Noblesse Equipment
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Descripción
En el Castillo de Prontera, habla con el Noblesse Trader para intercambiar los Honor Token por equipos Noblesse. Está disponible en cualquier momento y no requiere la línea de quests de Royal Banquet.
Cada equipo Noblesse o ticket de mejora tiene un costo de:
- 10x
Honor Tokens - No se puede tradear ni guardar
- Peso: 0
- Nivel Requerido: 100
El siguiente conjunto de equipo "gratuito" es el Imperial Equipment que se obtiene en el nivel 125.
- El equipo "gratuito" anterior era el Eden Equipment que se obtiene en los niveles 12-60.
Tipo de Equipo en Venta
El Comerciante de Noblesse vende equipo específico para "tu clase", que puede ser del tipo Ataque, Magia o ambos. Por favor referencia la tabla de muestra que indica qué clase puede comprar qué tipo de equipamiento:
| Tipo de Equipo en Venta | ||
|---|---|---|
| Clase | Ataque | Magia |
| Rune Knight | Si | - |
| Royal Guard | Si | |
| Warlock | - | Si |
| Sorcerer | - | Si |
| Ranger | Si | - |
| Maestro/Wanderer | Si | |
| Mechanic | Si | - |
| Genetic | Si | - |
| Guillotine Cross | Si | - |
| Shadow Chaser | Si | |
| Arch Bishop | Si | |
| Sura | Si | - |
| Star Emperor | Si | - |
| Soul Reaper | - | Si |
| Ninja | Si | |
| Rebellion | Si | - |
| Novice | Si | |
| Summoner (Doram) | Si | |
No-Armaduras
- El
Noblesse Upgrade Ticket
es un ticket que se usa para mejorar el Equipo Noblesse. Agrega el siguiente equipo para recibir el equipo Noblesse +9: Noblesse Armadura, Manta o Botas. - No-armaduras pueden equiparse por cualquier clase.
| Equips | ||||||
|---|---|---|---|---|---|---|
| Item | Tipo | Descripción | Item | Tipo | Descripción | |
| |
Manta | Increased ASPD +3% If refined to 7 or higher, After cast delay -5% If refined to 9 or higher, Physical damage +5% on all class enemies DEF: 20 |
|
Manta | Variable Cast Time -5% If refined to 7 or higher, After cast delay -5% If refined to 9 or higher, All elemental Magic damage +5% DEF: 20 | |
| |
Zapatos | ATK +10, HIT +10 If refined to 7 or higher, Fixed Cast Time -0.5 sec. If refined to 9 or higher, Long-ranged Physical damage +5% DEF: 20 |
|
Zapatos | MATK +10, FLEE +10 If refined to 7 or higher, Fixed Cast Time -0.5 sec. If refined to 9 or higher, All elemental Magic damage +5% DEF: 20 | |
| |
Accesorio (Derecha) |
Increased ASPD +3% Variable Cast Time -5% Critical Damage +5% DEF: 5 |
|
Accesorio (Derecha) |
Increased ASPD +3% Variable Cast Time -5% Magic damage +5% on enemies of all elements DEF: 5 | |
Armaduras
Primary Clases
| Equips | ||||||
|---|---|---|---|---|---|---|
| Item | Clase | Descripción | Item | Clase | Descripción | |
| |
Rune Knight Clases |
ATK +50 If refined to 7 or higher, ASPD +3% If refined to 9 or higher, Critical Damage +5% ---------- SET BONUS: ASPD +1, Critical Damage +5% Ignition Break damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional Critical Damage +5% Additional Ignition Break damage +10% ---------- DEF: 100 |
|
Rune Knight Clases |
Max HP +5% If refined to 7 or higher, Variable Cast Time -10% If refined to 9 or higher, Max HP +5% ---------- SET BONUS: After cast delay -5%, Max HP +5% Dragon Breath/Dragon Water Breath damage +10% If combined refine levels are 27 or higher: Additional After cast delay -5%, Additional Max HP +5% Additional Dragon Breath/Dragon Water Breath damage +10% ---------- DEF: 100 | |
| |
Royal Guard Clases |
ATK +50 If refined to 7 or higher, ASPD +3% If refined to 9 or higher, Long-ranged Physical damage +5% ---------- SET BONUS: ASPD +1, Long-ranged Physical damage +5% Cannon Spear damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional Long-ranged Physical damage +5% Addtional Cannon Spear damage +10% ---------- DEF: 100 |
|
Royal Guard Clases |
MATK +50 If refined to 7 or higher, Holy Magic damage +5% If refined to 9 or higher, Additional Holy Magic Damage +5% ---------- SET BONUS: MATK +25, After cast delay -5% Genesis Ray damage +10% If combined refine levels are 27 or higher: MATK +25, Additional After cast delay -5% Additional Genesis Ray damage +10% ---------- DEF: 100 | |
| |
Warlock Clases |
MATK +50 If refined to 7 or higher, Variable Cast Time -10% If refined to 9 or higher, Fire Magic damage +5% ---------- SET BONUS: Variable Cast Time -5%, MATK +2% Crimson Rock damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Crimson Rock damage +10% ---------- DEF: 70 |
|
Warlock Clases |
MATK +50 If refined to 7 or higher, Variable Cast Time -10% If refined to 9 or higher, Water Magic damage +5% ---------- SET BONUS: Variable Cast Time -5%, MATK +2%, Jack Frost damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Jack Frost damage +10% ---------- DEF: 70 | |
| |
Sorcerer Clases |
MATK +50 If refined to 7 or higher, Variable Cast Time -10% If refined to 9 or higher, Neutral Magic damage +5% ---------- SET BONUS: Variable Cast Time -5%, MATK +2% Psychic Wave damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Psychic Wave damage +10% ---------- DEF: 70 |
|
Sorcerer Clases |
MATK +50 If refined to 7 or higher, Variable Cast Time -10% If refined to 9 or higher, Water Magic damage +5% ---------- SET BONUS: Variable Cast Time -5%, MATK +2%, Diamond Dust damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Diamond Dust damage +10% ---------- DEF: 70 | |
| |
Ranger Clases |
ATK +50 If refined to 7 or higher, ASPD +3% If refined to 9 or higher, Long-ranged Physical damage +5% ---------- SET BONUS: After cast delay -5%, Critical Damage +5%, Focused Arrow Strike damage +10% If combined refine levels are 27 or higher: Additional After cast delay -5%, Additional Critical Damage +5%, Additional Focused Arrow Strike damage +10% ---------- DEF: 70 |
|
Ranger Clases |
ATK +50 If refined to 7 or higher, ASPD +3% If refined to 9 or higher, Long-ranged Physical damage +5% ---------- SET BONUS: After cast delay -5%, ATK +2% Aimed Bolt damage +10% If combined refine levels are 27 or higher: Additional After cast delay -5%, Additional ATK +3% Additional Aimed Bolt damage +10% ---------- DEF: 70 | |
| |
Maestro/Wanderer Clases |
ATK +50 If refined to 7 or higher, Variable Cast Time -10% If refined to 9 or higher, Long-ranged Physical damage +5% ---------- SET BONUS: Long-ranged Physical damage +5%, ATK +2%, Severe Rainstorm damage +10% If combined refine levels are 27 or higher: Additional Long-ranged Physical damage +5%, Additional ATK +3%, Additional Severe Rainstorm damage +10% ---------- DEF: 70 |
|
Maestro/Wanderer Clases |
MATK +50 If refined to 7 or higher, Neutral Magic damage +5% If refined to 9 or higher, Additional Neutral Magic damage +5% ---------- SET BONUS: Variable Cast Time -5%, MATK +2%, Reverberation damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Reverberation damage +10% ---------- DEF: 70 | |
| |
Mechanic Clases |
ATK +50 If refined to 7 or higher, Increased ASPD +3% If refined to 9 or higher, Physical damage +5% on all class enemies ---------- SET BONUS: ASPD +1, After cast delay -5%, Axe Tornado damage +10% If combined refine levels are 27 or higher: Additional ASPD +1 Additional After cast delay -5%, Additional Axe Tornado damage +10% ---------- DEF: 70 |
|
Mechanic Clases |
ATK +50 If refined to 7 or higher, Increased ASPD +3% If refined to 9 or higher, Long-ranged Physical damage +5% ---------- SET BONUS: ASPD +1, Long-ranged Physical damage +5%, Vulcan Arm damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional Long-ranged Physical damage +5%, Additional Vulcan Arm damage +10% ---------- DEF: 70 | |
| |
Geneticist Clases |
ATK +50 If refined to 7 or higher, Variable Cast Time -10% If refined to 9 or higher, Long-ranged Physical damage +5% ---------- SET BONUS: Variable Cast Time -5%, ATK +2%, Cart Cannon damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional ATK +3%, Additional Cart Cannon damage +10% ---------- DEF: 70 |
|
Geneticist Clases |
ATK +50 If refined to 7 or higher, Increased ASPD +3% If refined to 9 or higher, Physical damage +5% on all class enemies ---------- SET BONUS: ASPD +1, ATK +2% Cart Tornado damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Cart Tornado damage +10% ---------- DEF: 70 | |
| |
Guillotine Cross Clases |
ATK +50 If refined to 7 or higher, Increased ASPD +3% If refined to 9 or higher, Long-ranged Physical damage +5% ---------- SET BONUS: After cast delay -5%, ATK +2%, Rolling Cutter damage +10% If combined refine levels are 27 or higher: Additional After cast delay -5%, Additional ATK +3%, Additional Rolling Cutter damage +10% ---------- DEF: 70 |
|
Guillotine Cross Clases |
ATK +50 If refined to 7 or higher, Increased ASPD +3% If refined to 9 or higher, Critical Damage +5% ---------- SET BONUS: ASPD +1, ATK +2%, Critical Damage +5% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Critical Damage +5% ---------- DEF: 70 | |
| |
Shadow Chaser Clases |
ATK +50 If refined to 7 or higher, Increased ASPD +3% If refined to 9 or higher, Physical damage +5% on all class enemies ---------- SET BONUS: After cast delay -5%, ATK +2%, Fatal Menace damage +10% If combined refine levels are 27 or higher: Additional After cast delay -5%, Additional ATK +3%, Additional Fatal Menace damage +10% ---------- DEF: 70 |
|
Shadow Chaser Clases |
MATK +50 If refined to 7 or higher, Increased ASPD +3% If refined to 9 or higher, Fire Magic damage +5% ---------- SET BONUS: ASPD +1, MATK +2%, Meteor Storm damage +20% If combined refine levels are 27 or higher: Additional ASPD +1, Additional MATK 3%, Additional Meteor Storm damage +20% ---------- DEF: 70 | |
| |
Arch Bishop Clases |
ATK +50 If refined to 7 or higher, Increased ASPD +3% If refined to 9 or higher, Critical Damage +5% ---------- SET BONUS: ASPD +1, ATK +2%, Duple Light damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Duple Light damage +10% ---------- DEF: 70 |
|
Arch Bishop Clases |
MATK +50 If refined to 7 or higher, Holy Magic damage +5% If refined to 9 or higher, Additional Holy Magic damage +5% ---------- SET BONUS: Variable Cast Time -5%, MATK +2%, Adoramus damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Adoramus damage +10% ---------- DEF: 70 | |
| |
Sura Clases |
ATK +50 If refined to 7 or higher, Max SP +10% If refined to 9 or higher, Physical damage +5% on all class enemies ---------- SET BONUS: After cast delay -5%, ATK +2%, Knuckle Arrow damage +10% If combined refine levels are 27 or higher: Additional After cast delay -5%, ATK +3%, Additional Knuckle Arrow damage +10% ---------- DEF: 70 |
|
Sura Clases |
Max SP +5% If refined to 7 or higher, Max HP +3% If refined to 9 or higher, Max HP +3% ---------- SET BONUS: Max HP +5%, ATK +2%, Tiger Cannon damage +10% If combined refine levels are 27 or higher: Additional Max HP +5%, ATK +3%, Additional Tiger Cannon damage +10% ---------- DEF: 70 | |
Expanded Clases and Doram
| Equips | ||||||
|---|---|---|---|---|---|---|
| Item | Class | Description | Item | Class | Description | |
| |
Star Emperor Clases |
ATK +50 If refined to 7 or higher, Physical damage +5% on all class enemies If refined to 9 or higher, ATK +5% ---------- SET BONUS: Physical damage +5% on all class enemies, ATK +2%, Full Moon Kick damage +10% If combined refine levels are 27 or higher: Additional Physical damage +5% on all class enemies, Additional ATK +3%, Additional Full Moon Kick damage +10% ---------- DEF: 70 |
|
Star Emperor Clases |
ATK +50 If refined to 7 or higher, Increased ASPD +3% If refined to 9 or higher, ATK +5% ---------- SET BONUS: ASPD +1, ATK +2%, Solar Explosion damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Solar Explosion damage +10% ---------- DEF: 70 | |
| |
Soul Reaper Clases |
MATK +50 If refined to 7 or higher, Shadow Magic damage +5% If refined to 9 or higher, Shadow Magic damage +5% ---------- SET BONUS: Variable Cast Time -5%, MATK +2%, Curse Explosion damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, MATK +3%, Additional Curse Explosion damage +10% ---------- DEF: 70 |
|
Soul Reaper Clases |
MATK +50 If refined to 7 or higher, Shadow Magic damage +5% If refined to 9 or higher, Shadow Magic damage +5% ---------- SET BONUS: Variable Cast Time -5%, MATK +2%, Eswoo damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, MATK +3%, Additional Eswoo damage +10% ---------- DEF: 70 | |
| |
Ninja Clases |
ATK +50 If refined to 7 or higher, ATK +5% If refined to 9 or higher, Long-ranged Physical damage +5% ---------- SET BONUS: Long-ranged Physical damage +5%, ATK +2%, Kunai Splash damage +10% If combined refine levels are 27 or higher: Additional Long-ranged Physical damage +5%, ATK +3%, Additional Kunai Splash damage +10% ---------- DEF: 70 |
|
Ninja Clases |
MATK +50 If refined to 7 or higher, Variable Cast Time -10% If refined to 9 or higher, All elemental Magic damage +5% ---------- SET BONUS: Variable Cast Time -5%, MATK +2%, Flaming Petals/Freezing Spear/Wind Blade damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Flaming Petals/Freezing Spear/Wind Blade damage +10% ---------- DEF: 70 | |
| |
Rebel Clases |
ATK +50 If refined to 7 or higher, ATK +5% If refined to 9 or higher, Long-ranged Physical damage +5% ---------- SET BONUS: Long-ranged Physical damage +5%, ATK +2%, Round Trip damage +10% If combined refine levels are 27 or higher: Additional Long-ranged Physical damage +5%, Additional ATK +3%, Additional Round Trip damage +10% ---------- DEF: 70 |
|
Rebel Clases |
ATK +50 If refined to 7 or higher, ATK +5% If refined to 9 or higher, Long-ranged Physical damage +5% ---------- SET BONUS: ASPD +1, ATK +2%, Fire Rain damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Fire Rain damage +10% ---------- DEF: 70 | |
| |
Novice Clases |
ATK +50 If refined to 7 or higher, Increased ASPD +3% If refined to 9 or higher, Max HP +5% ---------- SET BONUS: Max HP +5%, ATK +2%, Critical Damage +5% If combined refine levels are 27 or higher: Additional Max HP +5%, ATK +3%, Additional Critical Damage +5% ---------- DEF: 70 |
|
Novice Clases |
MATK +50 If refined to 7 or higher, Increased ASPD +3% If refined to 9 or higher, Max HP +5% ---------- SET BONUS: Max HP +5%, MATK +2%, Normal Physical Melee attacks create a chance of casting Level 1 Psychic Wave. If combined refine levels are 27 or higher: Additional Max HP +5%, MATK +3%, Psychic Wave +5% ---------- DEF: 70 | |
| |
Summoner (Doram) Clases |
ATK +50 If refined to 7 or higher, Variable Cast Time -10% If refined to 9 or higher, Long-ranged Physical damage +5% ---------- SET BONUS: After cast delay -5%, ATK +2%, Picky Peck damage +10% If combined refine levels are 27 or higher: Additional After cast delay -5%, Additional ATK +3%, Additional Picky Peck damage +10% ---------- DEF: 70 |
|
Summoner (Doram) Clases |
MATK +50 If refined to 7 or higher, Variable Cast Time -10% If refined to 9 or higher, Neutral Magic damage +5% ---------- SET BONUS: Variable Cast Time -5%, MATK +2%, Catnip Meteor damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Catnip Meteor damage +10% ---------- DEF: 70 | |