Quest Wizard

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  1. Encuentra Wizard Guildsman en la parte superior de la Torre Geffen.
  2. Los Mages que se encuentren entre el nivel de Job 40 y 49 deberán recolectar items de uno de los siguientes conjuntos:
    Set Items
    Set 1 10 Red Gemstone, 10 Blue Gemstone, 10 Yellow Gemstone
    Set 2 5 Crystal Blue, 5 Green Live, 5 Red Blood, 5 Wind of Verdure
  3. La segunda prueba consiste en responder preguntas de Gloomy Wizard en la esquina. Actualmente hay 3 conjuntos diferentes.
Set 1
The skill not necessary to learn Fire Wall is [Napalm Beat] Lv4.
Casting Frost Diver on a monster changes its attribute to Water.
Mastering Napalm Beat makes the skill yield 1.7 times MATK.
A Red Gemstone is required for casting Stone Curse.
The skill not needed to learn Safety Wall is Increase SP Recovery Lv6.
Without the INT bonus, 21 SP will be recovered every 10 seconds with Increase SP Recovery level 7.
Using Energy Coat with 50% remaining SP, 2% SP is used per hit and the damage is reduced by 18%.
Safety Wall level 6 consumes 40 SP and blocks 7 attacks. *
Thunderstorm level 10 consumes 74 SP.
The most useful skill for training in Byalan dungeon is Lightning Bolt.
Set 2
Slotted Guards can be obtained from Pupas.
The easiest monster for a low level to hunt is Flora.
Evil Druid is not affected by Stone Curse.
A Wind attribute weapon deals 200% damage to a level 3 Water attribute monster.
If a Baby Desert Wolf and Familiar fought, the Baby Desert Wolf would win.
Roda Frogs cannot be Cute Pets.
Goblin (Hammer) is weak against a Fire attribute attack.
Caramel has the highest defence.
Ghostring is of different species when compared to others.
Deviace is not an Undead monster.
Set 3
The most important stat for a Mage is INT.
Earth does not have a "bolt" type attack.
"Good at selling stuff" is not something that would relate to a Mage.
Geffen is the town of the Mages.
Soldier Andre card has nothing to do with INT.
Compared to other job classes, the Mage is good at magic skills.
INT bonus at job level 40 is +5 for a Mage.
A Boy's Cap cannot be equipped by Mages.
The catalyst when making the Mage test solution 3 is a Blue Gemstone.
Magnolia card is irrelevant to magic.

4. Para continuar, hable nuevamente con Gloomy Wizard, quien lo teletransportará a un área de espera. Cuando esté listo, ingrese a la sala de chat para esperar su turno para tomar la prueba. Solo un jugador puede estar en esta parte de la prueba al mismo tiempo.

5. El siguiente segmento requiere luchar a través de 3 salas de monstruos. Los participantes tienen 3 minutos para despejar cada habitación. Si mueres o te quedas sin tiempo, fallarás y tendrás que volver a tomar la prueba.

Nota: si no puede pasar esta parte de la prueba, puede omitir la prueba llegando al jefe de la sala de agua y fallando cinco veces. Una vez hecho esto, entregue a Gloomy Wizard un Worn Out Scroll para pasar automáticamente.

Room Aggressive Monster(s) Cast Sensor Monster(s) Other Monster(s)
Room 1
(Water Room)
4 Hydra Cornutus, Phen, Shellfish, Vadon, Magnolia Marin, Marina, Marine Sphere (kill the Marine Spheres first)
Room 2
(Earth Room)
Orc Warrior, 8 Mandragora Bigfoot, Caramel, Giearth, Vitata Deniro
Room 3
(Fire Room)
Goblin, Elder Willow, Frilldora, Scorpion, Greatest General None Pecopeco, Metaller
  • Habilidades recomendadas para la prueba:
    • Fire Bolt
    • Fire Wall
    • Lightning Bolt
    • Cold Bolt

6a. Si pasa la prueba de batalla, salte al paso 7.

6b. Si no pasa la prueba o deja de hacer cola para la prueba, se le pedirá que responda 5 preguntas de opción múltiple:

  1. What monster is different in attribute? Cornutus
  2. Choose the monster that is not a looting one. Zerom
  3. Which of these monsters does not recognize casting. Marina.
  4. Choose the spell that would be efficient against a Marine Sphere. Lightning bolt
  5. Choose the monster that can move. Frilldora

7. Después de pasar la prueba, habla de nuevo con Wizard Guildsman. Él cambiará tu Job a Wizard. ¡Felicidades!