Imperial Equipment
Descripción
En Clana Nemieri Rebellion Base, habla con Imperial trader Schwartz's Honor Token por equipos Imperial. Ella es accesible una vez que puedas entrar en la Base de la Rebelión en la línea de quests de Terra Gloria.
Cada equipo Noblesse o ticket de mejora tiene un costo de:
- 10x
Schwartz's Honor Token
- No se puede tradear ni guardar
- Peso: 0
- Nivel Requerido: 125
El siguiente conjunto de equipo "gratuito" es el Grace Equipment que se obtiene en el nivel 150.
- El equipo "gratuito" anterior era el Noblesse Equipment que se obtiene en el nivel 100.
Tipo de Equipo en Venta
El Imperial trader vende equipo específico para "tu clase", que puede ser del tipo Ataque, Magia o ambos. Por favor referencia la tabla de muestra que indica qué clase puede comprar qué tipo de equipamiento:.
Tipo de Equipo en Venta | ||
---|---|---|
Clase | Ataque | Magia |
Rune Knight | Si | - |
Royal Guard | Si | |
Warlock | - | Si |
Sorcerer | - | Si |
Ranger | Si | - |
Maestro/Wanderer | Si | |
Mechanic | Si | - |
Genetic | Si | - |
Guillotine Cross | Si | - |
Shadow Chaser | Si | |
Arch Bishop | Si | |
Sura | Si | - |
Star Emperor | Si | - |
Soul Reaper | - | Si |
Ninja | Si | |
Rebellion | Si | - |
Novice | Si | |
Summoner (Doram) | Si |
No-Armaduras
Imperial Upgrade Ticket es un boleto se utiliza para mejorar el equipo Imperial. Agrega el siguiente equipo para obtener equipo Imperial +9: Armadura Imperial, Manteo o Botas.
- Los objetos que no son armaduras pueden ser usados por todas las clases.
Equips | ||||||
---|---|---|---|---|---|---|
Item | Tipo | Descripción | Item | Tipo | Descripción | |
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Garment | Increased ASPD +5% If refined to 7 or higher, After cast delay -5% If refined to 9 or higher, Physical damage +7% on all class enemies DEF: 25 |
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Garment | Variable Cast Time -7% If refined to 7 or higher, After cast delay -5% If refined to 9 or higher, All elemental Magic damage +7% DEF: 25 | |
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Shoes | ATK +15, HIT +15 If refined to 7 or higher, Fixed Cast Time -0.5 sec. If refined to 9 or higher, Long-ranged Physical damage +7% DEF: 25 |
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Shoes | MATK +15, FLEE +15 If refined to 7 or higher, Fixed Cast Time -0.5 sec. If refined to 9 or higher, All elemental Magic damage +7% DEF: 25 | |
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Accessory (Right) |
Increased ASPD +5% Variable Cast Time -7% Critical Damage +7% DEF: 8 |
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Accessory (Right) |
Increased ASPD +5% Variable Cast Time -7% Magic damage +7% on enemies of all elements DEF: 8 |
Armaduras
Clases Principales
Equipos | ||||||
---|---|---|---|---|---|---|
Item | Clase | Descripción | Item | Clase | Descripción | |
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Rune Knight Clases |
ATK +75 If refined to 7 or higher, ASPD +5% If refined to 9 or higher, Critical Damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() ASPD +1, Critical Damage +5% Ignition Break damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional Critical Damage +5% Additional Ignition Break damage +15% ---------- DEF: 120 |
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Rune Knight Clases |
Max HP +7% If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Max HP +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() After cast delay -5%, Max HP +5% Dragon Breath/Dragon Water Breath damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional Max HP +5% Additional Dragon Breath/Dragon Water Breath damage +15% ---------- DEF: 120 | |
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Royal Guard Clases |
ATK +75 If refined to 7 or higher, ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() ASPD +1, Long-ranged Physical damage +5% Cannon Spear damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional Long-ranged Physical damage +5% Addtional Cannon Spear damage +15% ---------- DEF: 120 |
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Royal Guard Clases |
MATK +75 If refined to 7 or higher, Holy Magic damage +7% If refined to 9 or higher, Additional Holy Magic damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() MATK +25, After cast delay -5% Genesis Ray damage +10% If combined refine levels are 27 or higher: MATK +25, Additional After cast delay -10% Additional Genesis Ray damage +15% ---------- DEF: 120 | |
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Warlock Clases |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Fire Magic damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() Variable Cast Time -5%, MATK +2% Crimson Rock damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Crimson Rock damage +15% ---------- DEF: 90 |
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Warlock Clases |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Water Magic damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() Variable Cast Time -5%, MATK +2%, Jack Frost damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Jack Frost damage +15% ---------- DEF: 90 | |
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Sorcerer Clases |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Neutral Magic damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() Variable Cast Time -5%, MATK +2% Psychic Wave damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Psychic Wave damage +15% ---------- DEF: 90 |
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Sorcerer Clases |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Water Magic damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() Variable Cast Time -5%, MATK +2%, Diamond Dust damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Diamond Dust damage +15% ---------- DEF: 90 | |
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Ranger Clases |
ATK +75 If refined to 7 or higher, ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() After cast delay -5%, Critical Damage +5%, Focused Arrow Strike damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional Critical Damage +5%, Additional Focused Arrow Strike damage +15% ---------- DEF: 90 |
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Ranger Clases |
ATK +75 If refined to 7 or higher, ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() After cast delay -5%, ATK +2% Aimed Bolt damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional ATK +3% Additional Aimed Bolt damage +15% ---------- DEF: 90 | |
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Maestro/Wanderer Clases |
ATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() Long-ranged Physical damage +5%, ATK +2%, Severe Rainstorm damage +10% If combined refine levels are 27 or higher: Additional Long-ranged Physical damage +5%, Additional ATK +3%, Additional Severe Rainstorm damage +15% ---------- DEF: 90 |
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Maestro/Wanderer Clases |
MATK +75 If refined to 7 or higher, Neutral Magic damage +7% If refined to 9 or higher, Additional Neutral Magic damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() Variable Cast Time -5%, MATK +2%, Reverberation damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Reverberation damage +15% ---------- DEF: 90 | |
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Mechanic Clases |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Physical damage +7% on all class enemies ---------- SET BONUS: ![]() ![]() ![]() ![]() ASPD +1, After cast delay -5%, Axe Tornado damage +10% If combined refine levels are 27 or higher: Additional ASPD +1 Additional After cast delay -10%, Additional Axe Tornado damage +15% ---------- DEF: 90 |
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Mechanic Clases |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() ASPD +1, Long-ranged Physical damage +5%, Vulcan Arm damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional Long-ranged Physical damage +5%, Additional Vulcan Arm damage +15% ---------- DEF: 90 | |
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Genetic Clases |
ATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() Variable Cast Time -5%, ATK +2%, Cart Cannon damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional ATK +3%, Additional Cart Cannon damage +15% ---------- DEF: 90 |
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Genetic Clases |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Physical damage +7% on all class enemies ---------- SET BONUS: ![]() ![]() ![]() ![]() ASPD +1, ATK +2% Cart Tornado damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Cart Tornado damage +15% ---------- DEF: 90 | |
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Guillotine Cross Clases |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() After cast delay -5%, ATK +2%, Rolling Cutter damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional ATK +3%, Additional Rolling Cutter damage +15% ---------- DEF: 90 |
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Guillotine Cross Clases |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Critical Damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() ASPD +1, ATK +2%, Critical Damage +5% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Critical Damage +5% ---------- DEF: 90 | |
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Shadow Chaser Clases |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Physical damage +7% on all class enemies ---------- SET BONUS: ![]() ![]() ![]() ![]() After cast delay -5%, ATK +2%, Fatal Menace damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional ATK +3%, Additional Fatal Menace damage +15% ---------- DEF: 90 |
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Shadow Chaser Clases |
MATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Fire Magic damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() ASPD +1, MATK +2%, Meteor Storm damage +25% If combined refine levels are 27 or higher: Additional ASPD +1, Additional MATK 3%, Additional Meteor Storm damage +25% ---------- DEF: 90 | |
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Arch Bishop Clases |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Critical Damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() ASPD +1, ATK +2%, Duple Light damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Duple Light damage +15% ---------- DEF: 90 |
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Arch Bishop Clases |
MATK +75 If refined to 7 or higher, Holy Magic damage +7% If refined to 9 or higher, Additional Holy Magic damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() Variable Cast Time -5%, MATK +2%, Adoramus damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Adoramus damage +15% ---------- DEF: 90 | |
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Sura Clases |
ATK +75 If refined to 7 or higher, Max SP +15% If refined to 9 or higher, Physical damage +7% on all class enemies ---------- SET BONUS: ![]() ![]() ![]() ![]() After cast delay -5%, ATK +2%, Knuckle Arrow damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, ATK +3%, Additional Knuckle Arrow damage +15% ---------- DEF: 90 |
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Sura Clases |
Max SP +7% If refined to 7 or higher, Max HP +4% If refined to 9 or higher, Max HP +4% ---------- SET BONUS: ![]() ![]() ![]() ![]() Max HP +5%, ATK +2%, Tiger Cannon damage +10% If combined refine levels are 27 or higher: Additional Max HP +5%, ATK +3%, Additional Tiger Cannon damage +15% ---------- DEF: 90 |
Clases Expanded y Doram
Equipos | ||||||
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Item | Clase | Descripción | Item | Clase | Descripción | |
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Star Emperor Clases |
ATK +75 If refined to 7 or higher, Physical damage +7% on all class enemies If refined to 9 or higher, ATK +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() Physical damage +5% on all class enemies, ATK +2%, Full Moon Kick damage +10% If combined refine levels are 27 or higher: Additional Physical damage +5% on all class enemies, Additional ATK +3%, Additional Full Moon Kick damage +15% ---------- DEF: 90 |
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Star Emperor Clases |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, ATK +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() ASPD +1, ATK +2%, Solar Explosion damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Solar Explosion damage +15% ---------- DEF: 90 | |
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Soul Reaper Clases |
MATK +75 If refined to 7 or higher, Shadow Magic damage +7% If refined to 9 or higher, Shadow Magic damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() Variable Cast Time -5%, MATK +2%, Curse Explosion damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, MATK +3%, Additional Curse Explosion damage +15% ---------- DEF: 90 |
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Soul Reaper Clases |
MATK +75 If refined to 7 or higher, Shadow Magic damage +7% If refined to 9 or higher, Shadow Magic damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() Variable Cast Time -5%, MATK +2%, Eswoo damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, MATK +3%, Additional Eswoo damage +15% ---------- DEF: 90 | |
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Ninja Clases |
ATK +75 If refined to 7 or higher, ATK +7% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() Long-ranged Physical damage +5%, ATK +2%, Kunai Splash damage +10% If combined refine levels are 27 or higher: Additional Long-ranged Physical damage +5%, ATK +3%, Additional Kunai Splash damage +15% ---------- DEF: 90 |
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Ninja Clases |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, All elemental Magic damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() Variable Cast Time -5%, MATK +2%, Flaming Petals/Freezing Spear/Wind Blade damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Flaming Petals/Freezing Spear/Wind Blade damage +15% ---------- DEF: 90 | |
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Rebel Clases |
ATK +75 If refined to 7 or higher, ATK +7% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() Long-ranged Physical damage +5%, ATK +2%, Round Trip damage +10% If combined refine levels are 27 or higher: Additional Long-ranged Physical damage +5%, Additional ATK +3%, Additional Round Trip damage +15% ---------- DEF: 90 |
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Rebel Clases |
ATK +75 If refined to 7 or higher, ATK +7% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() ASPD +1, ATK +2%, Fire Rain damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Fire Rain damage +15% ---------- DEF: 90 | |
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Novice Clases |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Max HP +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() Max HP +5%, ATK +2%, Critical Damage +5% If combined refine levels are 27 or higher: Additional Max HP +5%, ATK +3%, Additional Critical Damage +5% ---------- DEF: 90 |
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Novice Clases |
MATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Max HP +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() Max HP +5%, MATK +2%, Normal Physical Melee attacks create a chance of casting Level 1 Psychic Wave. If combined refine levels are 27 or higher: Additional Max HP +5%, MATK +3%, Psychic Wave +7% ---------- DEF: 90 | |
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Summoner (Doram) Clases |
ATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() After cast delay -5%, ATK +2%, Picky Peck damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional ATK +3%, Additional Picky Peck damage +15% ---------- DEF: 90 |
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Summoner (Doram) Clases |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Neutral Magic damage +7% ---------- SET BONUS: ![]() ![]() ![]() ![]() Variable Cast Time -5%, MATK +2%, Catnip Meteor damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Catnip Meteor damage +15% ---------- DEF: 90 |
Encantamientos
La Imperial Armor y Garment pueden ser encantadas usando un Modification Permit, cada uno de los cuales cuesta 5x Schwartz's Honor Token
del Imperial trader. Los encantamientos antiguos pueden ser sobrescritos al encantar de nuevo. Cada permiso otorga solo una opción de encantamiento aleatoria.
Imperial Physical Modification Permit (Armor)
Imperial Magic Modification Permit (Armor)
Imperial Physical Modification Permit (Manteau)
Imperial Magic Modification Permit (Manteau)
Tanto los Permisos de Modificación Física como los de Modificación Mágica (Armadura) otorgan los mismos encantamientos de opciónes.
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Encantamiento | Min ~ Max |
Resistencia a los ataques de Fuego + | 1 ~ 5 % |
Resistencia a los ataques de Agua + | 1 ~ 5 % |
Resistencia a los ataques de Tierra + | 1 ~ 5 % |
Resistencia a los ataques de Viento + | 1 ~ 5 % |
Resistencia a los ataques de todos los elementos (excepto Neutral) + | 1 ~ 5 % |
Reduce el consumo de SP en | 1 ~ 5 % |
Max HP + | 1 ~ 5 % |
Max SP + | 1 ~ 5 % |
Los Permisos de Modificación Física y Mágica (Manteau) tienen diferentes encantamientos de opción.
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