Diferencia entre revisiones de «Imperial Equipment/en»
(Página creada con «== Type of Equip for Sale == Imperial trader sells equips only specific to your class, which is either Attack, Magic, or both types. <br> {| class="wikitable mw-collapsible" style="text-align:center;" ! colspan=3| Type of Equip for Sale |- ! Class || Attack|| Magic |- | Rune Knight || Yes || - |- | Royal Guard || colspan=2| Yes |- | Warlock || - || Yes |- | Sorcerer || - || Yes |- | Ranger || Yes || - |- | Maestro/Wanderer || colspan=2| Yes |- | Mechanic || Yes || - |…») |
(Página creada con «The next "free" equipment set is at level 150 with Grace Equipment. :Previous "free" set was at level 100 with Noblesse Equipment.») |
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== Descripción == | == Descripción == | ||
In Clana Nemieri Rebellion Base, talk to '''Imperial trader''' {{navi|rebel_in|99|51}} to exchange [[Schwartz's Honor Token]] for Imperial equipment. She is accessible once you're able to enter the Rebellion Base in the [[Terra Gloria]] questline. <br> | In Clana Nemieri Rebellion Base, talk to '''Imperial trader''' {{navi|rebel_in|99|51}} to exchange [[Schwartz's Honor Token]] for Imperial equipment. She is accessible once you're able to enter the Rebellion Base in the [[Terra Gloria]] questline. <br> |
Revisión actual - 07:07 22 dic 2023
Descripción
In Clana Nemieri Rebellion Base, talk to Imperial trader Schwartz's Honor Token for Imperial equipment. She is accessible once you're able to enter the Rebellion Base in the Terra Gloria questline.
Each Imperial equipment/upgrade ticket is:
- 10x Schwartz's Honor Token
- Character Bound
- Weight: 0
- Required Leve: 125
The next "free" equipment set is at level 150 with Grace Equipment.
- Previous "free" set was at level 100 with Noblesse Equipment.
Type of Equip for Sale
Imperial trader sells equips only specific to your class, which is either Attack, Magic, or both types.
Type of Equip for Sale | ||
---|---|---|
Class | Attack | Magic |
Rune Knight | Yes | - |
Royal Guard | Yes | |
Warlock | - | Yes |
Sorcerer | - | Yes |
Ranger | Yes | - |
Maestro/Wanderer | Yes | |
Mechanic | Yes | - |
Genetic | Yes | - |
Guillotine Cross | Yes | - |
Shadow Chaser | Yes | |
Arch Bishop | Yes | |
Sura | Yes | - |
Star Emperor | Yes | - |
Soul Reaper | - | Yes |
Ninja | Yes | |
Rebellion | Yes | - |
Novice | Yes | |
Summoner (Doram) | Yes |
Non-Armors
- Imperial Upgrade Ticket is a ticket used to upgrade Imperial equipment. Add the following equipment to receive +9 Imperial equipment: Imperial Armor, Manteau, or Boots.
- Non-armors can be worn by all classes.
Equips | ||||||
---|---|---|---|---|---|---|
Item | Tipo | Descripción | Item | Tipo | Descripción | |
Imperial Attack Manteau | Garment | Increased ASPD +5% If refined to 7 or higher, After cast delay -5% If refined to 9 or higher, Physical damage +7% on all class enemies DEF: 25 |
Imperial Magic Manteau | Garment | Variable Cast Time -7% If refined to 7 or higher, After cast delay -5% If refined to 9 or higher, All elemental Magic damage +7% DEF: 25 | |
Imperial Attack Boots | Shoes | ATK +15, HIT +15 If refined to 7 or higher, Fixed Cast Time -0.5 sec. If refined to 9 or higher, Long-ranged Physical damage +7% DEF: 25 |
Imperial Magic Boots | Shoes | MATK +15, FLEE +15 If refined to 7 or higher, Fixed Cast Time -0.5 sec. If refined to 9 or higher, All elemental Magic damage +7% DEF: 25 | |
Imperial Attack Ring | Accessory (Right) |
Increased ASPD +5% Variable Cast Time -7% Critical Damage +7% DEF: 8 |
Imperial Magic Ring | Accessory (Right) |
Increased ASPD +5% Variable Cast Time -7% Magic damage +7% on enemies of all elements DEF: 8 |
Armors
Primary Classes
Equips | ||||||
---|---|---|---|---|---|---|
Item | Class | Description | Item | Class | Description | |
Imperial Knight Armor |
Rune Knight Classes |
ATK +75 If refined to 7 or higher, ASPD +5% If refined to 9 or higher, Critical Damage +7% ---------- SET BONUS: Imperial Knight Armor Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, Critical Damage +5% Ignition Break damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional Critical Damage +5% Additional Ignition Break damage +15% ---------- DEF: 120 |
Imperial Breath Armor |
Rune Knight Classes |
Max HP +7% If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Max HP +7% ---------- SET BONUS: Imperial Breath Armor Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring After cast delay -5%, Max HP +5% Dragon Breath/Dragon Water Breath damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional Max HP +5% Additional Dragon Breath/Dragon Water Breath damage +15% ---------- DEF: 120 | |
Imperial Spear Armor |
Royal Guard Classes |
ATK +75 If refined to 7 or higher, ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Spear Armor Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, Long-ranged Physical damage +5% Cannon Spear damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional Long-ranged Physical damage +5% Addtional Cannon Spear damage +15% ---------- DEF: 120 |
Imperial Genesis Armor |
Royal Guard Classes |
MATK +75 If refined to 7 or higher, Holy Magic damage +7% If refined to 9 or higher, Additional Holy Magic damage +7% ---------- SET BONUS: Imperial Genesis Armor Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring MATK +25, After cast delay -5% Genesis Ray damage +10% If combined refine levels are 27 or higher: MATK +25, Additional After cast delay -10% Additional Genesis Ray damage +15% ---------- DEF: 120 | |
Imperial Crimson Robe |
Warlock Classes |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Fire Magic damage +7% ---------- SET BONUS: Imperial Crimson Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2% Crimson Rock damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Crimson Rock damage +15% ---------- DEF: 90 |
Imperial Frost Robe |
Warlock Classes |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Water Magic damage +7% ---------- SET BONUS: Imperial Frost Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Jack Frost damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Jack Frost damage +15% ---------- DEF: 90 | |
Imperial Psychic Robe |
Sorcerer Classes |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Neutral Magic damage +7% ---------- SET BONUS: Imperial Psychic Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2% Psychic Wave damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Psychic Wave damage +15% ---------- DEF: 90 |
Imperial Dust Robe |
Sorcerer Classes |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Water Magic damage +7% ---------- SET BONUS: Imperial Dust Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Diamond Dust damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Diamond Dust damage +15% ---------- DEF: 90 | |
Imperial Sharp Suit |
Ranger Classes |
ATK +75 If refined to 7 or higher, ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Sharp Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring After cast delay -5%, Critical Damage +5%, Focused Arrow Strike damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional Critical Damage +5%, Additional Focused Arrow Strike damage +15% ---------- DEF: 90 |
Imperial Aim Suit |
Ranger Classes |
ATK +75 If refined to 7 or higher, ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Aim Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring After cast delay -5%, ATK +2% Aimed Bolt damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional ATK +3% Additional Aimed Bolt damage +15% ---------- DEF: 90 | |
Imperial Severe Suit |
Maestro/Wanderer Classes |
ATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Severe Suit Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Long-ranged Physical damage +5%, ATK +2%, Severe Rainstorm damage +10% If combined refine levels are 27 or higher: Additional Long-ranged Physical damage +5%, Additional ATK +3%, Additional Severe Rainstorm damage +15% ---------- DEF: 90 |
Imperial Reverberation Suit |
Maestro/Wanderer Classes |
MATK +75 If refined to 7 or higher, Neutral Magic damage +7% If refined to 9 or higher, Additional Neutral Magic damage +7% ---------- SET BONUS: Imperial Reverberation Suit Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Reverberation damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Reverberation damage +15% ---------- DEF: 90 | |
Imperial Tornado Armor |
Mechanic Classes |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Physical damage +7% on all class enemies ---------- SET BONUS: Imperial Tornado Armor Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, After cast delay -5%, Axe Tornado damage +10% If combined refine levels are 27 or higher: Additional ASPD +1 Additional After cast delay -10%, Additional Axe Tornado damage +15% ---------- DEF: 90 |
Imperial Vulcan Armor |
Mechanic Classes |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Vulcan Armor Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, Long-ranged Physical damage +5%, Vulcan Arm damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional Long-ranged Physical damage +5%, Additional Vulcan Arm damage +15% ---------- DEF: 90 | |
Imperial Cart Cannon Suit |
Genetic Classes |
ATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Cart Cannon Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring Variable Cast Time -5%, ATK +2%, Cart Cannon damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional ATK +3%, Additional Cart Cannon damage +15% ---------- DEF: 90 |
Imperial Cart Tornado Suit |
Genetic Classes |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Physical damage +7% on all class enemies ---------- SET BONUS: Imperial Cart Tornado Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, ATK +2% Cart Tornado damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Cart Tornado damage +15% ---------- DEF: 90 | |
Imperial Rolling Suit |
Guillotine Cross Classes |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Rolling Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring After cast delay -5%, ATK +2%, Rolling Cutter damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional ATK +3%, Additional Rolling Cutter damage +15% ---------- DEF: 90 |
Imperial Assassin Suit |
Guillotine Cross Classes |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Critical Damage +7% ---------- SET BONUS: Imperial Assassin Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, ATK +2%, Critical Damage +5% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Critical Damage +5% ---------- DEF: 90 | |
Imperial Fatal Suit |
Shadow Chaser Classes |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Physical damage +7% on all class enemies ---------- SET BONUS: Imperial Fatal Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring After cast delay -5%, ATK +2%, Fatal Menace damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional ATK +3%, Additional Fatal Menace damage +15% ---------- DEF: 90 |
Imperial Stalker Suit |
Shadow Chaser Classes |
MATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Fire Magic damage +7% ---------- SET BONUS: Imperial Stalker Suit Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring ASPD +1, MATK +2%, Meteor Storm damage +25% If combined refine levels are 27 or higher: Additional ASPD +1, Additional MATK 3%, Additional Meteor Storm damage +25% ---------- DEF: 90 | |
Imperial Duple Robe |
Arch Bishop Classes |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Critical Damage +7% ---------- SET BONUS: Imperial Duple Robe Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, ATK +2%, Duple Light damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Duple Light damage +15% ---------- DEF: 90 |
Imperial Adora Robe |
Arch Bishop Classes |
MATK +75 If refined to 7 or higher, Holy Magic damage +7% If refined to 9 or higher, Additional Holy Magic damage +7% ---------- SET BONUS: Imperial Adora Suit Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Adoramus damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Adoramus damage +15% ---------- DEF: 90 | |
Imperial Knuckle Suit |
Sura Classes |
ATK +75 If refined to 7 or higher, Max SP +15% If refined to 9 or higher, Physical damage +7% on all class enemies ---------- SET BONUS: Imperial Knuckle Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring After cast delay -5%, ATK +2%, Knuckle Arrow damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, ATK +3%, Additional Knuckle Arrow damage +15% ---------- DEF: 90 |
Imperial Tiger Cannon Suit |
Sura Classes |
Max SP +7% If refined to 7 or higher, Max HP +4% If refined to 9 or higher, Max HP +4% ---------- SET BONUS: Imperial Tiger Cannon Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring Max HP +5%, ATK +2%, Tiger Cannon damage +10% If combined refine levels are 27 or higher: Additional Max HP +5%, ATK +3%, Additional Tiger Cannon damage +15% ---------- DEF: 90 |
Expanded Classes and Doram
Equips | ||||||
---|---|---|---|---|---|---|
Item | Class | Description | Item | Class | Description | |
Imperial Full Moon Suit |
Star Emperor Classes |
ATK +75 If refined to 7 or higher, Physical damage +7% on all class enemies If refined to 9 or higher, ATK +7% ---------- SET BONUS: Imperial Full Moon Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring Physical damage +5% on all class enemies, ATK +2%, Full Moon Kick damage +10% If combined refine levels are 27 or higher: Additional Physical damage +5% on all class enemies, Additional ATK +3%, Additional Full Moon Kick damage +15% ---------- DEF: 90 |
Imperial Sun Suit |
Star Emperor Classes |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, ATK +7% ---------- SET BONUS: Imperial Sun Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, ATK +2%, Solar Explosion damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Solar Explosion damage +15% ---------- DEF: 90 | |
Imperial Curse Robe |
Soul Reaper Classes |
MATK +75 If refined to 7 or higher, Shadow Magic damage +7% If refined to 9 or higher, Shadow Magic damage +7% ---------- SET BONUS: Imperial Curse Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Curse Explosion damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, MATK +3%, Additional Curse Explosion damage +15% ---------- DEF: 90 |
Imperial Eswoo Robe |
Soul Reaper Classes |
MATK +75 If refined to 7 or higher, Shadow Magic damage +7% If refined to 9 or higher, Shadow Magic damage +7% ---------- SET BONUS: Imperial Eswoo Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Eswoo damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, MATK +3%, Additional Eswoo damage +15% ---------- DEF: 90 | |
Imperial Kunai Suit |
Ninja Classes |
ATK +75 If refined to 7 or higher, ATK +7% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Kunai Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring Long-ranged Physical damage +5%, ATK +2%, Kunai Splash damage +10% If combined refine levels are 27 or higher: Additional Long-ranged Physical damage +5%, ATK +3%, Additional Kunai Splash damage +15% ---------- DEF: 90 |
Imperial Ninja Suit |
Ninja Classes |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, All elemental Magic damage +7% ---------- SET BONUS: Imperial Ninja Suit Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Flaming Petals/Freezing Spear/Wind Blade damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Flaming Petals/Freezing Spear/Wind Blade damage +15% ---------- DEF: 90 | |
Imperial Trip Suit |
Rebel Classes |
ATK +75 If refined to 7 or higher, ATK +7% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Trip Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring Long-ranged Physical damage +5%, ATK +2%, Round Trip damage +10% If combined refine levels are 27 or higher: Additional Long-ranged Physical damage +5%, Additional ATK +3%, Additional Round Trip damage +15% ---------- DEF: 90 |
Imperial Fire Rain Suit |
Rebel Classes |
ATK +75 If refined to 7 or higher, ATK +7% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Fire Rain Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring ASPD +1, ATK +2%, Fire Rain damage +10% If combined refine levels are 27 or higher: Additional ASPD +1, Additional ATK +3%, Additional Fire Rain damage +15% ---------- DEF: 90 | |
Imperial Super Novice Suit |
Novice Classes |
ATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Max HP +7% ---------- SET BONUS: Imperial Super Novice Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring Max HP +5%, ATK +2%, Critical Damage +5% If combined refine levels are 27 or higher: Additional Max HP +5%, ATK +3%, Additional Critical Damage +5% ---------- DEF: 90 |
Imperial Super Novice Robe |
Novice Classes |
MATK +75 If refined to 7 or higher, Increased ASPD +5% If refined to 9 or higher, Max HP +7% ---------- SET BONUS: Imperial Super Novice Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Max HP +5%, MATK +2%, Normal Physical Melee attacks create a chance of casting Level 1 Psychic Wave. If combined refine levels are 27 or higher: Additional Max HP +5%, MATK +3%, Psychic Wave +7% ---------- DEF: 90 | |
Imperial Picky Robe |
Summoner (Doram) Classes |
ATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Long-ranged Physical damage +7% ---------- SET BONUS: Imperial Picky Suit Imperial Attack Manteau Imperial Attack Boots Imperial Attack Ring After cast delay -5%, ATK +2%, Picky Peck damage +10% If combined refine levels are 27 or higher: Additional After cast delay -10%, Additional ATK +3%, Additional Picky Peck damage +15% ---------- DEF: 90 |
Imperial Catnip Robe |
Summoner (Doram) Classes |
MATK +75 If refined to 7 or higher, Variable Cast Time -15% If refined to 9 or higher, Neutral Magic damage +7% ---------- SET BONUS: Imperial Catnip Robe Imperial Magic Manteau Imperial Magic Boots Imperial Magic Ring Variable Cast Time -5%, MATK +2%, Catnip Meteor damage +10% If combined refine levels are 27 or higher: Additional Variable Cast Time -5%, Additional MATK +3%, Additional Catnip Meteor damage +15% ---------- DEF: 90 |
Enchants
Imperial Armor and Garment can each be enchanted using Modification Permit, which each cost 5x Schwartz's Honor Token
from Imperial trader. Old enchants can be overwritten by enchanting again. Each permit gives only one random option enchant.
- Imperial Physical Modification Permit (Armor)
- Imperial Magic Modification Permit (Armor)
- Imperial Physical Modification Permit (Manteau)
- Imperial Magic Modification Permit (Manteau)
Both Physical and Magic Mod Permits (Armor) give the same option enchants.
(Armor) Imperial Option Enchants (Armor) | |
---|---|
Enchant | Min ~ Max |
Fire attacks resistance + | 1 ~ 5 % |
Water attacks resistance + | 1 ~ 5 % |
Earth attacks resistance + | 1 ~ 5 % |
Wind attacks resistance + | 1 ~ 5 % |
All elements (except Neutral) attacks resistance + | 1 ~ 5 % |
Decreases SP consumption by | 1 ~ 5 % |
Max HP + | 1 ~ 5 % |
Max SP + | 1 ~ 5 % |
Physical and Magic Mod Permits (Manteau) each have different option enchants.
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