Terra Gloria

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Otros idiomas:

Main Quest

  1. En su habitación personal en el castillo prt_cas 153/163, y Encontrarás tanto a Nihil M. Heine como al doble de cuerpo de Spica esperándote. Hable con Nihil /navi prt_cas_q 21/39.
    • La verdadero Spica está investigando algo y aparecerá después de un breve momento.
    NihilMHeine-PrtCastle.png
  2. Una vez que aparezca Spica Nerius, habla con ella /navi prt_cas_q 23/36.
    • Descubres que Crux encontró a la criada que le dio drogas a un miembro de la familia real en su jugo de muka. La criada reveló que fue uno de los chambelanes que lo planeó. La investigación de Crux también encontró que el chambelán era de la República de Schwartzvald. Crux continuó persiguiendo al chambelán traidor y lo siguió hasta Lighthalzen.
    SpicaNerius-PrtCastle.png
  3. Habla con Nihil M. Heine
    • Aunque Crux es capaz, sigue siendo solo una persona. Nihil M. Heine está preocupado y le pide que vaya a ayudar a Crux a investigar debido a su "libertad" de no ser realeza. Skia también irá a Lighthalzen para ayudar con la investigación. La pareja se reunirá contigo en el aeropuerto de Lighthalzen.
  4. Encuentra a Crux /navi lhz_airport 189/39 en la parte derecha del Aereopuerto de Lighthalzen.
    • Skia adivina que el chambelán fugitivo hará una aparición en Lighthalzen versus Einbroch debido al problema de contaminación industrial de Einbroch. Saben que su nombre es Bruno. Puede que recuerdes haber conocido a Bruno en la parte superior de las escaleras este en el banquete. Su grupo de investigación se divide cuando Crux verificará el sur de Lighthalzen, Skia verificará las áreas comerciales y usted debe verificar el norte y el noreste. El punto de encuentro está cerca de los grandes almacenes centrales.
    Crux-LighthalzenAirship.png
  5. Camine hasta la esquina trasera norte de la casa más al norte /navi lighthalzen 184/292 en el pueblo
    • Verás a un hombre y a un científico. El Hombre intenta intimidar al Científico por más dinero porque ya no puede vivir en Rune Midgard o en la República de Schwartzvald. Los dos acuerdan reunirse en los barrios bajos para evitar miradas indiscretas. Después de que el Hombre se va, el Científico murmura a otra persona que el Hombre va a ser asesinado, ya que exigir demasiado dinero es tan malo como exigir muy poco.
    164px-Terra gloria scientist.png
    • OPCIONAL: Diríjase al punto de encuentro fuera de los grandes almacenes /navi lighthalzen 202/167. Encontrarás a Skia allí y le dirás lo que escuchaste. Ella te dice que sigas adelante en los barrios bajos mientras le dice a Crux y te alcanzarán.
  6. Si Aun no has hecho Friendship Quest, luego, para llegar a los "barrios marginales", debe hablar con la Guardia en /Navi lighthalzen 267/200 repetidamente, eventualmente lo logrará.
  7. Encuentra y habla con el hombre en los barrios bajos /navi lighthalzen 309/263.
    • Gritas "Bruno" y se sorprende. De repente, un Heart Hunter aparece cerca del Hombre y lo sorprende. En este punto, el Hombre se da cuenta de que el Científico lo ha estafado ya que no está recibiendo el dinero. Crux y Skia aparecen y reconocen que el Heart Hunter es el mismo tipo de mercenario que fue capturado e interrogado antes. Crux está ansioso por capturar a este nuevo tipo y tener un interrogatorio del Heart Hunter. El Heart Hunter se da cuenta de que no hay mucho que pueda hacer ahora que Crux, Skia y tú están allí, por lo que realiza un atentado suicida. Skia le dice a Bruno que es mejor cooperar porque esos Heart Hunter lo perseguirán por el resto de su vida y que al menos Rune Midgard no lo matará si coopera. Crux lleva a Bruno de vuelta al palacio.
    Man-Bruno-Lighthalzen.png
  8. Regresa a tu cuarto privado en Prontera /navi prt_cas 153/163 y verás tanto a Nihil M. Heine como a Spica Nerius esperándote. Habla con Nihil /navi prt_cas_q 21/38.
    • Crux ha estado interrogando a Bruno y obtuvo una confesión fácil. Aparentemente hay una "empresa" detrás de la fuente de los problemas. Bruno fue entregado al gobierno de Schwartz como parte del acuerdo para obtener permiso para investigar una instalación en la República de Schwartzvald. Puedes elegir entre dos opciones. Ambos darán lugar al mismo diálogo. Skia fue enviada a una tarea por Spica, por lo que no está en la habitación a pesar de decirte en Lighthalzen que también regresaría al palacio. Además de esto, parece que un objeto importante de la familia Nerius ha sido llevado a una instalación sospechosa en Schwartzvald y necesitan el permiso del gobierno de Schwartzvald para investigar. Parece que el gobierno de Schwartzvald ya estaba al tanto de algunos de los problemas. Debido a que Crux está tan ocupado con las investigaciones, se necesitan más manos. Tu trabajo es escoltar a Spica, lo que libera a Crux para moverse.
  9. Travel to the Juno airport this time. Meet and talk to Crux navi y_airport 168/41.
    • He and Skia wanted to have a meeting in Yuno but Spica felt her royalty would draw a crowd and instead now wants to meet in the Lighthalzen hotel.
    • He will warp you to the Lighthalzen airport by saying I will count on you.
  10. Enter the hotel navi lighthalzen 159/133, upstairs, then south to the farthest room.
    • You will find Spica Nerius. She introduces you to the Schwartz government representative.
  11. Speak to Philopontess navi lhz_in02 239/148 who goes by "Tess".
    • Let us hear it.: Tess says the Secret Wing was not destroyed completely, but the Nerius family will help support them. The goal is to disable the Enterprise. The Rebellion will come to your aid by using their forces to inspect the facility. But the help has to be through you, and not the royal family.
    Philopontess-Tess-LighthalzenHotel.png
  12. Travel to Einbroch and talk to the Unusual person /navi einbroch 239/269 at the Einbroch train platform.
    • He speaks in secret code you were never told about. He then admits he is Lazy, the person you were looking for. He then says the meeting was supposed to be Einbech.
    UnusualPerson-Lazy-Einbroch.png
  13. After a LONG talk, Lazy will auto-generate a /navi for you to a little east of the train platform to get a "free ride." Talk to Lazy /navi einbroch 270/268.
    • To avoid being tracked, Lazy wants to take you through a tunnel instead of the train.
    Lazy-Einbroch.png
  14. Click on the Very small hole to be transported to Einbech.
    VerySmallHole-Einbroch.png
  15. Talk to Lazy /navi einbech 46/208 on the Einbech train platform. After he's done blabbering about retirement, he will mark on your map where you need to go along with a /navi.
  16. Lazy /navi einbech 76/131 is standing next to a pile of sand that is covering a Collapsed person.
    • So Lazy has the power from the gods that apparently even an Arch Bishop couldn't save an exhausted Rebel by healing.
    Lazy2-Einbech.png
  17. After finding Lazy /navi einbech 217/82, you drop the Rebel man you carried on the ground.
    • Lazy says someone already sensed his arrival, and he tells you to just leave the Gonie at the entrance.
    Lazy3-Einbech.png

Clana Nemieri Rebellion Base

Below is a map of inside the Rebellion Base
Clana Nemieri Rebellion Base Map.png


  1. Once inside, speak to Lazy /navi rebel_in 21/45.
    • He aggravates the Shopkeepers enough to want to kick us out. Lazy then tells them about Gonie who is on the ground outside. The shopkeeper brings Gonie inside and then calls for Lucky. Lazy starts yelling for the shopkeeper who had gone inside, on threat to be kicked out. Eventually they let you come inside.
    • Access to Imperial Equipment.
    Lazy1-Rebel-Inn.png
  2. Inside is a place for novices and senior citizens; you will find and talk to Lazy /navi rebel_in 86/61 next to the couch.
    • He reveals to the others that he is a Secret Wings agent. Lucky reveals that his actual name is "Rookie" and that "Lucky" is a nickname. A lot of bickering over and about tea happens. Lazy tells the elder Rebels what the President wants. They don't want to help as they feel they will be betrayed again. The elder leaves and Lazy tries to convince Lucky/Rookie that he has a voice of power to try and convince the elders.
    Lazy2-Rebel Inn.png
  3. Go up the stairs to the left and talk to Elena Bolkova /navi rebel_in 70/78. She doesn't want to let you pass and wants to fight you.
    ElenaBolkova-Rebel Inn.png
    • Fight Elena:
    If you are an Arch Bishop, she will let you skip the fighting.
  4. Walk up the walkway and speak to Rebellion leader /navi rebel_in 122/71.
    • He will try to have the Young Rebellions escort you downstairs until you mention Gonie. Talk about cooperation and he laughs at the suggestion.
    RebellionLeader-Rebel-Inn.png
  5. Go south from the Rebellion leader and talk to Rebellion guard at the entrance to the door portal /navi rebel_in 125/41.
    • They won't let you in despite Rookie having sent you. Keep asking Rebellion Guard leader until Larcis hears your voice and keep shouting. You then get let inside.
    RebellionGuard-Rebel-Inn.png
  6. Walk forward inside and Dien /navi rebel_in 164/88 will start talking to you.
    • The conversation turns to Gonie. Then you ask about cooperation and Ridsh becomes livid while Dien calmly hears you out. Ridsh wouldn't care if Schwartz collapses.
  7. Talk to Dien again, she will choose to help convince the others to cooperate.
    Dien-Rebel-Inn.png
  8. Go out the room, go north, and enter the north room's portal. Hand Special Force commander /navi rebel_in 210/89 a letter Dien wrote. Though surprised and not a fan of what she wrote, they will agree as it might be Dien's last wish.
    SpecialForceCommanderErst-Rebel-Inn.png
  9. Go back to Rebellion leader Rupert /navi rebel_in 122/71 in the corner of the hallway and deliver Dien's letter to him.
  10. Talk to Rebellion Guard leader who appeared next to him.
    RebellionGuardLeader-Rebel-Inn.png
  11. Turn around and speak to Rebellion leader Rupert again.
    • He starts making a ruckus and wants to go see Dien, but she appears next to him.
  12. Talk and listen to Dien as she says she will agree to help the Secret Wings.
    • Two against one (Ernst and Dien), and Rupert still will not stand for letting go of all they've endured in order to help.
    DienOutside-Rebel-Inn.png
  13. Talk to Rebellion leader Rupert.
    • He will try and get Dien escorted back to her room until she grabs him by the beard. Speaking truth about how they will get nowhere if they hold onto vengeance, Rupert finally agrees to help. BUT ONLY A LITTLE!
    • Receive 10 Schwartz's Honor Token and 200,000 Base and Job EXP.
    • Access to Preparing for the Party repeatable quest.
  14. Return downstairs to talk to Lazy /navi rebel_in 86/61.
    • You will inform them that the Rebellion will help. Then listen to Rookie's story about his childhood; he was small and his family thought he was useless so he left and met Gonie and became a Rebel. The seniors appear and do what seniors do best, complain. Rookie points out that none of the younger members know what happened in their day because they refuse to talk about it (or change). Then you bust out the truth tea and tell them that Rupert and the other ladies upstairs already agreed to help.
    • Lazy decides to stay and then you receive EXP and 10 Schwartz's Honor Token and 1,000,000 Base EXP and 500,000 Job EXP.
    • Access to Giving Charity to Charity repeatable quest.
    • Access to Tea Time Snacks repeatable quest.
    • Access to Tracking Down Missing Guns for Master repeatable quest.
    • Access to Twinkle Twinkle Shooting Star repeatable quest.
    • Access to Ericsson Adler and the Flower Girl repeatable quest.
    • Access to Pamphlet Promotion repeatable quest.
    • Access to Side Quests.
  15. Rebellion Squadder /navi rebel_in 65/46 tells you that Tess is here. You can say Yes to be transported to the Einbech train platform, or you can walk there.
    RebellionSquadder-Rebel-Inn.png
  16. Once in Einbroch (Take the train from the Einbech train platform back to Einbroch), go to the hotel /navi einbroch 256/199. Go to second floor in the room just north of the stairs /navi ein_in01 274/243. Wess will invite you in.
  17. After they finish talking, talk to Nihil in the Einbroch hotel room.
    • Apparently wanting to actually do something, he came himself. Skia also managed to leave the banquet. Now begins the plan of attack on the facility. There's no escape route but they suspect a teleport gate.

Heart Hunter War Base 1 Instance

Note: This instance is not recommended for characters who are not damage dealers (such as Arch Bishops without Adoramus or Judex) and they should ask for help before creating the instance.

  1. Travel one map north of Einbroch city to the operation spot in the northeast corner and speak to Julian /navi ein_fild04 281/337.
    Monster taming will interfere with the next portion of the quest. So don't do it. (Though I'm not sure which items you would use to tame...)
    Terra Gloria 16.2-Julian NPC.png
  2. Talk to Julian to reserve the instance, and then talk to Striker Unit Commander to enter.
Below is a map of the instance (not to scale).
Heart Hunter War Base 1 Map.png


To the 1st Orange Wall

  1. Walk east near Julian at the head of the commandment to begin the instance.
  2. Soon, many Heart Hunter Guards will spawn so make sure to run the the east asap. Make your way east until you reach Julian
    • If you have a Antique Gunpowder already on hand, hide the extra pieces (or Julian will take them all) and talk to Julian at a distance to skip this part.
    • If you walk to any robot wall(s) before they are blown up, you will lose a lot of HP.
  3. After more dialogue, more Heart Hunter Guards will spawn. Head back along the north wall until you find barrels of pile of gunpowder (1@swat 58, 59). Click it and pick up the Antique Gunpowder. More guards will spawn.
    Heart Hunter War Base 1-1st Gun Powder.png
  4. Go back to the east wall. Talk to Julian and give him the gunpowder and it will destroy all the monsters as well as create an opening.

To the 2nd Orange Wall

  1. Continue walking east and walk near Julian. He will need some time to set up the next explosion.
  2. Walk up north until you will find a Suspicious instrument (1@swat 147, 119). Push the button because you don't follow the rules, the rules follow you!
    Heart Hunter War Base 1-Red Switch.png
  3. More Heart Hunter Guards will spawn, Upgraded Heart Hunter Guards as well. Defeat all of them to proceed. The regular Heart Hunter guards count for half a kill, and the Upgraded Heart Hunter's count for a full kill. You need 15 kill points to continue.
  4. Walk back south to Julian after you have cleared the hunters who hate button pushers, and then continue East.

To the 3rd Orange Wall and More

  1. Walk near Julian who says he ran out of gunpowder and needs you to find more. Walk back to the previous defense wall you blew up and you will find a Pile of gunpowder (1@swat 165, 56) being guarded by Heart Hunter guards.
    • Talk to Julian at a distance if you already have Antique Gunpowder.
    PileOfGunPowder.png
  2. Give Julian the gun powder and proceed east. Walk near Julian and an announcement says they have taken over the Heart Hunter communication room.
  3. Wait until Heart Hunter Ebel spawns, defeat her (or hide). Then wait for them to talk.
    • Julian injects a shot to paralyze her. Then eventually she gets arrested and taken away by two Rebel guards, awaiting to be inspected and researched on.


Main Quest continued

  1. After exiting from the instance, speak to Rookie /navi ein_fild04 284/332.
    • Say you're counting on him. Since you haven't found Terra Gloria yet, Rookie warps you to Heart Hunter War base.
  2. Inside, enter the portal next to Rookie to enter Werner Laboratory
  • Rebellion squadder will take you back out, if you desire.
  • Yuslan offers a daily quest to do.

Werner Laboratory Central Room Instance

Note: This version is a solo instance.

  1. Speak to Rookie /navi slabw01 236/91 twice to start the instance.
    Rookie wants to go to the Central Room
  2. Click on teleporter to the right to enter the instance.
  3. Listen to Eisen Werner, then walk all the way up and talk to him again.
  4. To both sides, there's a Security Device at the north end of the rooms. There will be a word in brackets. Choose the appropriate colored version in the dialog choice. (_____ is first choice, ______ is second choice (you know for color blind people))
    • Check below for the table of word choices.
  5. Return to the center and enter the portal.
  6. Eisen Werner is standing on the opposite end, to the north. This evil villain is revealing their plan because they expect you to die in this laboratory.
  7. Unlock the Security Devices on both ends of the room. Then enter the portal that Eisen was standing in front of.
  8. Speak to Eisen Werner and they explain that the Heart of Ymir was unutilized so that's why they took it. A portal opens at the door he's standing next to.
  9. Go through that door portal and speak to Eisen Werner again.
    The Heart of Ymir's energy goes into the magic circle on the ground and goes into experiment subjects, some of which have died.
    Seyren Windsor appears and mentions the In Vivo experiment. Eisen tells Seyren to escort me out (confirm, I think I got confused while writing). Seyren then grabs Eisen by the throat. Eisen explains that putting an imitation Ymir Heart caused the subject to divide (confirm?) like amoebas. They formed together to form Seyren. (Confirm whole story. Too much text...)
    • Seyren and the multiple personalities inside him (?) are talking to you and give you Blessing Star and Small Leather Bag to return to the original Seyren's family.
  10. You are now given the option to continue the story with YSF, however YSF01 Seyren is extremely strong and the fight is recommended for geared players level 175+. Choose Quit instead. Next, exit the instance.
    To exit:
    • One option is to enter the room again and choose Battle, defeat MVP Cutie to be teleported out.
    • Another option is to warp out using Butterfly Wing and walk all the way back to the Heart Hunter Base.


Sample Name Correct Answer Sample Name Correct Answer
Contradiction Red Dawn Blue
Dusk Dream
Sunset Eternity
Girl Pure
Glow
Happiness
Solitude
Rose
Sea
Twilight
HomeComing


















Main Quest continued again

  1. Head back to the Heart Hunter Base. Talk to Rookie /navi que_swat 150/58 and he will want to go back to the hotel. He will warp you back to Einbroch Field 04.
    IRO Wiki Swat Rookie.png
  2. Return to the Einbroch Hotel /navi einbroch 256/199 and talk to Philopontess {{}}/navi ein_in01 274/243. You will return the Blessing Star to Nihil and then they want to promptly return to Prontera Castle /navi prt_cas 153/163.
  3. Skia Nerius /navi prt_cas_q 21/39 is inside your room in the castle.
    • Do you feel it all the time?: She says when she asked to use the Scroll of Movement in the above step at the hotel
      • Love: Spica appears
      • (I forgot this dialog option):
    • When is it most serious?
  4. Kronecker enters and they talk about family matters.
    You receive 10 Honor Token (not Schwartz) and 500,000 Base and Job EXP.
  5. Spica says Philopontess is waiting at Werner Laboratory for you.
  6. Go to Werner Laboratory and talk to Philopontess /navi que_swat 145/57. He will reward you with 10 Schwartz's Honor Token and 500,000 Base and Job EXP.
  7. This is the end of Episode 16.2: Terra Gloria main quest. The next quest chain is Episode 17.1: Illusion. To start it, go back to your personal room in the castle and speak to Nihil /navi prt_cas_q 21/39.


Side Quests

Returning the Relics

Once using the Small Leather Bag, you receive 6 character-bound items. Each turn in rewards 100,000 Base EXP and 100,000 Job EXP. Below are the locations to turn those items in:

  • Old Rings - Knight Windsor in the Prontera pub /navi prt_in 177/26 (Prontera center, then go south-east). He knew something was wrong when he found Seyren's Pecopeco.
  • Locket Pendant - Knight Windsor (from above) is upset that his children ended up dead. With no wife or children anymore, he will probably drown his sorrows at the pub he's in.
  • Wood Rosary - Sister Margaret at St. Capitolina Abbey /navi prt_monk 93/254, the home of the monks. Margaret recalls how Margaretha Sorin was such a tomboy when she was younger.
    • Speaking to her again will give you a chance to be warped directly to Prontera.
  • Portable Sewing Box - Hunter Sherine is inside the house to the right of the North Kafra in Payon /navi payon 187/233 at the end of the hallway. Cecil asked her sister how to sew so she could put a button on her clothing and appear more feminine.
  • Decorated Archer's Thimble - Blacksmith Cleaver is downstairs of the Juno weapon shop /navi yuno_in01 163/31 and wonders what happened to Howard. It was a gift that he had trouble making. Howard has an older brother that Cleaver will give the thimble to.
BlacksmithCleaver.png
  • Assassin's Mark Dagger - Guile Marovitz is in the Morroc pub /navi que_job01 89/91. Eremes always hated failed missions and was usually pretty lucky; except this time.

Rachel Repair Work

  1. Rachel Smith /navi rebel_in 88/51 has had it with people lying they "lost" their weapons when they only merely broke. The weapons have a high defect rate. She requests you to bring 25151.pngRachel's Revolver to the Blacksmith Guild for them to inspect it.
    RachelSmith-Rebel-Inn.png
  2. Travel to Einbroch's Blacksmith Guild /navi einbroch 255/109 and speak to Blacksmith Jack /navi ein_in01 38/20 who scrutinizes her work. He concludes that it's the impurity of materials that she is using that is causing the issue.
  3. Return to Rachel Smith inside the Rebellion base where she says she suspected it might be the materials causing the issue. Grant her favor and say you will come back daily with better materials.
    Receive 7x 25155.pngSchwartz's Honor Token.

Enable Teleportation in Schwartz!

Terra Gloria/es
Requirements
Base Level: 100
Item(s) (Consumed): 1x  1000.png Star Crumb
4x  994.png Flame Heart
4x  995.png Mystic Frozen
3x  996.png Rough Wind
4x  997.png Great Nature
Quest Prerequisite(s): Terra Gloria
Rewards
Base Experience: ?? Base Exp
Job Experience: ?? Job Exp
Item(s): 10 Schwartz's Honor Token
  • Note: Although the quest name says enable teleportation, finishing this quest does not grant any teleportation features. However, the story is interesting!


  1. Speak to Arinoa Yurhik next to the fireplace /navi rebel_in 82/68. Some man appears nearby asking if you were the one making a fuss in Clana Nemieri.
  2. Arivero Yuhrik /navi rebel_in 78/66 is self-proclaimed "hot" guy and is seemingly just an obnoxious "bro". There's unspoken communication between the two siblings and then Vero says he wants you to go to four places and destroy things.
  3. You get four options After choosing one, he will disappear.
  4. After waiting (some amount of time, 24 hours at most), return to Arinoa Yurhik.
  5. Arivero Yuhrik appears saying the preparation is complete. Schwaltzvalt bans teleportation in the cities due to potential magic overuse. Arivero believes the Schwaltzvalt government installed equipment to protect secret Rekenber research, citing the timeline of events and the disappearance of people in the Slums.
    He explains how "H" in a guard suit was patrolling and found an abnormal device and that there was very strong wind that day and H saw something but it quickly vanished.
    • Guard Clothes: H makes his daughter clean and iron his clothes; because apparently, he can't do it for himself...
    • Club: Standard unexpected situation preparedness
    • The way H patrolled: H follows the manual and follows the same course every day
    • Freight train: A coal train stopped at night, it doesn't operate often because of monsters in the mine
    • A strong Wind: Mountainous areas can sometimes cause strong winds
    • The turned-off torch: It was strange that it was the first time a torch turned off
  6. Repeating a few times (I think about the torch). Vero's theory is that fire is the strongest right before being turned off. He wants you to bring some fire items to the train to test his theory.
  7. Walk near the end of the freight train /navi einbech 212/212 and Arivero Yurhik will appear.
  8. Talk to him and he'll ask for strong fire property item. Bring 1x  994.png Flame Heart
    .
  9. The Teleport Prohibition equipment is unscathed so Vero suggests bringing Water based items. Bring 3x  995.png Mystic Frozen
    .
  10. After using the water items, the equipment is destroyed. Return to the Rebellion Base and speak to Arinoa Yurhik /navi rebel_in 82/68 to make her younger brother Vero appear.
  11. Arivero Yurhik tells us an agent found another teleport prohibition equipment (Water) in a Lighthalzen mansion. Tell him that Rough Wind is the element stone that is strong against water.
  12. In Lighthalzen /navi lighthalzen 135/233, Arivero Yurhik requires 1x  995.png Mystic Frozen
    and 3x  996.png Rough Wind
    to reveal and destroy the equipment.
  13. Return to the base and talk to Arinoa Yurhik to get Arivero Yurhik to appear. You start to wonder if his elder sister is actually pleased, and he says she's just shy. Then the device that prevents the prohibition equipment from disappearing broke. He needs 1x  1000.png Star Crumb
    to fix it.
    • Just laugh it off
    • Ask him: He gets defensive and you just laugh it off anyway.
  14. Travel to Juno /navi yuno 204/226 with 3x  997.png Great Nature
    and give them to Arivero Yurhik. Rekenber and the government seemed to have caught on. He tells you of the last location in Einbroch and runs away as if being chased.
  15. Bring 1x  997.png Great Nature
    and 3x  994.png Flame Heart
    to the south-east of Einbroch /navi einbroch 262/42 is a panicked Arivero Yurhik. He asks you to destroy this one, and as soon as you do, Vero teleports away suspiciously.
  16. Inside the base, talk to Arinoa Yurhik and Rebellion leader appears and is confused because there is no large mission that he knows about. You explain the mission but the Rebellion leader doesn't know of any Arivero Yurhik... He tells you that Arinoa's younger brother died in an accident a while ago.
    Receive 10 Schwartz's Honor Token, Base EXP and Job EXP and a lot of unanswered questions.

If you talk to Arinoa again, you have the chance to say hello and a text-input box appears. If this is a continuation of a quest, we are not sure.

Helping Elena

  1. Talk to Elena Bolkova /navi rebel_in 70/77 and choose the second option I am not busy today, I stopped by. She tells you that USU means "Under Seal Unit", kinda like the Suicide Squad; they did bad things, but are given a leash to explore on(?). Elena tells you about these two underage orphans who might be kicked out and requests you to solve their problem.
    ElenaBolkova-Rebel Inn.png
  2. Go downstairs and talk to Jana Levedeva /navi rebel_in 109/54.
  3. Return to Elena Bolkova upstairs and Tell her about Lebedev twins.
  4. She tells you to ask Milo and Mason about them:
    • Speaking to Milo Rivers /navi rebel_in 108/27 at the opposite staircase and he tells you they excelled in shooting. Allegedly Jana threw a grenade into a civilian zone. After being moved to the USU unit, they began to disobey the seniors.
    MiloRivera-Rebel-Inn.png
    • Mason Bender /navi rebel_in 19/48 at the base entrance thinks nothing positive of the two. Ilya apparently shot Mason with a stray bullet.
  5. Return to the twins and talk to them.
    • Ask them directly: The twins will be distraught, sending you away.
    • Beat around the bush:
  6. After no luck, return to Elena Bolkova upstairs. She sends you to go ask their previous leader.
  7. Downstairs by the fireplace, Ericsson Adler /navi rebel_in 91/66 and he gives you   251613.png Delicious Handmade Cookie
    to eat and chat with them over.
  8. Walk over to Jana Levedava and Give them the cookie. Tell them that Commander Adler, yourself, and Elena are worried about the two of them. Jana starts breaking down because she wasn't in shape, and Ilya tells you she didn't throw the grenade on purpose. They became scared after they were transferred and begun to act out and get even more scared. They give you permission to tell Elena their feelings.
  9. Tell Elena Bolkova that the twins felt they were a burden. Elena mistakenly had treated them as adults, which didn't help.
  10. Return to Jana Levedava and bring them to Elena, saying that you will defend the twins.
  11. Talk to Elena Bolkova and say I have brought Lebedev sisters. Elena yells at them for having run away. Then she apologies to the two. She then tells them that she will not put them in real combat missions so they can make friends or train.
    After all of this, receive 10 Schwartz's Honor Token, 200,000 Base EXP and 200,000 Job EXP.


Daily Quests

Terra Gloria Daily Quests