Equipo mora
Equipo Mora
Una vez siendo nv.95+ renacido y nv.99+ no renacido se pueden desbloquear las quest diarias de la ciudad Mora como requisito se necesita hacer una instancia por primera vez llamada "Hazy Forest"
El Maestro de Artefactos está ubicado en /navi mora 147/98. Puedes comprarle artefactos por 10 Mora Coins cada uno. Tenga en cuenta que muchos de estos artefactos también caen de los monstruos. Su lista de productos es la siguiente:
Nombre | Descripcion | Drop |
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Light of Cure | An old but shiny gold ring entwined with rings. It is rumored to be a relic of a saint.
VIT +2, Increases the effectiveness of healing skills by 2%. Allows the user to enchant items with effects related to Highness Heal. Type: Accessory Defense: 0 Weight: 0 Required Level: 110 Job: Archbishop |
Fake Angel (0.25%) |
Seal of Cathedral | A thick ring mounted with a purple stone, given to a training priest.
INT +2, Increases the effectiveness of healing skills by 2%. Allows the user to enchant items with effects related to Coluseo Heal. Type: Accessory Defense: 0 Weight: 0 Required Level: 110 Job: Archbishop |
Fake Angel (0.25%) |
Ring of Archbishop | A ring mounted with clear mysterious stone. It is rumored to be a relic of a religious leader.
DEX +2, Increases the effectiveness of healing skills by 2%. Allows the user to enchant items with effects related to the effectiveness of healing skills. Type: Accessory Defense: 0 Weight: 0 Required Level: 110 Job: Archbishop |
Fake Angel (0.25%) |
Shoes of Affection | Decreases tolerance to all races by 10% Increases tolerance to Demihumans by 10% |
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Shoes of Judgement | MaxSP +150 Increases Judex damage by 30% |
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Shawl of Affection | Perfect Dodge +5
Has a chance of casting Renovatio Level 1 while being physically or magically attacked. Class: Garment Defense: 12 Weight: 40 Required Level: 100 Jobs: Archbishop |
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Shawl of Judgement | Flee +5
Has a chance of casting Oratio Level 2 while being physically or magically attacked If a higher level of this skill is learned then that level will activate. Class: Garment Defense: 12 Weight: 40 Required Level: 100 Jobs: Archbishop |
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Robe of Affection | Blesses the wearer with the Holy Property Decreases SP Consumption of Clementia by 50 |
Carat (0.25%) |
Robe of Judgement | Blesses the wearer with the Shadow Property
STR +1 , INT +1, MDEF +10 Increases resistance to Demon and Undead monsters by 10% Reduces the resistance to any other element by 10% Type: Armor Defense: 22 Weight: 30 Required Level: 100 Job: Archbishop |
Carat (0.25%) |
Wand of Affection[2] | A Staff that radiates concern for the welfare of others.
Adds 10% Heal Bonus. MATK +160, INT +2 If worn with Robes, Shoes, and Robe of Mercy Increase Heal Bonus by an additional 25% and SP consumption of 'Heal' by 20. Subtract 2 seconds from the reuse delay of Sacrement, Lauda Agnus and Lauda Ramus. Class: Rod Attack: 30 Weight: 50 Property : Holy Weapon Level: 3 Required Level: 100 Jobs: Archbishop |
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Mace of Judgement[2] | A mace that strikes like the Judges gavel in deciding the fate of evil.
Physical and Magical Attacks have a chance to increase damage by 20% to Demon monsters for 7 seconds. MATK +180, STR +1, INT +1. If worn with Judgement Robe, Shoes and Shawl, increase Damage against Undead by 15%. Increase damage of Adoramus by 200%, and increase SP cost of Adoramus by 30. Class: Mace Attack: 140 Weight: 120 Weapon Level: 3 Required Level: 100 Jobs: Arch Bishop |
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Bible of Promise(1st Vol.)[1] | An ancient book of sacred songs handed down in the cathedral. It is said to have sold like hotcakes, published as one of a series.
Allows the user to use Level 1 Odin's Power which increases Atk and Matk by 70 while lowering defense and Mdef by 20. Type: Shield Defense: 10 Weight: 50 Required Level: 110 Job: Archbishop |
Nombre | Descripcion | Drop |
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Golden Rod Shoes | A pair of golden long boots imbued with power of wind.
MDEF +2, MaxHP +500, Increases resistance to wind attacks by 15%. Type: Shoes Defense: 12 Weight: 50 Required Level: 100 Job: Warlock |
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Aqua Shoes | A pair of sea-blue long boots imbued with power of water.
MDEF +2, MaxHP +500, Increases resistance to water attacks by 15%. Type: Shoes Defense: 12 Weight: 50 Required Level: 100 Job: Warlock |
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Crimson Shoes | A pair of red long boots imbued with power of fire.
MDEF +2, MaxHP +500, Increases resistance to fire attacks by 15% Type: Shoes Defense: 12 Weight: 50 Required Level: 100 Job: Warlock |
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Forest Shoes | A pair of turquoise long boots imbued with power of earth.
MDEF +2, MaxHP +500, Increases resistance to earth attacks by 15% Type: Shoes Defense: 12 Weight: 50 Required Level: 100 Job: Warlock |
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Golden Rod Orb | A golden crystal ball imbued with power of wind.
INT +1, MDEF +2. Increases resistance to wind attacks by 15%. Has a certain chance of casting LV 3 Jupitel Thunder when hit by physical/magical attacks. Type: Accessory Defense: 2 Weight: 20 Required Level: 100 Job: Warlock |
Axe Kobold (0.25%) |
Aqua Orb | A sea-blue crystal ball imbued with power of water.
INT +1, MDEF +2. Increases resistance to water attacks by 15%. Has a certain chance of casting LV 3 Frost Nova when hit by physical/magical attacks. Type: Accessory Defense: 2 Weight: 20 Required Level: 100 Job: Warlock |
Gazeti (0.25%) |
Crimson Orb | A bloody crystal ball imbued with power of fire.
INT +1, MDEF +2. Increases resistance to fire attacks by 15% Has a certain chance of casting LV 3 Sightrasher when hit by physical/magical attacks. Type: Accessory Defense: 2 Weight: 20 Required Level: 100 Job: Warlock |
Diabolic (0.25%) |
Forest Orb | A green crystal ball imbued with power of earth.
INT +1, MDEF +2. Increases resistance to earth attacks by 15% Has a certain chance of casting LV 3 Quagmire when hit by physical/magical attacks. Type: Accessory Defense: 2 Weight: 20 Required Level: 100 Job: Warlock |
Naga (0.25%) |
Golden Rod Robe | An ornate golden robe imbued with power of winds.
INT +1, MDEF +10. Decreases the variable casting time of Lord of Vermilion by 3 seconds, INT +1 when unmodified INT is 120 or more. Type: Armor Defense: 40 Weight: 50 Property: Wind Required Level: 100 Job: Warlock |
Hill Wind (0.25%) |
Aqua Robe | An elegant blue robe imbued with power of water.
INT +1, MDEF +10. Decreases the variable casting time of Storm Gust by 3 seconds, INT +1 when unmodified INT is 120 or more. Type: Armor Defense: 40 Weight: 50 Property: Water Required Level: 100 Job: Warlock |
Snowier (0.25%) |
Crimson Robe | An elaborate red robe imbued with power of fire.
INT +1, MDEF +10. Decreases the variable casting time of Meteor Storm by 3 seconds, INT +1 when unmodified INT is 120 or more. Type: Armor Defense: 40 Weight: 50 Property: Fire Required Level: 100 Job: Warlock |
Lava Golem (0.25%) |
Forest Robe | A simple turquoise robe imbued with power of earth.
INT +1, MDEF +10. Decreases the variable casting time of Heaven's Drive by 1 second, INT +1 when unmodified INT is 120 or more. Type: Armor Defense: 40 Weight: 50 Property: Earth Required Level: 100 Job: Warlock |
Pinguicula (0.25%) |
Golden Rod Staff[2] | A magic staff charged with whirling power of wind.
Increases the effectiveness of Jupitel Thunder by 12%. INT +3, MATK +230 When you equip a whole set of Golden Rod items - the staff, the robe, the shoes, and the orb, the effectiveness of all the wind spells is increased by 40%, the effectiveness of all the earth spells is decreased by 30%, and resistance to earth attacks is decreased by 50%. Type: Two-handed Staff Attack: 30 Weight: 90 Property: Wind Weapon Level: 4 Required Level: 100 Job: Warlock |
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Aqua Staff[2] | A magic staff charged with freezing power of water.
Increases the effectiveness of Cold Bolt and Frost Diver by 10%. INT +3, MATK +230 When you equip a whole set of Aqua items - the staff, the robe, the shoes, and the orb, the effectiveness of all the water spells is increased by 40%, the effectiveness of all the wind spells is decreased by 30%, and resistance to wind attacks is decreased by 50%. Type: Two-handed Staff Attack: 30 Weight: 90 Weight: Water Weapon Level: 4 Required Level: 100 Job: Warlock |
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Crimson Staff[2] | A magic staff charged with blazing power of fire.
Increases the effectiveness of Fire Bolt and Fire Ball by 10%. INT +3, MATK +230 When you equip a whole set of Crimson items - the staff, the robe, the shoes, and the orb, the effectiveness of all the fire spells is increased by 40%, the effectiveness of all the water spells is decreased by 30%, and resistance to water attacks is decreased by 50%. Class: Two-handed Staff Attack: 30 Weight: 90 Property : Fire Weapon Level: 4 Required Level: 100 Jobs: Warlock |
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Forest Staff[2] | A magic staff charged with massive power of earth.
Increases the effectiveness of Earth Spike and Heaven's Drive by 10%. INT +3, MATK +230 When you equip a whole set of Forest items - the staff, the robe, the shoes, and the orb, the effectiveness of all the earth spells is increased by 40%, the effectiveness of all the fire spells is decreased by 30%, and resistance to fire attacks is decreased by 50%. Type: Two-handed Staff Attack: 30 Weight: 90 Weight: Earth Weapon Level: 4 Required Level: 100 Job: Warlock |
Nombre | Descripcion | Drop |
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Ur's Greaves [1] | Greaves made by purifying an Ur Rune.
MaxSP +40. Reduces MaxHP by 7%. Refine rate reduces the MaxHP reduction by 1% for each level up to +8. Class: Shoes Defense: 32 Weight: 90 Required Level: 100 Job: Rune Knight |
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Peuz's Greaves [1] | Greaves made by purifying a Peuz Rune.
MaxSP +40. Reduces AGI by 7. Refine rate reduces the AGI reduction by 1% for each level up to +8. Class: Shoes Defense: 32 Weight: 90 Required Level: 100 Job: Rune Knight |
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Ur's Manteau | A manteau created by Ur Runestones
MaxHP +2%, Increases tolerance to Neutral property attacks by 10%. Class: Garment Defense: 20 Weight: 60 Required Level: 100 Job: Rune Knight |
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Peuz's Manteau | A manteau created by refining Peuz Runestones
FLEE +10, CRI +10. Class: Garment Defense: 16 Weight: 60 Required Level: 100 Job: Rune Knight |
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Ur's Plate | Armor created by purifying Ur runestones.
MDEF +10. Increases MaxHP per refine level and tolerance to Demi-human and Neutral property damage by 5%. Ur's armor set If worn with Ur's Greaves, Manteau, and Seal, MaxHP +14%, Increases SP consumption of all skills by 10% and tolerance to Neutral property by 10%. Increases damage of Hundred Spears by 50%, enables Crusader skill Guard Level 1 Class: Armor Defense: 110 Weight: 300 Required Level: 100 Job: Rune Knight |
Khalitzburg (2,50%) |
Peuz's Plate | Armor created by purifying Peuz runestones.
MDEF +10. ATK +20, FLEE +17. If worn with Peuz Greaves, Manteau and accessory, Increases damage to all monster sizes by 10%. Increases damage of Wind Cutter and Sonic Wave by 100%. Has a chance of activating Storm Blast when physically attacking. Using Concentration (Spear Dynamo) adds 2 ASPD for 10 seconds. Class: Armor Defense: 110 Weight: 300 Required Level: 100 Job: Rune Knight |
Raydric (0.25%) |
Ur's Seal [1] | A seal created by refining an Ur Runestone
MaxHP +2%, Reduces the SP cost of Spiral Pierce and Hundred Spears by 5. Class: Accessory Defense: 4 Weight: 20 Required Level: 100 Job: Rune Knight |
Isilla (0.25%), Vanberk (0.25%) |
Peuz's Seal [1] | A seal created by refining a Peuz Runestone
ATK +20, MaxSP +20. Class: Accessory Defense: 3 Weight: 20 Required Level: 100 Job: Rune Knight |
Skogul (0.25%), Frus (0.25%) |
Nombre | Descripcion | Drop |
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Sapha Shoes [1] | Shoes that have long been known to be from the world of darkness.
LUK +3, MaxSP +30. Class: Shoes Defense: 18 Weight: 40 Required Level: 100 Job: Guillotine Cross |
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Nab Shoes [1] | An assassin's famous historical relic.
FLEE +3, INT +2. Class: Shoes Defense: 18 Weight: 40 Required Level: 100 Job: Guillotine Cross |
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Sapha Hood | A manteau that contains the reliquary remains of an ancient Assassin
FLEE +12, Inflict 1% more damage with Critical attacks per refine level. Class: Garment Defense: 13 Weight: 10 Required Level: 100 Job: Guillotine Cross |
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Nab Hood | An ancient relic that belonged to an unknown Assassin
Increases Flee and Attack Power per refine level times 2 Class: Garment Defense: 13 Weight: 10 Required Level: 100 Job: Guillotine Cross |
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Sapha's Cloth [1] | Armor that contains the reliquary remains of an ancient Assassin.
LUK +3, Has a chance of auto-casting Meteor Assault level 1 while physically attacking. If higher level of this skill is learned then it will be cast. Sapha's Set Sapha Shoes Sapha Hood Sapha Ring Flee +10, Critical +15, Critical damage +40% Increases damage of Cross Impact by 20% Increases SP costs of skills by 10% Class: Armor Defense: 45 Weight: 10 Required Level: 100 Job: Guillotine Cross |
Loli Ruri (0.25%) |
Nab's Cloth [1] | An assassin's famous historical relic.
STR +2, INT +2. [+ Nab Shoes, Nab Hood, Nab Ring] Has a chance of auto-casting Soul Destroyer level 1 while physically attacking. If higher level of this skill is learned then it will be cast. If base STR is 120, +30 Atk. Increases damage to all monster sizes by 10% CRI - 20. Class: Armor Defense: 45 Weight: 10 Required Level: 100 Job: Guillotine Cross |
Dullahan (0.25%) |
Sapha Ring | A ring that has long been known to be from the world of darkness.
Class: Accessory Defense: 0 Weight: 10 Required Level: 100 Job: Guillotine Cross |
Zombie Slaughter (0.25%) |
Nab Ring | An assassin's famous historical relic
ATK +10, MATK +20. Class: Accessory Defense: 0 Weight: 10 Required Level: 100 Job: Guillotine Cross |
Ragged Zombie (2.50%) |
Nombre | Descripcion | Drop |
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White Wing Boots [1] | Shoes of the brilliant archer guild known as Icarus.
AGI +2. Reduces the SP cost of Aimed Bolt by 10. Class: Shoes Defense: 18 Weight: 40 Required Level: 100 Job: Ranger |
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Black Wing Boots [1] | An ancient artifact that helps maintain clear mental focus.
INT +2, MaxSP +5%. Class: Shoes Defense: 18 Weight: 40 Required Level: 100 Job: Ranger |
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White Wing Manteau | A manteau from an archer guild known as Icarus
AGI +2, FLEE +10, Has a chance of activating FLEE +20 for 7 seconds while physically attacking. Class: Garment Defense: 15 Weight: 20 Required Level: 100 Job: Ranger |
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Black Wing Manteau | A cloak that helps maintain clear mental focus.
INT +2. Adds perfect dodge +1 for every refine level above level 6. Class: Garment Defense: 15 Weight: 20 Required Level: 100 Job: Ranger |
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White Wing Suits [1] | Armor of the brilliant archer guild known as Icarus.
Increases ranged attack damage by 2x refine level. Increases Flee by 1 per refine level. If worn with garment, shoes, and accessory, Increases ASPD by 2, Increases damage of Arrow Storm by 50%. Increases ranged attack damage by 30. Has a chance of auto-casting double strafe level while attacking with a ranged weapon. Class: Armor Defense: 45 Weight: 10 Required Level: 100 Job: Ranger |
Anubis (2.50%) |
Black Wing Suits [1] | An ancient armor that helps maintain clear mental focus.
INT +2, Increases Atk by 3x refine level. If worn with garment, shoes, and accessory, MaxHP +15%, Perfect Dodge +20, Increases damage of Cluster Bomb by 20% Decreases attack damage by 30% and, ASPD - 7. Class: Armor Defense: 45 Weight: 10 Required Level: 100 Job: Ranger |
Luciola Vespa (0.25%) |
White Wing Brooch | An accessory that belonged to a famous warrior from the 'Icarus Guild'.
DEX +2, Ranged Attack Damage +3% Class: Accessory Defense: 0 Weight: 10 Required Level: 100 Job: Ranger |
Gold Acidus (0.25%), Blue Acidus (0.25%) |
Black Wing Brooch | Black wings to help maintain clear mental focus.
INT +2, Perfect Dodge +3. Class: Accessory Defense: 0 Weight: 10 Required Level: 100 Job: Ranger |
Red Ferus (0.25%), Green Ferus (0.25%) |
Hazy Forest
- Requisito 95+ siendo renacido, 99+ si no eres renacido.
- Ubicación del npc para abrir instancia: /navi bif_fild01 158/340
- Una vez abierta la instancia se Entra por el tunel en: /navi bif_fild01 161/355 .
Mapa de la instancia
- Las líneas rojas son portales de dos vías.
- Las líneas azules son portales unidireccionales.
- Las islas amarillas tienen la posibilidad de engendrar Lost Dragon.
- Islas verdes donde hay almas.
- (Los círculos amarillos/verdes son las islas con posibilidad de aparición de The Lost Dragon, y las almas respectivas)
Daily Quest
- Habla con Bow Wow
/navi mora 119/103
y Woof-grr./navi mora 124/108
- Se te pedirá que reúnas uno de los siguientes elementos:
4 Insect Feeler | 2 Venom Canine |
5 Immortal Heart | 2 Memento |
1 Rotten Bandage | 3 Shell |
3 Orcish Voucher | 3 Scale Shell |
3 Skel-bone | 5 Sticky Mucus |
- Entregaselos al npc Commodities Dealer(Bow Wow)
/navi mora 127/111
y el General Goods Dealer(Woof-grr)/navi mora 119/116
. Te recompensará con 1 mora Coin. - Esta daily se puede repetir cada 24 horas.