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(Página creada con «==Dungeons & Instances== :::link=|700x700px :*I implemented EDDA:The Fall of GlastHeim, including the mob, items, enchantments, etc. :*I implemented the creation of Abyss Lakes 4. :*The warp from Old Pow now activates every minute (1 minute to travel, 1 minute to return). :*I increased the drop rate of most items from Map Drops by a multiple of 5-50x. :*Now you can save your sta…»)
(Página creada con «__TOC__ link=|700x700px|center =December= :*The following changes will take place from 6 December, 2024. ==4th Classes== :*I will implement the 4th classes on December 6. :*The Maximum Level will be increased to 260 for all classes, excluding the trans classes (sniper, HW, etc.). :::700x200px ==Varmundt's Biospheres== :*I will implement the following dungeons from Varmundt's Biosphere: ::*The Varmun…»)
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[[file:powlogo.png|link=|700x700px|center]]
[[file:powlogo.png|link=|700x700px|center]]
=Diciembre=
=December=
:*Los siguientes cambios serán aplicados a partir del 6 de Diciembre, 2024.
:*The following changes will take place from 6 December, 2024.
==4tas Clases==
==4th Classes==
:*Implementaré las 4tas clases el 6 de Diciembre.
:*I will implement the 4th classes on December 6.
:*Se aumentará el Nivel Máximo a 260 para todas las clases, excluyendo los trans (sniper, hw, etc).
:*The Maximum Level will be increased to 260 for all classes, excluding the trans classes (sniper, HW, etc.).
:::[[File:4thjobs.png|700x200px]]
:::[[File:4thjobs.png|700x200px]]
==[[Varmundt's Biosphere|Varmundt's Biospheres]]==
==[[Varmundt's Biosphere/en|Varmundt's Biospheres]]==
:*Implementaré los siguientes dungeons de Varmundt's Biosphere:
:*I will implement the following dungeons from Varmundt's Biosphere:
::*Las Varmundt's Biospheres pueden ser accedidas dentro de la mansión central de Varmundt, no requieren quests y puede entrar cualquiera, solo hay que entrar a los cuartos (warps).
::*The Varmundt's Biospheres can be accessed inside Varmundt's central mansion. They do not require quests and anyone can enter; you just need to go into the rooms (warps).
:::*Ice Biosphere
:::*Ice Biosphere
:::*Lava Biosphere
:::*Lava Biosphere
:::*Grass Biosphere
:::*Grass Biosphere
:::*Death Biosphere
:::*Death Biosphere
::*Las Biospheres restantes serán implementadas en la próxima actualización, planeada para el 13 Diciembre.
::*The remaining Biospheres will be implemented in the next update, scheduled for December 13.
:::[[File:varmundtsbiosphere.png|link=[[Varmundt's Biosphere]]|700x200px]]
:::[[File:varmundtsbiosphere.png|link=[[Varmundt's Biosphere/en|Varmundt's Biosphere]]|700x200px]]
==[[Constellation Tower]]==
==[[Constellation Tower/en|Constellation Tower]]==
:*Implementaré la Constellation Tower y mejore como funciona y las probabilidades de obtener premios.
:*I will implement the Constellation Tower and improve its functionality and the probabilities of obtaining rewards.
::*La implementación de la Constellation Tower usualmente significa la desactivación de Endless Tower, pero opté por dejar ambas instancias activas.
::*The implementation of the Constellation Tower usually means disabling the Endless Tower, but I decided to keep both instances active.
::*La fuente en la antesala de la batalla contra Betelgeuse permite setear la dificultad al máximo si quieres.
::*The fountain in the antechamber of the battle against Betelgeuse allows you to set the difficulty to the maximum if you wish.
:::[[File:constellationtower.png|link=[[Constellation Tower]]|700x200px]]
:::[[File:constellationtower.png|link=[[Constellation Tower/en|Constellation Tower]]|700x200px]]
==[[Clock Tower: Unknown Basement]]==
==[[Clock Tower: Unknown Basement/en|Clock Tower: Unknown Basement]]==
:*Implementaré Clock Tower: Unknown Basement.
:*I'm implementing the [[Clock Tower: Unknown Basement/en|Clock Tower: Unknown Basement instance.]]
:::[[File:clocktowerunknownbasement.png|link=[[Clock Tower: Unknown Basement]]|700x200px]]
:::[[File:clocktowerunknownbasement.png|link=[[Clock Tower: Unknown Basement/en|Clock Tower: Unknown Basement|700x200px]]
==[[Memories of Thanatos]]==
==[[Memories of Thanatos/en|Memories of Thanatos]]==
:*Implementaré la instancia Memories of Thanatos.
:*I'll implement the [[Memories of Thanatos/en|Memories of Thanatos instance.]]
::*Esto significa que el Thanatos Phantom original no podrá ser sumoneado en su torre. Aún puede aparecer en las Zonas de Entrenamientos, Invasiones, y Ramal.
::*This means that the original Thanatos Phantom cannot be summoned in its tower. However, it can still appear in Training Zones, Invasions, and Branchie.
:::[[File:memoriesofthanatos.png|link=[[Memories of Thanatos]]|700x200px]]
:::[[File:memoriesofthanatos.png|link=[[Memories of Thanatos/en|Memories of Thanatos]]|700x200px]]
==[[Disfraz|Sistema de Disfráces]]==
==[[Disfraz/en|Disguise System]]==
:*Esta actualización tráe una grán modernización a nuestro sistema custom de disfráces, quedando de la siguiente manera:
:*This update brings a major modernization to our custom costume system, resulting in the following improvements:
::*El {{Item List 3|id=36015|item=Disfráz de Monstruo|num=1}} reemplazó el item Disfráz consumible que yá tienen en el servidor. Su función cambió para que se puedan disfrazar a casi cualquier mob del juego, el item sigue siendo un consumible y obtenido mediante las Invasiones.
::*The {{Item List 3|id=36015|item=Monster Disguise|num=1}} has replaced the consumable costume item currently available on the server. Its functionality has been updated to allow players to disguise themselves as almost any mob in the game. The item remains consumable and can still be obtained through Invasions.
::*Los nuevos disfráces son el {{Item List 3|id=36155|item=Disfráz de Clase|num=1}} y el {{Item List 3|id=36156|item=Disfráz de Baby|num=1}}, los cuales permiten cambiar tu ropa visual a otra de tu misma rama, por favor revisa la página de [[Disfraz|Disfráces]] para obtener toda la información con más detalles.
::*The new costumes are {{Item List 3|id=36155|item=Class Disguise|num=1}} and {{Item List 3|id=36156|item=Baby Disguise|num=1}}, which allow you to change your visual outfit to another within your same branch. Please check the [[Disfras/en|Disguise]] page for more detailed information.
:::[[File:disfráz.png|link=[[Disfraz|Disfráces]]|700x200px]]
:::[[File:disfráz.png|link=[[Disfraz/en|Disguise]]|700x200px]]
==Cambios Custom: General==
==General Custom Changes==
:*Leyla
:*Leyla
::*Ahora Leyla te heleará gratis hasta el nivel 99.
::*Leyla will now heal you for free up to level 99.
::*Leyla ahora te helea después de darte dopas, efectivamente ahorrandote Zeny y tiempo.
::*Leyla now heals you after providing buffs, effectively saving you Zeny and time.
::*Leyla ahora también helea tu AP si eres de 4ta clase.
::*Leyla also restores your AP if you are a 4th class.
:*Agencia de Viajes
:*Travel Agency
::*Actualicé el sprite (como se vé) la Agencia de Viajes. Ahora parece una viajéra.
::*I updated the sprite (appearance) of the Travel Agency. It now looks like a traveler.
::*La Agencia de Viajes ahora te warpea grátis hasta el nivel 99.
::*The Travel Agency now warps you for free up to level 99.
::*El menú de la Agencia de Viajes ahora te indíca si hay gente en los mapas, antes de viajar.
::*The Travel Agency menu now indicates if there are people on the maps before you travel.
:::[[File:agenciadeviajes.png|700x200px]]
:::[[File:agenciadeviajes.png|700x200px]]
:*Katy
:*Katy
::*Mejoré el menú de preferencias, ahora se vé mejor, está mejor organizado, eliminé unas opciones que no se usaban, y agregué el menú de [[Disfraz|Disfráces]].
::*I improved the preferences menu; it now looks better, is better organized, some unused options were removed, and the [[Disfraz/en|Disguise]] menu was added.
:*Estilista
:*Stylist
::*Cambió el sistema completo de ropas, ahora tenemos un máximo de 700 estilos, los cuales son dedicados y pagados, así que se ven mejor que antes.
::*The entire clothing system has been revamped. We now have a maximum of 700 styles, which are custom-made and paid for, so they look better than before.
::*El Estilista permíte cambiar la ropa(estilo) de tu PJ, afectando aunque estés usando un [[Disfraz|Disfráz]]. Cobra 1M Zeny y el tinte.
::*The Stylist allows you to change your character's clothing (style), even if you're wearing a [[Disfraz/en|Disguise]]. The cost is 1M Zeny and the required dye.
::*Ahora los PJs de nivel 60 o menos pueden cambiar su color de pelo, estilo de ropa, y color de ropa gratuitamente.
::*Characters at level 60 or below can now change their hair color, clothing style, and clothing color for free.
:::[[File:estilistanuevo.png|700x200px]]
:::[[File:estilistanuevo.png|700x200px]]
:*Leyla, Flechas, y Balas Remotas
:*You can now buy Remote Leyla, Arrows, and Bullets
::*Estos nuevos items no necesitan explicación adicional. Espero que los disfruten!
::*These new items need no further explanation. I hope you enjoy them!
:*Tumba de MVPs
:*MVP Tombs
::*Le cambié el sprite a las tumbas MVP a una piedra más bacana, y comparte el sprite con la Roca Mágica Thaú.
::*I changed the sprite of the MVP tombs to a cooler-looking stone, which shares the sprite with the Thaú Magic Rock.
:::[[File:tumbasmvp.png|700x200px]]
:::[[File:tumbasmvp.png|700x200px]]
:*Implementé el sistema de Punching Ball, que es parecido al sistema de Dummies que tráe Renewal por defecto.
:*I implemented the Punching Ball system, which is similar to the default Dummies system in Renewal.
::*El sistema Punching Ball es mucho más versatil.
::*The Punching Ball system is much more versatile.
::*Permite configurar los atributos de la pelota a como desées.
::*It allows you to configure the ball's attributes as you wish.
::*Te anuncia el DPS.
::*It announces your DPS.
:::[[File:punchingball.png|700x200px]]
:::[[File:punchingball.png|700x200px]]
:*[[Powlloween]]
:*[[Powlloween/en|Powlloween]]
::*Deshabilitado, el próximo evento es nuestro evento [[Changelogs#Navipow|PowXMas]], el cual estará activo desde el 13 de Diciembre hasta el 6 de Enero, 2025.
::*Disabled. The next event is our [[Changelogs/en#Navipow|PowXMas]] event, which will be active from December 13 to January 6, 2025.
==Nuevo Cliente==
==New Client==
:*Nuestro cliente actual (2021) se actualizará a una versió 2022 más cómoda:
:*Our current client (2021) will be updated to a more user-friendly 2022 version:
::*Mejores texturas.
::*Improved textures.
::*Más fluído.
::*Smoother performance.
::*Permite uso del comando /skip.
::*Supports the /skip command.
::*Permite el spammeo de skills dejando la tecla presionada (hay que cliquear para spammear).
::*Allows skill spamming by holding down the key (clicking is still required for spamming).
==Gepard==
==Gepard==
:*Actualicé nuestra licencia de Gepard, agregando módulos extras, ahora contamos con todos los módulos:
:*I updated our Gepard license, adding extra modules. We now have all modules:
::*Protección de No-Delay/0-Delay datas.
::*Protection against No-Delay/0-Delay data.
::*[[@lgp]].
::*[[@lgp]].
::*!vsync
::*!vsync
::*!ping
::*!ping
::*Nicks coloreables.
::*Colorable nicknames.
::*Items colorables.
::*Colorable items.
::*Manejador de Efectos.
::*Effects Manager.
:*Actualicé nuestro Gepard para que permita la mayoría de programas controladores de colores de Teclados y Mouse, pero seguirá identificando si están haciendo trampa, como macros y esas cosas (hay como 15 gente baneada por ese tipo de cosas).
::*I also updated our Gepard to allow most color-controlling software for keyboards and mice, while still detecting cheating attempts, such as macros and similar tools (about 15 people have been banned for these kinds of infractions)
==Pow4Ever==
==Pow4Ever==
:*Es un placer anunciar que el equipo Administrativo está trabajando en un segundo servidor Pow con las siguientes características:
:*It is a pleasure to announce that the Administrative Team is working on a second Pow server with the following features:
::*Una copia lo más exacta a Pow4Ever 2012 posible.
::*An exact replica of Pow4Ever 2012 as closely as possible.
::*Pre-renewal - Episodio 13.2.
::*Pre-renewal - Episode 13.2.
::*Rates dinámicos que cambian cada 4 horas.
::*Dynamic rates that change every 4 hours.
::*Exp Base: 10x a 18x.
::*Base Exp: 10x to 18x.
::*Exp Job: 10x a 18x.
::*Job Exp: 10x to 18x.
::*Exp Quest: 10x a 18x.
::*Quest Exp: 10x to 18x.
::*Drop Normal: 9x.
::*Normal Drops: 9x.
::*Drop MVP: 5x.
::*MVP Drops: 5x.
::*Nivel Base: 220.
::*Base Level: 220.
::*Nivel Job: 50 - 70.
::*Job Level: 50 - 70.
::*Stats Máximos: 130.
::*Maximum Stats: 130.
::*Free Cast: 170 dex.
::*Free Cast: 170 DEX.
::*Partys: Hasta 20 Pjs y share de 30 lvls.
::*Parties: Up to 20 characters with a 30-level share range.
::*Todos los renacidos pueden tener homunculos (customizado).
::*All rebirth classes can have homunculi (customized).
::*Los puntos de stats se ganan normalmente hasta lvl 111, pero a partir del lvl 112 se ganará 1 stat point por cada nivel ganado.
::*Stat points are gained normally up to level 111, but from level 112 onward, only 1 stat point is awarded per level.
::*Hit, Flee, HP, y SP solo suben hasta el nivel 160.
::*Hit, Flee, HP, and SP increase only up to level 160.
:*Les anunciaremos más detalles sobre el proyecto en los próximos meses, pero nuestras metas actuales son las siguientes:
We will share more details about the project in the coming months, but our current goals are as follows:
::*Tener el servidor 100% completo antes de lanzamiento.
::*Have the server 100% complete before launch.
::*Tendrémos Open Beta de almenos 2 semanas, donde TODOS pueden entrar y probar los sistemas.
::*Hold an Open Beta for at least 2 weeks, open to everyone to test the systems.
::*Lanzar el cliente con almenos 1 mes de adelanto para que puedan crear las cuentas, y reservar sus PJs mucho antes de la apertura oficial.
::*Release the client at least 1 month in advance so players can create accounts and reserve characters before the official launch.
::*Tener la página web (control panel), Discord, y Wiki listas antes del lanzamiento oficial del servidor.
::*Have the website (control panel), Discord, and Wiki ready before the server's official launch.
:*El grupo Administrativo ya tiene una versión disponible donde probamos cosas y puedo decir que tenemos la base completa ya, si tendría que estimar el progreso, diría que estamos almenos un 85% listos, pero estamos 100% opuestos a lanzar el servidor sin estar completamente listo.
:*The Administrative Team already has a test version to experiment with features, and I can say that the foundation is complete. If I had to estimate progress, I’d say we are at least 85% ready. However, we are firmly against launching the server before it is fully prepared.
::*Meta de lanzamiento es Diciembre 2025, pero dependiendo de los resultados Open Beta se pueda completar con mucho tiempo adelantado.
::*Our target launch date is December 2025, but depending on Open Beta results, we may finish much earlier.
:*Qué cosas importantes nos faltan?
:*What important things are still missing?
::*Nos falta fijar los siguientes sistemas custom:
::*We need to finalize the following custom systems:
:::*Bonos de los Entrenamientos.
:::*Training Bonuses.
:::*Bonos de Alas Elite ocultos (como las Crystal por ejemplo).
:::*Hidden Elite Wings Bonuses (e.g., Crystal Wings).
:::*Sistema de Sloteo de hats custom (el de Gonryun)
:::*Custom Hat Slotting System (e.g., the one in Gonryun).
:::*Lamentablemente no existe ningúna Wiki, o página informativa que contenga esta información. Estamos en busqueda de gente que se acuerde, para analizarlo en grupo y hacer las cosas bien.
:*Unfortunately, there is no existing Wiki or information page containing this data. We are actively looking for people who remember these details to collaborate and ensure everything is done properly.
</div>
</div>



Revisión del 02:13 1 dic 2024

Otros idiomas:
Powlogo.png

December

  • The following changes will take place from 6 December, 2024.

4th Classes

  • I will implement the 4th classes on December 6.
  • The Maximum Level will be increased to 260 for all classes, excluding the trans classes (sniper, HW, etc.).
4thjobs.png

Varmundt's Biospheres

  • I will implement the following dungeons from Varmundt's Biosphere:
  • The Varmundt's Biospheres can be accessed inside Varmundt's central mansion. They do not require quests and anyone can enter; you just need to go into the rooms (warps).
  • Ice Biosphere
  • Lava Biosphere
  • Grass Biosphere
  • Death Biosphere
  • The remaining Biospheres will be implemented in the next update, scheduled for December 13.
Varmundtsbiosphere.png

Constellation Tower

  • I will implement the Constellation Tower and improve its functionality and the probabilities of obtaining rewards.
  • The implementation of the Constellation Tower usually means disabling the Endless Tower, but I decided to keep both instances active.
  • The fountain in the antechamber of the battle against Betelgeuse allows you to set the difficulty to the maximum if you wish.
Constellationtower.png

Clock Tower: Unknown Basement

[[File:clocktowerunknownbasement.png|link=Clock Tower: Unknown Basement|700x200px

Memories of Thanatos

  • This means that the original Thanatos Phantom cannot be summoned in its tower. However, it can still appear in Training Zones, Invasions, and Branchie.
[[File:memoriesofthanatos.png|link=Memories of Thanatos|700x200px]]

Disguise System

  • This update brings a major modernization to our custom costume system, resulting in the following improvements:
  • The 36015.png Monster Disguise has replaced the consumable costume item currently available on the server. Its functionality has been updated to allow players to disguise themselves as almost any mob in the game. The item remains consumable and can still be obtained through Invasions.
  • The new costumes are 36155.png Class Disguise and 36156.png Baby Disguise, which allow you to change your visual outfit to another within your same branch. Please check the Disguise page for more detailed information.
Disfráz.png

General Custom Changes

  • Leyla
  • Leyla will now heal you for free up to level 99.
  • Leyla now heals you after providing buffs, effectively saving you Zeny and time.
  • Leyla also restores your AP if you are a 4th class.
  • Travel Agency
  • I updated the sprite (appearance) of the Travel Agency. It now looks like a traveler.
  • The Travel Agency now warps you for free up to level 99.
  • The Travel Agency menu now indicates if there are people on the maps before you travel.
Agenciadeviajes.png
  • Katy
  • I improved the preferences menu; it now looks better, is better organized, some unused options were removed, and the Disguise menu was added.
  • Stylist
  • The entire clothing system has been revamped. We now have a maximum of 700 styles, which are custom-made and paid for, so they look better than before.
  • The Stylist allows you to change your character's clothing (style), even if you're wearing a Disguise. The cost is 1M Zeny and the required dye.
  • Characters at level 60 or below can now change their hair color, clothing style, and clothing color for free.
Estilistanuevo.png
  • You can now buy Remote Leyla, Arrows, and Bullets
  • These new items need no further explanation. I hope you enjoy them!
  • MVP Tombs
  • I changed the sprite of the MVP tombs to a cooler-looking stone, which shares the sprite with the Thaú Magic Rock.
Tumbasmvp.png
  • I implemented the Punching Ball system, which is similar to the default Dummies system in Renewal.
  • The Punching Ball system is much more versatile.
  • It allows you to configure the ball's attributes as you wish.
  • It announces your DPS.
Punchingball.png
  • Disabled. The next event is our PowXMas event, which will be active from December 13 to January 6, 2025.

New Client

  • Our current client (2021) will be updated to a more user-friendly 2022 version:
  • Improved textures.
  • Smoother performance.
  • Supports the /skip command.
  • Allows skill spamming by holding down the key (clicking is still required for spamming).

Gepard

  • I updated our Gepard license, adding extra modules. We now have all modules:
  • Protection against No-Delay/0-Delay data.
  • @lgp.
  • !vsync
  • !ping
  • Colorable nicknames.
  • Colorable items.
  • Effects Manager.
  • I also updated our Gepard to allow most color-controlling software for keyboards and mice, while still detecting cheating attempts, such as macros and similar tools (about 15 people have been banned for these kinds of infractions)

Pow4Ever

  • It is a pleasure to announce that the Administrative Team is working on a second Pow server with the following features:
  • An exact replica of Pow4Ever 2012 as closely as possible.
  • Pre-renewal - Episode 13.2.
  • Dynamic rates that change every 4 hours.
  • Base Exp: 10x to 18x.
  • Job Exp: 10x to 18x.
  • Quest Exp: 10x to 18x.
  • Normal Drops: 9x.
  • MVP Drops: 5x.
  • Base Level: 220.
  • Job Level: 50 - 70.
  • Maximum Stats: 130.
  • Free Cast: 170 DEX.
  • Parties: Up to 20 characters with a 30-level share range.
  • All rebirth classes can have homunculi (customized).
  • Stat points are gained normally up to level 111, but from level 112 onward, only 1 stat point is awarded per level.
  • Hit, Flee, HP, and SP increase only up to level 160.

We will share more details about the project in the coming months, but our current goals are as follows:

  • Have the server 100% complete before launch.
  • Hold an Open Beta for at least 2 weeks, open to everyone to test the systems.
  • Release the client at least 1 month in advance so players can create accounts and reserve characters before the official launch.
  • Have the website (control panel), Discord, and Wiki ready before the server's official launch.
  • The Administrative Team already has a test version to experiment with features, and I can say that the foundation is complete. If I had to estimate progress, I’d say we are at least 85% ready. However, we are firmly against launching the server before it is fully prepared.
  • Our target launch date is December 2025, but depending on Open Beta results, we may finish much earlier.
  • What important things are still missing?
  • We need to finalize the following custom systems:
  • Training Bonuses.
  • Hidden Elite Wings Bonuses (e.g., Crystal Wings).
  • Custom Hat Slotting System (e.g., the one in Gonryun).
  • Unfortunately, there is no existing Wiki or information page containing this data. We are actively looking for people who remember these details to collaborate and ensure everything is done properly.

May

Important Changes

  • We have permanently doubled the Experience rates from their initial values..
  • Why?
  • Because I'm preparing the server for future episode expansions. Additionally, we concluded that it's a positive/healthy change after studying the updates from iRO and kRO, where they increased the exp rates when new episodes were introduced and removed 4th jobs. I concluded that lowering the leveling difficulty is a good change and that almost nobody derives satisfaction solely from leveling. The most important thing is to reach stages where you can hunt for good items or reach levels required to equip some renewal items (think 125, 150, 175, etc).
  • I reduced the number of mobs to kill in city/dungeon quest boards from 150 to 50, and significantly increased the experience they give.

EDDA: Old Pow

  • I implemented this new parallel continent of Old Pow. I hope it revives some nostalgia for you. Here's how it works:
  • To gain access to EDDA: Old Pow, you just need access to regular Old Pow; it doesn't require any additional quests. The entrance to EDDA: Old Pow is located at the central fountain in Old Prontera.
  • Entering EDDA: Old Pow will transform your character into its pre-reborn or Expanded 1-1 version if you're Expanded 2. The maximum level is 99. To revert to your normal attributes, simply speak with the fountain located in Old Prontera. Relogging, logging out, re-casting, or any other type of exit from the maps of EDDA: Old Pow will return your character to its normal form.
  • The monsters are the Pre-re versions that many of us know and are familiar with. The difference lies in the name, which includes 'Old' as a prefix. The drop rates of these mobs are also as they were in Pre-re. Additionally, all mobs in EDDA: Old Pow have a slight chance to drop a random Overseas Care Package (OCP), which contains very valuable items that we've brought to Pow from iRO and jRO. You can find more information on Divine-Pride or in our database.
  • The MVPs in EDDA: Old Pow drop Level 5 Rewards and have a high chance of dropping fixed OCPs. You can checkout the list below.
  • 3 Level 5 Rewards can be traded for 1 random OCP box (OCP 31).
  • Your skill and status preferences are saved automatically and are separate, meaning you can organize your shortcut bar without fear of losing the spaces when you return to your normal version.
Eddaoldsample.png

Overseas Care Packages

  • I implemented OCPs from 1 to 42. OCPs from 43 to 58 belong to episode 18+ and I plan to implement them when we advance to that episode.
  • I recommend looking up the information on divine-pride to learn about the items you can obtain. There are many valuable items available.

Poison Wings

  • I implemented the Poison Wings. These can be obtained in the map EDDA: Old Prontera Dungeon 2 - 'eddap_dun02', where the Old Stratospider appears. They can be obtained by killing general mobs in the map or hunting the summoned Stratospider (90% drop!).
  • The wings can only be leveled up by hunting Poison element mobs and gain extra experience if the mob is level 120+.

April

Glast Heim Challenge Mode

  • I will implement this instance starting on April 5th, as coordinated in the Roadmap. This instance is the first of several that are part of the content of more advanced episodes. These instances are special in Pow because they won't have custom modes (Hardcore or Insane) since the mechanics of the instance don't warrant including these modes (they have a natural difficulty scale).

Elite Trainings Introduction Rework

  • The way the Elite Training system is introduced will change slightly so that when you complete your Ranks, you will be granted a few assignable points to familiarize yourself with the system. This system benefits newcomers more as they haven't learned any Training yet. The initial points are obtained as follows:
  • 1 Point for completing Outsider.
  • 2 Points for completing Citizen.
  • 3 Points for completing Warrior.
  • 4 Points for completing Elite.
  • This means completing your hierarchies will grant a total of 10 Elite Training points.
  • What happens if I already have more than 10 Elite Trainings learned?
  • This introductory bonus will not apply to your character if you already have more than 10 Elite Trainings.
  • If I create a new character, would I have the additional 10 points?
  • Yes, the system will automatically apply to each character that has fewer than 10 assignable Training Points Elite.
  • If you already have 10 points learned, it will not give you additional points.
  • No, the system will only raise you to the first 10 assignable points. That means if you have 9 learned, it sets you to 10; if you have 5, it sets you to 10, etc.

March

2nd Week

  • Super Novices can now equip all 2-Handed Swords.
  • Super Novices can now equip status Temporal Boots to combo with Temporal Manteaus.
  • Created the Roadmap.
  • Introduced the Auras system.
  • We are planning a custom way to obtain Overseas Care Packages.
  • We are planning the use of Rewards Lv. 4 and 5.
  • Made many adjustments and updated information on Old Pow.
  • Added Bounty Boards in many cities and Illusion Dungeons, more info on the Roadmap.
  • We removed the acquisition of the Sealed Drake Card because the appropriate script does not exist in rAthena, and the current script is incorrect and extremely horrendous.
  • We increased the chance of obtaining Bio Experimental Fragments and Documents by 400% in EDDA: Bio Labs Farming Mode! This increase is separate from the use of Bubble Gums and your personal rates, meaning Bubble Gum still increases your %. 😄

February

1st Week

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  • I implemented the option to turn off server-wide private messages, including mining item acquisition messages, illusion dungeon messages, and training point acquisition messages. All of these can be controlled simultaneously through your preferences.
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  • I implemented the safe reset of Illusion enchantments through the NPC in Prontera. It charges you 1.5 million Zeny or 7x  25271.png Illusion Stone, whichever you prefer.
  • We customized the rewards for The Fall of Glastheim a bit more. Now, you can obtain 100100.png Temporal Manteau Box, las probabilidades dependen del modo.
  • I increased the chance of obtaining items in the Tamming Mines. Now, the chance of getting items in these mines is doubled or tripled.
  • The equipment dropped by King Schmidt can come with random Pow options.
  • I reduced the cooldown for The Fall of Glastheim to 1 day regardless of the mode or difficulty.
  • I improved the options dropped by mobs. Now you can see the Random Options de Pow.


2nd Week

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End of the month

  • I re-organized the options for warping during Eden quests that require access to quest Dungeons.
  • I created a Plagiarism NPC to assist Rogues in copying skills, located in the Safe House.
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  • The good MVP drops from instances will be modified so that each member has a chance to obtain the drop individually. For example, in FoG, they have a chance to obtain the box individually.
  • Holy Wings and Lightning Wings will be implemented.
  • I made some wandering NPCs no longer move.
  • I moved the Teleport for Hidden Dungeon. Previously it was behind the map (1 map below Alde), now it is in front and warps you to the front, convenient for accessing the Illusion Dungeon.
  • Our new Invasion Discord Bot is up and running!



January

General Adjustments or Mechanics

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  • Estefanío now gives you the option to purchase Mystical Card Albums for 100 Card Points, but he only sells 20 MCAs per day!
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  • Now we have our own @restock system (restocking system). You can view the manual by using "@restock h". This system is designed to improve your gameplay, and the cost for restocking is very low, only 750 Zeny.
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  • We have customized the Illusion of Teddy Bear and Illusion of Labyrinth dungeons. Today, I will upload the new Illusion Dungeons page, which contains information about the access quest and the daily quests.
  • I modified the access system for Illusion dungeons to make them account-bound.
  • I increased the rewards for completing the daily and weekly missions in Illusion of Labyrinth. Normally, they give 1 and 3, but in Pow, they give 2 and 10.
  • Both Illusion dungeons have been incorporated into the MVP points and Illusion points system, along with their respective shops.
  • The quests for Illusion of Teddy Bear and Illusion of Labyrinth are bilingual.
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  • I converted the spell creation system. Now, spells are learned once per account, with the exception of Kuchiyose. The interface is much more user-friendly and intuitive. When summoning the spell, a window like the one in the photo will appear to create the summoned spell.
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  • I converted the Bloody Coins store in Horror Toy Factory, and now it's as intuitive as you can see in the photo #2. Previously, there was a lot of unnecessary text. Additionally, I added the ability to obtain Celine's Dress and Brooch in the store.
  • I reduced the price for creating Petroleos from 10,000 Zeny per creation to 5,000 Zeny.
  • I reduced the cost of Wootan Shoulder Pieces and Rock Fragments required in the Illusion Equipment quests from 30 each to 15 each.
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  • I implemented the @cd/@cooldown/@instancesetting commands. These commands will show you the instances available and the time you need to wait before re-entering them. They are configurable with @instancesetting. There's also an NPC version of this in the Safe House.
  • I added/modified a few items in the Item Exchange NPCs. Notably, now you can exchange 10 Gold Ore and 25K Zeny for 1 Gold
  • I decreased the value of the Gold item to prevent Zeny dilution, and with this change, I increased the chance of obtaining Gold from mining by a multiple of 7x! The purpose of this change is to make it easier to meet the requirements for RK.
  • The items obtained as a welcome pack from Kafra can now be sold to NPCs.
  • I adjusted the rewards for Invasions; now you won't earn Empathy Points, and they have been replaced by 1000104.png Magical Soapstones.
  • I sped up the dialogue for several NPCs, including the one for learning training. Now it's much faster and integrated into the custom visual effects system. I also implemented its NPC version in Safe House.
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  • I re-organized the Travel Agency. Now the teleports you discover are added to their normal category (City, Dungeon, Instance). Some maps are more dynamic, like Payon Dungeon and Sphinx, which appear like this in the Travel Agency but expand when you choose them, allowing you to select between the first level or the level discovered by teleportation.
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  • I implemented the system for earning Zeny when defeating mobs.
  • The Medallón Pagano item now grants 0.5% of HP per base level instead of a fixed 5%.

Leveling Adjustments

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  • We improved the Eden Group room. Now it allows saving your position. We added a Kafra, Leyla, and Travel Agency. Changed the portal to the second room to make it more visible.
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  • Now, all the Eden Group quests that require access to maps that need entrance quests will send you directly to the hunting map or nearby, only while you are in the process of completing those quests. For example, it will allow you to access the Rachel Sanctuary directly if you are doing the Isilla hunting quests.
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  • The job change quests will allow you to skip them if you pay 2,000 Training Points.
  • I improved Katy's welcome package, now it gives 20,000 zeny, 100x  23280.png Novice Fly Wing, 30x  12324.png Novice Butterfly Wing, 3x  12210.png Bubble Gum, and 3x  12312.png Battle Manual, all these items can only be used on your account.
  • We updated the EXP table to the latest renewal version (lighter than before and with a more comfortable curve).

Visual Adjustments

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  • I implemented the Safe House, Pow's initial house that can be accessed from Prontera. Here, you can find almost all the convenience NPCs offered on the server, including a tool dealer, rate manager, builds, Leyla, and the travel agency.
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  • Many of our custom NPCs now use my visual effects system. You'll notice how they interact with you and others who activate this preference through custom settings (@settings - or through the settings NPC in the Safe House).
  • We have a beautiful new Prontera now <3

Dungeons & Instances

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  • I implemented EDDA:The Fall of GlastHeim, including the mob, items, enchantments, etc.
  • I implemented the creation of Abyss Lakes 4.
  • The warp from Old Pow now activates every minute (1 minute to travel, 1 minute to return).
  • I increased the drop rate of most items from Map Drops by a multiple of 5-50x.
  • Now you can save your starting position with the Kafras in Old Pow.


Events

PowXMas

  • The PowXmas event has 3 phases in which part of the event's content is added or changed, with the goal of offering you something enjoyable and a good virtual space for those times when you have nothing else to do or are alone at home. Pow has always kept its doors open for me, so I extend that same welcome to all of you.
  • The PowXmas event will go from 13 December until 6 January.
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