Temporal Boots Enchants

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The Temporal Crystals and Coagulated Spells earned from doing the Old Glast Heim (normal, hardcore, insane) instance can be exchanged for Temporal Boots. You do not need to be level 130 or do the instance to upgrade Temporal Boots or enchant Temporal Stat Boots, if you have acquired the materials through other means, such as buying from other players.

Temporal Boots

  • Hugin's Butler /navi glast_01 210/273 will exchange 1 Temporal Crystal for a Temporal Boots.
    • These boots can be further upgraded to a specific Temporal Stat Boots in exchange for 5 Temporal Crystal.
    • The player has to be wearing the Temporal Boots to upgrade or enchant them.
Primary 3rd Class
  22000.png Temporal Str Boots
  22002.png Temporal Agi Boots
  22003.png Temporal Vit Boots
  22001.png Temporal Int Boots
  22004.png Temporal Dex Boots
  22005.png Temporal Luk Boots
Expanded 3rd Class (No Doram)
  22107.png Modified Str Boots
  22109.png Modified Agi Boots
  22110.png Modified Vit Boots
  22108.png Modified Int Boots
  22117.png Modified Dex Boots
  22112.png Modified Luk Boots

Slotting Temporal Boots

  • Hugin's Craftsman /navi glast_01 210/270 will slot a Temporal Stat Boots in exchange for 5 Temporal Crystals.
    • Rumor is success rate is 50~60%. Failure will break the boots.
    • Attempting to slot already enchanted boots in this manner will not transfer the enchants and refines over.

Enchantment

Unslotted Temporal Boots

  • Hugin's Magic Master /navi glast_01 212/273 can enchant the 3rd and 4th slots of unslotted Temporal Stat Boots using Coagulated Spell.
    • The player can select the nature of enchantment of the 4th slot.
    • Once enchanted the player can increase the level of the 4th slot enchantment 3 times in exchange for additional Coagulated Spells.
    • After a level 4 enchant, the 3rd slot can be enchanted with either a random or desired special enchantment.
Enchant Fighting Spirit Expert Archer Spell Vitality ASPD Lucky Required
  6608.png Coagulated Spell
4th Slot Level 1 Fighting Spirit 4 Expert Archer 1 Spell 2 VIT +2 ASPD 1 LUK +3 1
Level 2 Fighting Spirit 5 Expert Archer 2 Spell 3 VIT +3 ASPD 2 LUK +4 4
Level 3 Fighting Spirit 6 Expert Archer 3 Spell 4 Max HP +1% ASPD 3 LUK +5 15
Level 4 Fighting Spirit 7 Expert Archer 4 Spell 5 Max HP +2% ASPD 4 LUK +6 30
3rd Slot Random Special Enchantment 10
Desired Special Enchantment See below for details

Slotted Temporal Boots

  • Dark Magic Master /navi glast_01 184/283 can enchant the 3rd and 4th slots of slotted Temporal Stat Boots using Coagulated Spell and Contaminated Magic.
    • The player can select the nature of enchantment of the 4th slot.
    • Once enchanted the player can increase the level of the 4th slot enchantment 3 times in exchange for additional Coagulated Spells and Contaminated Magics.
    • In case of any enchanting failure, the boots will be destroyed.
    • After a level 4 enchant, the 3rd slot can be enchanted with either a random or desired special enchantment.


Enchant Fighting Spirit Expert Archer Spell Vitality ASPD Lucky Requirements Success Rate
  6608.png Coagulated Spell
  6755.png Contaminated Magic
Zeny
4th Slot Level 1 Fighting Spirit 4 Expert Archer 1 Spell 2 VIT +2 ASPD 1 LUK +3 3 1 100,000 90%
Level 2 Fighting Spirit 5 Expert Archer 2 Spell 3 VIT +3 ASPD 2 LUK +4 10 2 100,000 80%
Level 3 Fighting Spirit 6 Expert Archer 3 Spell 4 Max HP +1% ASPD 3 20 4 100,000 70%
Level 4 Fighting Spirit 7 Expert Archer 4 Spell 5 Max HP +2% ASPD 4 LUK +6 40 7 100,000 60%
3rd Slot Random Special Enchantment 50 10 100,000 50%
Desired Special Enchantment See below for details 100%

Desired Special Enchant

<Glastheim Boots> Hot Machine /navi glast_01 223/265, near the right stairs' bottom, takes care of the desired special enchant in the 3rd slot for both non-slotted and slotted Temporal Boots. The success rate is 100%.

Slot Machine for Guaranteed Enchant Choice.png

Special Enchantment

Lists of Special Enchantment available. All conditions with "when physically attacking" work with skills too.

Bear's Power

  • Adds a chance to proc +200 STRfor 5 seconds when being physically attacked.
  • Drains 500 HP per second during activation.
  • When unequipped, drain 300 SP.
  • Effect procs when Berserk Potion animation appears.

Hawkeye

  • Adds a chance to proc +200 DEX for 5 seconds when physically attacking.
  • Drains 50 SP per second during activation.
  • Effect procs when a Flasher animation appears.

Lucky Day

  • Adds a chance to proc +200 LUK for 5 seconds when physically / magically attacking or being physically / magically attacked.
  • Adds a chance to obtain a Treasure Box when killing monsters during activation.
  • Effect procs when MVP animation pops up above the character's head.

Muscle Fool

  • Adds a low chance to proc VIT+ 200 for 5 seconds when being physically attacked.
  • Drains 50 SP per second while effect is active.
  • When unequipped, drain 300 SP.
  • Effect procs when Magnum Break animation appears.

Runaway Magic

  • Adds a chance to proc +200 INT for 10 seconds when dealing magical damage.
  • Drains 200 SP per second during activation.
  • Effect procs when Berserk Potion animation appears.

Speed of Light

  • Adds a chance to proc +200 AGI for 5 seconds when physically attacking.
  • Drains 50 SP per second while effect is active.
  • When unequipped, drain 30 SP.
  • Effect procs when a Flasher animation appears.

History

This page has the previous version of Bear's Power, Muscle Fool, and Speed of Light enchants.