacks'''. *
|-
|-
| [[Thunderstorm]] level 10 consumes '''74 SP'''.
| Thunderstorm level 10 consumes '''74 SP'''.
|-
|-
| The most useful skill for training in Byalan dungeon is '''[[Lightning Bolt]]'''.
| The most useful skill for training in Byalan dungeon is '''Lightning Bolt'''.
|-
|-
! Set 2
! Set 2
Línea 50: Línea 33:
| The easiest monster for a low level to hunt is Flora.
| The easiest monster for a low level to hunt is Flora.
|-
|-
| Evil Druid is not affected by [[Stone Curse]].
| Evil Druid is not affected by Stone Curse.
|-
|-
| A [[Wind]] attribute weapon deals 200% damage to a level 3 [[Water]] attribute monster.
| A Wind attribute weapon deals 200% damage to a level 3 Water attribute monster.
|-
|-
| If a Baby Desert Wolf and Familiar fought, the Baby Desert Wolf would win.
| If a Baby Desert Wolf and Familiar fought, the Baby Desert Wolf would win.
Línea 64: Línea 47:
| Ghostring is of different species when compared to others.
| Ghostring is of different species when compared to others.
|-
|-
| Deviace is not an [[Undead]] monster.
| Deviace is not an Undead monster.
|-
|-
! Set 3
! Set 3
|-
|-
| The most important stat for a [[Mage]] is [[INT]].
| The most important stat for a Mage is INT.
|-
|-
| [[Earth]] does not have a "bolt" type attack.
| [[Earth]] does not have a "bolt" type attack.
|-
|-
| "Good at selling stuff" is not something that would relate to a [[Mage]].
| "Good at selling stuff" is not something that would relate to a Mage.
|-
|-
| [[Geffen]] is the town of the [[Mage|Mages]].
| Geffen is the town of the Mages.
|-
|-
| Soldier Andre card has nothing to do with [[INT]].
| Soldier Andre card has nothing to do with INT.
|-
|-
| Compared to other job classes, the [[Mage]] is good at magic skills.
| Compared to other job classes, the Mage is good at magic skills.
|-
|-
| [[INT]] bonus at job level 40 is +5 for a [[Mage]].
| INT bonus at job level 40 is +5 for a Mage.
|-
|-
| A Boy's Cap cannot be equipped by [[Mage]]s.
| A Boy's Cap cannot be equipped by Mages.
|-
|-
| The catalyst when making the [[Mage]] test solution 3 is a Blue Gemstone.
| The catalyst when making the Mage test solution 3 is a Blue Gemstone.
|-
|-
| Magnolia card is irrelevant to magic.  
| Magnolia card is irrelevant to magic.  
|}
|}
4. To proceed, talk to '''Gloomy Wizard''' again who will teleport you to a waiting area. When ready, enter the chatroom to wait your turn to take the test. Only one player can be in this part of the test at the same time.
4. Para continuar, hable nuevamente con '''Gloomy Wizard''', quien lo teletransportará a un área de espera. Cuando esté listo, ingrese a la sala de chat para esperar su turno para tomar la prueba. Solo un jugador puede estar en esta parte de la prueba al mismo tiempo.


5. The next segment requires fighting through 3 rooms of monsters. Participants have 3 minutes to clear each room. If you die or run out of times, you will fail and need to retake the test.
5. El siguiente segmento requiere luchar a través de 3 salas de monstruos. Los participantes tienen 3 minutos para despejar cada habitación. Si mueres o te quedas sin tiempo, fallarás y tendrás que volver a tomar la prueba.


'''Note''': If you are unable to pass this portion of the test, you can instead skip the test by making it to the water room's boss and failing five times. Once this is done, hand '''Gloomy Wizard''' a {{item|id=618 Worn Out Scroll}} to automatically pass.
'''Nota''': si no puede pasar esta parte de la prueba, puede omitir la prueba llegando al jefe de la sala de agua y fallando cinco veces. Una vez hecho esto, entregue a '''Gloomy Wizard''' un Worn Out Scroll para pasar automáticamente.


{| class="wikitablec"
{| class="wikitable wikitablec"
|-
|-
! Room !! Aggressive Monster(s) !! Cast Sensor Monster(s) !! Other Monster(s)
! Room !! Aggressive Monster(s) !! Cast Sensor Monster(s) !! Other Monster(s)
|-
|-
| Room 1<br/>([[Water]] Room) || 4 {{monster |id=1068 Hydra}} || {{monster |id=1067 Cornutus}}, {{monster |id=1158 Phen}}, {{monster |id=1074 Shellfish}}, {{monster |id=1066 Vadon}}, {{monster |id=1138 Magnolia}} || {{monster |id=1242 Marin}}, {{monster |id=1141 Marina}}, {{monster |id=1142 Marine Sphere}} (kill the Marine Spheres first)  
| Room 1<br/>(Water Room) || 4 Hydra || Cornutus, Phen, Shellfish, Vadon, Magnolia || Marin, Marina, Marine Sphere (kill the Marine Spheres first)  
|-
|-
| Room 2<br/>([[Earth]] Room) || {{monster |id=1023 Orc Warrior}}, 8 {{monster |id=1020 Mandragora}} || {{monster |id=1060 Bigfoot}}, {{monster |id=1103 Caramel}}, {{monster |id=1121 Giearth}}, {{monster |id=1176 Vitata}} || {{monster |id=1105 Deniro}}
| Room 2<br/>(Earth Room) || Orc Warrior, 8 Mandragora || Bigfoot, Caramel, Giearth, Vitata || Deniro
|-
|-
| Room 3<br/>([[Fire]] Room) || {{monster |id=1123 Goblin}}, {{monster |id=1033 Elder Willow}}, {{monster |id=1119 Frilldora}}, {{monster |id=1001 Scorpion}}, {{monster |id=1277 Greatest General}} || None || {{monster |id=1019 Pecopeco}}, {{monster |id=1058 Metaller}}
| Room 3<br/>(Fire Room) || Goblin, Elder Willow, Frilldora, Scorpion, Greatest General || None || Pecopeco, Metaller
|}
|}


* Recommended Skills for the Test:
* Habilidades recomendadas para la prueba:
** [[Fire Bolt]]
** Fire Bolt
** [[Fire Wall]]
** Fire Wall
** [[Lightning Bolt]]
** Lightning Bolt
** [[Cold Bolt]]
** Cold Bolt


6a. If you pass the battle test, skip to step 7.
6a. Si pasa la prueba de batalla, salte al paso 7.


6b. If you fail the test, or give up queuing for the test, you will be required to answer 5 multiple choice questions:
6b. Si no pasa la prueba o deja de hacer cola para la prueba, se le pedirá que responda 5 preguntas de opción múltiple:


# What monster is different in attribute? Cornutus
# What monster is different in attribute? Cornutus
Línea 121: Línea 104:
# Choose the monster that can move. Frilldora
# Choose the monster that can move. Frilldora


7. After passing the test, talk to the '''Wizard Guildsman''' again. He will change your job to Wizard. Congratulations!
7. Después de pasar la prueba, habla de nuevo con '''Wizard Guildsman'''. Él cambiará tu Job a Wizard. ¡Felicidades!




{{Navbox Wizard}}


[[Category:Job Change Guide]] [[Category: Wizard]]
[[Category:Job Change Guide]] [[Category: Wizard]]

Revisión del 03:39 16 may 2023

  1. Encuentra Wizard Guildsman en la parte superior de la Torre Geffen.
  2. Los Mages que se encuentren entre el nivel de Job 40 y 49 deberán recolectar items de uno de los siguientes conjuntos:
    Set Items
    Set 1 10 Red Gemstone, 10 Blue Gemstone, 10 Yellow Gemstone
    Set 2 5 Crystal Blue, 5 Green Live, 5 Red Blood, 5 Wind of Verdure
  3. La segunda prueba consiste en responder preguntas de Gloomy Wizard en la esquina. Actualmente hay 3 conjuntos diferentes.
Set 1
The skill not necessary to learn Fire Wall is [Napalm Beat] Lv4.
Casting Frost Diver on a monster changes its attribute to Water.
Mastering Napalm Beat makes the skill yield 1.7 times MATK.
A Red Gemstone is required for casting Stone Curse.
The skill not needed to learn Safety Wall is Increase SP Recovery Lv6.
Without the INT bonus, 21 SP will be recovered every 10 seconds with Increase SP Recovery level 7.
Using Energy Coat with 50% remaining SP, 2% SP is used per hit and the damage is reduced by 18%.
Safety Wall level 6 consumes 40 SP and blocks 7 attacks. *
Thunderstorm level 10 consumes 74 SP.
The most useful skill for training in Byalan dungeon is Lightning Bolt.
Set 2
Slotted Guards can be obtained from Pupas.
The easiest monster for a low level to hunt is Flora.
Evil Druid is not affected by Stone Curse.
A Wind attribute weapon deals 200% damage to a level 3 Water attribute monster.
If a Baby Desert Wolf and Familiar fought, the Baby Desert Wolf would win.
Roda Frogs cannot be Cute Pets.
Goblin (Hammer) is weak against a Fire attribute attack.
Caramel has the highest defence.
Ghostring is of different species when compared to others.
Deviace is not an Undead monster.
Set 3
The most important stat for a Mage is INT.
Earth does not have a "bolt" type attack.
"Good at selling stuff" is not something that would relate to a Mage.
Geffen is the town of the Mages.
Soldier Andre card has nothing to do with INT.
Compared to other job classes, the Mage is good at magic skills.
INT bonus at job level 40 is +5 for a Mage.
A Boy's Cap cannot be equipped by Mages.
The catalyst when making the Mage test solution 3 is a Blue Gemstone.
Magnolia card is irrelevant to magic.

4. Para continuar, hable nuevamente con Gloomy Wizard, quien lo teletransportará a un área de espera. Cuando esté listo, ingrese a la sala de chat para esperar su turno para tomar la prueba. Solo un jugador puede estar en esta parte de la prueba al mismo tiempo.

5. El siguiente segmento requiere luchar a través de 3 salas de monstruos. Los participantes tienen 3 minutos para despejar cada habitación. Si mueres o te quedas sin tiempo, fallarás y tendrás que volver a tomar la prueba.

Nota: si no puede pasar esta parte de la prueba, puede omitir la prueba llegando al jefe de la sala de agua y fallando cinco veces. Una vez hecho esto, entregue a Gloomy Wizard un Worn Out Scroll para pasar automáticamente.

Room Aggressive Monster(s) Cast Sensor Monster(s) Other Monster(s)
Room 1
(Water Room)
4 Hydra Cornutus, Phen, Shellfish, Vadon, Magnolia Marin, Marina, Marine Sphere (kill the Marine Spheres first)
Room 2
(Earth Room)
Orc Warrior, 8 Mandragora Bigfoot, Caramel, Giearth, Vitata Deniro
Room 3
(Fire Room)
Goblin, Elder Willow, Frilldora, Scorpion, Greatest General None Pecopeco, Metaller
  • Habilidades recomendadas para la prueba:
    • Fire Bolt
    • Fire Wall
    • Lightning Bolt
    • Cold Bolt

6a. Si pasa la prueba de batalla, salte al paso 7.

6b. Si no pasa la prueba o deja de hacer cola para la prueba, se le pedirá que responda 5 preguntas de opción múltiple:

  1. What monster is different in attribute? Cornutus
  2. Choose the monster that is not a looting one. Zerom
  3. Which of these monsters does not recognize casting. Marina.
  4. Choose the spell that would be efficient against a Marine Sphere. Lightning bolt
  5. Choose the monster that can move. Frilldora

7. Después de pasar la prueba, habla de nuevo con Wizard Guildsman. Él cambiará tu Job a Wizard. ¡Felicidades!