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== Enchantment == | == Enchantment == | ||
:''Main article: [[ | :''Main article: [[Illusion Dungeons|Illusion Enchants]]'' | ||
= Monsters List = | = Monsters List = |
Revisión actual - 07:24 9 feb 2024
Main Quest
Illusion of Twins | |
---|---|
Requirements | |
Base Level: | 160 |
Rewards | |
Base Experience: | 7,300,000 |
Job Experience: | 2,600,000 |
Item(s): | 5x ![]() |
- Talk to Mirko at
- Talk to him again to enter Illusion Anthell.
- Talk to Briashen at
- Go back and talk to Mirko at
- Go back and talk to Briashen
- Talk to Khahris at
- Talk to Khahris at
- Talk to Rwella at
- She will teleport you back to Anthell 2 by Mirko.
. She will ask you to find the real Briashen.
- Talk to Mirko at
- Talk to Briashen at
- She will teleport you back to Anthell 2 by Mirko.
and he will send you back inside Illusion Anthell.
- Talk to Mirko and the real Briashen and her party members will tell him their story. You will be rewarded with 5x
Illusion Stone and 7,300,000 Base Exp and 2,600,000 Job Exp.
Side Quests
Geological Survey
Illusion of Twins | |
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Requirements | |
Base Level: | 160 |
Item(s) (Consumed): | 20x ![]() |
Rewards | |
Base Experience: | 2,500,000 |
Job Experience: | 2,000,000 |
Item(s): | 5x ![]() |
- Mirko needs you to gather 20x
Fine Dry Sand. Bring them back to him and you will be rewarded with 1x
Illusion Stone and 2,500,000 Base Exp and 2,000,000 Job Exp.
Nombre de la quest en colddown: Geological Survey - Standby
Source of Power
Illusion of Twins | |
---|---|
Requirements | |
Base Level: | 160 |
Item(s) (Consumed): | 20x ![]() |
Rewards | |
Base Experience: | 2,500,000 |
Job Experience: | 2,000,000 |
Item(s): | 5x ![]() |
- Mirko needs you to gather 20x
Opaque Liquid. Bring them back to him and you will be rewarded with 1x
Illusion Stone and 2,500,000 Base Exp and 2,000,000 Job Exp.
Nombre de la quest en colddown: Source of Power - Standby
Same thing
Illusion of Twins | |
---|---|
Requirements | |
Base Level: | 160 |
Hunting: | 10x Dilligent Soldier Andre 10x Dilligent Piere 10x Dilligent Vitata |
Rewards | |
Base Experience: | 5,000,000 |
Job Experience: | 4,000,000 |
Item(s): | 5x ![]() |
- Mirko needs you to hunt 10x Dilligent Soldier Andre, 10x Dilligent Piere, and 10x Dilligent Vitata. Come back to him when you're done and you will be rewarded with 1x
Illusion Stone and 5,000,000 Base Exp and 4,000,000 Job Exp.
Nombre de la quest en colddown: The Same thing - Standby
Illusion of Twins | |
---|---|
Requirements | |
Base Level: | 160 |
Item(s) (Consumed): | 20x ![]() |
Rewards | |
Base Experience: | 2,500,000 |
Job Experience: | 2,000,000 |
Item(s): | 5x ![]() |
- Mirko needs you to gather 20x
Shell of Cognition. Bring them back to him and you will be rewarded with 1x
Illusion Stone and 2,500,000 Base Exp and 2,000,000 Job Exp.
Nombre de la quest en colddown: Shared Memories - Standby
Illusion Gear
To craft, he needs you to bring him some items, including Illusion Stones and other crafting ingredients obtained from the dungeon.
Warning: Any existing upgrade levels, cards, and enchants on the base item will be lost during crafting.
Illusion Gear | ||
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Item | Ingredients | Description |
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1x ![]() 125x ![]() 55x ![]() 100x ![]() |
VIT + 5 Increases HP recovery rate by 20% ————————————————————————————— Refine is +7 or higher: Increases HP recovery rate by additional 20% ————————————————————————————— Refine is +9 or higher: Reduces delay after skill by 5% ————————————————————————————— Refine is +11 or higher: Reduces delay after skill by additional 7% ————————————————————————————— [+ ![]() ATK + 10% ————————————————————————————— If refine of each is +7 or higher: ATK + 70 ————————————————————————————— If the sum of refine is 18 or higher: Increases melee and long ranged physical damage by 15% ————————————————————————————— If the sum of refine is 22 or higher: Reduces fixed casting time by 0.7 seconds Increases physical damage against boss monsters by 25% ————————————————————————————— [+ ![]() ![]() MaxHP + 15% MaxSP + 15% Class: Armor Defense: 40 Weight: 150 Required Level: 130 Job: All |
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1x ![]() 75x ![]() 125x ![]() 100x ![]() |
AGI + 5 Increases SP recovery rate by 20% ————————————————————————————— Refine is +7 or higher: Increases SP recovery rate by additional 20% ————————————————————————————— Refine is +9 or higher: MaxHP + 5% MaxSP + 5% ————————————————————————————— Refine is +11 or higher: Increases physical damage against all size enemies by 15% ————————————————————————————— [+ ![]() Drains 500 HP per second Has a low chance to gain STR + 150 when dealing physical damage ————————————————————————————— [+ ![]() Drains 50 SP per second Has a low chance to gain AGI + 150 when dealing physical damage Class: Shoes Defense: 20 Weight: 70 Required Level: 120 Job: All |
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1x ![]() 75x ![]() 75x ![]() 135x ![]() |
MATK + 180, INT + 3, DEX + 3 Ignores magical defense of all race monsters (except players) by 3% per refine ————————————————————————————— If the refine rate is 7 or higher: MATK + 7% Reduces variable casting time by 7% ————————————————————————————— If the refine rate is 9 or higher: Increases magical damage against Holy property enemies and Angel race monsters by 20% ————————————————————————————— If the refine rate is 11 or higher: Increases Poison, Shadow, Undead and Ghost property magical damage by 15% ————————————————————————————— [+ ![]() MATK + 20 ————————————————————————————— If the refine rate of each is 7 or higher: Increases magical property against all property monsters by 10% ————————————————————————————— If the sum of refine rate is 18 or higher: Increases magical damage against shadow property enemies and demon race monsters by 20% ————————————————————————————— If the sum of refine rate is 22 or higher: Increases magical damage against all size monsters by 15% Reduces fixed casting time by 0.5 seconds Class: One-Hand Staff Attack: 60 Weight: 120 Property: Shadow Weapon Level: 4 Required Level: 120 Jobs: Mage Class, Acolyte Class, Soul Linker Class |
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1x ![]() 100x ![]() 125x ![]() 75x ![]() 150x ![]() |
MATK + 190, INT + 6, VIT + 2 Has a low chance to recover 150 SP every second 4 times when dealing magical damage Increases Judex damage by 20% per 3 refine ————————————————————————————— If refine rate is 7 or higher: Increases Holy property magical damage by 15% ————————————————————————————— If refine rate is 9 or higher: Increases Judex damage by additional 30% Reduces delay after skill by 15% ————————————————————————————— If refine rate is 11 or higher: Increases magical damage against all size enemies by 20% for 15 seconds when using Magnus Exorcismus ————————————————————————————— [+ ![]() MATK + 50 Reduces delay after skill by additional 10% ————————————————————————————— If refine rate of each are 7 or higher: MATK + 10% ASPD + 2 ————————————————————————————— If the sum of the refine rate is 18 or higher: Increases magical damage against all race monsters by 20% ————————————————————————————— If the sum of the refine rate is 22 or higher: Reduces variable casting time by 15% Reduces delay after skill by additional 10% Class: One-Handed Staff Attack: 50 Weight: 100 Weapon Level: 4 Property: Holy Required Level: 120 Jobs: Archbishop Classes |
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1x ![]() 55x ![]() 125x ![]() 150x ![]() |
MaxHP + 10%, Crit + 15 ATK +20 and increases attack speed by 2% per 3 refine ————————————————————————————— If the refine rate is 7 or higher: Increases Cannon Spear damage by 25% Increases critical damage by 30% ————————————————————————————— If the refine rate is 9 or higher: Increases Vanishing Point damage by 25% Increases long range physical damage by 15% ————————————————————————————— If the refine rate is 11 or higher: Increases Cannon Spear and Vanishing Point damage by 25% ————————————————————————————— [+ ![]() Increases Cannon Spear and Vanishing Point damage by 25% for 60 seconds when using Shield Spell ————————————————————————————— If the refine rate of each are 7 or higher: Increases long ranged physical damage by 15% ————————————————————————————— If the sum of refine rate is 18 or higher: Increases physical damage against all race monsters by 15% ————————————————————————————— If the sum of refine rate is 22 or higher: Increases Cannon Spear and Vanishing Point damage as percentual equal to 2 times of the sum of refine of set Class: One-Handed Spear Attack: 170 Weight: 200 Weapon Level: 4 Required Level: 120 Jobs: Royal Guard |
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1x ![]() 75x ![]() 75x ![]() 135x ![]() |
Matk + 180. Matk + 5% Reduces global cooldown by 5%. ————————————————————————————— If refine rate is 7 or higher: Increases Genesis Ray damage by 15%. ————————————————————————————— If refine rate is 9 or higher: Increases neutral and holy property magical damage by 15% Reduces variable casting time by 10%. ————————————————————————————— If refine rate is 11 or higher: Increases Genesis Ray damage by additional 25%. ————————————————————————————— [+ ![]() Matk + 50 Reduces variable casting time by 10%. ————————————————————————————— If refine rate of each is 7 or higher: Increases Genesis Ray damage by 10%. ————————————————————————————— If the sum of refine rate is 18 or higher: Increases magical damage against all race monsters by 20%. ————————————————————————————— If the sum of refine rate is 22 or higher: Reduces skill cooldown of Genesis Ray by 1 second Reduces global cooldown by 5%. Class: Sword Attack: 120 Weight: 100 Weapon Level: 4 Required Level: 120 Jobs: Royal Guard |
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1x ![]() 125x ![]() 75x ![]() 150x ![]() |
Can't be destroyed. Reduces variable casting time by 5% ————————————————————————————— If base Str is 100 or higher: Atk + 75. ————————————————————————————— If refine rate is 7 or higher: Reduces variable casting time by additional 10%. ————————————————————————————— If refine rate is 9 or higher: Increases melee and long ranged physical damage by 15%, increases physical damage against all size enemies by 20%. ————————————————————————————— If refine rate is 11 or higher: Reduces global cooldown by 10%. ————————————————————————————— [+ ![]() Atk + 50 Reduces global cooldown by 15%. ————————————————————————————— If refine rate of each is 7 or higher: Increases attack speed (reduces delay after attack by 15%). ————————————————————————————— If the sum of refine rate is 18 or higher: Increases physical damage against all race monsters by 20%. ————————————————————————————— If the sum of refine rate is 22 or higher: Atk + 15% Reduces variable casting time by 10%. Class: Two-handed Axe Attack: 250 Weight: 700 Weapon Level: 4 Required Level: 120 Jobs: Merchant classes |
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1x ![]() 75x ![]() 125x ![]() 135x ![]() |
Matk + 180. MaxSP + 100 Increases SP recovery rate by 10%. Has a chance to gain Matk + 10% and Matk + 70 for 10 seconds when dealing physical damage. ————————————————————————————— If refine rate is 7 or higher: Increases all property magical damage by 15%. ————————————————————————————— If refine rate is 9 or higher: Increases magical damage against medium and large size enemies by 15%. ————————————————————————————— If refine rate is 11 or higher: Has a chance to gain magical damage bonus against all race monsters by 15% for 10 seconds when dealing magical damage. ————————————————————————————— [+ ![]() Matk + 50. ————————————————————————————— If refine rate of each is 7 or higher: Perfect Hit + 10. ————————————————————————————— If the sum of refine rate is 18 or higher: Increases all property magical damage by 15%, has a chance to auto-cast Killing Cloud level 3 when dealing melee physical damage. ————————————————————————————— If the sum of refine rate is 22 or higher: When Killing Cloud is cast, has a chance to auto-cast Poison Burst level 4 when dealing magical damage for 30 seconds. Class: Dagger Attack: 107 Weight: 60 Weapon Level: 4 Required Level: 120 Jobs: Shadow Chaser |
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1x ![]() 75x ![]() 125x ![]() 100x ![]() |
ASPD + 2. Perfect Hit + 3 per 2 refine rate (up to refine rate 12). Class: Shield Defense: 60 Weight: 60 Required Level: 120 Jobs: All |
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1x ![]() 75x ![]() 125x ![]() 100x ![]() |
Reduces variable casting time by 7%. Reduces global cooldown by 1% per 2 refine rate (up to refine rate 12). Class: Shield Defense: 60 Weight: 30 Required Level: 120 Jobs: All |
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1x ![]() 75x ![]() 125x ![]() 120x ![]() |
Reduces variable casting time by 10%. ————————————————————————————— [+ ![]() Reduces global cooldown by 10%. Class: Accessory (Left) Defense: 0 Weight: 10 Required Level: 130 Jobs: All |
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1x ![]() 55x ![]() 125x ![]() 120x ![]() |
Reduces global cooldown by 3%. ————————————————————————————— [+ ![]() Reduces global cooldown by 5%. ————————————————————————————— [+ ![]() Reduces variable casting time by 10%. Class: Accessory (Right) Defense: 0 Weight: 10 Required Level: 130 Jobs: All |
Enchantment
- Main article: Illusion Enchants
Monsters List
Monster | Level | HP | Def | Mdef | Size | Element | Race | Spawn |
---|---|---|---|---|---|---|---|---|
![]() Diligent Andre |
167 | 839,882 | 168 | 22 | Small | Earth 3 | Insect | |
![]() Diligent Soldier Andre |
169 | 943,547 | 201 | 30 | Medium | Earth 4 | Insect | |
![]() Diligent Andre Larva |
164 | 819,978 | 121 | 10 | Small | Earth 2 | Insect | |
![]() Diligent Deniro |
167 | 819,978 | 170 | 19 | Small | Earth 3 | Insect | |
![]() Diligent Piere |
167 | 825,541 | 178 | 18 | Small | Earth 3 | Insect | |
![]() Mushy Ant Egg |
164 | 659,810 | 100 | 9 | Small | Neutral 2 | Formless | |
![]() Intrepid Giearth |
168 | 864,988 | 223 | 21 | Small | Dark 3 | Demon | |
![]() Intrepid Familiar |
166 | 761,002 | 144 | 10 | Small | Dark 2 | Brute | |
![]() Diligent Vitata |
169 | 879,511 | 168 | 166 | Small | Poison 4 | Insect | |
![]() ![]() |
175 | 24,512,365 | 998 | 184 | Large | Neutral 4 | Insect |
Cards
Card | Type | Description |
---|---|---|
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Shield Card | MaxHP + 1% per refine rate. Reduces physical and magical damage taken from insect race monsters by 20%. [+ ![]() Increases physical damage against insect race monsters by 20%. |
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Weapon Card | Increases physical damage against small and medium size monsters by 20%. Has a chance to destroy target's armor when dealing physical damage. |
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Weapon Card | Increases physical and magical damage against insect race monsters by 20%. |
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Shield Card | MaxHP + 1% per refine rate. Reduces physical and magical damage taken from insect race monsters by 20%. [+ ![]() Increases magical damage against insect race monsters by 20%. |
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Shield Card | Ignores defense rate of plant race monsters by 15%. Increases physical damage against plant race monsters by 5% per 2 refine rate. |
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Shield Card | MaxSP + 10%. MaxHP + 1% per refine rate. |
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Headgear Card | Increases resistance to confusion and blind by 100%. Increases physical damage against insect race monsters by 4% per 2 refine rate. |
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Weapon Card | Ignores magical defense rate of brute race monsters by 15%. Increases magical damage against brute race monsters by 5% per 2 refine rate. |
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Headgear Card | Increases poison property magical damage by 5%. If refine rate is 9 or higher, increases poison property magical damage by additional 5%. Enables to use Heal level 5. |
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Weapon Card | Increases magical damage against brute race enemies and plant race monsters by 50%. Increases SP consumption of skills by 50%. |