Diferencia entre revisiones de «Imperial Equipment»
(Página creada con «<translate> <languages/> == Descripción == En Clana Nemieri Rebellion Base, habla con '''Imperial trader''' {{navi|rebel_in|99|51}} para intercambiar Schwartz's Honor Token por equipos Imperial. Ella es accesible una vez que puedas entrar en la Base de la Rebelión en la línea de quests de Terra Gloria. <br> 250px <br><br> Cada equipo Noblesse o ticket de mejora tiene un costo de: * {{Item List|id=25155|item=Schwartz's…») |
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== Descripción == | == Descripción == | ||
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[[File:Imperial_trader_Location.png|250px]] <br><br> | [[File:Imperial_trader_Location.png|250px]] <br><br> | ||
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Cada equipo Noblesse o ticket de mejora tiene un costo de: | Cada equipo Noblesse o ticket de mejora tiene un costo de: | ||
* {{Item List|id=25155|item=Schwartz's Honor Token|num=10|simple=y}} | * {{Item List|id=25155|item=Schwartz's Honor Token|num=10|simple=y}} | ||
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El siguiente conjunto de equipo "gratuito" es el [[Grace Equipment]] que se obtiene en el nivel 150. | El siguiente conjunto de equipo "gratuito" es el [[Grace Equipment]] que se obtiene en el nivel 150. | ||
:El equipo "gratuito" anterior era el [[Noblesse Equipment]] que se obtiene en el nivel 100. | :El equipo "gratuito" anterior era el [[Noblesse Equipment]] que se obtiene en el nivel 100. | ||
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== Tipo de Equipo en Venta == | == Tipo de Equipo en Venta == | ||
El Imperial trader vende equipo específico para "tu clase", que puede ser del tipo Ataque, Magia o ambos. Por favor referencia la tabla de muestra que indica qué clase puede comprar qué tipo de equipamiento:. <br> | El Imperial trader vende equipo específico para "tu clase", que puede ser del tipo Ataque, Magia o ambos. Por favor referencia la tabla de muestra que indica qué clase puede comprar qué tipo de equipamiento:. <br> | ||
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== No-Armaduras == | == No-Armaduras == | ||
* {{Item List 2 |id=100129 |item=Imperial Upgrade Ticket |simple=yes}} es un boleto se utiliza para mejorar el equipo Imperial. Agrega el siguiente equipo para obtener equipo Imperial +9: Armadura Imperial, Manteo o Botas. | * {{Item List 2 |id=100129 |item=Imperial Upgrade Ticket |simple=yes}} es un boleto se utiliza para mejorar el equipo Imperial. Agrega el siguiente equipo para obtener equipo Imperial +9: Armadura Imperial, Manteo o Botas. | ||
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! colspan=7| Equips | ! colspan=7| Equips | ||
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== Armaduras == | == Armaduras == <!--T:7--> | ||
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=== Clases Principales === | === Clases Principales === | ||
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=== Clases Expanded y Doram === | === Clases Expanded y Doram === | ||
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== Encantamientos == | == Encantamientos == | ||
La Imperial Armor y Garment pueden ser encantadas usando un Modification Permit, cada uno de los cuales cuesta {{Item List|id=25155|item=Schwartz's Honor Token|num=5|simple=y}} del '''Imperial trader'''. Los encantamientos antiguos pueden ser sobrescritos al encantar de nuevo. Cada permiso otorga solo una opción de encantamiento aleatoria. | La Imperial Armor y Garment pueden ser encantadas usando un Modification Permit, cada uno de los cuales cuesta {{Item List|id=25155|item=Schwartz's Honor Token|num=5|simple=y}} del '''Imperial trader'''. Los encantamientos antiguos pueden ser sobrescritos al encantar de nuevo. Cada permiso otorga solo una opción de encantamiento aleatoria. | ||
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Tanto los Permisos de Modificación Física como los de Modificación Mágica (Armadura) otorgan los mismos encantamientos de opciónes. | Tanto los Permisos de Modificación Física como los de Modificación Mágica (Armadura) otorgan los mismos encantamientos de opciónes. | ||
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! colspan=2| {{Item List 2|id=100135|item=(Armor)}} {{Item List|id=100136 |item=Imperial Option Enchants (Armor)}} | ! colspan=2| {{Item List 2|id=100135|item=(Armor)}} {{Item List|id=100136 |item=Imperial Option Enchants (Armor)}} | ||
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Los Permisos de Modificación Física y Mágica (Manteau) tienen '''diferentes''' encantamientos de opción. | Los Permisos de Modificación Física y Mágica (Manteau) tienen '''diferentes''' encantamientos de opción. | ||
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Revisión actual - 06:53 22 dic 2023
Descripción
En Clana Nemieri Rebellion Base, habla con Imperial trader Schwartz's Honor Token por equipos Imperial. Ella es accesible una vez que puedas entrar en la Base de la Rebelión en la línea de quests de Terra Gloria.
Cada equipo Noblesse o ticket de mejora tiene un costo de:
- 10x Schwartz's Honor Token
- No se puede tradear ni guardar
- Peso: 0
- Nivel Requerido: 125
El siguiente conjunto de equipo "gratuito" es el Grace Equipment que se obtiene en el nivel 150.
- El equipo "gratuito" anterior era el Noblesse Equipment que se obtiene en el nivel 100.
Tipo de Equipo en Venta
El Imperial trader vende equipo específico para "tu clase", que puede ser del tipo Ataque, Magia o ambos. Por favor referencia la tabla de muestra que indica qué clase puede comprar qué tipo de equipamiento:.
Tipo de Equipo en Venta | ||
---|---|---|
Clase | Ataque | Magia |
Rune Knight | Si | - |
Royal Guard | Si | |
Warlock | - | Si |
Sorcerer | - | Si |
Ranger | Si | - |
Maestro/Wanderer | Si | |
Mechanic | Si | - |
Genetic | Si | - |
Guillotine Cross | Si | - |
Shadow Chaser | Si | |
Arch Bishop | Si | |
Sura | Si | - |
Star Emperor | Si | - |
Soul Reaper | - | Si |
Ninja | Si | |
Rebellion | Si | - |
Novice | Si | |
Summoner (Doram) | Si |
No-Armaduras
- Imperial Upgrade Ticket es un boleto se utiliza para mejorar el equipo Imperial. Agrega el siguiente equipo para obtener equipo Imperial +9: Armadura Imperial, Manteo o Botas.
- Los objetos que no son armaduras pueden ser usados por todas las clases.
Equips | ||||||
---|---|---|---|---|---|---|
Item | Tipo | Descripción | Item | Tipo | Descripción | |
Imperial Attack Manteau | Garment | Increased ASPD +5% If refined to 7 or higher, After cast delay -5% If refined to 9 or higher, Physical damage +7% on all class enemies DEF: 25 |
Imperial Magic Manteau | Garment | Variable Cast Time -7% If refined to 7 or higher, After cast delay -5% If refined to 9 or higher, All elemental Magic damage +7% DEF: 25 | |
Imperial Attack Boots | Shoes | ATK +15, HIT +15 If refined to 7 or higher, Fixed Cast Time -0.5 sec. If refined to 9 or higher, Long-ranged Physical damage +7% DEF: 25 |
Imperial Magic Boots | Shoes | MATK +15, FLEE +15 If refined to 7 or higher, Fixed Cast Time -0.5 sec. If refined to 9 or higher, All elemental Magic damage +7% DEF: 25 | |
Imperial Attack Ring | Accessory (Right) |
Increased ASPD +5% Variable Cast Time -7% Critical Damage +7% DEF: 8 |
Imperial Magic Ring | Accessory (Right) |
Increased ASPD +5% Variable Cast Time -7% Magic damage +7% on enemies of all elements DEF: 8 |
Armaduras
Clases Principales
Equipos | ||||||
---|---|---|---|---|---|---|
Item | Clase | Descripción | Item | Clase | Descripción | |
Imperial Knight Armadura |
Rune Knight Clases |
ATK +75 If refined to 7 or higher, ASPD +5% If refined to 9 or higher, Critical Damage +7% ---------- SET BONUS: Imperial Knight Armadura Imperial Attack Manta Imperial Attack Botas Imperial Attack Ring ASPD +1, Critical Damage +5% Ignition Break damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional Critical Damage +5% Additional Ignition Break damage +15% ---------- DEF: 120 |
Imperial Breath Armadura |
Rune Knight Clases |
Max HP +7% If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Max HP +7% ---------- SET BONUS: Imperial Breath Armadura Imperial Attack Manta Imperial Attack Botas Imperial Attack Ring After cast delay -5%, Max HP +5% Dragon Breath/Dragon Water Breath damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional Max HP +5% Additional Dragon Breath/Dragon Water Breath damage +15% ---------- DEF: 120 | |
Imperial Spear Armadura |
Royal Guard Clases |
ATK +75 If refined to 7 or higher, ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Spear Armadura Imperial Attack Manta Imperial Attack Botas Imperial Attack Ring ASPD +1, Long-ranged Physical damage +5% Cannon Spear damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional Long-ranged Physical damage +5% Addtional Cannon Spear damage +15% ---------- DEF: 120 |
Imperial Genesis Armadura |
Royal Guard Clases |
MATK +75 If refined to 7 or higher, Holy Magic damage +7% If refined to 9 or higher, Additional Holy Magic damage +7% ---------- SET BONUS: Imperial Genesis Armadura Imperial Magic Manta Imperial Magic Botas Imperial Magic Ring MATK +25, After cast delay -5% Genesis Ray damage +10% If combined refine levels are 27 or higher: MATK +25, Additional After cast delay -10% Additional Genesis Ray damage +15% ---------- DEF: 120 | |
Imperial Crimson Robe |
Warlock Clases |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Fire Magic damage +7% ---------- SET BONUS: Imperial Crimson Robe Imperial Magic Manta Imperial Magic Botas Imperial Magic Ring Variable Cast Time -5%, MATK +2% Crimson Rock damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Crimson Rock damage +15% ---------- DEF: 90 |
Imperial Frost Robe |
Warlock Clases |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Water Magic damage +7% ---------- SET BONUS: Imperial Frost Robe Imperial Magic Manta Imperial Magic Botas Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Jack Frost damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Jack Frost damage +15% ---------- DEF: 90 | |
Imperial Psychic Robe |
Sorcerer Clases |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Neutral Magic damage +7% ---------- SET BONUS: Imperial Psychic Robe Imperial Magic Manta Imperial Magic Botas Imperial Magic Ring Variable Cast Time -5%, MATK +2% Psychic Wave damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Psychic Wave damage +15% ---------- DEF: 90 |
Imperial Dust Robe |
Sorcerer Clases |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Water Magic damage +7% ---------- SET BONUS: Imperial Dust Robe Imperial Magic Manta Imperial Magic Botas Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Diamond Dust damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Diamond Dust damage +15% ---------- DEF: 90 | |
Imperial Sharp Suit |
Ranger Clases |
ATK +75 If refined to 7 or higher, ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Sharp Suit Imperial Attack Manta Imperial Attack Botas Imperial Attack Ring After cast delay -5%, Critical Damage +5%, Focused Arrow Strike damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional Critical Damage +5%, Additional Focused Arrow Strike damage +15% ---------- DEF: 90 |
Imperial Aim Suit |
Ranger Clases |
ATK +75 If refined to 7 or higher, ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Aim Suit Imperial Attack Manta Imperial Attack Botas Imperial Attack Ring After cast delay -5%, ATK +2% Aimed Bolt damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional ATK +3% Additional Aimed Bolt damage +15% ---------- DEF: 90 | |
Imperial Severe Suit |
Maestro/Wanderer Clases |
ATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Severe Suit Imperial Magic Manta Imperial Magic Botas Imperial Magic Ring Long-ranged Physical damage +5%, ATK +2%, Severe Rainstorm damage +10% If combined refine levels are 27 or higher: Additional Long-ranged Physical damage +5%, Additional ATK +3%, Additional Severe Rainstorm damage +15% ---------- DEF: 90 |
Imperial Reverberation Suit |
Maestro/Wanderer Clases |
MATK +75 If refined to 7 or higher, Neutral Magic damage +7% If refined to 9 or higher, Additional Neutral Magic damage +7% ---------- SET BONUS: Imperial Reverberation Suit Imperial Magic Manta Imperial Magic Botas Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Reverberation damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Reverberation damage +15% ---------- DEF: 90 | |
Imperial Tornado Armadura |
Mechanic Clases |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Physical damage +7% on all class enemies ---------- SET BONUS: Imperial Tornado Armadura Imperial Attack Manta Imperial Attack Botas Imperial Attack Ring ASPD +1, After cast delay -5%, Axe Tornado damage +10% If combined refine levels are 27 or higher: Additional ASPD +1 Additional After cast delay -10%, Additional Axe Tornado damage +15% ---------- DEF: 90 |
Imperial Vulcan Armadura |
Mechanic Clases |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Vulcan Armadura Imperial Attack Manta Imperial Attack Botas Imperial Attack Ring ASPD +1, Long-ranged Physical damage +5%, Vulcan Arm damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional Long-ranged Physical damage +5%, Additional Vulcan Arm damage +15% ---------- DEF: 90 | |
Imperial Cart Cannon Suit |
Genetic Clases |
ATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Cart Cannon Suit Imperial Attack Manta Imperial Attack Botas Imperial Attack Ring Variable Cast Time -5%, ATK +2%, Cart Cannon damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional ATK +3%, Additional Cart Cannon damage +15% ---------- DEF: 90 |
Imperial Cart Tornado Suit |
Genetic Clases |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Physical damage +7% on all class enemies ---------- SET BONUS: Imperial Cart Tornado Suit Imperial Attack Manta Imperial Attack Botas Imperial Attack Ring ASPD +1, ATK +2% Cart Tornado damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Cart Tornado damage +15% ---------- DEF: 90 | |
Imperial Rolling Suit |
Guillotine Cross Clases |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Rolling Suit Imperial Attack Manta Imperial Attack Botas Imperial Attack Ring After cast delay -5%, ATK +2%, Rolling Cutter damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional ATK +3%, Additional Rolling Cutter damage +15% ---------- DEF: 90 |
Imperial Assassin Suit |
Guillotine Cross Clases |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Critical Damage +7% ---------- SET BONUS: Imperial Assassin Suit Imperial Attack Manta Imperial Attack Botas Imperial Attack Ring ASPD +1, ATK +2%, Critical Damage +5% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Critical Damage +5% ---------- DEF: 90 | |
Imperial Fatal Suit |
Shadow Chaser Clases |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Physical damage +7% on all class enemies ---------- SET BONUS: Imperial Fatal Suit Imperial Attack Manta Imperial Attack Botas Imperial Attack Ring After cast delay -5%, ATK +2%, Fatal Menace damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional ATK +3%, Additional Fatal Menace damage +15% ---------- DEF: 90 |
Imperial Stalker Suit |
Shadow Chaser Clases |
MATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Fire Magic damage +7% ---------- SET BONUS: Imperial Stalker Suit Imperial Magic Manta Imperial Magic Botas Imperial Magic Ring ASPD +1, MATK +2%, Meteor Storm damage +25% If combined refine levels are 27 or higher: Additional ASPD +1, Additional MATK 3%, Additional Meteor Storm damage +25% ---------- DEF: 90 | |
Imperial Duple Robe |
Arch Bishop Clases |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Critical Damage +7% ---------- SET BONUS: Imperial Duple Robe Imperial Attack Manta Imperial Attack Botas Imperial Attack Ring ASPD +1, ATK +2%, Duple Light damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Duple Light damage +15% ---------- DEF: 90 |
Imperial Adora Robe |
Arch Bishop Clases |
MATK +75 If refined to 7 or higher, Holy Magic damage +7% If refined to 9 or higher, Additional Holy Magic damage +7% ---------- SET BONUS: Imperial Adora Suit Imperial Magic Manta Imperial Magic Botas Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Adoramus damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Adoramus damage +15% ---------- DEF: 90 | |
Imperial Knuckle Suit |
Sura Clases |
ATK +75 If refined to 7 or higher, Max SP +15% If refined to 9 or higher, Physical damage +7% on all class enemies ---------- SET BONUS: Imperial Knuckle Suit Imperial Attack Manta Imperial Attack Botas Imperial Attack Ring After cast delay -5%, ATK +2%, Knuckle Arrow damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, ATK +3%, Additional Knuckle Arrow damage +15% ---------- DEF: 90 |
Imperial Tiger Cannon Suit |
Sura Clases |
Max SP +7% If refined to 7 or higher, Max HP +4% If refined to 9 or higher, Max HP +4% ---------- SET BONUS: Imperial Tiger Cannon Imperial Attack Manta Imperial Attack Botas Imperial Attack Ring Max HP +5%, ATK +2%, Tiger Cannon damage +10% If combined refine levels are 27 or higher: Additional Max HP +5%, ATK +3%, Additional Tiger Cannon damage +15% ---------- DEF: 90 |
Clases Expanded y Doram
Equipos | ||||||
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Item | Clase | Descripción | Item | Clase | Descripción | |
Imperial Full Moon Suit |
Star Emperor Clases |
ATK +75 If refined to 7 or higher, Physical damage +7% on all class enemies If refined to 9 or higher, ATK +7% ---------- SET BONUS: Imperial Full Moon Suit Imperial Attack Manta Imperial Attack Botas Imperial Attack Ring Physical damage +5% on all class enemies, ATK +2%, Full Moon Kick damage +10% If combined refine levels are 27 or higher: Additional Physical damage +5% on all class enemies, Additional ATK +3%, Additional Full Moon Kick damage +15% ---------- DEF: 90 |
Imperial Sun Suit |
Star Emperor Clases |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, ATK +7% ---------- SET BONUS: Imperial Sun Suit Imperial Attack Manta Imperial Attack Botas Imperial Attack Ring ASPD +1, ATK +2%, Solar Explosion damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Solar Explosion damage +15% ---------- DEF: 90 | |
Imperial Curse Robe |
Soul Reaper Clases |
MATK +75 If refined to 7 or higher, Shadow Magic damage +7% If refined to 9 or higher, Shadow Magic damage +7% ---------- SET BONUS: Imperial Curse Robe Imperial Magic Manta Imperial Magic Botas Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Curse Explosion damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, MATK +3%, Additional Curse Explosion damage +15% ---------- DEF: 90 |
Imperial Eswoo Robe |
Soul Reaper Clases |
MATK +75 If refined to 7 or higher, Shadow Magic damage +7% If refined to 9 or higher, Shadow Magic damage +7% ---------- SET BONUS: Imperial Eswoo Robe Imperial Magic Manta Imperial Magic Botas Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Eswoo damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, MATK +3%, Additional Eswoo damage +15% ---------- DEF: 90 | |
Imperial Kunai Suit |
Ninja Clases |
ATK +75 If refined to 7 or higher, ATK +7% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Kunai Suit Imperial Attack Manta Imperial Attack Botas Imperial Attack Ring Long-ranged Physical damage +5%, ATK +2%, Kunai Splash damage +10% If combined refine levels are 27 or higher: Additional Long-ranged Physical damage +5%, ATK +3%, Additional Kunai Splash damage +15% ---------- DEF: 90 |
Imperial Ninja Suit |
Ninja Clases |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, All elemental Magic damage +7% ---------- SET BONUS: Imperial Ninja Suit Imperial Magic Manta Imperial Magic Botas Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Flaming Petals/Freezing Spear/Wind Blade damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Flaming Petals/Freezing Spear/Wind Blade damage +15% ---------- DEF: 90 | |
Imperial Trip Suit |
Rebel Clases |
ATK +75 If refined to 7 or higher, ATK +7% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Trip Suit Imperial Attack Manta Imperial Attack Botas Imperial Attack Ring Long-ranged Physical damage +5%, ATK +2%, Round Trip damage +10% If combined refine levels are 27 or higher: Additional Long-ranged Physical damage +5%, Additional ATK +3%, Additional Round Trip damage +15% ---------- DEF: 90 |
Imperial Fire Rain Suit |
Rebel Clases |
ATK +75 If refined to 7 or higher, ATK +7% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Fire Rain Suit Imperial Attack Manta Imperial Attack Botas Imperial Attack Ring ASPD +1, ATK +2%, Fire Rain damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Fire Rain damage +15% ---------- DEF: 90 | |
Imperial Super Novice Suit |
Novice Clases |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Max HP +7% ---------- SET BONUS: Imperial Super Novice Suit Imperial Attack Manta Imperial Attack Botas Imperial Attack Ring Max HP +5%, ATK +2%, Critical Damage +5% If combined refine levels are 27 or higher: Additional Max HP +5%, ATK +3%, Additional Critical Damage +5% ---------- DEF: 90 |
Imperial Super Novice Robe |
Novice Clases |
MATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Max HP +7% ---------- SET BONUS: Imperial Super Novice Robe Imperial Magic Manta Imperial Magic Botas Imperial Magic Ring Max HP +5%, MATK +2%, Normal Physical Melee attacks create a chance of casting Level 1 Psychic Wave. If combined refine levels are 27 or higher: Additional Max HP +5%, MATK +3%, Psychic Wave +7% ---------- DEF: 90 | |
Imperial Picky Robe |
Summoner (Doram) Clases |
ATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Picky Suit Imperial Attack Manta Imperial Attack Botas Imperial Attack Ring After cast delay -5%, ATK +2%, Picky Peck damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional ATK +3%, Additional Picky Peck damage +15% ---------- DEF: 90 |
Imperial Catnip Robe |
Summoner (Doram) Clases |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Neutral Magic damage +7% ---------- SET BONUS: Imperial Catnip Robe Imperial Magic Manta Imperial Magic Botas Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Catnip Meteor damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Catnip Meteor damage +15% ---------- DEF: 90 |
Encantamientos
La Imperial Armor y Garment pueden ser encantadas usando un Modification Permit, cada uno de los cuales cuesta 5x Schwartz's Honor Token
del Imperial trader. Los encantamientos antiguos pueden ser sobrescritos al encantar de nuevo. Cada permiso otorga solo una opción de encantamiento aleatoria.
- Imperial Physical Modification Permit (Armor)
- Imperial Magic Modification Permit (Armor)
- Imperial Physical Modification Permit (Manteau)
- Imperial Magic Modification Permit (Manteau)
Tanto los Permisos de Modificación Física como los de Modificación Mágica (Armadura) otorgan los mismos encantamientos de opciónes.
(Armor) Imperial Option Enchants (Armor) | |
---|---|
Encantamiento | Min ~ Max |
Resistencia a los ataques de Fuego + | 1 ~ 5 % |
Resistencia a los ataques de Agua + | 1 ~ 5 % |
Resistencia a los ataques de Tierra + | 1 ~ 5 % |
Resistencia a los ataques de Viento + | 1 ~ 5 % |
Resistencia a los ataques de todos los elementos (excepto Neutral) + | 1 ~ 5 % |
Reduce el consumo de SP en | 1 ~ 5 % |
Max HP + | 1 ~ 5 % |
Max SP + | 1 ~ 5 % |
Los Permisos de Modificación Física y Mágica (Manteau) tienen diferentes encantamientos de opción.
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