SkyFortress

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Plantilla:Tickets

Overview

Plantilla:QuestBox The Sky Fortress instance is part of the Episode 16.1, check out the Banquet for Heroes for more information. Prerequisites must be completed for each character.

To gain access to the instance, you must have access to Invaded Prontera. Head to the bottom right corner of Invaded Prontera map and talk to Scientist Doyeon.

Walkthrough

Preparation: Bring Tokens of Siegfried in case your party is wiped, and prepare a party that can deal with the MVP's Hallucination Walk.

Purple splash followed by Earthquake
  1. Once inside, talk to Stefan J.E. Wolf to trigger the dialogue.
  2. A weak version of the MVP will appear, followed by several waves of Immortal Zombie Soldiers. Kill them to continue.
  3. Talk to Stefan J.E. Wolf again to open the portal to the staircase area.
  4. Going up the mob-infested staircase, there will be several locked doors along the way. You can open them using Sky Fortress Keys.
    • Entering the doors will bring you to one of several rooms filled with monsters. At the end of each room, there's either a boss monster or a Treasure Chest.
  5. At the top of the staircase area is the MVP room. Walk north and talk to Stefan J.E. Wolf to begin the MVP battle.
    • During the fight, numerous Immortal Cursed Zombies and Immortal Zombie Soldiers will spawn periodically. You can pull the MVP and fight it in a corner to avoid luring too many of the lesser mobs
    • Additionally, once the MVP is below a certain HP, numerous Earthquakes will happen all over the room, each preceded by a purple splash effect 3 seconds prior. Keep an eye out for the splashes, and reposition immediately if it appears near your character.
  6. Once you've defeated the MVP, you can leave the instance using the escape portal in the middle of the room.

Extra One Hour Ticket System

When you do this instance each 3 days, if you reach the final room of the instance where you've to fight Stefan (you don't need to kill the MVP, just enter the room), you gain access to a ticket (real item that stays in your inventory) from the NPC that opens the warp to Sky Fortress. With this ticket in your inventory you can start this instance as many times as you want for a single hour. This means that you may enter the instance with a few seconds from the item being removed from your inventory and still clear that last run even if the item disappeared in the middle of it.

Note - If you right click the ticket it will show the end of this extra hour based on your local time.

Enemies

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Image Name Level HP Size / Race / Element


Cards

Card Type Description
Card Immortal Cursed Knight Card {{{name}}} Weapon Card ATK +10%.

Has 2% chance of autocasting Ignition Break Lv 5 on a target when performing physical attacks.

If equipped with Stephen Jack Ernest Wolf Card, ASPD +1.

Card Immortal Wind Ghost Card {{{name}}} Weapon Card MATK +10%.

Has 1% chance of autocasting Killing Cloud Lv 5 on a target when performing magical attacks.

If equipped with Stephen Jack Ernest Wolf Card, reduce Variable Cast Time by 10%.

Card Stephen Jack Ernest Wolf Card {{{name}}} Footgear Card Has 3.5% chance of autocasting Fire Walk Lv 5 on the wearer when receiving physical attacks.

Has 8% chance of autocasting Electric Walk Lv 5 on the user when receiving magical attacks.

Has 3% chance of gaining Flee +200 for 10 seconds when performing physical attacks.

Has 2.5% chance of gaining increased Movement Speed when performing magical attacks.

If equipped with Immortal Cursed Knight Card, ASPD +1.

If equipped with Immortal Wind Ghost Card, reduce Variable Cast Time by 10%.


Vicious Weapons

Vicious Weapons are dropped from the monsters inside the Sky Fortress instance. Similar to Crimson Weapons, they gain a substantial amount of ATK/MATK with higher refines, up to +15.

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Image Name Description Dropped by
<img src="28805.png"> Vicious Mind Book [1]

90 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
This item is indestructible in battle.

Immortal Zombie Assault
<img src="28806.png"> Vicious Mind Dagger [1]

105 ATK

Atk + (upgrade level * upgrade level) up to a maximum upgrade level of 15.
Matk + 50
Additional Matk + ((upgrade level * upgrade level) / 2) up to a maximum upgrade level of 15.

Immortal Fortress Legion


Bonus Enchants

Vicious Mind Book with its Bonus Enchants.

Each of these weapons come with 3 Bonus Enchants which are randomly determined. Keep in mind that these bonuses vary greatly, so you will need to inspect each new item one by one to see if they are worthwhile to you or not.

Vicious Mind Enchants

Weapon First Enchant Second Enchant Third Enchant

  21016.png Vicious Mind Two-Handed Sword

  1450.png Vicious Mind Lance

  1400.png Vicious Mind Spear

  28008.png Vicious Mind Katar

  1800.png Vicious Mind Knuckle

  • Physical damage to [element] enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • Weapon property: [element]
  • ATK +1~10%
  • Physical damage to [race] enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on [race] enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +3~10
  • AGI +3~10
  • LUK +3~10
  • ATK +1~50
  • CRIT +1~20
  • ASPD +1~5%
  • ASPD +1~5
  • Critical damage +1~20%

  13328.png Vicious Mind Huuma Shuriken

  28805.png Vicious Mind Book

  28806.png Vicious Mind Dagger

  • Physical damage to [element] enemies +1~20%.
  • No weapon size penalty
  • Weapon property: [element]
  • ATK +1~10%
  • Physical damage to [race] enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on [race] enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +3~10
  • AGI +3~10
  • INT +3~10
  • ATK +1~50
  • MATK +1~50
  • ASPD +1~5%
  • ASPD +1~5
  • After cast delay -1~20%
  • Variable cast time -1~20%

  28107.png Vicious Mind Two-Handed Axe

  16041.png Vicious Mind Mace

  13455.png Vicious Mind Saber

  • Physical damage to [element] enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • Weapon property: [element]
  • ATK +1~10%
  • Physical damage to [race] enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on [race] enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • STR +3~10
  • DEX +3~10
  • ATK +3~50
  • CRIT +1~20
  • ASPD +1~5
  • Critical damage +1~20%
  • Ranged damage +1~20%

  1900.png Vicious Mind Violin

  1996.png Vicious Mind Wire

  13128.png Vicious Mind Revolver

  18121.png Vicious Mind Bow

  • Physical damage to [element] enemies +1~20%.
  • No weapon size penalty
  • Weapon cannot be broken in battle.
  • ATK +1~10%
  • Physical damage to [race] enemies +1~20%
  • Physical damage to boss enemies +1~20%
  • Physical damage to normal enemies +1~20%
  • Bypass 1~30% of DEF on [race] enemies
  • Bypass 1~30% of DEF on boss enemies
  • Bypass 1~30% of DEF on normal enemies
  • AGI +3~10
  • DEX +3~10
  • LUK +3~10
  • ATK +1~50
  • CRIT +1~20
  • ASPD +1~5
  • Critical damage +1~20%
  • Ranged damage +1~20%

  1600.png Vicious Mind Rod

  2026.png Vicious Mind Two-Handed Staff

  • Magical damage to [element] enemies +1~20%.
  • Power of healing skills +1~20%
  • MATK +1~10%
  • Magical damage to [race] enemies +1~20%
  • Magical damage to boss enemies +1~20%
  • Magical damage to normal enemies +1~20%
  • Bypass 1~30% of MDEF on [race] enemies
  • Bypass 1~30% of MDEF on boss enemies
  • Bypass 1~30% of MDEF on normal enemies
  • DEX +3~10
  • INT +3~10
  • MATK +1~50
  • After cast delay -1~20%
  • Skill SP cost -1~10%
  • Variable cast time -1~20%
Race/Element Enchants
Enemy [element]'s Weapon property [element]'s Enemy [race]'s
  • Neutral
  • Water
  • Earth
  • Fire
  • Wind
  • Poison
  • Holy
  • Shadow
  • Ghost
  • Undead
  • Water
  • Earth
  • Fire
  • Wind
  • Shadow
  • Poison
  • Holy
  • Angel
  • Brute
  • Demi-Human
  • Demon
  • Dragon
  • Fish
  • Formless
  • Insect
  • Plant
  • Undead

Re-rolling Vicious Enchants

You can re-roll the enchants of Vicious Mind weapons (prt_q 238/72), making it easier to get a desirable weapon after refining.

The weapon that will get its enchants re-rolled must be equipped. Enchanting the weapon keeps the refinement level and has no chance to break

A full re-roll of all 3 enchants will have the following cost:

  • 1x Vicious Mind Weapon (Any)
  • 100,000 Zeny

Keeping a single enchant safe and re-rolling the other two will have the following cost:

  • 1x Vicious Mind Weapon (Same type as the item being re-rolled)
  • 2,000,000 Zeny

In both options, the refinement level of the equipped weapon and the card compounded won't be affected.

You cannot use a Vicious Mind weapon that has been refined past +7 as a catalyst for re-rolling.

See Also