Illusion (17.1) Equipment and Enchants
Refers to the various equipment available through the Illusion questline (episode 17.1).
For gears related to the smaller mini-content dungeons, see Illusion Dungeons and their respective subsections.
Obtaining
Various types of equipment can be exchanged for from Eliumina
To call Eliumina, talk to either of the two Rebellion Members near his spot.
Note: The Illusion (17.1) main questline must be completed before exchanging is available.
OS Weapons
Requires 1x Damaged Weapon and 50x Mysterious Components.
Eliumina will hand any of these out by random:
- AC-B44-OS. Shadow Chaser Matk Bow
- Beam Claymore-OS. Swordman Crit 2H-Sword
- Blasti-OS. Mecha EA 2H-Axe
- Boost Lance-OS. RG Vanishing Point 1H-Spear
- Burning Knuckle-OS. Sura Rampage Blast Knuckle
- Cannon Rapier-OS. Fireball/Hell Inferno Autocast 1H-Sword
- Circuit Board-OS. Crit Book
- Electric Fox-OS. Doram Magic Foxtail
- HR-S55-OS. Rebel God's Hammer Rifle
- Kuroiro-OS. Ninja Dagger
- Meuchler-OS. GX CRS Katar
- MH-P89-OS. Performer Severe Rainstorm Bow
- Rutilus Stick-OS. Fire Matk 1H-Staff
- Saphir Hall-OS. Gene Cart Cannon Mace
- Ultio-OS. Archbishop Adoramus Mace
- Virtual Bow-OS. Ranger Arrow Storm Bow
Illusion Armor
Requires 50x Cor Cores.
The player may choose which Illusion armor to receive among the following:
- Illusion Armor Type A. +100 Atk Armor
- Illusion Armor Type B. +100 MAtk Armor
- Illusion Engine Wing Type A. Garment
- Illusion Engine Wing Type B. Garment
- Illusion Leg Type A. Shoes
- Illusion Leg Type B. Shoes
- Illusion Booster L. +5% Atk Left-Accessory
- Illusion Booster R. +5% Atk Right-Accessory
- Illusion Battle Chip L. +5% MAtk Left-Accessory
- Illusion Battle Chip. +5% MAtk Right-Accessory
Grace Equipment
Visit Grace Equipment.
Enchanting
Obtaining
To obtain modules for enchanting Illusion gears, talk to the other Rebellion Member
beside Eliumina. He provides modules in exchange for the following:- For Weapon Modification Parts, exchange 5x Cor Cores or 1,000,000 Zeny.
The player may decide between Physical or Magical, but the grade given will be random (Normal, High-Grade, Finest). - For Armor Modification Modules, bring 30x Mysterious Components and 5x Cor Core.
The type of armor Modification Modules received are random, check Armor Enchants for details on rates and ranks. - The Illusion (17.1) main questline must be completed before the exchange is available.
Weapon Enchants
OS Weapons may be enchanted with options (similar to Vicious Mind Weapons) through the use of Weapon Modification Devices.
Weapon enchantments come in two categories, Physical or Magical, and each category is further divided by 3 Grades (Normal, High-Grade, Finest).
Enchanting does not require completing any of the Illusion questline.
- Here you can choose your desired OS Weapon to enchant
- Directions for Use:
- Open the unique OS Weapon enchanting UI by using the desired modification consumables in your inventory (The mod parts aren't consumed yet until after the dialogue is confirmed).
- Drag the desired weapon from the eligible weapons list to the center slot of the window.
- Click on "Create" to confirm the enchanting attempt.
OS Weapons enchantment process has a 100% success rate and they may be re-enchanted multiple times by using another Weapon Modification Part directly.
Below are the lists of enchants for each grade. Two random enchants are given:
Enchant Category Details | |||
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[Element] | [Race] | [Size] | |
Neutral | Formless | Small | |
Water | Undead | Medium | |
Fire | Brute | Large | |
Earth | Plant | ||
Wind | Insect | ||
Poison | Fish | ||
Holy | Angel | ||
Shadow | Dragon | ||
Ghost | Demon | ||
Undead | Demi-Human |
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Armor Enchants
Illusion Armor may be given enchants through modules which take up an enchant slot in the armor similar to cards and regular enchants.
Talk to RS26
to attach modules to your Illusion armors.Notes:
- Enchanting does not require completing any of the Illusion questline.
- The equipment must be worn beforehand and enchanting is a 100% success rate.
- Enchants cannot be reset nor overwritten, so choose carefully.
- All equips have 3 enchant slots, the enchant order is 4th slot -> 3rd slot -> 2nd slot.
- Equips can hold the same enchant a certain maximum number of times, as listed in the table.
- For example, Illusion Armor Type A [1] can hold 1 Sharpshooter and 2 ATK.
- There can be only 1 Legendary mod enchant per Illusion Leg.
List of available armor enchants:
Enchants are listed in order based on equipment.
Normal
Rare
Illusion (17.1) Module Enchants (Rare) | |||||
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Obtain Rate | Module | Enchant | Description | Equip Slot | Max Count |
Modification Module (ATK) | Modification Orb (ATK) | (Type 2) Atk + 5% If upgrade level is +7 or higher, Atk + 25. If upgrade level is +9 or higher, additional Atk + 25. |
Illusion Armor Type A [1] Illusion Armor Type B [1] |
||
Modification Module (MATK) | Modification Orb (MATK) | Matk + 5% If upgrade level is +7 or higher, Matk + 25. If upgrade level is +9 or higher, additional Matk + 25. |
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Modification Module (Sharpshooter) | Modification Orb (Sharpshooter) | Increases long-ranged damage on targets by 3%. If upgrade level is +7 or higher, increases long-ranged damage on targets by an additional 2%. If upgrade level is +9 or higher, increases long-ranged damage on targets by an additional 2%. |
|||
Modification Module (Speed) | Modification Orb (Speed) | Aspd + 1 If upgrade level is +7 or higher, Aspd + 3%. If upgrade level is +9 or higher, additional Aspd + 3%. |
Illusion Engine Wing Type A [1] Illusion Engine Wing Type B [1] |
||
Modification Module (Caster) | Modification Orb (Caster) | Reduces the variable casting time of skills by 5%. If upgrade level is +7 or higher, reduces the variable casting time of skills by an additional 3%. If upgrade level is +9 or higher, reduces the variable casting time of skills by an additional 3%. |
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Modification Module (Critical) | Modification Orb (Critical) | Crit + 10 If upgrade level is +7 or higher, increases critical damage on targets by 5%. If upgrade level is +9 or higher, increases critical damage on targets by an additional 5%. |
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Modification Module (Health) | Modification Orb (Health) | Max HP + 5% If upgrade level is +7 or higher, Max HP + 500. If upgrade level is +9 or higher, additional Max HP + 750. |
Illusion Leg Type A [1] Illusion Leg Type B [1] |
||
Modification Module (Spirit) | Modification Orb (Spirit) | Max SP + 5% If upgrade level is +7 or higher, Max SP + 100. If upgrade level is +9 or higher, additional Max SP + 150. |
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Modification Module (Heal) | Modification Orb (Heal) | Increases the recovery rate of recovery skills by 5%. If upgrade level is +7 or higher, increases the recovery rate of recovery skills by an additional 5%. If upgrade level is +9 or higher, increases the recovery rate of recovery skills by an additional 5%. |
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Modification Module (Mana) | Spell 5 | Matk + 18 Reduces the variable casting time of skills by 10%. |
Illusion Booster R [1] Illusion Booster L [1] Illusion Battle Chip R [1] Illusion Battle Chip L [1] |
||
Modification Module (ASPD) | ASPD 4 | Aspd + 10% | |||
Modification Module (Critical) | Fatal Lv4 | Crit + 4 Increases critical damage on targets by 10% |
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Modification Module (Ace Archer) | Expert Archer 5 | Increases long-ranged damage on targets by 10% | |||
Modification Module (HP Recovery) | Modification Orb (HP Recovery) | HP Recovery + 20% | Illusion Booster R [1] Illusion Battle Chip R [1] |
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Modification Module (SP Recovery) | Modification Orb (SP Recovery) | SP Recovery + 20% | Illusion Booster L [1] Illusion Battle Chip L [1] |
Unique
Illusion (17.1) Module Enchants (Unique) | |||||
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Obtain Rate | Module | Enchant | Description | Equip Slot | Max Count |
Modification Module (Post-skill Delay) | Modification Orb (Global Delay) | Reduces the global delay of skills by 5%. If upgrade level is +7 or higher, reduces the global delay of skills by an additional 5%. If upgrade level is +9 or higher, reduces the global delay of skills by an additional 5%. |
Illusion Armor Type A [1] Illusion Armor Type B [1] |
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Modification Module (Above All) | Modification Orb (Above All) | Reduces damage taken from physical and magical attacks of all property enemies by 5%. If upgrade level is +7 or higher, reduces damage taken from physical and magical attacks of all size enemies by 5%. If upgrade level is +9 or higher, reduces damage taken from physical and magical attacks of all race enemies by 5% (Players excluded). |
Illusion Engine Wing Type A [1] Illusion Engine Wing Type B [1] |
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Modification Module (Fixed Casting) | Modification Orb (Fixed Casting) | Reduces the fixed casting time of skills by 0.3 seconds. If upgrade level is +7 or higher, reduces the fixed casting time of skills by an additional 0.2 seconds. If upgrade level is +9 or higher, reduces the fixed casting time of skills by an additional 0.2 seconds. |
Illusion Leg Type A [1] Illusion Leg Type B [1] |
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Modification Module (Drain Life) | Modification Orb (Drain Life) | Adds a 2% chance of restoring 2% of damage as HP when performing a physical attack. | Illusion Booster R [1] Illusion Battle Chip R [1] |
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Modification Module (Magic Healing) | Modification Orb (Magic Healing) | Adds a 2% chance of buffing the user for 10 seconds when performing a magical attack; Restores 400 HP every 0.5 seconds. | |||
Modification Module (Drain Soul) | Modification Orb (Drain Soul) | Adds a 1% chance of restoring 1% of damage as SP when performing a physical attack. | Illusion Booster L [1] Illusion Battle Chip L [1] |
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Modification Module (Magic Soul) | Modification Orb (Magic Soul) | Adds a 1% chance of buffing the user for 10 seconds when performing a magical attack; Restores 80 SP every 0.5 seconds. |
Legendary
Note: There can be only 1 Legendary mod enchant per Illusion Leg.
Illusion (17.1) Module Enchants (Legendary) | |||||
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Obtain Rate | Module | Enchant | Description | Equip Slot | Max Count |
Modification Module (Unlimited Vitality) | Modification Orb (Unlimited Vitality) | Adds a chance of buffing the user with "Undying Stamina" for 10 seconds when receiving a physical or a magical attack: Vit + 50 HP + 400 every 0.5 seconds SP - 20 every second |
Illusion Leg Type A [1] Illusion Leg Type B [1] |
||
Modification Module (Spell Buster) | Modification Orb (Spell Buster) | Adds a 3% chance of buffing the user with "Mana Storm" for 10 seconds when performing a magical attack: Int + 50 Matk + 15% (Type 2) Atk - 15% | |||
Modification Module (Fierce Shooter) | Modification Orb (Fierce Shooter) | Adds a 3% chance of buffing the user with "Shooter Under Fire" for 10 seconds when performing a physical attack: Dex + 50 Increases long-ranged damage on targets by 10%. SP - 20 every second. | |||
Modification Module (Overpower) | Modification Orb (Overpower) | Adds a 3% chance of buffing the user with "Boiling Fighting Spirit" for 10 seconds when performing a physical attack: Str + 50 (Type 2) Atk + 15% Matk - 15% | |||
Modification Module (Fatal Flash) | Modification Orb (Fatal Flash) | Adds a 3% chance of buffing the user with "Lethal Speed Maniac" for 10 seconds when performing a physical attack: Agi + 50 Increases critical damage on targets by 10% HP - 300 every second | |||
Modification Module (Lucky Strike) | Modification Orb (Lucky Strike) | Adds a 3% chance of buffing the user with "Windfall" for 10 seconds when performing a magical attack: Luk + 50 Increases the damage of all property magical attacks on targets by 10%. HP - 300 every second. |