Illusion Dungeons
Daily Quest Reset
Illusion Enchants
The Illusion Enchanter can be found in Prontera at /navi prontera 91/115. You will get a short story the first time you speak with her.
Enchanting
Each item can only be enchanted twice at the cost of 5x Illusion Stones per try. You can only enchant Illusion items.
Depending on the item type, you will get different enchants.
Note: Currently, only Illusion Sharpened Legbone of Ghoul [2] fits the criteria as a Level 3 Weapon.
Resetting Enchants
The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first.
Partial Reset
For the price of 30x Illusion Stones or 5,000,000 zeny, you can also choose to reset only one enchant, keeping the other as is.
Illusion Weapon Level 4 Enchants
Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options.
Aside from Illusion Sharpened Legbone of Ghoul [2], every other Illusion Dungeon weapon can be enchanted through Resonance Stone of Dusk (physical) or Resonance Stone of Dawn (magic) for 2 enchants.
The stones can be purchased from the Illusion Merchant NPCs (located in each Illusion Dungeon) with the following costs:
Enchanter Item
|
Illusion Dungeon
|
Price 1
|
Resonance Stone of Dusk
|
Moonlight
|
150 Points
|
Vampire
|
150 Points
|
Frozen
|
150 Points
|
Underwater 1
|
150 Points
|
Turtle Abyss
|
150 Points
|
Teddy Bear
|
150 Points
|
Luanda
|
150 Points
|
Twins
|
150 Points
|
Labyrinth
|
120 Points
|
Underwater 2
|
100 Points
|
Resonance Stone of Dawn
|
Moonlight
|
150 Points
|
Vampire
|
150 Points
|
Frozen
|
150 Points
|
Underwater 1
|
150 Points
|
Turtle Abyss
|
150 Points
|
Teddy Bear
|
150 Points
|
Luanda
|
150 Points
|
Twins
|
150 Points
|
Labyrinth
|
120 Points
|
Underwater 2
|
100 Points
|
Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
There is no chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.
Resonance Stone of Dusk - Level 4 Weapon Physical Enchants
|
1st Line Enchant
|
2nd Line Enchant
|
- Increases Maximum HP by 100~1500
- ATK + 1~3%
- Reduces SP consumption by 1~10%
- ATK + 5~30
- Increases Physical Damage against Neutral Monsters by 1~10%
- Increases Physical Damage against Water Monsters by 1~10%
- Increases Physical Damage against Earth Monsters by 1~10%
- Increases Physical Damage against Fire Monsters by 1~10%
- Increases Physical Damage against Wind Monsters by 1~10%
- Increases Physical Damage against Poison Monsters by 1~10%
- Increases Physical Damage against Holy Monsters by 1~10%
- Increases Physical Damage against Shadow Monsters by 1~10%
- Increases Physical Damage against Ghost Monsters by 1~10%
- Increases Physical Damage against Undead (Element) Monsters by 1~10%
|
- Reduces After Cast Delay by 1~5%
- Increases ASPD (reduces delay after attack) by 1~5%
- Increases Long Range Physical Damage by 1~5%
- Increases Critical Damage by 1~5%
- Increases Physical Damage against Formless Monsters by 1~10%
- Increases Physical Damage against Undead (Race) Monsters by 1~10%
- Increases Physical Damage against Brute Monsters by 1~10%
- Increases Physical Damage against Plant Monsters by 1~10%
- Increases Physical Damage against Insect Monsters by 1~10%
- Increases Physical Damage against Fish Monsters by 1~10%
- Increases Physical Damage against Demon Monsters by 1~10%
- Increases Physical Damage against Demi-Human Monsters by 1~10%
- Increases Physical Damage against Angel Monsters by 1~10%
- Increases Physical Damage against Dragon Monsters by 1~10%
- Increases Physical Damage against Small Monsters by 1~5%
- Increases Physical Damage against Medium Monsters by 1~5%
- Increases Physical Damage against Large Monsters by 1~5%
|
Resonance Stone of Dawn - Level 4 Weapon Magical Enchants
|
1st Line Enchant
|
2nd Line Enchant
|
- Increases Maximum HP by 100~1500
- Reduces Variable Casting Time by 3~5%
- Reduces SP consumption by 1~10%
- MATK + 5~30
- MATK + 1~3%
- Increases Magical Damage against Water Monsters by 1~10%
- Increases Magical Damage against Earth Monsters by 1~10%
- Increases Magical Damage against Fire Monsters by 1~10%
- Increases Magical Damage against Wind Monsters by 1~10%
- Increases Magical Damage against Poison Monsters by 1~10%
- Increases Magical Damage against Holy Monsters by 1~10%
- Increases Magical Damage against Shadow Monsters by 1~10%
- Increases Magical Damage against Ghost Monsters by 1~10%
- Increases Magical Damage against Undead (Element) Monsters by 1~10%
|
- Reduces After Cast Delay by 1~5%
- Increases ASPD (reduces delay after attack) by 1~5%
- Increases Magical Damage against Formless Monsters by 1~10%
- Increases Magical Damage against Undead (Race) Monsters by 1~10%
- Increases Magical Damage against Brute Monsters by 1~10%
- Increases Magical Damage against Plant Monsters by 1~10%
- Increases Magical Damage against Insect Monsters by 1~10%
- Increases Magical Damage against Fish Monsters by 1~10%
- Increases Magical Damage against Demon Monsters by 1~10%
- Increases Magical Damage against Demi-Human Monsters by 1~10%
- Increases Magical Damage against Angel Monsters by 1~10%
- Increases Magical Damage against Dragon Monsters by 1~10%
- Increases Magical Damage against Small Monsters by 1~5%
- Increases Magical Damage against Medium Monsters by 1~5%
- Increases Magical Damage against Large Monsters by 1~5%
|
Map Drops
Map Drops