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Depending on the item type, you will get different enchants.
Depending on the item type, you will get different enchants.


'''''Note: Currently, only {{Item List2|id=28023|item=Illusion Sharpened Legbone of Ghoul|slots=2|num=1|simple=yes}} fits the criteria as a Level 3 Weapon.'''''
'''''Note: Currently, only {{Item List2|id=28023|item=Illusion Sharpened Legbone of Ghoul|slots=2|simple=yes}} fits the criteria as a Level 3 Weapon.'''''


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{| class="wikitable mw-collapsible mw-collapsed" style="width:50%"

Revisión del 02:13 15 ene 2024

Illusion Dungeons

Illusion of Moonlight.png Illusion of Moonlight(100+)
Illusion of Vampire.png Illusion of Vampire(130+)
Illusion of Frozen.png Illusion of Frozen(130+)
Illusion of Abyss Turtle Island.png Illusion of Abyss Turtle Island(150+)
Illusion of Teddy Bear.png Illusion of Teddy Bear(150+)
Illusion of Luanda.png Illusion of Luanda(160+)
Illusion of Twins.png Illusion of Twins(160+)
Illusion of Labyrinth.png Illusion of Labyrinth(170+)
Illusion of Abyss Underwater.png Illusion of Under Water(180+)


Daily Quest Reset

Illusion Enchants

The Illusion Enchanter can be found in Prontera at /navi prontera 91/115. You will get a short story the first time you speak with her.

Illu enchanter.png

Enchanting

Each item can only be enchanted twice at the cost of 5x  25271.png Illusion Stones per try. You can only enchant Illusion items.

Depending on the item type, you will get different enchants.

Note: Currently, only 28023.png Illusion Sharpened Legbone of Ghoul [2] fits the criteria as a Level 3 Weapon.

Level 3 Weapon Enchants
Melee-type Enchantments
  4811.png Fighting Spirit 1
  4810.png Fighting Spirit 2
  4809.png Fighting Spirit 3
  4808.png Fighting Spirit 4
  4820.png Fighting Spirit 5
  29081.png Acute Lv 1
  29082.png Acute Lv 2
  29083.png Acute Lv 3
  29084.png Acute Lv 4
  29085.png Acute Lv 5
29151.png Mettle Lv 1 29152.png Mettle Lv 2 29153.png Mettle Lv 3 29154.png Mettle Lv 4 29155.png Mettle Lv 5
  4807.png ASPD + 1
  4842.png ASPD + 2
  4701.png Str + 2
  4702.png Str + 3
  4703.png Str + 4
  4721.png Dex + 2
  4722.png Dex + 3
  4723.png Dex + 4
  4751.png Luk + 2
  4752.png Luk + 3
  4753.png Luk + 4
Range-type Enchantments
  4832.png Expert Archer 1
  4833.png Expert Archer 2
  4834.png Expert Archer 3
  4835.png Expert Archer 4
  4836.png Expert Archer 5
29141.png Master Archer Lv 1 29142.png Master Archer Lv 2 29143.png Master Archer Lv 3 29144.png Master Archer Lv 4 29145.png Master Archer Lv 5
  29071.png Magic Essence Lv 1
  29072.png Magic Essence Lv 2
  29073.png Magic Essence Lv 3
  29074.png Magic Essence Lv 4
  29075.png Magic Essence Lv 5
  4807.png ASPD + 1
  4842.png ASPD + 2
  4731.png Agi + 2
  4732.png Agi + 3
  4733.png Agi + 4
  4721.png Dex + 2
  4722.png Dex + 3
  4723.png Dex + 4
  4751.png Luk + 2
  4752.png Luk + 3
  4753.png Luk + 4
Magic-type Enchantments
  4815.png Spell 1
  4814.png Spell 2
  4813.png Spell 3
  4812.png Spell 4
  4826.png Spell 5
  4805.png Archbishop Lv 1
  4850.png Archbishop Lv 2
  4711.png Int + 2
  4712.png Int + 3
  4713.png Int + 4
  4721.png Dex + 2
  4722.png Dex + 3
  4723.png Dex + 4
  4751.png Luk + 2
  4752.png Luk + 3
  4753.png Luk + 4
Armor Enchants
  4861.png MaxHP + 1%
  4862.png MaxHP + 2%
  4867.png MaxHP + 3%
  4868.png MaxHP + 4%
  4993.png SP Absorb 1
  29208.png SP Absorb 2
  4992.png HP Absorb 1
  29210.png HP Absorb 2
  4994.png Powerful Nive Lv 1
  4995.png Powerful Nive 2
  4997.png Agile Nive Lv 1
  4998.png Agile Nive Lv 2
29109.png Stamina Nive Lv 1 29110.png Stamina Nive Lv 2 29100.png Spellbound Nive Lv 1 29101.png Spellbound Nive Lv 2
29103.png Dextrous Nive Lv 1 29104.png Dextrous Nive Lv 2 29106.png Lucky Nive Lv 1 29107.png Lucky Nive Lv 2
  4701.png Str + 2
  4702.png Str + 3
  4703.png Str + 4
  4731.png Agi + 2
  4732.png Agi + 3
  4733.png Agi + 4
  4741.png Vit + 2
  4742.png Vit + 3
  4743.png Vit + 4
  4711.png Int + 2
  4712.png Int + 3
  4713.png Int + 4
  4721.png Dex + 2
  4722.png Dex + 3
  4723.png Dex + 4
  4751.png Luk + 2
  4752.png Luk + 3
  4753.png Luk + 4
Accessory Enchants
  4796.png HP + 200
  4797.png HP + 300
  4798.png HP + 400
  4870.png SP + 25
  4800.png SP + 50
  4871.png SP + 75
  4701.png Str + 2
  4702.png Str + 3
  4703.png Str + 4
  4731.png Agi + 2
  4732.png Agi + 3
  4733.png Agi + 4
  4741.png Vit + 2
  4742.png Vit + 3
  4743.png Vit + 4
  4711.png Int + 2
  4712.png Int + 3
  4713.png Int + 4
  4721.png Dex + 2
  4722.png Dex + 3
  4723.png Dex + 4
  4751.png Luk + 2
  4752.png Luk + 3
  4753.png Luk + 4


Resetting Enchants

The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first.

Price Success Chance
500,000 zeny 100%
5x  25271.png Illusion Stones 100%

Partial Reset

For the price of 30x  25271.png Illusion Stones or 5,000,000 zeny, you can also choose to reset only one enchant, keeping the other as is.

Illusion Weapon Level 4 Enchants

Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options.
Aside from 28023.png Illusion Sharpened Legbone of Ghoul [2], every other Illusion Dungeon weapon can be enchanted either through 32447.png Resonance Stone of Dusk (physical) or 32448.png Resonance Stone of Dawn (magic) for 2 enchants or through 100003.png Dissonance Stone of Dusk (physical) or 100004.png Dissonance Stone of Dawn (magic) for 4 enchants.


The stones can be purchased from the Illusion Merchant NPC (Plantilla:NaviLink) with the following costs:

Enchanter Item Price 1 Price 2
32447.png Resonance Stone of Dusk
2,000,000 zeny
25271.png 10 Illusion Stone
32448.png Resonance Stone of Dawn
2,000,000 zeny
25271.png 10 Illusion Stone
100003.png Dissonance Stone of Dusk
32447.png 10 Resonance Stone of Dusk
35055.png 50 Twilight Illusion Stone
100004.png Dissonance Stone of Dawn
32448.png 10 Resonance Stone of Dawn
35055.png 50 Twilight Illusion Stone


Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with either 2 random enchants or 4 random enchants from different lists, based on their enchanting slot.

There is no chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.

32447.png Resonance Stone of Dusk
- Level 4 Weapon Physical Enchants
1st Line Enchant 2nd Line Enchant
  • Increases Physical Damage against Neutral Monsters by 1~10%
  • Increases Physical Damage against Water Monsters by 1~10%
  • Increases Physical Damage against Earth Monsters by 1~10%
  • Increases Physical Damage against Fire Monsters by 1~10%
  • Increases Physical Damage against Wind Monsters by 1~10%
  • Increases Physical Damage against Poison Monsters by 1~10%
  • Increases Physical Damage against Holy Monsters by 1~10%
  • Increases Physical Damage against Shadow Monsters by 1~10%
  • Increases Physical Damage against Ghost Monsters by 1~10%
  • Increases Physical Damage against Undead (Element) Monsters by 1~10%
  • Increases Maximum HP by 100~1500
  • Reduces SP consumption by 1~10%
  • ATK + 5~30
  • ATK + 1~3%
  • Increases Physical Damage against Formless Monsters by 1~10%
  • Increases Physical Damage against Undead (Race) Monsters by 1~10%
  • Increases Physical Damage against Brute Monsters by 1~10%
  • Increases Physical Damage against Plant Monsters by 1~10%
  • Increases Physical Damage against Insect Monsters by 1~10%
  • Increases Physical Damage against Fish Monsters by 1~10%
  • Increases Physical Damage against Demon Monsters by 1~10%
  • Increases Physical Damage against Demi-Human Monsters by 1~10%
  • Increases Physical Damage against Angel Monsters by 1~10%
  • Increases Physical Damage against Dragon Monsters by 1~10%
  • Increases Physical Damage against Small Monsters by 1~5%
  • Increases Physical Damage against Medium Monsters by 1~5%
  • Increases Physical Damage against Large Monsters by 1~5%
  • Increases ASPD (reduces delay after attack) by 1~10%
  • Increases Long Range Physical Damage by 1~5%
  • Increases Critical Damage by 1~5%
  • Reduces After Cast Delay by 1~5%
  • Increases FLEE by 1~20


32448.png Resonance Stone of Dawn
- Level 4 Weapon Magical Enchants
1st Line Enchant 2nd Line Enchant
  • Increases Magical Damage against Neutral Monsters by 1~10%
  • Increases Magical Damage against Water Monsters by 1~10%
  • Increases Magical Damage against Earth Monsters by 1~10%
  • Increases Magical Damage against Fire Monsters by 1~10%
  • Increases Magical Damage against Wind Monsters by 1~10%
  • Increases Magical Damage against Poison Monsters by 1~10%
  • Increases Magical Damage against Holy Monsters by 1~10%
  • Increases Magical Damage against Shadow Monsters by 1~10%
  • Increases Magical Damage against Ghost Monsters by 1~10%
  • Increases Magical Damage against Undead (Element) Monsters by 1~10%
  • Reduces Variable Casting Time by 1~15%
  • Increases Maximum HP by 100~1500
  • Reduces SP consumption by 1~10%
  • MATK + 5~30
  • MATK + 1~3%
  • Increases Magical Damage against Formless Monsters by 1~10%
  • Increases Magical Damage against Undead (Race) Monsters by 1~10%
  • Increases Magical Damage against Brute Monsters by 1~10%
  • Increases Magical Damage against Plant Monsters by 1~10%
  • Increases Magical Damage against Insect Monsters by 1~10%
  • Increases Magical Damage against Fish Monsters by 1~10%
  • Increases Magical Damage against Demon Monsters by 1~10%
  • Increases Magical Damage against Demi-Human Monsters by 1~10%
  • Increases Magical Damage against Angel Monsters by 1~10%
  • Increases Magical Damage against Dragon Monsters by 1~10%
  • Increases Magical Damage against Small Monsters by 1~5%
  • Increases Magical Damage against Medium Monsters by 1~5%
  • Increases Magical Damage against Large Monsters by 1~5%
  • Increases ASPD (reduces delay after attack) by 1~10%
  • Reduces After Cast Delay by 1~5%


100003.png Dissonance Stone of Dusk

and

100004.png Dissonance Stone of Dawn

both enchant Level 4 Illusion weapons with 4 Enchants.



100003.png Dissonance Stone of Dusk
- Level 4 Weapon Physical Enchants
1st Line Enchant 2nd Line Enchant
  • Increases Physical Damage against Neutral Monsters by 1~20%
  • Increases Physical Damage against Water Monsters by 1~20%
  • Increases Physical Damage against Earth Monsters by 1~20%
  • Increases Physical Damage against Fire Monsters by 1~20%
  • Increases Physical Damage against Wind Monsters by 1~20%
  • Increases Physical Damage against Poison Monsters by 1~20%
  • Increases Physical Damage against Holy Monsters by 1~20%
  • Increases Physical Damage against Shadow Monsters by 1~20%
  • Increases Physical Damage against Ghost Monsters by 1~20%
  • Increases Physical Damage against Undead (Element) Monsters by 1~20%
  • Increases Maximum HP by 100~5000
  • Reduces SP Consumption by 1~15%
  • ATK + 5~50
  • ATK + 1~10%
  • Increases Physical Damage against Formless Monsters by 1~20%
  • Increases Physical Damage against Undead (Race) Monsters by 1~20%
  • Increases Physical Damage against Brute Monsters by 1~20%
  • Increases Physical Damage against Plant Monsters by 1~20%
  • Increases Physical Damage against Insect Monsters by 1~20%
  • Increases Physical Damage against Fish Monsters by 1~20%
  • Increases Physical Damage against Demon Monsters by 1~20%
  • Increases Physical Damage against Demi-Human Monsters by 1~20%
  • Increases Physical Damage against Angel Monsters by 1~20%
  • Increases Physical Damage against Dragon Monsters by 1~20%
  • Increases Physical Damage against Small Monsters by 1~10%
  • Increases Physical Damage against Medium Monsters by 1~10%
  • Increases Physical Damage against Large Monsters by 1~10%
  • Increases ASPD (reduces delay after attack) by 1~10%
  • Increases Long Range Physical Damage by 1~10%
  • Increases Critical Damage by 1~10%
  • Reduces After Cast Delay by 1~10%
  • Increases FLEE by 5~50
3rd Line Enchant 4th Line Enchant
  • Ignore Physical Defense of Angel Monsters + 5% ~ 20%
  • Ignore Physical Defense of Brute Monsters + 5% ~ 20%
  • Ignore Physical Defense of Demi-Human Monsters + 5% ~ 20%
  • Ignore Physical Defense of Demon Monsters + 5% ~ 20%
  • Ignore Physical Defense of Dragon Monsters + 5% ~ 20%
  • Ignore Physical Defense of Fish Monsters + 5% ~ 20%
  • Ignore Physical Defense of Formless Monsters + 5% ~ 20%
  • Ignore Physical Defense of Insect Monsters + 5% ~ 20%
  • Ignore Physical Defense of Plant Monsters + 5% ~ 20%
  • Ignore Physical Defense of Undead Monsters + 5% ~ 20%
  • Ignore Physical Defense of Boss Monsters + 5% ~ 15%
  • Ignore Physical Defense of Normal Monsters + 5% ~ 15%
  • Physical Damage to Boss Monsters + 1% ~ 15%
  • Physical Damage to Normal Monsters + 1% ~ 15%


100004.png Dissonance Stone of Dawn
- Level 4 Weapon Magical Enchants
1st Line Enchant 2nd Line Enchant
  • Increases Magical Damage against Neutral Monsters by 1~20%
  • Increases Magical Damage against Water Monsters by 1~20%
  • Increases Magical Damage against Earth Monsters by 1~20%
  • Increases Magical Damage against Fire Monsters by 1~20%
  • Increases Magical Damage against Wind Monsters by 1~20%
  • Increases Magical Damage against Poison Monsters by 1~20%
  • Increases Magical Damage against Holy Monsters by 1~20%
  • Increases Magical Damage against Shadow Monsters by 1~20%
  • Increases Magical Damage against Ghost Monsters by 1~20%
  • Increases Magical Damage against Undead (Element) Monsters by 1~20%
  • Reduces Variable Casting Time by 1~20%
  • Increases Maximum HP by 100~5000
  • Reduces SP consumption by 1~15%
  • MATK + 5~50
  • MATK + 1~10%
  • Increases Magical Damage against Formless Monsters by 1~20%
  • Increases Magical Damage against Undead (Race) Monsters by 1~20%
  • Increases Magical Damage against Brute Monsters by 1~20%
  • Increases Magical Damage against Plant Monsters by 1~20%
  • Increases Magical Damage against Insect Monsters by 1~20%
  • Increases Magical Damage against Fish Monsters by 1~20%
  • Increases Magical Damage against Demon Monsters by 1~20%
  • Increases Magical Damage against Demi-Human Monsters by 1~20%
  • Increases Magical Damage against Angel Monsters by 1~20%
  • Increases Magical Damage against Dragon Monsters by 1~20%
  • Increases Magical Damage against Small Monsters by 1~10%
  • Increases Magical Damage against Medium Monsters by 1~10%
  • Increases Magical Damage against Large Monsters by 1~10%
  • Increases Heal Recovery by 10~30%
  • Reduces SP consumption by 1~15%
  • Reduces After Cast Delay by 1~10%
  • Increases FLEE by 5~50
3rd Line Enchant 4th Line Enchant
  • Ignore Magical Defense of Angel Monsters + 5% ~ 20%
  • Ignore Magical Defense of Brute Monsters + 5% ~ 20%
  • Ignore Magical Defense of Demi-Human Monsters + 5% ~ 20%
  • Ignore Magical Defense of Demon Monsters + 5% ~ 20%
  • Ignore Magical Defense of Dragon Monsters + 5% ~ 20%
  • Ignore Magical Defense of Fish Monsters + 5% ~ 20%
  • Ignore Magical Defense of Formless Monsters + 5% ~ 20%
  • Ignore Magical Defense of Insect Monsters + 5% ~ 20%
  • Ignore Magical Defense of Plant Monsters + 5% ~ 20%
  • Ignore Magical Defense of Undead Monsters + 5% ~ 20%
  • Ignore Magical Defense of Boss Monsters + 5% ~ 15%
  • Ignore Magical Defense of Normal Monsters + 5% ~ 15%
  • Magical Damage to Boss Monsters + 1% ~ 15%
  • Magical Damage to Normal Monsters + 1% ~ 15%