Enchant Descriptions
While certain enchants are quite simple and straightforward (like an INT +4 enchant that simply gives four INT), some are a special type of enchant that may give multiple effects within one enchant, and also have multiple levels. Here is a list of them and what their effect is at each level.
ASPD
| Enchant Type |
Enchant Description
|
| ASPD 1
|
ASPD +4%
|
| ASPD 2
|
ASPD +6%
|
| ASPD 3
|
ASPD +8%
|
| ASPD 4
|
ASPD +10%
|
| ASPD + 1
|
ASPD +1
|
Expert Archer
| Enchant Type |
Enchant Description
|
| Expert Archer 1
|
Ranged Damage +2%
|
| Expert Archer 2
|
Ranged Damage +4%
|
| Expert Archer 3
|
Ranged Damage +6%
|
| Expert Archer 4
|
Ranged Damage +8%
|
| Expert Archer 5
|
Ranged Damage +10%
|
| Expert Archer 6
|
Ranged Damage +12%
|
Fatal
| Enchant Type |
Enchant Description
|
| Fatal
|
CRIT Damage +3%
|
| Fatal 1
|
CRIT Damage +4%, +1 CRIT
|
| Fatal 2
|
CRIT Damage +6%, +2 CRIT
|
| Fatal 3
|
CRIT Damage +8%, +3 CRIT
|
| Fatal 4
|
CRIT Damage +10%, +4 CRIT
|
Fighting Spirit
| Enchant Type |
Enchant Description
|
| Fighting Spirit 1
|
ATK +6, Hit +2
|
| Fighting Spirit 2
|
ATK +9, Hit +3
|
| Fighting Spirit 3
|
ATK +12, Hit +4
|
| Fighting Spirit 4
|
ATK +15, Hit +5
|
| Fighting Spirit 5
|
ATK +18, Hit +5
|
| Fighting Spirit 6
|
ATK +21, Hit +5
|
| Fighting Spirit 7
|
ATK +24, Hit +5
|
| Fighting Spirit 8
|
ATK +27, Hit +5
|
| Fighting Spirit 9
|
ATK +30, Hit +5
|
| Fighting Spirit 10
|
ATK +50, Hit +15
|
Archbishop / Heal
| Enchant Type |
Enchant Description
|
| Archbishop Lv1
|
Increases the recovery rate of recovery skills by 3%.
|
| Heal Lv3
|
Increases the recovery rate of recovery skills by 6%. Increases the SP cost of skills by 5%.
|
| Heal Lv4
|
Increases the recovery rate of recovery skills by 12%. Increases the SP cost of skills by 10%.
|
| Heal Lv5
|
Increases the recovery rate of recovery skills by 20%. Increases the SP cost of skills by 15%.
|
Magic
| Enchant Type |
Enchant Description
|
| Magic 1
|
MATK +1%, reduces Fixed Cast Time of skills by 1%
|
| Magic 2
|
MATK +2%, reduces Fixed Cast Time of skills by 1%
|
| Magic 3
|
MATK +3%, reduces Fixed Cast Time of skills by 1%
|
Sharp
Spell
| Enchant Type |
Enchant Description
|
| Spell 1
|
MATK +6, reduces Variable Cast Time of skills by 4%
|
| Spell 2
|
MATK +9, reduces Variable Cast Time of skills by 6%
|
| Spell 3
|
MATK +12, reduces Variable Cast Time of skills by 8%
|
| Spell 4
|
MATK +15, reduces Variable Cast Time of skills by 10%
|
| Spell 5
|
MATK +18, reduces Variable Cast Time of skills by 10%
|
| Spell 6
|
MATK +21, reduces Variable Cast Time of skills by 10%
|
| Spell 7
|
MATK +24, reduces Variable Cast Time of skills by 10%
|
| Spell 8
|
MATK +27, reduces Variable Cast Time of skills by 10%
|
After Skill Delay
| Enchant Type |
Enchant Description
|
| After Skill Delay Lv1
|
Reduces the global delay of skills by 2%.
|
| After Skill Delay Lv2
|
Reduces the global delay of skills by 4%.
|
| After Skill Delay Lv3
|
Reduces the global delay of skills by 6%.
|
Parrying
| Enchant Type |
Enchant Description
|
| Parrying Lv1
|
Perfect Dodge +3
|
| Parrying Lv2
|
Perfect Dodge +4
|
| Parrying Lv3
|
Perfect Dodge +5
|
Economy
| Enchant Type |
Enchant Description
|
| Economy Lv1
|
SP Cost -2%
|
| Economy Lv2
|
SP Cost -4%
|
| Economy Lv3
|
SP Cost -6%
|
Miscellaneous
| Enchant Type |
Enchant Description
|
| Cranial 1
|
Reduces damage taken from Demi-Human race enemies by 5%.
|
| Immune 1
|
Increases tolerance to Neutral Property monsters by 5%
|