Diferencia entre revisiones de «SkyFortress»

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{| class="wikitable" style="text-align: center; margin:auto; width: 95%"
{| class="wikitable" style="text-align: center; margin:auto; width: 95%"
! style="background-color:DimGray; color:White; width: 15%" | Image
! style="background-color:DimGray; color:White; width: 15%" | Image
! style="background-color:DimGray; color:White" | Name
! style="background-color:DimGray; color:White" |Name
! style="background-color:DimGray; color:White" | Level
! style="background-color:DimGray; color:White" |Level
! style="background-color:DimGray; color:White" | HP
! style="background-color:DimGray; color:White" | HP
! style="background-color:DimGray; color:White" | Size / Race / Element
! style="background-color:DimGray; color:White" |Size / Race / Element
|-
|[[Archivo:Immortal Zombie Soldier.png]]
|Immortal Zombie Soldier
|160
|405,694
|Medium / Undead / Undead 2
|-
|[[Archivo:Sky Fortress Key Keeper.png]]
|Sky Fortress Key Keeper
|160
|423,332
|Medium / Undead / Undead 2
|-
|[[Archivo:Immortal Zombie Assault.png]]
|Immortal Zombie Assault
|160
|405,694
|Medium / Undead / Undead 2
|-
| [[Archivo:Immortal Cursed Zombie.png]]
|Immortal Cursed Zombie
|160
|405,694
|Medium / Undead / Undead 2
|-
|-
|image
|[[Archivo:Immortal Fortress Legion.png]]
|Immortal Zombie Soldier id=3476
|Immortal Fortress Legion
|160
|160
|405,694
|405,694
|
|Medium / Undead / Undead 2
*size=Medium
|-
*race=Undead
|[[Archivo:Immortal Nightmare Shadow.png]]
*element=Undead 2
|Immortal Nightmare Shadow
|160
|423,330
|Large / Demon / Dark 1
|-
|[[File:Immortal Angry Shadow.png]]
| Immortal Angry Shadow
|160
|423,330
|Medium / Demon / Dark 1
|-
|[[File:Immortal Death Shadow.png]]
|Immortal Death Shadow
|160
|423,330
|Medium / Demon / Dark 1
|-
|-
{{Enemies}}
|[[File:Immortal Cursed Knight.png]]
|Enemies|id=3479|name=Immortal Zombie Assault|hp=405,694|level=160|size=Medium|race=Undead|element=Undead 2}}
|Immortal Cursed Knight
{{Enemies|id=3480|name=Immortal Cursed Zombie|hp=405,694|level=160|size=Medium|race=Undead|element=Undead 2}}
|160
{{Enemies|id=3477|name=Immortal Fortress Legion|hp=405,694|level=160|size=Medium|race=Undead|element=Undead 2}}
|7,000,000
{{Enemies|id=3481|name=Immortal Nightmare Shadow|hp=423,330|level=160|size=Large|race=Demon|element=Dark 1}}
|Large / Formless / Dark 2
{{Enemies|id=3482|name=Immortal Angry Shadow|hp=423,330|level=160|size=Medium|race=Demon|element=Dark 1}}
{{Enemies|id=3483|name=Immortal Death Shadow|hp=423,330|level=160|size=Medium|race=Demon|element=Dark 1}}
{{Enemies|id=3474|name=Immortal Cursed Knight|hp=7,000,000|level=160|size=Large|race=Formless|element=Dark 2}}
{{Enemies|id=3475|name=Immortal Wind Ghost|hp=7,000,000|level=160|size=Medium|race=Demon|element=Wind 2}}
{{Enemies|id=3473|name=Stefan.J.E.Wolf|hp=20,000,000|level=160|size=Large|race=Undead|element=Undead 1}}
|}
{| class="wikitable" style="text-align: center; margin:auto; width: 95%"
! style="background-color:DimGray; color:White; width: 15%" |Image
! style="background-color:DimGray; color:White" | Name
! style="background-color:DimGray; color:White" |Level
! style="background-color:DimGray; color:White" |HP
! style="background-color:DimGray; color:White" |Size / Race / Element
|-
|-
|Immortal Zombie Soldier
|[[File:Immortal Wind Ghost.png]]
|hp=405,694
|Immortal Wind Ghost
|level=160
|160
|size=Medium
|7,000,000
|race=Undead
|Medium / Demon / Wind 2
|element= Undead 2
|-
|-
|[[File:Stefan.J.E.Wolf.png]]
|Stefan.J.E.Wolf
|160
|20,000,000
|Large / Undead / Undead 1
|}
|}
<br clear="all">
<br clear="all">
Línea 109: Línea 140:
! style="background-color:#a3cdd2; text-align: center; font-weight: bold;" |Description
! style="background-color:#a3cdd2; text-align: center; font-weight: bold;" |Description
|-
|-
| style="text-align: center;" |{{Card |id=31024 Immortal Cursed Knight Card}}
| style="text-align: center;" |[[Archivo:Card.png]]Immortal Cursed Knight
| style="text-align: center;" |Weapon Card
| style="text-align: center;" |Weapon Card
| style="text-align: center;" | ATK +10%.
| style="text-align: center;" |ATK +10%.
Has 2% chance of autocasting Ignition Break Lv 5 on a target when performing physical attacks.
Has 2% chance of autocasting Ignition Break Lv 5 on a target when performing physical attacks.


If equipped with Stephen Jack Ernest Wolf Card, ASPD +1.
If equipped with Stephen Jack Ernest Wolf Card, ASPD +1.
|-
|-
| style="text-align: center;" | {{Card |id=31025 Immortal Wind Ghost Card}}
| style="text-align: center;" |[[Archivo:Card.png]]Immortal Wind Ghost
| style="text-align: center;" |Weapon Card
| style="text-align: center;" |Weapon Card
| style="text-align: center;" |MATK +10%.
| style="text-align: center;" |MATK +10%.
Línea 123: Línea 154:
If equipped with Stephen Jack Ernest Wolf Card, reduce Variable Cast Time by 10%.
If equipped with Stephen Jack Ernest Wolf Card, reduce Variable Cast Time by 10%.
|-
|-
| style="text-align: center;" |{{Card |id=31026 Stephen Jack Ernest Wolf Card}}
| style="text-align: center;" |[[Archivo:Card.png]]Stefan.J.E.Wolf
| style="text-align: center;" |Footgear Card
| style="text-align: center;" |Footgear Card
| style="text-align: center;" | Has 3.5% chance of autocasting Fire Walk Lv 5 on the wearer when receiving physical attacks.
| style="text-align: center;" |Has 3.5% chance of autocasting Fire Walk Lv 5 on the wearer when receiving physical attacks.
Has 8% chance of autocasting Electric Walk Lv 5 on the user when receiving magical attacks.
Has 8% chance of autocasting Electric Walk Lv 5 on the user when receiving magical attacks.


Línea 305: Línea 336:
|description={{monster|id=3481 Immortal Nightmare Shadow}} }}
|description={{monster|id=3481 Immortal Nightmare Shadow}} }}
|}
|}
 
{| class="wikitable" style="text-align: center; margin:auto; width: 95%"
! style="background-color:DimGray; width: 75px; color:White" | Imagen
! style="background-color:DimGray; color:White" | Nombre
! style="background-color:DimGray; color:White" | Description
! style="background-color:DimGray; color:White" | Dropeado Por
|-
|[[File:Vicious Mind Book[1].png]]
|Vicious Mind Book[1]
|
|Immortal Zombie Assault
|-
|[[File:Vicious Mind Bow[1].png]
|Vicious Mind Bow[1]
|
|Immortal Cursed Zombie
|-
|[[File:Vicious Mind Dagger[1].png]
|Vicious Mind Dagger[1]
|
|Immortal Fortress Legion
|-
|[[File:Vicious Mind Humma Shuriken[1].png]
|Vicious Mind Humma Shuriken[1]
|
|Immortal Zombie Assault
|-
|[[:File:Vicious Mind Katar[1].png]]
|Vicious Mind Katar[1]
|
|Immortal Fortress Legion
|-
|[[:File:Vicious Mind Knuckle[1].png]]
|Vicious Mind Knuckle[1]
|
|Immortal Zombie Assault
|-
|[[:File:Vicious Mind Lance[1].png]]
|Vicious Mind Lance[1]
|
|Immortal Zombie Assault
|-
|[[:File:Vicious Mind Mace[1].png]]
|Vicious Mind Mace[1]
|
|Immortal Zombie Assault
|-
|[[:File:Vicious Mind Revolver[1].png]]
|Vicious Mind Revolver[1]
|
|Immortal Cursed Zombie
|-
|[[:File:Vicious Mind Rod[1].png]]
|Vicious Mind Rod[1]
|
|Immortal Cursed Zombie
|-
|
|Vicious Mind Saber[1]
|
|Immortal Fortress Legion
|-
|[[:File:Vicious Mind Spear[1].png]]
|Vicious Mind Spear[1]
|
|Immortal Fortress Legion
|-
|[[:File:Vicious Mind Two-Handed Axe[1].png]]
|Vicious Mind Two-Handed Staff[1]
|
|Immortal Cursed Zombie
|-
|[[:File:Vicious Mind Two-Handed Staff[1].png]]
|Vicious Mind Two-Handed Axe[1]
|
|Immortal Cursed Zombie
|-
|[[:File:Vicious Mind Two-Handed Sword[1].png]]
|Vicious Mind Two-Handed Sword[1]
|
|Immortal Fortress Legion
|-
|[[:File:Vicious Mind Violin[1].png]]
|Vicious Mind Violin[1]
|
|Immortal Angry Shadow
|-
|[[:File:Vicious Mind Wire[1].png]]
|Vicious Mind Wire[1]
|
|Immortal Nightmare Shadow
|}
<br clear="all">
<br clear="all">
[[Archivo:Vicious.png|derecha]]


===Bonus Enchants===
===Bonus Enchants===
[[File:Vicious.png|thumb|right|Vicious Mind Book with its Bonus Enchants.]]
Cada una de estas armas viene con 3 encantamientos de bonificación que se determinan al azar. Tenga en cuenta que estos bonos varían mucho, por lo que deberá inspeccionar cada elemento nuevo uno por uno para ver si valen la pena para usted o no.
 
 
 
 
 
 
 


Cada una de estas armas viene con 3 encantamientos de bonificación que se determinan al azar. Tenga en cuenta que estos bonos varían mucho, por lo que deberá inspeccionar cada elemento nuevo uno por uno para ver si valen la pena para usted o no.


====Vicious Mind Enchants====
====Vicious Mind Enchants====
{| class="wikitable" width="100%"
{| class="wikitable" width="100%"
! style="background-color:DimGray; color:White; width: 24% " |Weapon
! style="background-color:DimGray; color:White; width: 24% " |Weapon
! style="background-color:DimGray; color:White; width: 25% " | First Enchant
! style="background-color:DimGray; color:White; width: 25% " |First Enchant
! style="background-color:DimGray; color:White; width: 30% " |Second Enchant
! style="background-color:DimGray; color:White; width: 30% " |Second Enchant  
! style="background-color:DimGray; color:White; width: 31% " |Third Enchant
! style="background-color:DimGray; color:White; width: 31% " | Third Enchant  
|-
|-
|
|
{{Item List |id=21016 |item=Vicious Mind Two-Handed Sword |slots=1 |simple=yes}}
{{Item List |item=Vicious Mind Two-Handed Sword }}
<br>
<br>{{Item List |id=1450 |item=Vicious Mind Lance |slots=1 |simple=yes}}<br>
{{Item List |id=1450 |item=Vicious Mind Lance |slots=1 |simple=yes}}
<br>
{{Item List |id=1400 |item=Vicious Mind Spear |slots=1 |simple=yes}}
{{Item List |id=1400 |item=Vicious Mind Spear |slots=1 |simple=yes}}
<br>
<br>
Línea 335: Línea 461:
*Weapon cannot be broken in battle.
*Weapon cannot be broken in battle.
*Weapon property: '''[element]'''
*Weapon property: '''[element]'''
*ATK +1~10%
*ATK +1~10%  
|
|
*Physical damage to '''[race]''' enemies +1~20%
*Physical damage to '''[race]''' enemies +1~20%
Línea 342: Línea 468:
*Bypass 1~30% of DEF on '''[race]''' enemies
*Bypass 1~30% of DEF on '''[race]''' enemies
*Bypass 1~30% of DEF on boss enemies
*Bypass 1~30% of DEF on boss enemies
*Bypass 1~30% of DEF on normal enemies
*Bypass 1~30% of DEF on normal enemies  
|
|
*STR +3~10
*STR +3~10
Línea 359: Línea 485:
<br>
<br>
{{Item List |id=28806 |item=Vicious Mind Dagger |slots=1 |simple=yes}}
{{Item List |id=28806 |item=Vicious Mind Dagger |slots=1 |simple=yes}}
|  
|
*Physical damage to '''[element]''' enemies +1~20%.
*Physical damage to '''[element]''' enemies +1~20%.
*No weapon size penalty
*No weapon size penalty
*Weapon property: '''[element]'''
* Weapon property: '''[element]'''
* ATK +1~10%
*ATK +1~10%
|
|
*Physical damage to '''[race]''' enemies +1~20%
*Physical damage to '''[race]''' enemies +1~20%
*Physical damage to boss enemies +1~20%
*Physical damage to boss enemies +1~20%
*Physical damage to normal enemies +1~20%
* Physical damage to normal enemies +1~20%
*Bypass 1~30% of DEF on '''[race]''' enemies
*Bypass 1~30% of DEF on '''[race]''' enemies
*Bypass 1~30% of DEF on boss enemies
*Bypass 1~30% of DEF on boss enemies
* Bypass 1~30% of DEF on normal enemies
*Bypass 1~30% of DEF on normal enemies  
|
|
*STR +3~10
* STR +3~10
*AGI +3~10
*AGI +3~10
*INT +3~10
*INT +3~10
* ATK +1~50
*ATK +1~50
*MATK +1~50
*MATK +1~50
* ASPD +1~5%
*ASPD +1~5%
*ASPD +1~5
*ASPD +1~5
*After cast delay -1~20%
*After cast delay -1~20%
*Variable cast time -1~20%  
*Variable cast time -1~20%
|-
|-
|
|
Línea 389: Línea 515:
{{Item List |id=13455 |item=Vicious Mind Saber |slots=1 |simple=yes}}
{{Item List |id=13455 |item=Vicious Mind Saber |slots=1 |simple=yes}}
|
|
*Physical damage to '''[element]''' enemies +1~20%.
* Physical damage to '''[element]''' enemies +1~20%.
*No weapon size penalty
*No weapon size penalty
*Weapon cannot be broken in battle.
*Weapon cannot be broken in battle.
* Weapon property: '''[element]'''
*Weapon property: '''[element]'''
*ATK +1~10%  
*ATK +1~10%
|
|
*Physical damage to '''[race]''' enemies +1~20%
* Physical damage to '''[race]''' enemies +1~20%
*Physical damage to boss enemies +1~20%
* Physical damage to boss enemies +1~20%
*Physical damage to normal enemies +1~20%
*Physical damage to normal enemies +1~20%
*Bypass 1~30% of DEF on '''[race]''' enemies
* Bypass 1~30% of DEF on '''[race]''' enemies
*Bypass 1~30% of DEF on boss enemies
* Bypass 1~30% of DEF on boss enemies
*Bypass 1~30% of DEF on normal enemies
*Bypass 1~30% of DEF on normal enemies  
|
|
*STR +3~10
* STR +3~10
*DEX +3~10
*DEX +3~10
* ATK +3~50
*ATK +3~50
*CRIT +1~20
*CRIT +1~20
*ASPD +1~5
*ASPD +1~5
Línea 424: Línea 550:
*ATK +1~10%
*ATK +1~10%
|
|
*Physical damage to '''[race]''' enemies +1~20%
* Physical damage to '''[race]''' enemies +1~20%
*Physical damage to boss enemies +1~20%
*Physical damage to boss enemies +1~20%
*Physical damage to normal enemies +1~20%
*Physical damage to normal enemies +1~20%
*Bypass 1~30% of DEF on '''[race]''' enemies
*Bypass 1~30% of DEF on '''[race]''' enemies
* Bypass 1~30% of DEF on boss enemies
*Bypass 1~30% of DEF on boss enemies
*Bypass 1~30% of DEF on normal enemies
*Bypass 1~30% of DEF on normal enemies
|
|
*AGI +3~10
*AGI +3~10
*DEX +3~10
*DEX +3~10
*LUK +3~10
* LUK +3~10
*ATK +1~50
*ATK +1~50
*CRIT +1~20
*CRIT +1~20
*ASPD +1~5
*ASPD +1~5
*Critical damage +1~20%
*Critical damage +1~20%
*Ranged damage +1~20%  
*Ranged damage +1~20%
|-
|-
|
|
Línea 447: Línea 573:
*Magical damage to '''[element]''' enemies +1~20%.
*Magical damage to '''[element]''' enemies +1~20%.
*Power of healing skills +1~20%
*Power of healing skills +1~20%
*MATK +1~10%
*MATK +1~10%  
|
|
*Magical damage to '''[race]''' enemies +1~20%
*Magical damage to '''[race]''' enemies +1~20%
*Magical damage to boss enemies +1~20%
*Magical damage to boss enemies +1~20%
*Magical damage to normal enemies +1~20%
*Magical damage to normal enemies +1~20%
*Bypass 1~30% of MDEF on '''[race]''' enemies
* Bypass 1~30% of MDEF on '''[race]''' enemies
*Bypass 1~30% of MDEF on boss enemies
*Bypass 1~30% of MDEF on boss enemies
*Bypass 1~30% of MDEF on normal enemies
*Bypass 1~30% of MDEF on normal enemies
Línea 458: Línea 584:
*DEX +3~10
*DEX +3~10
*INT +3~10
*INT +3~10
*MATK +1~50
* MATK +1~50
*After cast delay -1~20%
*After cast delay -1~20%
*Skill SP cost -1~10%
*Skill SP cost -1~10%
Línea 465: Línea 591:
|}
|}


=====Race/Element Enchants=====
=====Race/Element Enchants =====
{| class="wikitable" width="40%"
{| class="wikitable" width="40%"
! style="background-color:DimGray; color:White; width: 5% " |Enemy [element]'s
! style="background-color:DimGray; color:White; width: 5% " | Enemy [element]'s
! style="background-color:DimGray; color:White; width: 5% " |Weapon property [element]'s
! style="background-color:DimGray; color:White; width: 5% " |Weapon property [element]'s
! style="background-color:DimGray; color:White; width: 5% " |Enemy [race]'s
! style="background-color:DimGray; color:White; width: 5% " |Enemy [race]'s
Línea 475: Línea 601:
*Water
*Water
*Earth
*Earth
*Fire
* Fire
*Wind
*Wind
*Poison
*Poison
Línea 481: Línea 607:
*Shadow
*Shadow
*Ghost
*Ghost
*Undead
*Undead  
|
|
*Water
*Water
Línea 493: Línea 619:
*Angel
*Angel
*Brute
*Brute
*Demi-Human
* Demi-Human
*Demon
*Demon
*Dragon
*Dragon

Revisión del 07:20 15 jul 2023

Información

Esta instancia es repetible.
Dificultad Cooldown Tickets Disponibles
Normal Cada 3 días Solo: 1 Party: 2+

Descripción general

Requisitos
Nivel Base: 145+
Lugar de Inicio: prt_q 246/79
Recompensas
Experiencia:
Items: Armas Vicious
Otros: Items intercambiables

La instancia de Sky Fortress es parte del Episodio 16.1, echa un vistazo a Banquet for Heroes para obtener más información. Se deben completar los requisitos previos para cada personaje.

Para obtener acceso a la instancia, debe tener acceso a Invaded Prontera. Dirígete a la esquina inferior derecha del mapa de Invaded Prontera y habla con el científico Doyeon.

Tutorial

Preparación: Trae Elixir de Norlax en caso de que tu grupo sea borrado, y prepara un grupo que pueda lidiar con el Paseo de Alucinación del MVP.

Explosion Seguida de Earthquake
  1. Una vez dentro, habla con Stefan J.E. Wolf para activar el diálogo.
  2. Aparecerá una versión débil del MVP, seguida de varias oleadas de Soldados Zombis Inmortales. Mátalos para continuar.
  3. Habla con Stefan J.E. Wolf nuevamente para abrir el portal al área de la escalera.
  4. Subiendo la escalera infestada de mafiosos, habrá varias puertas cerradas en el camino. Puedes abrirlos usando Sky Fortress Keys.
    • Entrar por las puertas te llevará a una de varias habitaciones llenas de monstruos. Al final de cada habitación, hay un monstruo jefe o un cofre del tesoro.
  5. En la parte superior del área de la escalera se encuentra la sala MVP. Camina hacia el norte y habla con Stefan J.E. Wolf para comenzar la batalla por el MVP.
    • Durante la pelea, aparecerán periódicamente numerosos zombis malditos inmortales y soldados zombis inmortales. Puedes tirar del MVP y luchar contra él en una esquina para evitar atraer a demasiados mobs menores.
    • Además, una vez que el MVP esté por debajo de cierto HP, ocurrirán numerosos terremotos por toda la habitación, cada uno precedido por un efecto de salpicadura púrpura 3 segundos antes. Esté atento a las salpicaduras y cambie de posición inmediatamente si aparece cerca de su personaje.
  6. Una vez que hayas derrotado al MVP, puedes abandonar la instancia usando el portal de escape en el medio de la habitación.

Sistema de boletos de una hora adicional

Cuando haces esta instancia cada 3 días, si llegas a la sala final de la instancia donde tienes que pelear con Stefan (no necesitas matar al MVP, solo ingresa a la sala), obtienes acceso a un boleto (real elemento que permanece en su inventario) del NPC que abre la urdimbre a Sky Fortress. Con este ticket en tu inventario puedes iniciar esta instancia tantas veces como quieras durante una sola hora. Esto significa que puede ingresar a la instancia unos segundos después de que el elemento se elimine de su inventario y aún borrar esa última ejecución, incluso si el elemento desapareció en el medio.

Nota: si hace clic con el botón derecho en el boleto, se mostrará el final de esta hora adicional según su hora local.

Enemigos

Image Name Level HP Size / Race / Element
Immortal Zombie Soldier.png Immortal Zombie Soldier 160 405,694 Medium / Undead / Undead 2
Sky Fortress Key Keeper.png Sky Fortress Key Keeper 160 423,332 Medium / Undead / Undead 2
Immortal Zombie Assault.png Immortal Zombie Assault 160 405,694 Medium / Undead / Undead 2
Immortal Cursed Zombie.png Immortal Cursed Zombie 160 405,694 Medium / Undead / Undead 2
Immortal Fortress Legion.png Immortal Fortress Legion 160 405,694 Medium / Undead / Undead 2
Immortal Nightmare Shadow.png Immortal Nightmare Shadow 160 423,330 Large / Demon / Dark 1
Immortal Angry Shadow.png Immortal Angry Shadow 160 423,330 Medium / Demon / Dark 1
Immortal Death Shadow.png Immortal Death Shadow 160 423,330 Medium / Demon / Dark 1
Immortal Cursed Knight.png Immortal Cursed Knight 160 7,000,000 Large / Formless / Dark 2
Immortal Wind Ghost.png Immortal Wind Ghost 160 7,000,000 Medium / Demon / Wind 2
Stefan.J.E.Wolf.png Stefan.J.E.Wolf 160 20,000,000 Large / Undead / Undead 1


Cartas

Card Type Description
Card.pngImmortal Cursed Knight Weapon Card ATK +10%.

Has 2% chance of autocasting Ignition Break Lv 5 on a target when performing physical attacks.

If equipped with Stephen Jack Ernest Wolf Card, ASPD +1.

Card.pngImmortal Wind Ghost Weapon Card MATK +10%.

Has 1% chance of autocasting Killing Cloud Lv 5 on a target when performing magical attacks.

If equipped with Stephen Jack Ernest Wolf Card, reduce Variable Cast Time by 10%.

Card.pngStefan.J.E.Wolf Footgear Card Has 3.5% chance of autocasting Fire Walk Lv 5 on the wearer when receiving physical attacks.

Has 8% chance of autocasting Electric Walk Lv 5 on the user when receiving magical attacks.

Has 3% chance of gaining Flee +200 for 10 seconds when performing physical attacks.

Has 2.5% chance of gaining increased Movement Speed when performing magical attacks.

If equipped with Immortal Cursed Knight Card, ASPD +1.

If equipped with Immortal Wind Ghost Card, reduce Variable Cast Time by 10%.


ArmasVicious

Las armas viciosas se sueltan de los monstruos dentro de la instancia de Sky Fortress. Al igual que las armas carmesí, obtienen una cantidad sustancial de ATK/MATK con refinamientos más altos, hasta +15.

Plantilla:Sandbox2Plantilla:Sandbox2Plantilla:Sandbox2Plantilla:Sandbox2Plantilla:Sandbox2Plantilla:Sandbox2Plantilla:Sandbox2Plantilla:Sandbox2Plantilla:Sandbox2Plantilla:Sandbox2Plantilla:Sandbox2Plantilla:Sandbox2Plantilla:Sandbox2Plantilla:Sandbox2Plantilla:Sandbox2
Image Name Description Dropped by
<img src="28805.png"> Vicious Mind Book [1]

90 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.

Immortal Zombie Assault
<img src="28806.png"> Vicious Mind Dagger [1]

105 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Fortress Legion
Imagen Nombre Description Dropeado Por
[[File:Vicious Mind Book[1].png]] Vicious Mind Book[1] Immortal Zombie Assault
[[File:Vicious Mind Bow[1].png] Vicious Mind Bow[1] Immortal Cursed Zombie
[[File:Vicious Mind Dagger[1].png] Vicious Mind Dagger[1] Immortal Fortress Legion
[[File:Vicious Mind Humma Shuriken[1].png] Vicious Mind Humma Shuriken[1] Immortal Zombie Assault
[[:File:Vicious Mind Katar[1].png]] Vicious Mind Katar[1] Immortal Fortress Legion
[[:File:Vicious Mind Knuckle[1].png]] Vicious Mind Knuckle[1] Immortal Zombie Assault
[[:File:Vicious Mind Lance[1].png]] Vicious Mind Lance[1] Immortal Zombie Assault
[[:File:Vicious Mind Mace[1].png]] Vicious Mind Mace[1] Immortal Zombie Assault
[[:File:Vicious Mind Revolver[1].png]] Vicious Mind Revolver[1] Immortal Cursed Zombie
[[:File:Vicious Mind Rod[1].png]] Vicious Mind Rod[1] Immortal Cursed Zombie
Vicious Mind Saber[1] Immortal Fortress Legion
[[:File:Vicious Mind Spear[1].png]] Vicious Mind Spear[1] Immortal Fortress Legion
[[:File:Vicious Mind Two-Handed Axe[1].png]] Vicious Mind Two-Handed Staff[1] Immortal Cursed Zombie
[[:File:Vicious Mind Two-Handed Staff[1].png]] Vicious Mind Two-Handed Axe[1] Immortal Cursed Zombie
[[:File:Vicious Mind Two-Handed Sword[1].png]] Vicious Mind Two-Handed Sword[1] Immortal Fortress Legion
[[:File:Vicious Mind Violin[1].png]] Vicious Mind Violin[1] Immortal Angry Shadow
[[:File:Vicious Mind Wire[1].png]] Vicious Mind Wire[1] Immortal Nightmare Shadow


Vicious.png

Bonus Enchants

Cada una de estas armas viene con 3 encantamientos de bonificación que se determinan al azar. Tenga en cuenta que estos bonos varían mucho, por lo que deberá inspeccionar cada elemento nuevo uno por uno para ver si valen la pena para usted o no.





Vicious Mind Enchants

Weapon First Enchant Second Enchant Third Enchant

  https://powroarchangels.com/panel/data/items/icons/{{{id}}}.png Vicious Mind Two-Handed Sword

  1450.png Vicious Mind Lance

  1400.png Vicious Mind Spear

  28008.png Vicious Mind Katar

  1800.png Vicious Mind Knuckle

  • Physical damage to [element] enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • Weapon property: [element]
  • ATK +1~10%
  • Physical damage to [race] enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on [race] enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +3~10
  • AGI +3~10
  • LUK +3~10
  • ATK +1~50
  • CRIT +1~20
  • ASPD +1~5%
  • ASPD +1~5
  • Critical damage +1~20%

  13328.png Vicious Mind Huuma Shuriken

  28805.png Vicious Mind Book

  28806.png Vicious Mind Dagger

  • Physical damage to [element] enemies +1~20%.
  • No weapon size penalty
  • Weapon property: [element]
  • ATK +1~10%
  • Physical damage to [race] enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on [race] enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +3~10
  • AGI +3~10
  • INT +3~10
  • ATK +1~50
  • MATK +1~50
  • ASPD +1~5%
  • ASPD +1~5
  • After cast delay -1~20%
  • Variable cast time -1~20%

  28107.png Vicious Mind Two-Handed Axe

  16041.png Vicious Mind Mace

  13455.png Vicious Mind Saber

  • Physical damage to [element] enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • Weapon property: [element]
  • ATK +1~10%
  • Physical damage to [race] enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on [race] enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +3~10
  • DEX +3~10
  • ATK +3~50
  • CRIT +1~20
  • ASPD +1~5
  • Critical damage +1~20%
  • Ranged damage +1~20%

  1900.png Vicious Mind Violin

  1996.png Vicious Mind Wire

  13128.png Vicious Mind Revolver

  18121.png Vicious Mind Bow

  • Physical damage to [element] enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • ATK +1~10%
  • Physical damage to [race] enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on [race] enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • AGI +3~10
  • DEX +3~10
  • LUK +3~10
  • ATK +1~50
  • CRIT +1~20
  • ASPD +1~5
  • Critical damage +1~20%
  • Ranged damage +1~20%

  1600.png Vicious Mind Rod

  2026.png Vicious Mind Two-Handed Staff

  • Magical damage to [element] enemies +1~20%.
  • Power of healing skills +1~20%
  • MATK +1~10%
  • Magical damage to [race] enemies +1~20%
  • Magical damage to boss enemies +1~20%
  • Magical damage to normal enemies +1~20%
  • Bypass 1~30% of MDEF on [race] enemies
  • Bypass 1~30% of MDEF on boss enemies
  • Bypass 1~30% of MDEF on normal enemies
  • DEX +3~10
  • INT +3~10
  • MATK +1~50
  • After cast delay -1~20%
  • Skill SP cost -1~10%
  • Variable cast time -1~20%
Race/Element Enchants
Enemy [element]'s Weapon property [element]'s Enemy [race]'s
  • Neutral
  • Water
  • Earth
  • Fire
  • Wind
  • Poison
  • Holy
  • Shadow
  • Ghost
  • Undead
  • Water
  • Earth
  • Fire
  • Wind
  • Shadow
  • Poison
  • Holy
  • Angel
  • Brute
  • Demi-Human
  • Demon
  • Dragon
  • Fish
  • Formless
  • Insect
  • Plant
  • Undead

Ver también