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Línea 241: |
Línea 241: |
| The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first. | | The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first. |
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| ! style="background-color:#B6D4D9;" | Success Chance | | ! style="background-color:#B6D4D9;" | Success Chance |
Revisión del 06:35 15 ene 2024
Illusion Dungeons
Daily Quest Reset
Illusion Enchants
The Illusion Enchanter can be found in Prontera at /navi prontera 91/115. You will get a short story the first time you speak with her.
Enchanting
Each item can only be enchanted twice at the cost of 5x
Illusion Stones per try. You can only enchant Illusion items.
Depending on the item type, you will get different enchants.
Note: Currently, only
Illusion Sharpened Legbone of Ghoul [2] fits the criteria as a Level 3 Weapon.
Resetting Enchants
The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first.
Partial Reset
For the price of 30x
Illusion Stones or 5,000,000 zeny, you can also choose to reset only one enchant, keeping the other as is.
Illusion Weapon Level 4 Enchants
Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options.
Aside from
Illusion Sharpened Legbone of Ghoul [2], every other Illusion Dungeon weapon can be enchanted through
Resonance Stone of Dusk (physical) or
Resonance Stone of Dawn (magic) for up to 4 enchants.
The stones can be purchased from the Illusion Merchant NPCs (located in each Illusion Dungeon) with the following costs:
Enchanter Item
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Illusion Dungeon
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Price 1
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Moonlight
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150 Points
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Vampire
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150 Points
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Frozen
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150 Points
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Underwater 1
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150 Points
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Turtle Abyss
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150 Points
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Teddy Bear
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150 Points
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Luanda
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150 Points
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Twins
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150 Points
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Labyrinth
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120 Points
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Underwater 2
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100 Points
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Moonlight
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150 Points
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Vampire
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150 Points
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Frozen
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150 Points
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Underwater 1
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150 Points
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Turtle Abyss
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150 Points
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Teddy Bear
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150 Points
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Luanda
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150 Points
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Twins
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150 Points
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Labyrinth
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120 Points
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Underwater 2
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100 Points
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Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with either 2 random enchants or 4 random enchants from different lists, based on their enchanting slot.
There is no chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.
- Level 4 Weapon Physical Enchants
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1st Line Enchant
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2nd Line Enchant
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- Increases Physical Damage against Neutral Monsters by 1~10%
- Increases Physical Damage against Water Monsters by 1~10%
- Increases Physical Damage against Earth Monsters by 1~10%
- Increases Physical Damage against Fire Monsters by 1~10%
- Increases Physical Damage against Wind Monsters by 1~10%
- Increases Physical Damage against Poison Monsters by 1~10%
- Increases Physical Damage against Holy Monsters by 1~10%
- Increases Physical Damage against Shadow Monsters by 1~10%
- Increases Physical Damage against Ghost Monsters by 1~10%
- Increases Physical Damage against Undead (Element) Monsters by 1~10%
- Increases Maximum HP by 100~1500
- Reduces SP consumption by 1~10%
- ATK + 5~30
- ATK + 1~3%
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- Increases Physical Damage against Formless Monsters by 1~10%
- Increases Physical Damage against Undead (Race) Monsters by 1~10%
- Increases Physical Damage against Brute Monsters by 1~10%
- Increases Physical Damage against Plant Monsters by 1~10%
- Increases Physical Damage against Insect Monsters by 1~10%
- Increases Physical Damage against Fish Monsters by 1~10%
- Increases Physical Damage against Demon Monsters by 1~10%
- Increases Physical Damage against Demi-Human Monsters by 1~10%
- Increases Physical Damage against Angel Monsters by 1~10%
- Increases Physical Damage against Dragon Monsters by 1~10%
- Increases Physical Damage against Small Monsters by 1~5%
- Increases Physical Damage against Medium Monsters by 1~5%
- Increases Physical Damage against Large Monsters by 1~5%
- Increases ASPD (reduces delay after attack) by 1~10%
- Increases Long Range Physical Damage by 1~5%
- Increases Critical Damage by 1~5%
- Reduces After Cast Delay by 1~5%
- Increases FLEE by 1~20
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- Level 4 Weapon Magical Enchants
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1st Line Enchant
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2nd Line Enchant
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- Increases Magical Damage against Neutral Monsters by 1~10%
- Increases Magical Damage against Water Monsters by 1~10%
- Increases Magical Damage against Earth Monsters by 1~10%
- Increases Magical Damage against Fire Monsters by 1~10%
- Increases Magical Damage against Wind Monsters by 1~10%
- Increases Magical Damage against Poison Monsters by 1~10%
- Increases Magical Damage against Holy Monsters by 1~10%
- Increases Magical Damage against Shadow Monsters by 1~10%
- Increases Magical Damage against Ghost Monsters by 1~10%
- Increases Magical Damage against Undead (Element) Monsters by 1~10%
- Reduces Variable Casting Time by 1~15%
- Increases Maximum HP by 100~1500
- Reduces SP consumption by 1~10%
- MATK + 5~30
- MATK + 1~3%
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- Increases Magical Damage against Formless Monsters by 1~10%
- Increases Magical Damage against Undead (Race) Monsters by 1~10%
- Increases Magical Damage against Brute Monsters by 1~10%
- Increases Magical Damage against Plant Monsters by 1~10%
- Increases Magical Damage against Insect Monsters by 1~10%
- Increases Magical Damage against Fish Monsters by 1~10%
- Increases Magical Damage against Demon Monsters by 1~10%
- Increases Magical Damage against Demi-Human Monsters by 1~10%
- Increases Magical Damage against Angel Monsters by 1~10%
- Increases Magical Damage against Dragon Monsters by 1~10%
- Increases Magical Damage against Small Monsters by 1~5%
- Increases Magical Damage against Medium Monsters by 1~5%
- Increases Magical Damage against Large Monsters by 1~5%
- Increases ASPD (reduces delay after attack) by 1~10%
- Reduces After Cast Delay by 1~5%
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and
both enchant Level 4 Illusion weapons with 4 Enchants.
- Level 4 Weapon Physical Enchants
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1st Line Enchant
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2nd Line Enchant
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- Increases Physical Damage against Neutral Monsters by 1~20%
- Increases Physical Damage against Water Monsters by 1~20%
- Increases Physical Damage against Earth Monsters by 1~20%
- Increases Physical Damage against Fire Monsters by 1~20%
- Increases Physical Damage against Wind Monsters by 1~20%
- Increases Physical Damage against Poison Monsters by 1~20%
- Increases Physical Damage against Holy Monsters by 1~20%
- Increases Physical Damage against Shadow Monsters by 1~20%
- Increases Physical Damage against Ghost Monsters by 1~20%
- Increases Physical Damage against Undead (Element) Monsters by 1~20%
- Increases Maximum HP by 100~5000
- Reduces SP Consumption by 1~15%
- ATK + 5~50
- ATK + 1~10%
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- Increases Physical Damage against Formless Monsters by 1~20%
- Increases Physical Damage against Undead (Race) Monsters by 1~20%
- Increases Physical Damage against Brute Monsters by 1~20%
- Increases Physical Damage against Plant Monsters by 1~20%
- Increases Physical Damage against Insect Monsters by 1~20%
- Increases Physical Damage against Fish Monsters by 1~20%
- Increases Physical Damage against Demon Monsters by 1~20%
- Increases Physical Damage against Demi-Human Monsters by 1~20%
- Increases Physical Damage against Angel Monsters by 1~20%
- Increases Physical Damage against Dragon Monsters by 1~20%
- Increases Physical Damage against Small Monsters by 1~10%
- Increases Physical Damage against Medium Monsters by 1~10%
- Increases Physical Damage against Large Monsters by 1~10%
- Increases ASPD (reduces delay after attack) by 1~10%
- Increases Long Range Physical Damage by 1~10%
- Increases Critical Damage by 1~10%
- Reduces After Cast Delay by 1~10%
- Increases FLEE by 5~50
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3rd Line Enchant
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4th Line Enchant
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- Ignore Physical Defense of Angel Monsters + 5% ~ 20%
- Ignore Physical Defense of Brute Monsters + 5% ~ 20%
- Ignore Physical Defense of Demi-Human Monsters + 5% ~ 20%
- Ignore Physical Defense of Demon Monsters + 5% ~ 20%
- Ignore Physical Defense of Dragon Monsters + 5% ~ 20%
- Ignore Physical Defense of Fish Monsters + 5% ~ 20%
- Ignore Physical Defense of Formless Monsters + 5% ~ 20%
- Ignore Physical Defense of Insect Monsters + 5% ~ 20%
- Ignore Physical Defense of Plant Monsters + 5% ~ 20%
- Ignore Physical Defense of Undead Monsters + 5% ~ 20%
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- Ignore Physical Defense of Boss Monsters + 5% ~ 15%
- Ignore Physical Defense of Normal Monsters + 5% ~ 15%
- Physical Damage to Boss Monsters + 1% ~ 15%
- Physical Damage to Normal Monsters + 1% ~ 15%
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- Level 4 Weapon Magical Enchants
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1st Line Enchant
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2nd Line Enchant
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- Increases Magical Damage against Neutral Monsters by 1~20%
- Increases Magical Damage against Water Monsters by 1~20%
- Increases Magical Damage against Earth Monsters by 1~20%
- Increases Magical Damage against Fire Monsters by 1~20%
- Increases Magical Damage against Wind Monsters by 1~20%
- Increases Magical Damage against Poison Monsters by 1~20%
- Increases Magical Damage against Holy Monsters by 1~20%
- Increases Magical Damage against Shadow Monsters by 1~20%
- Increases Magical Damage against Ghost Monsters by 1~20%
- Increases Magical Damage against Undead (Element) Monsters by 1~20%
- Reduces Variable Casting Time by 1~20%
- Increases Maximum HP by 100~5000
- Reduces SP consumption by 1~15%
- MATK + 5~50
- MATK + 1~10%
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- Increases Magical Damage against Formless Monsters by 1~20%
- Increases Magical Damage against Undead (Race) Monsters by 1~20%
- Increases Magical Damage against Brute Monsters by 1~20%
- Increases Magical Damage against Plant Monsters by 1~20%
- Increases Magical Damage against Insect Monsters by 1~20%
- Increases Magical Damage against Fish Monsters by 1~20%
- Increases Magical Damage against Demon Monsters by 1~20%
- Increases Magical Damage against Demi-Human Monsters by 1~20%
- Increases Magical Damage against Angel Monsters by 1~20%
- Increases Magical Damage against Dragon Monsters by 1~20%
- Increases Magical Damage against Small Monsters by 1~10%
- Increases Magical Damage against Medium Monsters by 1~10%
- Increases Magical Damage against Large Monsters by 1~10%
- Increases Heal Recovery by 10~30%
- Reduces SP consumption by 1~15%
- Reduces After Cast Delay by 1~10%
- Increases FLEE by 5~50
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3rd Line Enchant
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4th Line Enchant
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- Ignore Magical Defense of Angel Monsters + 5% ~ 20%
- Ignore Magical Defense of Brute Monsters + 5% ~ 20%
- Ignore Magical Defense of Demi-Human Monsters + 5% ~ 20%
- Ignore Magical Defense of Demon Monsters + 5% ~ 20%
- Ignore Magical Defense of Dragon Monsters + 5% ~ 20%
- Ignore Magical Defense of Fish Monsters + 5% ~ 20%
- Ignore Magical Defense of Formless Monsters + 5% ~ 20%
- Ignore Magical Defense of Insect Monsters + 5% ~ 20%
- Ignore Magical Defense of Plant Monsters + 5% ~ 20%
- Ignore Magical Defense of Undead Monsters + 5% ~ 20%
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- Ignore Magical Defense of Boss Monsters + 5% ~ 15%
- Ignore Magical Defense of Normal Monsters + 5% ~ 15%
- Magical Damage to Boss Monsters + 1% ~ 15%
- Magical Damage to Normal Monsters + 1% ~ 15%
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