Quest rogue

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Quest rogue
Requirements
Base Level: None
Job Level: 40
Job Class: Thief
Item(s) (Consumed): Varies
Rewards
Item(s): Worn Out Page, Gladius [3] (Job 50) -OR-
Gladius [2] (Job 40~49)
Quest Reward(s): Jobchange to Rogue

1. Ve al Pharos Lighthouse (/navi cmd_fild07). Para llegar allí, ve a Comodo o Morroc y habla con Kafra para obtener un warp. Para llegar allí, Kafra viaja a Comodo desde Prontera. Luego, ve hacia el este, este, sur, este, este y sur. Algunos de los monstruos más lejanos son agresivos y pueden usar poderosos hechizos mágicos, así que asegúrate de llevar Fly Wings).

2. You will need to take the portal in the lighthouse /navi cmd_fild07 193/117 downstairs and speak with the Rogue Guildsman /navi in_rogue 363/122.

Archivo:Rogue Guildsman.jpg

3. Markie will ask you one of the following sets of questions (answers given in bold). You must get at least 9 out of 10 questions correct to pass the test.

Set 1

  1. Which monster drops a slotted Gladius? Kobold
  2. Which monster drops a slotted Main-Gauche? Hornet
  3. Choose the class that is able to create unique potions. Alchemist
  4. Choose the weapon that Rogues aren't allowed to use. Katar
  5. Choose the property that the Hode monster possesses. Earth
  6. Choose the monster that is unable to be tamed for as a Cute Pet. Creamy
  7. Choose the monster that receives more damage from a Dagger with the Fire property. Hammer Goblin
  8. Choose the town that doesn't have any guild castles. Alberta
  9. Choose the plant that drops Blue Herbs. Blue Plant or Shining Plant
  10. Choose the monster that does not have the Undead property. Familiar

Set 2

  1. By what percentage is the flee rate increased when a Thief masters the Improve Dodge? 30
  2. Choose the monster that detects a characters using the Hiding or Cloaking skill. Argos
  3. Choose the location where Thieves can change their jobs to Rogues. Paros Lighthouse
  4. In which town can Novice change their Jobs to Thieves? Morroc
  5. Choose the card that does not affect the DEX stat. Mummy Card
  6. So what's cool about being a Rogue? any answer is correct
  7. When is it possible to change from Thief to Rogue? At Job Level 40 or At Job Level 50
  8. You want to dye your hair blue. What town do you go to, and in which directing, with 12 o'clock being North. Prontera, 7 o'clock
  9. Choose the mushroom that is required on the Thief job change quest. Orange Gooey Mushroom or Orange Net Mushroom
  10. Choose the card that least benefits the Rogue class. Elder Willow Card

Set 3

  1. Choose the skill necessary for learning Stalk. Hiding
  2. In comparison to the Merchant's Level 10 Discount skill, how much more of a discount, in terms of percent, can a Rogue get with Level 10 Haggle skill? 1 %
  3. What is the correct description for the skill, Mug? Steal Zeny from monsters
  4. How many Rogues does it require to activate the skill, Slyness? 2 Rogues
  5. Choose the skill that you can learn at Level 5 Divest Helm. Divest Shield
  6. Choose the skill which allows its user to move while hiding. Stalk
  7. Choose the card that increases the accuracy rate of its owner. Mummy Card.
  8. Choose the monster that receives more damage with its attacked by a weapon with the Vadon card (20 % more damage on Fire property). Elder Willow
  9. How much SP does the skill Double Attack require when used with a Dagger? Passive skill, no SP required.
  10. Choose the most efficient dagger to use in the Byalan Dungeon. Wind Main-Gauche

4. Once you have passed the written test, you will be sent to Mr. Smith /navi in_rogue 376/23 on the floor above. He will tell you to go collect items. There are a few different sets of items. Listed Below.

Archivo:Rogue Mr. Smith.jpg

Set Items
Set 1 10,000 Zeny, 5 Red Herb, 5 Fluff, 5 Clover, 5 Iron Ore, 5 Empty Bottle, 5 Chrysalis, 5 Spawn, 5 Tooth of Bat, 5 Feather of Birds, 5 Talon, 5 Monster Feed, 5 Animal Skin, 5 Stone Heart, 5 Scorpion Tail, 5 Yoyo Tail, 5 Yellow Gemstone, 5 Racoon Leaf
Set 2 10,000 Zeny, 10 Yellow Herb, 10 Shell, 10 Grasshopper's Leg, 10 Bear's Footskin
Set 3 10,000 Zeny, 10 Garlet, 10 Snake Scale, 10 Green Herb, 10 Crab Shell
Set 4 10,000 Zeny, 10 Skel-Bone, 10 Decayed Nail, 10 Horrendous Mouth, 6 Blue Herb

5. After bringing back the correct items, Mr. Smith will send you to look for his partners. He will give you a password in his clue. Make sure you write this password down.

  • Note: Players who were given Item Set 1 by Mr. Smith will be directed to Hermanthorn Jr. They will be given a much easier maze to traverse.

Aragham Jr. Fortress Saint Darmain (South) /navi cmd_fild09 106/195 Password: Aragham never hoarded upgrade items.

Archivo:Rogue Aragham Jr.jpg

Hollgrehenn Jr. Fortress Saint Darmain (South) /navi cmd_fild09 335/143 Password: My father never hoarded upgrade items.

Archivo:Rogue Hollgrehenn Jr.jpg

Antonio Jr. Kokomo Beach /navi cmd_fild04 302/177 Password: Antonio doesn't enjoy destroying upgrade items.

Archivo:Rogue Antonio Jr.jpg

Hermanthorn Jr. Kokomo Beach /navi cmd_fild07 349/285 No password is needed to enter the building. However, to enter the maze, you will be given the code 3019.

Archivo:Rogue Hermanthorn Jr.jpg

6. As soon as you are inside you will be asked if you are ready to enter to maze. (Tip: Hotkey Backslide, Hide and have Authoritative Badges if you have access to them. A pair of Peco Wings will make this a breeze). You will be able to hide from any monster you encounter in the maze. A good tip would be just stay close to the wall. If you fail the first time, just try it until you get it right.

The map below represents the maze that Antonio Jr., Hollgrehenn Jr., and Aragham Jr. will send you to. The tiles marked in blue will summon monsters onto the nearby red tiles when you step on them. (Be careful not to touch them if you retreat, touching them more than once will summon more than one mob)

Archivo:Rogue Maze.png
Click Image to Enlarge

· Note: You can wear a Frilldora compounded Garment to be able to use Cloaking along walls without worry. The monsters spawning in the maze cannot detect hidden characters so you can finish the test without any trouble.

7. Once you escape from the maze, talk to the Rogue Guildsman (Markie) and who will promote you to Rogue.